STAR TREK: A Long Road (Voyager Fix It Quest)

SHIP & CREW ROSTER
The Dragon: Once per episode, at the beginning of combat place an Advantage on the field representing a cunning tactic or strategy devised by Danara Pel.

NAME
USS Voyager
PROF.
MULTIROLE
CLASS
Sovereign Class Heavy Exploration Vessel
CONST
2371
SHIELDS
13/13​
RESISTANCE
6​
SCALE
6​
POWER
13/13​
CREW SUPPORT
6​
SMALL CRAFT
5​
COMMS
ENGINES
STRUCTURE
COMPUTERS
SENSORS
WEAPONS
BREACHES
0/6
0/6
0/6
0/6
0/6
0/6
9​
11​
10​
11​
9​
10​
COMMAND
3​
12​
14​
13​
14​
12​
13​
CONNING
2​
12​
14​
13​
14​
12​
13​
ENGINEERING
2​
11​
13​
12​
13​
11​
12​
SECURITY
3​
13​
15​
14​
16​
13​
14​
SCIENCE
2​
11​
13​
12​
13​
11​
12​
MEDICINE
2​
11​
13​
12​
13​
11​
12​
TALENTS
Command Ship: Can give advantages using Command within range to Away Missions or to supporting ships.

EMH: Has an EMH!

Improved Warp Drive: When going to warp, roll 1cd on an effect, regain the power point.

Quantum Torpedoes: Can use Quantum Torpedoes! (60 total)

Secondary Reactors: +5 to Power

High Resolution Sensors: +1 momentum to out of combat sensor checks.
TRAITS
Federation Starship – A highly sophisticated and advanced vessel, with holodecks, replicators, and similar comforts, primarily designed to handle multiple operations. Highly sensitive and requiring constant maintenance, the vehicle is less rugged than other interstellar craft

Maquis Crew - a good chunk of the crew are former Maquis troublemakers. Expect discipline problems and unorthodox plans.
WEAPONS
Phaser Arrays
Power Cost: 1-3 | Range: Medium | Damage: 9cd [+1 per extra power spent]
Can Use Spread: Hit +1 time at ½ damage per effect OR Area: hit +1 ship per effect within close range.
Versatile 2: Gain 2 bonus momentum with a successful hit

Photon Torpedoes
Power Cost: 0 | Range: Long | Damage: 6cd
High Yield: If it causes 1 breach, it causes +1 breach

Quantum Torpedoes
Power Cost: 0 | Range: Long | Damage: 7cd (Vicious 1 - +1 damage on effects)
High Yield: If it causes 1 breach, it causes +1 breach
Calibrations: Requires 1 minor action to calibrate

Tractor Beam (Strength 5)
Power Cost: 0 | Range: Close | Damage: None
Effect: If successfully established, enemies face a diff 5 check to escape.

CREW COMPLIMENT (Base Stat: 9 | Base Skill: 2)
CO: Captain Katheryn Janeway (Skilled: Command, Science | Weakness: Combat)
SPECIAL ABILITY: "We Can Be Better" - if you succeed on any diplomatic check with Janeway, Get +1 momentum​
XO: Commander D-91 (Skilled: Command | Weakness: Socialization)
HELM: Lt. Tom Paris (Skilled: Conn | Weakness: Not Being A Fucking Up)
TACTICAL: Ensign Harry Kimm (Skilled: Gunnery | Weakness: Harry Kim)
SECURITY: Lt. JG Amy Strong (Skilled: Personal Combat | Weakness: Lying)
MAQUIS HEADBREAKER: C'nola (Skilled: Combat, Sneaking and Scheming | Weakness: Emotional Wreck)​
SCIENCE: Tuvok (Skilled: Science | Weakness: Emotionless)
COMMS: Lt. Bian T'are (Skilled: Communications | Weakness: Combat)
MEDICAL: The EMH (Skilled: Doctor | Weakness: Kind of a Dick)
ENGINEER: B'lanna Torres (Skilled: Engineering | Weakness: Also a dick)

SECONDARY CHARACTERS
Ensign Steve (Useless Security Goon)
Ensign Becky (plural fighter jock)
Petty Officer Third Class Jessie (Hard working engineer)
Crewman Billingsly (Dude, Billingsly!)
Crewman Chandra (Concerned Crewman)
Bifurcate (bidimensional robot girlfriend of Harry Kim)
Princess Lyan Positron (runaway daughter of magician most foul and girlfriend of Harry Kim)
Soria Flyte (Pegasus girl and girlfriend of Harry Kim)
Mirror Universe Trevor (he's fine!)
NAME
MRSS Val Jean
PROF.
TACOPS
CLASS
Keldon Class Heavy Cruiser
CONST
2370
SHIELDS
12/12​
RESISTANCE
5​
SCALE
4​
POWER
7/7​
CREW SUPPORT
4​
SMALL CRAFT
3​
COMMS
ENGINES
STRUCTURE
COMPUTERS
SENSORS
WEAPONS
BREACHES
0/4
0/4
0/4
0/4
0/4
0/4
9​
9​
9​
8​
7​
10​
COMMAND
3​
12​
12​
12​
11​
10​
13​
CONNING
2​
11​
11​
11​
10​
9​
12​
ENGINEERING
2​
11​
11​
11​
10​
9​
12​
SECURITY
3​
12​
12​
12​
11​
10​
13​
SCIENCE
1​
10​
10​
10​
9​
8​
11​
MEDICINE
2​
11​
11​
11​
10​
9​
12​
TALENTS
Electronic Warfare Suite: Whenever making a Jamming or Intercept communications check, can spend 2 momentum to select +1 target (repeatable.)

Fast Targeting Systems: No +1 diff for called shots

Improved Hull Integrity: +1 Resistance

Cloaking Device: Spend 3 power, and make a Control+Engineering + Engines + Security check with a diff of 2. If successful, gain the Cloaked Trait (impossible to detect, cannot attack, shields are down.) It takes a minor action to decloak.
TRAITS
Cardassian Ship – Durable, uncomfortable, close, cramped and cheap. Thinks creature comforts are for other people and technical sophistication is for people who haven't spent decades starving to death. The fact that the starving could have been avoided if the government were less...you know, monstrous doesn't seem to have occurred to that many of them.

Okampan Crew – the crew are bright, perky, cheerful, and incredibly psychically powerful. Individually, they're all better than Vulcans, and as a gestalt? Who knows!
WEAPONS
Phaser Arrays
Power Cost: 1-3 | Range: Medium | Damage: 7-9cd (Spread: Hit +1 time at ½ damage per effect OR Area)
Versatile 2: Gain X bonus momentum with a successful hit

Disruptor Banks
Range: Medium | Damage: 8-10cd (Vicious 1: Each effect adds +1 damage)

Tractor Beam (Strength 3)

CREW COMPLIMENT (Base Stat: 8 | Base Skill: 1)
CO: Lt. Commander Brian Wacoche (Skilled: Commando Tactics | Weakness: Independent)
TACTICAL: Seska (Skilled: Being Seska | Weakness: Everything Else)
CONN: R'lash skilled: Piloting | Weakness: Romulan Fuckup)
ESPIONAGE: Kes (Skilled: Commando Tactics | Weakness: Naive)

Crewman Stadi - Age 23, Betazoid, born Beta Colony-5 to Zani and Talwyn of the House of Riis, survived by her sisters Tari and Batri.
R'mor - age 182, Vulcan, burn on Romulus to R'tan and Leslali, survived by his twelve nieces and nephews across the Empire
 
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[X] Plan Dreamcatcher

The Janeway Gambit you've described is a rule that I include in any game I DM, but it'd be neat to explicitly have it in the rule-book here!
 
How about combining the idealist approach approach with a Janeway gambit?

[X] Plan: Are you sure we're so different? FeverDream edition
-[X] Try and convince Seska that there are more factors in interpolitical calculus than realpolitik. (Janeway gains special ability: "We Can Be Better" - if you succeed on any diplomatic check with Janeway, Get +1 momentum)
--[X] "GL Seska how familiar are you with Timeline 2A?
-[X] Gravely nod, and say that Seska is right, Vidiian censorship will be a problem. Show her the array we've developed, powered by the help of our Okampa crewmates, to send our message into the Vidiian's dreams along with the physical transmissions.
--[X] (Janeway gains special ability: "Janeway Gambit" - Once per episode and subject to GM Veto/modification, the players can introduce a new Truth, so long as it is premised on a harebrained scheme involving strange phenomena or sheer audacity.)
 
Adhoc vote count started by DragonCobolt on Jun 3, 2022 at 11:44 AM, finished with 25 posts and 14 votes.
  • 15

    [X] Plan: Are you sure we're so different?
    -[X] Try and convince Seska that there are more factors in interpolitical calculus than realpolitik. (Janeway gains special ability: "We Can Be Better" - if you succeed on any diplomatic check with Janeway, Get +1 momentum)
    --[X] "GL Seska how familiar are you with Timeline 2A?
    [X] Plan: Checks and Balances
    -[X] "Seska, the fundamental flaw in your analysis is that we are depending on the Pod Slaves, on their Zips as they call them, to scour their data nets and remove all of the propaganda. Because we are going to bombard their public access networks with that from multiple access points, make those Zips remove figurative tons of data from their nets. This is because we now know how those Pods work, their Focused need regular people to check their work and guide them, so a massive anomaly in the activity of their Focused will force their managers to look at it. And if one person handling that management that is living the capitalist squeeze, making it paycheck to paycheck and is one missed treatment away from joining the ranks of the organleggers or the Focused themselves learn that their ruling class can cure both the Phage and the Focused and instead keep them as a loaded gun to force the masses- only one of them needs to flip the lever to force those Focused to ignore that data and allow it to be posted. Outside political entities may not risk themselves in conflict, but if their interests are advanced by low risk actions such as arming a populace. Well, run the analysis again and tell me what you think."
    [X] Plan Dreamcatcher
    -[X] Gravely nod, and say that Seska is right, Vidiian censorship will be a problem. Show her the array we've developed, powered by the help of our Okampa crewmates, to send our message into the Vidiian's dreams along with the physical transmissions.
    -[X] (Janeway gains special ability: "Janeway Gambit" - Once per episode and subject to GM Veto/modification, the players can introduce a new Truth, so long as it is premised on a harebrained scheme involving strange phenomena or sheer audacity.)
    [X] Try and convince Seska that there are more factors in interpolitical calculus than realpolitik. (Janeway gains special ability: "We Can Be Better" - if you succeed on any diplomatic check with Janeway, Get +1 momentum)
    [X] Plan: Are you sure we're so different? FeverDream edition
    -[X] Try and convince Seska that there are more factors in interpolitical calculus than realpolitik. (Janeway gains special ability: "We Can Be Better" - if you succeed on any diplomatic check with Janeway, Get +1 momentum)
    --[X] "GL Seska how familiar are you with Timeline 2A?
    -[X] Gravely nod, and say that Seska is right, Vidiian censorship will be a problem. Show her the array we've developed, powered by the help of our Okampa crewmates, to send our message into the Vidiian's dreams along with the physical transmissions.
    --[X] (Janeway gains special ability: "Janeway Gambit" - Once per episode and subject to GM Veto/modification, the players can introduce a new Truth, so long as it is premised on a harebrained scheme involving strange phenomena or sheer audacity.)


Biglong talkies!

Roll 2d20 for Janeways talks (This counts as a command check, so the TN is 15/4!)
 
What does Janeway have to say to that?
[ ] Try and convince Seska that there are more factors in interpolitical calculus than realpolitik. (Janeway gains special ability: "We Can Be Better" - if you succeed on any diplomatic check with Janeway, Get +1 momentum)
-[ ] What do you say, exactly.
[ ] Seska...as much as you hate to admit it, does have a point. (Janeway gains special ability: Hard Choices - by making a morally dubious call that sacrifices someone, something, or some ideal, count one of your d20s as having rolled a nat 1.)
There goes Voyager Timeline *rolls dice* 55, where the crew increasingly make more and more "Hard Choices" until they end up returning to the Alpha Quadrant at the head of an invasion fleet. They also end up all wearing skin-tight uniforms, for some reason...
 
Having to choose between State Secrets and telling Smug StarFleet that they are wrong is an easy choice, apparently.

Well it's almost moot really, since Seska is almost certainly going to have to claim asylum in the Federation when she gets back, or face punishment for failing to die heroically whilst trying to scuttle the Val Jean. The humiliation of losing a cloaked cruiser has to sting, and "debriefing" and executing Seska as a traitor is one thing the Obsidian Order* can do to self-soothe. Maybe a penal colony if she's related to someone important.

But it seems like Seska does not realise that yet, which is both adorable and also kind of sad at the same time.


*(Yes, the Obsidian Order likely will not exist we get back, and neither will the Cardassian Union in its current form, but neither Seska or Voyager know that right now. Her reaction when we establish wormhole communication and find out about the war might be something to watch out for, actually.)
 
Seska should consider that the main reason she is stuck in the Delta Quadrant is that a bunch of insurgents stole her ship, to say nothing of Cardassia being driven off Bajor.
 
PHAGE: PART TWO (1.1)
The Captain sighed, then gently took Seska aside, gesturing her away from the others. "Gl. Seska, are you aware of Timeline 2A?"

"The Cardassian Union does not engage in the flagrantly unsafe security retention strategies employed by the Federation. Thus, we avoid interacting with other universes on any but minimal scales." Seska frowned. This is part of why I am tense, right. I am on a Starfleet ship. They stick their noses anywhere. Everywhere. Nonsense. "Why?"

"There's...a utility in seeing things from other points of view. The way things could have gone, if life was different. It used to be, history was an N+1 experiment: It happened one time and every time something new happened, it also happened only one time. We couldn't observe a history without a Eugenics War, a history without the Vulcan intervention, a universe without the Xindi Accords. But...we did. We have."

Seska frowned.

"I've seen the documentation on my alter ego, and it's not very pretty," Janeway said, shaking her head. "To know that there exists a different decision tree, a different historical path, that leads to that end? It...means that all those decisions I made really did matter. We do not live in a deterministic universe. We live in an idealistic universe-"

"That's-" Seska started.

"Not the idiomatic version - the scientific one," Janeway said, chuckling. "Ideals and idealism, the decisions of the people in the room around you, make the difference. There are billions of selfish people in the galaxy. But there are billions of selfless ones - and heroic ones. We just need to give them the opportunity to embrace their idealism - the same opportunity that I was given, that Brian Wacoche and his Maquis were given, the Bajoran resistance that threw your Union off their planet...even the same opportunity you got."

Seska frowned. "I am not an idealist."

"A pragmatist wouldn't have hidden in a ship filled with enemies, repaired it by herself, and tried to take on a Sovereign class battleship," Janeway said, clapping her hand on her shoulder, squeezing Seska. "That takes hope, Seska. Now, you just need to apply that hope on something more than just dying with a commendation."

Sesksa's frown grew more engraved on her features. "...I...need to...think..." She stepped back, saluted, then turned when Janeway had given her her little nod.

Janeway shook her head, rubbing her temple. "God, she's worse than me at that age," she said quietly, to no one in particular. Then, seeing Tom Paris smiling at her, she frowned. "What?"

"It's just, it was a good pep talk, Captain," he said. "We'll have her in Starfleet in no time."

Janeway snorted. "Get to work, Mr. Paris."

"I'm off duty, Captain."

"I can fix that."

***
The Vidiian fleet was visible as a chevron of warp bubbles at the edge of the sensor range of the USS Voyager.

Tuvok frowned as he regarded the tactical situation with Harry Kim. Kim was looking fidgety and nervous, rubbing his hands together. "That's a lot of ships," he said, quietly.

"It is indeed, Mr. Kim," Tuvok said. "Cross referencing the data given to us by the interim Pod government, we should be able to determine what kind of threat we are facing." He tapped at the consoles, then frowned, his brow furrowing slightly. "Curious. The ships are moving in a staggered warp formation with a projectile haze ahead of them of highly charged magnetic particles suspended in their deflector fields."

"That means we...can't...get a reading through it. It makes them really obvious, but...shit..." Harry said.

"The magnetic particles prevent us from determining the specific composition of the ships - beyond their rough size and trajectory, we will not know more until they come within the solar system," Tuvok said. "So, in short, yes. Shit."

"What are our options," Harry said. "Okay. The ships that we are facing fall into five classifications. Corvette, frigate, destroyer, cruiser and capital ship. The corvettes are primarily torpedo boats designed for close ranged combat using photon torpedoes and nuclear weapons. The frigates mount their ionic weaponry backed with spinal kinetics in the petajoule range - primitive combination, but it's fine, if their ionics blast down the shields, then it doesn't matter how old a railgun is, it'll still kill you." He shook his head. "We could use the tractor beam?"

"The tractor beam could deflect a railgun round, if fired at sufficient range for the tractor beam to have time enough for a change in velocity," Tuvok said, bringing up the other classes of ships. "The destroyers are closest to the Constitution class in terms of design and size. Multipurpose centerpieces of formations or independent patrol ships. A mixture of directed energy weapons and missiles." Tuvok swept his fingers left. "Then the capitals are either their dreadnaughts or their carriers."

"I doubt they're bringing the carriers, their intel on us made it clear how bad auxiliary craft go when pitted against us," Harry said. "And...the signatures we have...I think we're looking mostly at middle to small class ships."

"I agree with your assessment. The composition is what matters. Frigates could produce overlapping fields of fire that could overwhelm our shields, while the corvettes would bring to bear sufficient firepower to put a dent in our operational capacities. A mixed fleet would be even deadlier, with ships able to support one another."

"Yeah..." Harry frowned, then stepped over. His palm swept away the stats on the ship and brought up the local starmap. "Lets see. Their warp drives are a bit slower than our own. We can outrun them - but we have to protect the Pod. So...pitched battle it has to be. But we can still choose where and how to fight. There are three systems in local space." He pointed them out. "This one, the binary system, and the pulsar. If we make a big show of diverting to these two..." He tapped the binary system and the pulsar. "Then if they go for the pod, they'd turn their flank to us and we can zip right out and hit them while they're stretched out."

Tuvok nodded.

That was the most dangerous place for a ship to be struck. Warp bubbles were relatively tough in front - the deflector screens were designed to shunt away high energy particles and small space debris that would otherwise blow a ship to pieces like ice flying through a sandblaster. From behind, they were even tougher, because space literally expanded behind them so your shots would never reach unless they exceeded them in the warp drive...and while a torpedo could always outrun a ship out of warp, at warp the math reversed itself. Torpedoes were painfully slow at warp, barely able to cap past warp two.

But from the side?

Ships were literally stretched outwards, meaning that beams and torpedoes could strike more of their surface area than they normally would, doing even more damage. This was why ships hated to fight at warp unless they were heading right towards, right away, or at relatively slow warp speeds - slower warp bubbles were easier to turn.

End result: If they planted themselves there...

"The Val Jean may still remain a, to use a human idiom, ace in our sleeve," Tuvok said. "If they are unaware of her and her cloaking capacity, she could be an outstandingly useful flanker at either system."

"Or from the Pod," Harry said. "If we make an obvious flank, they stop in interstellar space, turn to engage us - and both the binary and the pulsar have terrain we can use..." He rubbed his chin. "Then when they're stuck in, Val Jean can flank them out-"

"Or it could remain to defend the Pod, in case we...have missed something," Tuvok said.

Harry nodded.

The two regarded the stellar map.

Harry had trained his whole career for this kind of thing. He felt sick to his stomach - because unlike the war games of the Academy...if he messed this up...

People would die.

Lots of people.

---
CURRENT MOMENTUM: 1 (from Janeway)
CURRENT TRUTHS: "Liberated Pod is entirely on our side", "The Dragon Comes..."

You have the following resources! Everything with an asterisk is Warp Capable.
The USS Voyager*
The MRSS Val Jean*
Pod-Nurel (now known as Pod Liberté) - this pod is extremely well armed, with ionic turrets and photon torpedoes
8 Deployable auxilary craft* - you can produce Shuttle-9s which are...unofficially high speed one person fighter craft for use against enemies without fast tracking quantum-array phase weapons. The documentation says they're "scout and exploration service vehicles" but they have the handling capacity of fighter craft. They can be loaded with photons.
PLEASE WRITE PLAN VOTE!!! And remember - no plan survives contact with the enemy, so, like, don't give me a 90 step plan, it's just going to get to step 2 and then everything changes!

What does the Voyager do?

[ ] Anchor a flank by heading to the Binar Star System (lots of asteroids and cover)
[ ] Anchor a flank by heading to the Pulsar (periodic radiation waves that dampen shields and sensors)
[ ] Remain at the Pod
[ ] Hit them in interstellar space
[] Write In

What does the Val Jean do?
[ ] Set up a sneak attack by heading to the Binar Star System (lots of asteroids and cover)
[ ] Set up a sneak attack heading to the Pulsar (periodic radiation waves that dampen shields and sensors)
[ ] Remain at the Pod, cloaked
[ ] Remain at the Pod, uncloaked - you don't want to risk them knowing.
[ ] Hit them in interstellar space, cloaked - classic submarine tactic, bleed em a litte
[ ] Hit them in interstellar space, uncloaked
[] Write In

What do your strike craft do?
[ ] Nothing, they have ionic arrays - too risky
[ ] Deploy them to support...
[ ] The Val Jean​
[ ] The Voyager​
[ ] The Pod​
[ ] An independent attack run in interstellar space​
[ ] Write in how many​
[ ] Write In

What does the Pod do?
[ ] Provide a fire base - all guns, all torpedoes
[ ] Remain disarmed and stood down...just in case.
[ ] Active deception - pretend to surrender and welcome the "liberators" with open arms.
[ ] Write In


ahaha...this is one of those super complicated votes that scares people, and I'm sorry. But also...I'm...a big nerd and...like space battles...
Tuvok makes a scanny check! 17, 20, 4! Diff 0+1 (+1 diff from The Dragon.) He gets 1s and 1 complication, with +1 momentum for advanced scanners! That's 1 momentum in total!

Question 1: How many ships
COMPLICATION: The flank attack in the higher ecliptic, shhhh, you didn't see this, shhh!!!
 
Hmmm. Well, I'm in favor of having the voyager in the pulsar system, with the val jean also there to flank. The asteroids seem like a bad bet cause they can provide cover for the more numerous and generally smaller enemy while less for us.

Maybe fighters at the pod to assist?
 
The Captain sighed, then gently took Seska aside, gesturing her away from the others. "Gl. Seska, are you aware of Timeline 2A?"

"The Cardassian Union does not engage in the flagrantly unsafe security retention strategies employed by the Federation. Thus, we avoid interacting with other universes on any but minimal scales." Seska frowned. This is part of why I am tense, right. I am on a Starfleet ship. They stick their noses anywhere. Everywhere. Nonsense. "Why?"

"There's...a utility in seeing things from other points of view. The way things could have gone, if life was different. It used to be, history was an N+1 experiment: It happened one time and every time something new happened, it also happened only one time. We couldn't observe a history without a Eugenics War, a history without the Vulcan intervention, a universe without the Xindi Accords. But...we did. We have."

Seska frowned.

"I've seen the documentation on my alter ego, and it's not very pretty," Janeway said, shaking her head. "To know that there exists a different decision tree, a different historical path, that leads to that end? It...means that all those decisions I made really did matter. We do not live in a deterministic universe. We live in an idealistic universe-"

"That's-" Seska started.

"Not the idiomatic version - the scientific one," Janeway said, chuckling. "Ideals and idealism, the decisions of the people in the room around you, make the difference. There are billions of selfish people in the galaxy. But there are billions of selfless ones - and heroic ones. We just need to give them the opportunity to embrace their idealism - the same opportunity that I was given, that Brian Wacoche and his Maquis were given, the Bajoran resistance that threw your Union off their planet...even the same opportunity you got."

Seska frowned. "I am not an idealist."

"A pragmatist wouldn't have hidden in a ship filled with enemies, repaired it by herself, and tried to take on a Sovereign class battleship," Janeway said, clapping her hand on her shoulder, squeezing Seska. "That takes hope, Seska. Now, you just need to apply that hope on something more than just dying with a commendation."

Beautifully done my good dragon. It is leagues better than my own rambling thoughts.



Given Nurel senior was listening in during Voyager's attack and subsequent boarding action the incoming task force should be aware that there is a second ship out there with the ability to cloak. Maybe we can use that to our advantage and drop hints for the Focused to get distracted by suggesting that there's a cloaked ship where there isn't one. Otherwise I think having Val Jean being a known but evasive harasser would be a good use of the vessel.

How difficult would it be for Voyager to create space mines? We could have the shuttles deploy them and either have the things operating on auto or have those same shuttles observing nearby in low power mode to set them off remotely when Emergency ships fly into predetermined killzones.
 
Can we pass some data to the zipheads, or are we trying not to use them?

You can do that - they're currently being kept in stasis, since unfocusing them will take effort.

Beautifully done my good dragon. It is leagues better than my own rambling thoughts.

Fhew! Worried it'd be annoying to change words!

EDIT THE THIRD

How difficult would it be for Voyager to create space mines? We could have the shuttles deploy them and either have the things operating on auto or have those same shuttles observing nearby in low power mode to set them off remotely when Emergency ships fly into predetermined killzones.

Diff 2! It's creating a complication for the enemy - which is always diff 2.
 
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We can have the shuttles act like we have more than One cloaked ship?
But if not then mines and shoot some asteroids at predetermined point in space.
Lure them into a kill zone
 
Do we have time to rig up holo projectors to the outside of the ship? They likely know of the Val Jean and her being cloaked, but if we have a decoy version of her in space they likely wouldn't be protecting themselves from the cloaked ship.

Because, a ship is very vulnerable when shifting between cloak and shields. They seem to know that.
 
Do we have time to rig up holo projectors to the outside of the ship? They likely know of the Val Jean and her being cloaked, but if we have a decoy version of her in space they likely wouldn't be protecting themselves from the cloaked ship.

Because, a ship is very vulnerable when shifting between cloak and shields. They seem to know that.

The main problem is...creating an energy source that triggers as a matter/antimatter warp reactor convincingly is...to...build something of equal complexity and difficulty.

Stealth in space is possible (with cloaking) but faking a ship is hard because ships are very energetic.
 
Are we going to use any quantum torpedoes now? I so do love quantum torpedoes. Things tend to make a most satisfying popping noise when they get hit with a quantum torpedo.
 
A tale of two torpedoes

Lets say both torpedoes roll the same dice, exactly! So, the Photon and the Quantum get 1, 6, 5, 5, 3, 5 ((the quantum gets an extra 4, but we can ignore it cause 4s add nothing.) They're firing full spread for maximal damage. They're shooting at a target with 14 shields!

The Photon does 6/3/3/3/3 damage. Assuming the enemy's resistance is dropped very low from some momentum spends, that's gonna be 2 breaches (1 for doing 5+, and 1 for high caliber), then 2 more for dropping them to 0 shields and high yield, then another 2 for doing damage to a ship without shields and high yield. 6 breaches in total! Not bad!

The Quantum meanwhile does 9/5/5/5/5 damage, meaning it does 2 breaches (5+ damage, high yield), then 3 breaches (5+ damage, high yield, dropping shields to 0), then 3 breaches (0 shields, high yield, 5+ damage) for each other hit, for a total of 14 motherfucking breaches.

9 of those are to the structure, and 1 to the engine. Assuming a scale 4 ship, that'd destroy their structure at 5 breaches, then each additional breach hits the engine, which would destroy the engine, with 5 total breaches to it, meaning they have a 50% chance of just having their warp core fail and their SHIP EXPLODE INSTNATLY.

Holy shit!
 
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