Light Freighter that means a few dozen tons at most. And this isn't for the outer rim this is for the local sector and the mid rim. Also speed is far more important for dealing with pirates. This thing isn't going to be surviving any fight if it gets into one no matter how much we put into survivability. And Pirates capture ships not destroy them so survivability isn't the greatest defense.
Oh, ok thanks I misunderstood where we are in the galaxy.

And just like the pirates operate, I just didn't think about it.
 
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The trading line Far & Wide Trade is looking for a new light freighter that is fast and cheaply built. It has to be able to transport goods and passengers. They also want some good armament, but it is a secondary requirement.
They want a ship that:
1. Is fast
2. Is cheap
3. Can transport goods and passengera
4. Is good arment

In that order, keep that in mind when planning.
 
I wonder if there's a T-class long-range personal cruiser in a museum somewhere. Even if the internal systems are long obsolete, the frame and weapons placements are still viable for study.
Doubt it. It was a personal vehicle so I doubt there are more than the one floating around. Even if there were we could never get one they are too valuable as a historical artifact and a random shipbuilder in the Mid-rim isn't going to get access to them.
 
Doubt it. It was a personal vehicle so I doubt there are more than the one floating around. Even if there were we could never get one they are too valuable as a historical artifact and a random shipbuilder in the Mid-rim isn't going to get access to them.
On the other hand the Star Courier which was modified into Maul's Scimitar was based on it.

The Scimitar had a pair of folding wings around a round cockpit; a design which was used on T-class long-range personal cruisers like the Valcyn which were used by Sith Lords like Darth Bane during the New Sith Wars about a millennium earlier and would later resurface in the famous TIE Series of starfighters used primarily by the Galactic Empire.

So I assume Palpy passed the schematics to Raith Sienar so Republic Sienar Systems higly likely already filed the patents for it as their propriety technology.
 
On the other hand the Star Courier which was modified into Maul's Scimitar was based on it.



So I assume Palpy passed the schematics to Raith Sienar so Republic Sienar Systems higly likely already filed the patents for it as their propriety technology.
They already had the Star Courier long before Palpatine showed up the design for the Scimitar was made by Plagius' master and the ship was in use by Plagius before he gifted it to Maul.
 
They already had the Star Courier long before Palpatine showed up the design for the Scimitar was made by Plagius' master and the ship was in use by Plagius before he gifted it to Maul.
So Republic Sienar Systems already has the patents on whatever technology and designs they derived from it anyways. Sigh.:cry:
 
I wonder how many Hammerhead Cruisers our defense fleet have? Maybe instead of buying a new ship, in the mean time make a new modernization upgrade program?
 
I wonder how many Hammerhead Cruisers our defense fleet have? Maybe instead of buying a new ship, in the mean time make a new modernization upgrade program?
There is a reason they are replacing them. The Hammerhead is too old and it has reached the end of what can be done to modernize it. They are also just Frigates not Cruisers.
 
Finish the Frame!
So, I've decided to split the following up from the next update. As it is a fairly simple point and I need the information for the next post. Because of that, this voting will be closed tomorrow.

The work was coming along quite well. In the end, you decided that your team had to work on a completely unique frame, contrary to Pinagg's wishes. For a first frame, it wasn't that bad, but it could be better. The length was normal for a light freighter, meaning forty meters. Only when the prototype was finished would you see how long the full design was. You stared at the hologram of the frame and frowned a bit. It looked like a normal frame, with some disadvantages, but nothing too detrimental, even if there was some room for improvement that would make the frame more distinct from others.

For example, it could have more room for compartments that could be added later if just a bit of the support structure was moved or thinned out. Or cheaper materials could be used on noncritical parts of the structure and bring the price down, making the production of the frame cheaper overall. Of course, you could leave it as it was and not rework any of it. Even if the deadline wasn't pressing, it was nice to save some time.

[ ] It's working, so you decided, in the end, to let the frame be.
[ ] You spend a few extra weeks to make some more room for compartments that would be added later. (# of Advantages used)
[ ] You spend a few additional weeks to replace some of the support structure with weaker but cheaper material. (# of Advantages used)

Name: Mk. 1 Vulkan Light Freighter Frame
Size: [x] Normal
Compartment Space: Starting at 10
Advantage: 3
Flaw: 3
Cost: Starting at 2

You have 3 advantages, you can use these to:
  • Add additional compartment space
  • Reduce cost
But note that advantages and flaws will, in the end, be offset with each other on a 1 on 1 ratio. Any flaws that are still there will be a problem for the design.
 
[X] You spend a few extra weeks to make some more room for compartments that would be added later. (2 of Advantages used)
 
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[X] You spend a few extra weeks to make some more room for compartments that would be added later. (1 Advantage)
[X] You spend a few extra weeks to make some more room for compartments that would be added later. (1 of Advantages used)

So we're still in the middle of the design stage, meaning we can still gain advantages/flaws? And we can pick both options for improvement? Have I understood this right?
 
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[X] You spend a few extra weeks to make some more room for compartments that would be added later. (# of Advantages used)
Please replace # with the number of Advantage you wish to spend. Otherwise this isn't a valid vote.
So we're still in the middle of the design stage, meaning we can still gain advantages/flaws? And we can pick both options for improvement? Have I understood this right?
Yes, as long as you don't spend more than 3 Advantage. Also, Flaws stay and will be removable at a later stage. Advantage and Flaws count for the whole design.
 
[X] You spend a few extra weeks to make some more room for compartments that would be added later. (1 of Advantages used)

I think starwars ships really need some internal camera's and black-boxes for company oversight. I have read enough starwars fiction to know what contracted captains and their crew get up to. It would also go away to prevent mutiny, if the blackbox could only be accessed by our company, or a sub contracted security company and the owner of the ship.

This idea was in my head because if we are making this specific ship for the Far & Wide Trade company, making a ship that is fast and cheaply built for goods and passengers. More security in place for both the goods and passengers is a good selling point, and we can always sell a even cheaper option without these features.

In fact, if the Captain & crew don't know which ships have the security features, the company can buy a majority of our regular light freighters, and a token amount of our more advanced and secure product for their more important passangers/cargo. Whilst this is more of a disciplinary measure, and not a preventive measure, the threat of bounty hunters and outlaw status should stop most captains from taking on extra illegal cargo, or harming their passengers. Which is good for the reputation of the company.

[ ] Far & Wide Trade
The trading line Far & Wide Trade is looking for a new light freighter that is fast and cheaply built. It has to be able to transport goods and passengers. They also want some good armament, but it is a secondary requirement.

[X] You spend a few additional weeks to replace some of the support structure with weaker but cheaper material. (2 of Advantages used)

Far & Wide Trade wants ships that are fast and cheap. Meaning they have cargo needs that the regular light freighters on the market have trouble meeting. Basically they need passenger shuttle, with more cargo room. Or specialty cargo that needs shipped fast, and without the cost of a more expensive light freighter.

The good armament is a secondary requirement, which tells us these ships will likely move in convoy, or on a patrolled route, in mostly secure systems, where having a good armament will deter most pirates that slip past patrols, and make clients more secure in leaving their cargo/passengers with the company. Designing these ships to move in wolf packs, by reducing cost, increasing speed, and providing a decent amount of firepower seems a good tactic. Need more cargo space? Buy more ships.

I recommend Ion Cannons or laser cannons, a turbo laser is to large and expensive, and it fits an era of conflict, a doctrine of disabling ships and fleeing seems more inline with a merchant convoy, especially one carrying passengers. As these ships are suppose to be cheap and fast, the armor and shielding is likely to suffer, if these ships move in packs, their Ion cannons should be enough to temporarily disable larger ships, and cause critical failure to fighters.

The Y-Wing was famous for its Ion Cannons being instrumental in winning engagements against larger, heavily armed ships.

The problem with this is, I doubt we have designs or patents on a Ion cannon, which means we would have to purchase a licence to manufacture and sell them. Ideally we partner with a company that sells them, or we provide a modular turret system on our light freighters, that ensure after modifications, and customization of armaments are not only possible, but encouraged.

Think Android & Iphone chargers, lets not have this problem.

This allows the Far & Wide Trade Company the ability to customize their own convoy load-outs, as well as further reducing the cost, and when they have more credits to spend, buy the weapon systems that suit their needs. This has the added benefit of reducing our own costs, and improved odds of other company's, and individual Captains, buying our cheap freighters, because they know they can improve it later when they have more credits available.

After all, if a captain wants a ship with a certain weapon armaments, he's unlikely to buy one with existing weapon mounts he doesnt need or want. With our option, he can buy it and buy what ever weapon mount that is required for the job.

We could also see if our marketing department could get a sponsorship from the leading Ion Cannon manufacturers. As whilst Pirate and Judicial forces use them, they are probably considered useless to merchants, unless said merchants are from the outer rim, then they are probably privateers when they are not contracted to a company. =D
 
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@CelestialJade compartments give you the space on the ship to install all systems. The more compartments you have, the more things can be put into it. Cargo Space falls under Special Compartment, a design step later on.

Special Compartment: This influences the ship's ability to carry special parts like cargo holds, heavy weapons (Proton Torpedos, Turbolaser etc.) and anything not covered by the rest.
 
[X] You spend a few additional weeks to replace some of the support structure with weaker but cheaper material. (2 of Advantages used)
[X] You spend a few extra weeks to make some more room for compartments that would be added later. (1 of Advantages used)

Add some more compartments but bring the price down majorly as that is the main thing that is wanted.
 
[X] You spend a few additional weeks to replace some of the support structure with weaker but cheaper material. (1 of Advantages used)
[X] You spend a few extra weeks to make some more room for compartments that would be added later. (1 of Advantages used)
 
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So do we get anything for not spending all our Advantages here?
 
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