Look this is glorious space communism. The yard workers/engineers clearly have to much time on their hands, if they can complain about our glorious science ships we tell them to build. We need to get the lazy layabouts off their asses. What better way than to give them some extra hard work so they can feel useful to the state?
Edit: If they have time to complain about hard worrk they clearly work not hard enough.
If people are thinking that industrial replicators are the only way to fix starships in-cruise, they are deadly mistaken.
Easiest, yes. Fastest, often. Only?
Starships do have machine shops we rarely see, and those machine shops can produce spares and fix parts and generally do in-flight repair for general wear and tear and damage.
Starships do have machine shops we rarely see, and those machine shops can produce spares and fix parts and generally do in-flight repair for general wear and tear and damage.
Agreed, wasn't that one of the reasons why the Delta Flyer was built in the first place? Because they couldn't afford all the manpower and resources to create new shuttles the whole time?
Someone who doesn't like Janeway in the SDB heard she was going to try to get posted on one of the new science ships, so they decided to jam as much experimental Warp stuff on it as possible to try to get rid of her.
Bit of a random thing that has nothing to really do with the quest, but I figure to ask here (Since the thread for it is long dead). Between this and a few other things, I started playing STO, anyone still play/stuff/any advice for me?
Bit of a random thing that has nothing to really do with the quest, but I figure to ask here (Since the thread for it is long dead). Between this and a few other things, I started playing STO, anyone still play/stuff/any advice for me?
Bit of a random thing that has nothing to really do with the quest, but I figure to ask here (Since the thread for it is long dead). Between this and a few other things, I started playing STO, anyone still play/stuff/any advice for me?
Not really good advice but in sto you can play though all the story missions with just about any build.
The one bad thing about sto though is that in order to do anything worthwhile in the multiplayer and other non story mission stuff, you have to grind for a long time to get an loadout worth using, or just pay some real money for some decent gear. There might be some story mission item sets that are good enough, but it's been a while since I played so I can't tell you anything more than, use item sets.
Also I'm not talking about ground combat here, even in multiplayer you don't have to spend a penny or even care about your build all that much, to be effective on the ground. The best ground shield from what I can remember is one you get from a story mission, one of the time travel plots that has you going to a Romulan base to stop a planet killer.
The new nacelles are certainly a departure from the latest orthodoxy. Starting with the Renaissance class, short but extremely efficient nacelles were the latest style, but with the advancements in technology and plasma generation there is space for an extension of the warp coil assembly back towards the traditional long nacelles of yesteryear. The warp core required to power them is quite substantial, spanning twelve decks and a multi-tiered main engineering space to properly manage it. Hopefully it will live up to its promises.
For sublight manoeuvring you install half of an Avidyne-Type 8, the same central engine used on the Galaxy-class. While the explorer had two secondary engines to provide extra thrust, even your downsized installation on the Intrepid is capable of moving one and a half million tons, and given the ship is likely to be sub-million in mass you don't anticipate any problems there.
With the main structure of the ship decided on you need to make decisions regarding the tactical systems. The new Type-6 torpedoes are a given, but the phasers are more of an open question. The large sensor palette positioned above the secondary deflector means you cannot create a unified phaser strip around the entire saucer, which means breaking the array into two strips to port and starboard.
The first option is clear and straightforward: the Type-X phaser emitters have a proven track record of effectiveness on the Galaxy-class and beyond. The second option is the new Type-XII undergoing testing by Starfleet tactical. They promise more rapid firing sequences and greater particle density, but whether the system will conform to the promised parameters is an open question. Regardless of what you choose, you have decided on four main arrays on the saucer, a main array on the ventral engineering section, and at least four minor arrays on the secondary hull to cover the aft firing arcs.