Magoose
SV's Questing Fanatic
- Location
- California USA
- Pronouns
- He
Adhoc vote count started by Magoose on Dec 4, 2022 at 12:36 AM, finished with 52 posts and 14 votes.
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[X] Plan Meet the Rebels with X-Wings
-[X]Those who Fight Monsters: You and the Constatnists have not met, and you need to meet them all, see their loyalty, and once assessed… plot. You will need it. Cost 100 Credits: Chance of success: 50% Reward: You meet the men and women who think they are on the right side on the Doctrine wars. Well at least your side.
-[X]We Are Soldiers without an Army: You need to find the Rebels and find out just what they are, and if you can offer any support. Your reputation. Cost 1000 Credits: Chance of Success: ??? Reward: You begin hunting down rebel cells that are actively fighting the empire.
-[X]The Incom inquisition: it seems many incom engineers are trying to flee the empire with many trying and failing to run the blokades to the outer rim. You can change that. Cost 500 chance of success: 45% Rewaard: the X-wing project will remain unknown to imperial forces.
-[X]Who is Loyal?: Loyalty is a Dying virtue these days, but something close to it can be found if you look hard enough. If not, you'll just use other methods to get the job done. Cost 100 Credits: Chance of Success: Various. Reward: You learn who is actually loyal to you, and to the Republic…
-[X]My Daddy Was a Minner: You wish to meet with the union group, and see just how much craziness they are getting up to. Cost 100 Chance of Success: 50%. Reward: You meet with the union men, and start planning some terrible things for the Empire.
-[X]Gunrunning and other Signs of Trouble: You need to get them Weapons… and soon. Cost: 1000 Chance of Success: 40% Reward: You arm the Rebels.
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[X]Plan: I'm A Good Moff, I Swear
-[X]His Majesty's Most Loyal Opposition 400c
-[X]Those who Fight Monsters 100c
-[X]Bullets and Blasters 100c
-[X]Laundering and other Signs of Morality 100c
-[X]My Daddy Was a Minner 100c
-[X]Gunrunning and other Signs of Trouble: You need to get them Weapons… and soon. Cost: 1000 Chance of Success: 40% Reward: You arm the Rebels. 1000c
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[X]Plan Hidden Rebel
-[X]Meeting the Senators: You seem to have Friends in the Senate it seems, those that wish to hold many of the more… Lines that won't be crossed. Cost 100 Credits Chance of Success: 70% Reward: You meet with Members of the Senate that are more, conservative. To draw heat away from you.
-[X]Liaison with Local Forces: You need to make sure local forces aren't doing… too well. Cost 100 Chance of Success: Various. Reward: You work with local forces, and can prevent more rebel forces from getting captured
-[X]The Supply Situation of Imperial Security: You want to find out just what the Imperial Army is doing with the supplies. You also want to make sure you have your men well, and not screwed over. Perhaps then, there will be time to bring men to you. Cost 300 Credits: Chance of Success: 50% Reward: You learn what the Imperial Army is doing with your supply, as well as what your other Moffs are doing with them.
-[X]How to Make Things, Disappear: You need to start planning for money and supplies to disappear here. Cost 200 Chance of success: 90% Reward: So, you play a little game. Involving imperial tax law. So predictable.
-[X]My Daddy Was a Minner: You wish to meet with the union group, and see just how much craziness they are getting up to. Cost 100 Chance of Success: 50%. Reward: You meet with the union men, and start planning some terrible things for the Empire.
-[X]The Rebel Palpatine: Luthen Rael, a name you have only heard once. But they are all whispered. And some say he is a part of some rebel cell that has influence all over the Galaxy. Cost 300 Chance of Success: 70%. Reward: You meet the man who many call The great master of the Rebellion.
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[X]Plan Networking with X-wings
-[X]His Majesty's Most Loyal Opposition: So… there is an opposition in the Senate?! How drunk are they just to even consider themselves… Actually, wait, let's not finish that sentence. They are your friends, soon enough, and you fear that you may need them soon enough. Cost 400 Credits. Chance of Success: 50% Reward: You meet his Majesty's most Loyal Opposition. And possibly their Leader. Bail Organa.
-[X]We Are Soldiers without an Army: You need to find the Rebels and find out just what they are, and if you can offer any support. Your reputation. Cost 1000 Credits: Chance of Success: ??? Reward: You begin hunting down rebel cells that are actively fighting the empire.
-[X]Operational Paper Clips: Office Supplies, we steal them, we screw with them, and we make fun of those who use them…but those have a very important role within the bureaucracy, and securing them will make things easier. If nothing else…we can bribe people with them. you'd be surprised how much that it's worth. Cost 100 Credits: Chance of Success: 45% Reward: You begin stealing office supplies, and perhaps start getting men to follow your lead.
-[X]Political Commissars: Ah, ISB. You hate these bastards, but you need to know just exactly what they are looking for. Or rather, who wants to make things… interesting. Cost 100 Credits: Chance of Success: 55% Reward: You learn of the ISB's Whereabouts and their objectives.
-[X]My Daddy Was a Minner: You wish to meet with the union group, and see just how much craziness they are getting up to. Cost 100 Chance of Success: 50%. Reward: You meet with the union men, and start planning some terrible things for the Empire.
-[X]The Incom inquisition: it seems many incom engineers are trying to flee the empire with many trying and failing to run the blokades to the outer rim. You can change that. Cost 500 chance of success: 45% Rewaard: the X-wing project will remain unknown to imperial forces.
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[X] Plan Meet the Rebels
-[X]Those who Fight Monsters: You and the Constatnists have not met, and you need to meet them all, see their loyalty, and once assessed… plot. You will need it. Cost 100 Credits: Chance of success: 50% Reward: You meet the men and women who think they are on the right side on the Doctrine wars. Well at least your side.
-[X]We Are Soldiers without an Army: You need to find the Rebels and find out just what they are, and if you can offer any support. Your reputation. Cost 1000 Credits: Chance of Success: ??? Reward: You begin hunting down rebel cells that are actively fighting the empire.
-[X]Who is Loyal?: Loyalty is a Dying virtue these days, but something close to it can be found if you look hard enough. If not, you'll just use other methods to get the job done. Cost 100 Credits: Chance of Success: Various. Reward: You learn who is actually loyal to you, and to the Republic…
-[X]My Daddy Was a Minner: You wish to meet with the union group, and see just how much craziness they are getting up to. Cost 100 Chance of Success: 50%. Reward: You meet with the union men, and start planning some terrible things for the Empire.
-[X]The Walking Carpet: So... Wookies? He decided to waste valuable... Resources and money, on rescuing Wookies? Can't really fault him for it... Who is that? Cost: 300 Chance of Success: 70% Reward: You meet Solo's new Crew member.
-[X]Gunrunning and other Signs of Trouble: You need to get them Weapons… and soon. Cost: 1000 Chance of Success: 40% Reward: You arm the Rebels.
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[X]Plan: I'm A Good Moff, I Swear (cleptomania edition)
-[X]Operational Paper Clips 100c
-[X]Those who Fight Monsters 100c
-[X]Bullets and Blasters 100c
-[X]Laundering and other Signs of Morality 100c
-[X]My Daddy Was a Minner 100c
-[X]Gunrunning and other Signs of Trouble: You need to get them Weapons… and soon. Cost: 1000 Chance of Success: 40% Reward: You arm the Rebels. 1000c
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