Starship Design Bureau

[X] USS Endeavour. Exploration can sometimes be challenging, but the rewards are worth the effort.
 
Honestly none of the proffered names strikes me as particularly auspicious? Intrepid is a warship's name, but we have built a science vessel. Cook's Endeavour was a ship of exploration but also of imperialism, and though the name has somewhat redeemed itself on early Earth spaceframes, one of those was a cargo hauler. Voyager, as mentioned, returned to threaten the Earth once, albeit inadvertently. Still, we have to pick something.

[X] USS Endeavour. Exploration can sometimes be challenging, but the rewards are worth the effort.
 
[X] USS Endeavour. Exploration can sometimes be challenging, but the rewards are worth the effort.
 
Nope, cruse speed on the canon Intrepid was 9.975, we flubbed it.

No, it's not. If it was, it'd have taken Voyager a decade or so to reach home. It *says* it is, but it really cannot be.

Memory-alpha says this:
According to Star Trek: Starship Spotter and the Star Trek: Voyager Technical Manual, warp factor 6 is the actual cruising speed for the Intrepid-class. "Dragon's Teeth" would support this, as the episode begins with Voyager cruising at warp 6, as does "Pathfinder", in which the average speed of warp 6.2 was estimated as the speed Voyager was traveling towards the Alpha Quadrant. According to the text of the Technical Manual, warp 9.2 is supposed to be the maximum sustainable speed, while warp 9.6 is the rated top speed and warp 9.9 is a speed that can be sustained for only a few minutes. In a speed chart, the Manual contradicts itself by giving instead warp 9.975 as the top-rated speed, which could be maintained for 12 hours. According to the chart, the 9.975 speed corresponds to a velocity of 3,056 times the speed of light. This would be much slower than what warp 9.9 was canonically established to be in "The 37's", well over twenty-one thousand times the speed of light.

This makes sense, since warp 9.9 being >21000c is hilariously fast, and out of the general rule of thumb of c = WF3.3​, and supports a general idea that ships can sprint at an unsustainable rate.

Also, even at 3056c, 70k light years is only 22.9 years. A warp factor of 6 is actually too slow by most rules of thumb, so one presumes the time was calculated by adding in the maximum sprint duration and then fall back warp. At Warp Factor 8.6, this is only 53 light years, not assuming any duration of WF 9 sprinting.

ETA: If you read further, it actually suggests that very thing - Voyager *cannot* sustain warp 9.97 for long period of times, and the projected return time was 2 to 4 centuries, which is.. an average warp factor of 4 to 6.
 
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No, it's not. If it was, it'd have taken Voyager a decade or so to reach home. It *says* it is, but it really cannot be.

Memory-alpha says this:


This makes sense, since warp 9.9 being >21000c is hilariously fast, and out of the general rule of thumb of c = WF3.3​, and supports a general idea that ships can sprint at an unsustainable rate.

Also, even at 3056c, 70k light years is only 22.9 years. A warp factor of 6 is actually too slow by most rules of thumb, so one presumes the time was calculated by adding in the maximum sprint duration and then fall back warp. At Warp Factor 8.6, this is only 53 light years, not assuming any duration of WF 9 sprinting.

Alternately a cruise of Warp 8 is 1024c, so 70 years for 70k light years works out just fine.
 
[X] USS Voyager. These ships will be some of the furthest from Federation space, making discoveries to their name.

The maximum sprinting speed might not be as fast as we'd have wanted it to be, but the cruising speed is significantly faster than normal. Combined with the deflector working to spec, the industrial replicator, and the extra chunky antimatter storage, this ship has some seriously long legs. I think we have a major success on our hands here.
 
[X] USS Endeavour. Exploration can sometimes be challenging, but the rewards are worth the effort.
 
Alternately a cruise of Warp 8 is 1024c, so 70 years for 70k light years works out just fine.

68.3 or so yeah, but Memory-Alpha again:

Finally, the maximum warp is given a canonical speed estimate in two episodes. In "Friendship One", the ship is capable of crossing 132 light years in one month at maximum warp. This turns out to be only about 1,554 - 1,721 times the speed of light. In "Scorpion, Part II", the ship is capable of crossing 40 light years in 5 days at maximum warp. This in turn is 2,922 times the speed of light. The later estimate is closer to the 3,056 times the speed of light mentioned in the Manual.

So assuming that these are both true, this gives us a maximum warp factor of 9.06 to 9.89, a .. rather variable range. (It's things like this that lead you to just go "local cochrane factors" or drive you to drink.)

Personally, yeah, I'm just OK with saying it was 6-6.2 as given above. 8.6 is an upgrade. Note that this entire analysis ignores the fact you cannot just fly in a straight line for astropolitical reasons. (such as: crossing Borg space, negative space time bat attacks, etc.)

In that regards, the Interpid loses a bit of punch trying to escape in a hurry!
 
[X] USS Endeavour. Exploration can sometimes be challenging, but the rewards are worth the effort.
 
So by pretty much all measures the ship is faster than its canon counterpart, with a much deeper cargo and antimatter storage system, it has the newly designed hyper advanced biocomputer, and the only real way to make it go faster is if we are willing to let it explosively disassemble itself at the end.

Yoyodyne you have disappointed us for the last time.
 
[X] USS Endeavour. Exploration can sometimes be challenging, but the rewards are worth the effort.

On the plus side the Excelsior failed her warp trials, but still became a legend with a different set of Nacelles/engine. So there's hope for our Neo-Excelsior.
 
[X] USS Napoleon. Because of the pun on his last name.
 
[X] USS Endeavour. Exploration can sometimes be challenging, but the rewards are worth the effort.
 
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