So go with plasma ion combo like the
agressor class
I'll think about adding that as a Spinal weapons option, thanks!
Added:
Starship Tech:
1. Enhanced Gravity Generators: As well as providing a bonus for and extending the range of Hyperdrive Interdictors, EGGs provide the needed prereqs for Neutronium armor.
2. Neutronium Armor: Theoretically possible with properly-applied antigrav/grav manipulation tech, literally a layer of neutronium that is projected, protected and maintained by redundant EGG distributed networks. Virtually indestructible barring massed enemy fire or direct hits from Spinal weapons such as Tactical Superlasers or SMACs.
3. Nautronium Sabots: Basically a poor man's Vortex Grenade, scaled up for anti-starship use. Designed for SMACs, a massive oversized shell with 2 EGGs generators inside, coating and protecting a penetrating sabot with neutronium. The round is fired, pierces the enemy ship, then the EGGs deliberately overload, and the neutronium destabilizes, acting like the normal laws of physics would have it do all of a sudden (eating large chunks of a ship's internal frame, in short), all while the round is still inside the enemy ship. Yeah, ouch. Can also be used to bombard enemy planets or otherwise immobile fortified positions.
3. Tactical Superlasers: Scaling up superlasers, but not quite to blowing up planets yet, or even small moons. Ships, however...
4. Antiship Heavy Railguns/SMACs: Basically a horrifically huge giant gun firing 1000kg rounds at Ludicrous Speed. The results are quite entertaining.
5. Dual Ion-Plasma Cannon (Spinal): Ion shot fires first, followed immediately after by plasma blast. The ion shot disables shields so the following plasma shot could do maximum damage. Fantastic for causing severe casualties to enemy ships by gutting their insides, while still leaving something for salvage (unlike Neutronium Rounds).
6. Weaponized Tractor Beams: Two modes, coring ships by focusing on a very small part of them, or the classic SF pull-push-pull-push rip apart option. A nice multipurpose weapons that can be tuned to tugging starships below a certain size (500 meters?) lacking FTL drives.
5. MetalStorm Turrets: Lots of dakka in any direction we want. Turrets, pop up and not, meant to complement ground defenses.
2. Ship Design Philosophy (Quality over Quantity): Basically, focusing on building better ships at all costs, at the cost (heh) of being more expensive. However, due to the increased effort put into making really awesome/sturdy designs, the ships can take geometrically more of a pounding, as well as having the same in firepower compared to previous designs. Combines VERY well with Automated Systems (Basic and Advanced).
3. Standard Template Constructors: Basically, developing and implementing 40K-style STCs. All STC Templates for everything are automatically set to Highest Quality.