Starship Design Bureau

I seriously don't think it's going to have the Science score to be a mainline explorer without the big Scientific Facilities. The standard (small) Science Lab surely isn't going to be enough on its own.
I think just taking the section 1 science would probably give us labs the same size as the Endeavor, so if you squint it could reach that mark.

It's just that with those size labs and the saucer sensors the Endeavor only reaches Science A relative for a sub-million ton vessel, which the Sovereign certainly isn't going to be seeing as it's already bigger than the almost 4 million ton Ambassador. So without those major science labs it's probably never going to be put on a dedicated science mission, regardless of how much range it has, because it's just not cost effective to deploy something so massive for so little relative return when they could just use a smaller ship with similar facilities.
 
It's a good thing we're giving them what they need to turn a cargo hold into another lab.
I don't think it's going to work like that, given that you'd be restricted to only equipment that can be moved through the interior hallways and doors of the ship and can be installed without any specialized equipment normally only used in yards for ship construction and refits. Not to mention having to do any weird shit like messing with the ventilation and life support of the cargo bay since those normally aren't set up to be clean rooms/biohazard labs capable preventing any spread in or out from the rest of the ship.

And that's probably not going to be able to do anything about installing the secondary computer core given how big those things seem to be. Just not enough vertical space in a cargo bay. So even in the best case scenario of converting all 3 bays it still wouldn't have everything the Science Facility offers.
 
I don't think it's going to work like that, given that you'd be restricted to only equipment that can be moved through the interior hallways and doors of the ship and can be installed without any specialized equipment normally only used in yards for ship construction and refits. Not to mention having to do any weird shit like messing with the ventilation and life support of the cargo bay since those normally aren't set up to be clean rooms/biohazard labs capable preventing any spread in or out from the rest of the ship.
By the simple fact that Voyagers cargo bay was transformed into borg heaven with little problems and then kept that way for years without a shipyard tells us that something like building a extra lab is totally possible.
 
It's a good thing we're giving them what they need to turn a cargo hold into another lab.
By the simple fact that Voyagers cargo bay was transformed into borg heaven with little problems and then kept that way for years without a shipyard tells us that something like building a extra lab is totally possible.
I really don't think @Sayle has these sort of secret option results that let you have both a cargo bay and a lab in the same location if you just vote for the cargo bay.

It's supposed to be a choice between one or the other.
 
I really don't think @Sayle has these sort of secret option results that let you have both a cargo bay and a lab in the same location if you just vote for the cargo bay.

It's supposed to be a choice between one or the other.
You probably could build a lab there, it just wouldn't be anywhere near as good as a dedicated purpose-built one. Unless you took the time to fully install a proper, complete lab in the cargo bay, at which point you'd, uh, no longer have the cargo bay.
 
By the simple fact that Voyagers cargo bay was transformed into borg heaven with little problems and then kept that way for years without a shipyard tells us that something like building a extra lab is totally possible.
And would it have been better as Borg heaven if for some crazy reason that cargo bay had instead been a dedicated Borg heaven from the start and was built that way instead of being converted?

Sure I imagine that the crew could probably shove a in few lab tables, basic biosecurity cabinets, couple extra small computers, whatever they can fit through the door without having to knock down a wall really. But that's still not going to be anywhere close to the capabilities of a dedicated science section, where the really good shit can be directly built into the ship while it's being constructed with the floorplan, electrical systems, ventilation etc. built around it instead of the other way around. And I think that distinction is important when the quote I was responding to was talking about converting cargo bays being a replacement for the full Science Facilities and secondary computer core in being enough capability to make the Sovereign a mainline explorer.
 
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You probably could build a lab there, it just wouldn't be anywhere near as good as a dedicated purpose-built one. Unless you took the time to fully install a proper, complete lab in the cargo bay, at which point you'd, uh, no longer have the cargo bay.
Sure, it just seems like some people are trying to either game the system or sway votes by saying that we don't need the science facilities because the cargo bays can just be converted into more labs.
 
It's a good thing we're giving them what they need to turn a cargo hold into another lab.

It doesn't have to be a cargo bay, it could be another room of sufficient size.

By the simple fact that Voyagers cargo bay was transformed into borg heaven with little problems and then kept that way for years without a shipyard tells us that something like building a extra lab is totally possible.

I believe this is the part where the QM gives you this look:




That's kinda metagamey as all get out.
 
Guys, what we are designing is the stock Loadout. Sure cargo bays can be refit but we do the get credit for it and it doesn't factor Into into the ships evaluation.
 
If we like cargo bays so much, we should put as many as we can on the next ship, maximum customizability!
 
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here is the tally as of it moment:
Adhoc vote count started by strictpig on Nov 4, 2023 at 10:52 PM, finished with 192 posts and 83 votes.
 
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