STAR TREK: A Long Road (Voyager Fix It Quest)

SHIP & CREW ROSTER
The Dragon: Once per episode, at the beginning of combat place an Advantage on the field representing a cunning tactic or strategy devised by Danara Pel.

NAME
USS Voyager
PROF.
MULTIROLE
CLASS
Sovereign Class Heavy Exploration Vessel
CONST
2371
SHIELDS
13/13​
RESISTANCE
6​
SCALE
6​
POWER
13/13​
CREW SUPPORT
6​
SMALL CRAFT
5​
COMMS
ENGINES
STRUCTURE
COMPUTERS
SENSORS
WEAPONS
BREACHES
0/6
0/6
0/6
0/6
0/6
0/6
9​
11​
10​
11​
9​
10​
COMMAND
3​
12​
14​
13​
14​
12​
13​
CONNING
2​
12​
14​
13​
14​
12​
13​
ENGINEERING
2​
11​
13​
12​
13​
11​
12​
SECURITY
3​
13​
15​
14​
16​
13​
14​
SCIENCE
2​
11​
13​
12​
13​
11​
12​
MEDICINE
2​
11​
13​
12​
13​
11​
12​
TALENTS
Command Ship: Can give advantages using Command within range to Away Missions or to supporting ships.

EMH: Has an EMH!

Improved Warp Drive: When going to warp, roll 1cd on an effect, regain the power point.

Quantum Torpedoes: Can use Quantum Torpedoes! (60 total)

Secondary Reactors: +5 to Power

High Resolution Sensors: +1 momentum to out of combat sensor checks.
TRAITS
Federation Starship – A highly sophisticated and advanced vessel, with holodecks, replicators, and similar comforts, primarily designed to handle multiple operations. Highly sensitive and requiring constant maintenance, the vehicle is less rugged than other interstellar craft

Maquis Crew - a good chunk of the crew are former Maquis troublemakers. Expect discipline problems and unorthodox plans.
WEAPONS
Phaser Arrays
Power Cost: 1-3 | Range: Medium | Damage: 9cd [+1 per extra power spent]
Can Use Spread: Hit +1 time at ½ damage per effect OR Area: hit +1 ship per effect within close range.
Versatile 2: Gain 2 bonus momentum with a successful hit

Photon Torpedoes
Power Cost: 0 | Range: Long | Damage: 6cd
High Yield: If it causes 1 breach, it causes +1 breach

Quantum Torpedoes
Power Cost: 0 | Range: Long | Damage: 7cd (Vicious 1 - +1 damage on effects)
High Yield: If it causes 1 breach, it causes +1 breach
Calibrations: Requires 1 minor action to calibrate

Tractor Beam (Strength 5)
Power Cost: 0 | Range: Close | Damage: None
Effect: If successfully established, enemies face a diff 5 check to escape.

CREW COMPLIMENT (Base Stat: 9 | Base Skill: 2)
CO: Captain Katheryn Janeway (Skilled: Command, Science | Weakness: Combat)
SPECIAL ABILITY: "We Can Be Better" - if you succeed on any diplomatic check with Janeway, Get +1 momentum​
XO: Commander D-91 (Skilled: Command | Weakness: Socialization)
HELM: Lt. Tom Paris (Skilled: Conn | Weakness: Not Being A Fucking Up)
TACTICAL: Ensign Harry Kimm (Skilled: Gunnery | Weakness: Harry Kim)
SECURITY: Lt. JG Amy Strong (Skilled: Personal Combat | Weakness: Lying)
MAQUIS HEADBREAKER: C'nola (Skilled: Combat, Sneaking and Scheming | Weakness: Emotional Wreck)​
SCIENCE: Tuvok (Skilled: Science | Weakness: Emotionless)
COMMS: Lt. Bian T'are (Skilled: Communications | Weakness: Combat)
MEDICAL: The EMH (Skilled: Doctor | Weakness: Kind of a Dick)
ENGINEER: B'lanna Torres (Skilled: Engineering | Weakness: Also a dick)

SECONDARY CHARACTERS
Ensign Steve (Useless Security Goon)
Ensign Becky (plural fighter jock)
Petty Officer Third Class Jessie (Hard working engineer)
Crewman Billingsly (Dude, Billingsly!)
Crewman Chandra (Concerned Crewman)
Bifurcate (bidimensional robot girlfriend of Harry Kim)
Princess Lyan Positron (runaway daughter of magician most foul and girlfriend of Harry Kim)
Soria Flyte (Pegasus girl and girlfriend of Harry Kim)
Mirror Universe Trevor (he's fine!)
NAME
MRSS Val Jean
PROF.
TACOPS
CLASS
Keldon Class Heavy Cruiser
CONST
2370
SHIELDS
12/12​
RESISTANCE
5​
SCALE
4​
POWER
7/7​
CREW SUPPORT
4​
SMALL CRAFT
3​
COMMS
ENGINES
STRUCTURE
COMPUTERS
SENSORS
WEAPONS
BREACHES
0/4
0/4
0/4
0/4
0/4
0/4
9​
9​
9​
8​
7​
10​
COMMAND
3​
12​
12​
12​
11​
10​
13​
CONNING
2​
11​
11​
11​
10​
9​
12​
ENGINEERING
2​
11​
11​
11​
10​
9​
12​
SECURITY
3​
12​
12​
12​
11​
10​
13​
SCIENCE
1​
10​
10​
10​
9​
8​
11​
MEDICINE
2​
11​
11​
11​
10​
9​
12​
TALENTS
Electronic Warfare Suite: Whenever making a Jamming or Intercept communications check, can spend 2 momentum to select +1 target (repeatable.)

Fast Targeting Systems: No +1 diff for called shots

Improved Hull Integrity: +1 Resistance

Cloaking Device: Spend 3 power, and make a Control+Engineering + Engines + Security check with a diff of 2. If successful, gain the Cloaked Trait (impossible to detect, cannot attack, shields are down.) It takes a minor action to decloak.
TRAITS
Cardassian Ship – Durable, uncomfortable, close, cramped and cheap. Thinks creature comforts are for other people and technical sophistication is for people who haven't spent decades starving to death. The fact that the starving could have been avoided if the government were less...you know, monstrous doesn't seem to have occurred to that many of them.

Okampan Crew – the crew are bright, perky, cheerful, and incredibly psychically powerful. Individually, they're all better than Vulcans, and as a gestalt? Who knows!
WEAPONS
Phaser Arrays
Power Cost: 1-3 | Range: Medium | Damage: 7-9cd (Spread: Hit +1 time at ½ damage per effect OR Area)
Versatile 2: Gain X bonus momentum with a successful hit

Disruptor Banks
Range: Medium | Damage: 8-10cd (Vicious 1: Each effect adds +1 damage)

Tractor Beam (Strength 3)

CREW COMPLIMENT (Base Stat: 8 | Base Skill: 1)
CO: Lt. Commander Brian Wacoche (Skilled: Commando Tactics | Weakness: Independent)
TACTICAL: Seska (Skilled: Being Seska | Weakness: Everything Else)
CONN: R'lash skilled: Piloting | Weakness: Romulan Fuckup)
ESPIONAGE: Kes (Skilled: Commando Tactics | Weakness: Naive)

Crewman Stadi - Age 23, Betazoid, born Beta Colony-5 to Zani and Talwyn of the House of Riis, survived by her sisters Tari and Batri.
R'mor - age 182, Vulcan, burn on Romulus to R'tan and Leslali, survived by his twelve nieces and nephews across the Empire
 
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If we reveal the Val Jean and Earth's new defences, will that be enough to persuade them that they can't take us in a fight anyway (meaning there's no point fighting amongst themselves)?

[X] Gunship Diplomacy time - warp between the fleets, threaten anyone who shoots first they're dealing with you, and get the heads together to talk to you

It shouldn't be too hard a sell that neither side should risk war or trashing their fleet when the outcome is so uncertain. For it to be worth it they have to beat the other fleet, Starfleet, maybe the Kazon too, and also the planet has to be worth something despite an angry population that Voyager would definitely give replicators.

Of course, useless military aristocrats are well-known for their poor judgement (oh dear!)
 
Jaine, who had not yet finished reading the documents, and had no idea what had been said, done, or accomplished, gave him his best 'just don't my job smile' and nodded. "Yes, it looks like my cousin's pulled it off again. Entire Viidian fleet taken down! No shots fired. Win win!"

Oh, I love it when a plan comes together.

Janeway sat in her conference room and nodded as T'are finished her report. "With the cure widely distributed, thanks to the Doctor, the Viidians are...well, they're practically begging to join the crew." She made a face. "Possible places for relocation include Earth-2, but, well, that's all an issue for a later time."

Can we keep them? Oh, can we?

Jokes aside, how many Viidian vessels does that make that ended up jumping ship? I'm in favor of having Voyager go in an 'politely' ask the Haakonians and Talaxians to cool their heels, but I imagine that'll work much better if she had a decently sized fleet backing her up.
 
[X] You have time enough to find an answer to all this. The world's core must be breached - and using some technological methods, you'll see if you can punch through and find the real story behind the world. It may end up not be worth killing for once they know that
 
[X] You have time enough to find an answer to all this. The world's core must be breached - and using some technological methods, you'll see if you can punch through and find the real story behind the world. It may end up not be worth killing for once they know that
 
I say we stop the fighting first. Do that and we might even be able to enlist the help of the others in getting at the trouble in the core.

We have two years to solve the technobabble problem, but only moments to stop this engagement, and if the fighting sparks off here it could result in a war between two interstellar polities, regardless of whether or not they decide to leave Earth-2 itself alone.

[X] Speak softly and... you know the rest - Voyager begins warping to the expected battle ground leading the defecting Viidian fleet in a very visible manner, all while very politely and loudly noting over open subspace channels that those present couldn't possibly be so crass as to be starting a war in someone else's sovereign territory and if they are that they should be aware of the consequences.

Edit:
[X] Gunship Diplomacy with Viidian backup - warp between the fleets, threaten anyone who shoots first they're dealing with you, and get the heads together to talk to you. With the help of the Viidian vessels who jumped ship, of course, since quantity is a quality of its own.
 
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[X] Gunship Diplomacy with Viidian backup - warp between the fleets, threaten anyone who shoots first they're dealing with you, and get the heads together to talk to you. With the help of the Viidian vessels who jumped ship, of course, since quantity is a quality of its own.
 
[X] Speak softly and... you know the rest - Voyager begins warping to the expected battle ground leading the defecting Viidian fleet in a very visible manner, all while very politely and loudly noting over open subspace channels that those present couldn't possibly be so crass as to be starting a war in someone else's sovereign territory and if they are that they should be aware of the consequences.

[X] Gunship Diplomacy with Viidian backup - warp between the fleets, threaten anyone who shoots first they're dealing with you, and get the heads together to talk to you. With the help of the Viidian vessels who jumped ship, of course, since quantity is a quality of its own.
 
[X] Gunship Diplomacy with Viidian backup - warp between the fleets, threaten anyone who shoots first they're dealing with you, and get the heads together to talk to you. With the help of the Viidian vessels who jumped ship, of course, since quantity is a quality of its own.
 
[X] Gunship Diplomacy with Viidian backup - warp between the fleets, threaten anyone who shoots first they're dealing with you, and get the heads together to talk to you. With the help of the Viidian vessels who jumped ship, of course, since quantity is a quality of its own.
 
I feel like the Viidian ships would be useless without Focusseds and that the Talaxians and Harmonians would know that. So either they know we've got paper tigers or they think we're compromising on our morals, or I suppose we could have the voyager computer take over for all the Focusseds' tactical jobs, idk if it's stronk enough.
 
[X] Gunship Diplomacy with Viidian backup - warp between the fleets, threaten anyone who shoots first they're dealing with you, and get the heads together to talk to you. With the help of the Viidian vessels who jumped ship, of course, since quantity is a quality of its own.
 
Adhoc vote count started by DragonCobolt on Aug 10, 2023 at 4:04 PM, finished with 13 posts and 10 votes.

  • [X] Gunship Diplomacy with Viidian backup - warp between the fleets, threaten anyone who shoots first they're dealing with you, and get the heads together to talk to you. With the help of the Viidian vessels who jumped ship, of course, since quantity is a quality of its own.
    [X] You have time enough to find an answer to all this. The world's core must be breached - and using some technological methods, you'll see if you can punch through and find the real story behind the world. It may end up not be worth killing for once they know that
    [X] Speak softly and... you know the rest - Voyager begins warping to the expected battle ground leading the defecting Viidian fleet in a very visible manner, all while very politely and loudly noting over open subspace channels that those present couldn't possibly be so crass as to be starting a war in someone else's sovereign territory and if they are that they should be aware of the consequences.
    [X] Gunship Diplomacy time - warp between the fleets, threaten anyone who shoots first they're dealing with you, and get the heads together to talk to you


All right!

We're in the final update for this episode!

Lets make it fun!

Roll 3d20 for the Viidians - they're at diff 1 to even GET there since their ships are so dependent on Focus that...well, without the jamming from Neelix Jr, they're no longer being ACTIVELY sabotaged, but they still are hard to run without Focus. But if the Viidians arrive, they add +1d20 to Janeway's roll!

Janeway will be rolling 2d20 against a diff of 3! It's tricky! Though, before you roll, you can spend your one determination point to get +2s!

...okay, this isn't the FINAL update, there's gonna be one last one for Lindy, of course.
 
Rolling diiicee

I'd like us to spend determination, so I'm just gonna decide we did for speed.
Draz threw 3 20-faced dice. Reason: Viidian support Total: 40
18 18 7 7 15 15
Draz threw 2 20-faced dice. Reason: Vehicle Commander Janeway Total: 23
10 10 13 13
 
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Good news! The turncoat Viidians manage to, just barely, keep up with Voyager!

Oh and Draz rolled for Janeway too!

So, that's 3s for Janeway!

Now, I need to finish my Minerva update for this week, then I will write the Stars Treks! So, expect an update in...a few hours!
 
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LADY LINDY AND THE KHAN OF KHANS: Part 2(0.9)
The PDF Weeping Sore was not the most impressive Viidian ship to ever see space. Her ionic weapons and her spinal railguns were both nearly unusable as their target acquisition programs were completely shot to hell and their firing procedure was missing three vital checksums that normally let them lob kinetic and energetic death downrange. Normally, the telescopes and scanners would sniff out an enemy ship, then the information would bounce to the ship's Tactical Pens. There, Zipheads, focused by the Phage into biological computers, would turn blurry and incoherent data into profiles, weak points, identified silhouettes. Then the information would bounce to the Tactical Managers, who would decide which ships needed to die. Then those orders would bounce from TacMan back to the Tactical Pens, where the Zipheads would - with their hyperfixated diligence - target this particular part of space, that shield weak point, this nacelle, that fusion core heat bloom.

Then TacMan would get all the credit for the fireworks.

But the PDF Weeping Sore currently did not have a Tactical Pen. They did not have a single ziphead aboard. Every single 'Focused' 'crewman' had been transported off their ship when the crew had, upon hearing the words 'free cure to the phage' and 'immediate defection', riddled their furious Pod Captain with disruptor bolts, bludgeoned their Internal Security Officer to death with a wrench, and threw the Political Officer out of the ship via the port airlock. The new acting captain had, until the airlock sealed itself on the furious 'you will all pay for this!' on Political Officer Gorel, been a lowly Pod Lieutenant named Tasih Viron. He had been three months behind in his payment on his cure and his skin had begun to turn prickly and gray, his internal organs tingling with the sensation of the dormant (but never defeated) Phage ready to turn him into slurry.

He had thought volunteering for this dangerous mission would get him the credit to buy another six months of Treatment.

Instead, he was sitting on the command chair of his bridge, passing the empty hypospray that he had jammed into himself a half hour before back and forth between his palms. He felt better than he had in his entire life. Cured. The word still felt surreal to him. But that good mood had run into a serious problem with what Captain Janeway, the angelic woman who had just...given the entire crew of the Weeping Sore their futures back, had said.

"You want us to fly into a fight with a Haakonian and Talaxian battlefleet?" he asked - joining a chorus of other shocked Viidians from the newly turncoat ships.

"Yes," Janeway said. "We don't need you to fight. If this works, you won't fire a shot. All we need you to do is act like you might shoot."

And so, Acting Pod Captain Gorel found himself having to try and get the Weeping Sore's warp field online and in the right direction. It was harder than he expected. For one thing, the Technician Managers had no zipheads to ask for specific answers to specific questions. And when the TechManagers asked the computer directly, they found library architecture that had been organized by and for zipheads. Jargon, acronyms inside of acronyms, shorthands and bizarre interlinkages that made total sense to zipheads who had been hooked into the library for their entire career as Focused persons...as slaves...but to someone just arriving, they were as welcoming as the Dragon's Den from the final battles of the Liberation. Mined, trapped and ambushed to hell, but instead of particle guns and plasma mines, it was hyperlinks that would be labled something like "anak-sook_2.2.final.text" that led to a completely unsorted pile of text data.

Still.

Despite all that.

The Weeping Sore managed to arrive about half a minute behind the USS Voyager.
***
Janeway sat in her command chair and frowned as Tom threw up the engagement map. A fleet battle was a terribly complex thing, doubly so when it was pitched like this. The Talaxians had fallen back several AU to find a defensive position around Saturn. There were several elements of their fleet scattered around the dozens of moons, using them as cover and camouflage, while the Haakonians were organized into a triple chevron - their light ships and pickets fingering forward in huge delta sweeps that let them overlap and cover one another as they approached the polar orbits of Saturn, while their battleships sat in a rectangular box almost five hundred thousand kilometers across. The idea was that the pickets would spot any Talaxian lunge, move to slow it down, and that big box would shift and bring the withering weight of their broadsides and dorsal guns to bear and crack the Talaxians apart.

It all came down to the question: Could the Haakonians keep their organization in the face of Talaxian wolfpack tactics? If the Haakonian formation fell apart and a dagger of Talaxian torpedo ships got in close, they could turn several Haakonian battleships into so many expensive tombstones - the ships were too large, their guns too fixed for defenses to be anything but shields and armor, and no amount of shielding, no amount of plasticrete and synthsteel armor could handle being whacked by five or six antimatter torpedoes.

It was a fascinating question, and if this had been a vidgame, or a simulation, Janeway might have been interested to see the answer. But each of those ships had hundreds, if not thousands, of terrified spacers aboard, of multiple species. She had read the dossier on the Haakonian Order: Their fleet was led by the Haak caste, which were all native Haakonians, but their empire included Talaxian colony worlds, Kazon splinter movements, and other, minor species like the Numiri and the Vhnori. The Talaxians, meanwhile, were equally as weighted towards Talaxians - but they had several Haakonian worlds (claimed to be turncoat colonies that preferred democracy to dictatorship - and for all Janeway knew, the claims were true) and they, also, recruited from anyone who was willing to become a citizen of the Republic.

Each of those men and women were, at this moment, preparing to die and to kill in the cold vacuum of space.

Janeway nodded. "Open hailing frequencies." At T'are's nod, she spoke. "All ships - attention. This is the USS Voyager, and an escort of liberated Viidian ships. You will stand down immediately and-"

"We're being jammed, sir," T'are said, shaking her head. "They don't want to listen."

Some bastard out there wanted to see ships cracked and burning.

And Janeway wasn't going to have it.

She considered her options, and sighed. "Tom Paris. Target Mimas. Photon torpedo. Full spread."

Tom whistled, quietly. "You sure, captain?"

"We need to get a lot of people's attentions and communicate, very clearly, what exactly is going on here," Janeway said.

Tom nodded. D-91 leaned in, voice soft. "The ecological effects..."

"I'd rather lose the rings than these ships," Janeway said. She smiled. "Besides. They're not even older than sharks."

D-91 nodded, and the USS Voyager shuddered as her prow torpedo tubes fired, fired, fired, fired. The impact was almost secondary to the rate of fire, the pinpoint accuracy, the corkscrewing way they swept through space, clearly able to avoid any point defense fire aimed their way, and the sheer volume of them. If we can fire this many as a demonstration, how many do you think we have, motherfuckers? The torpedoes thumped into Mimas, the smallest moon of Saturn, and pinpricks of blue-white fire bloomed across the surface. Cracks ravened across the moon and, with a silent, terrible grace, a good chunk of the hundred kilometer wide potato shaped moon began to spill into space, cherry red, molten fragments shooting off and away as the entire moon came to pieces.

"...sir, we're receiving a message from Admiral Dovank Trelar Haakkorash and Admiral Banix!" T'are said.

"On screen," Janeway said, with a grim little smile.

Admiral Haakkorash and Admiral Banix appeared, flanked side by side on the screen.

"I admit," Admiral Haakkorash said. "I'm impressed." His grin was fierce. "I respect a woman that makes a statement-"

"By the Stars and Moons, do you know what destroying that moon is going to do to the ring system!?" Admiral Banix exclaimed. "Those rings are partially stabilized by that moon!"

"I'm aware," Janeway said, simply. "But we in the Federation think that people trump rocks. Which is why I'm rather disappointed to see so many supposed adults ready to die and kill for them. Your two peoples have been at peace since the Treaty of Rinax...and the last war you fought killed millions of people - and for what? For a few parsecs?" She shook her head. "Are you two really so eager to bring that genie out of the bottle? To force it onto a world that has only just begun to grow." She managed to bring that out without a hitch. Her mind echoed the words: Two years. Two Years. She ignored it. She didn't ignore the gentle caress of Phoebe, in her mind. That was the echo she really cared about.

Admiral Haakkorash scowled. "My orders are clear. To secure this world before the Talaxians can take it. With it, they would be an immediate threat to the Haakonian Order."

"Funny, those are our exact orders too," Admiral Banix said.

"Then we have very little to talk about," Admiral Haakkorash growled.

"Actually..." Janeway settled in her seat. She smiled, ever so slightly. "There's a historical epic of my people. We often call on such historicals, for inspiration. We've had a blood soaked past - looking to it for answers and solutions is a fair sight better than reinventing the wheel again, yes?" She grinned. "It's called...Casablanca."

The two admirals looked curious.

"Tom Paris, bring up out astronavigational map," Janeway said. She stood, pointing. "Your two states both have boarders reaching down this direction. There will be fighting here, here, here, as you explore and expand. This world is just the first of it. But what if...it could be the last of it? What if there was a neutral world, with the infrastructure to support and extend exploration operations for three, four, a dozen empires! Imagine it, friendly shipyards that don't produce warships and guns and bombs, but serve as the jumping off point to find new resources - dilithium is a hell of a lot easier to find in K-class and M-class stars than in a little yellow dwarf like here. And that's what matters more than some...subpar subspace transmitters and primitive isoliniar processors, which is all that Earth-2 can even produce."

Admiral Banix frowned. "And who keeps the peace between our fleets, then?"

"Well...if you scan Earth-2 closely, you may notice something. Specifically at coordinates 37 by 122..."

The two Admirals turned to subordinates. Banix made a grunting noise. Haakkorash snarled. "What the...where did those combustion burning primitives get disruptor-" He stopped, turning back to Janeway, who smiled slightly at him.

"The world may not be as easy to claim as you initially suspected," she said. "Especially if you remember Mimas. So. Choose. Do you want a future of cooperation. Or do you want to see...just...how...fast our torpedoes are?"

There was a long silence.

Admiral Banix grinned. "I need to send a subwave to the President. She's going to love this." Her eyes sparkled. The screen flicked off.

Haakkorash frowned. Then he growled. "Is Haaktriar in that bloody ship?"

"Haaktriar?" Janeway asked, blandly. "Never heard of him."
Haakkorash growled. "If I find out Prime Minister Jetrel and his...centrist coalition is behind this, if I find out that weasly little half-Talaxian mutant is spinning his webs, trying to keep us out of a just and proper war, I am going to wring his little neck!" He made a cutting motion and the screen blinked off.

Janeway and the entire bridge crew turned to look at Neelix...well, Neelix Sr. He was shaking his head slowly.

"I can't decide," he said, slowly. "If I want to give my nephew a hug and a kiss...or throw him out an airlock without a spacesuit. How much of this was his plan?"

Janeway laughed. "I think whatever amount, we better not let him take credit." She took a seat, tugging her uniform straight. "No sense giving him an even bigger head."

***
"Casablanca?" Lindy asked as she and Janeway stood by the transporter array, watching as the emitters were charged and Torres worked on the console, her face focused and intent.

"Yes," Janeway said.

"How the hell did referencing some city in France help?" Lindy asked.

"It's not-" Janeway blinked. "Wait, you've never seen Casca..." She paused, then tapped her combadge. "Computer, when did Casablanca come out?"

"The film Casablanca was released in 1942." Lindy's eyebrows went right up and she laughed, then leaned her head against Janeway's shoulder, her voice soft.

"So, it came out three years after I died?" Lindy frowned. "And it didn't come out at all on Earth-2. I think the film production got a bit messed up, what with Europe being turned into so much cinders and ash and radiation." She snuggled in close. "It's a bit chilling to think about. Like someone walked over my grave." Janeway slid her arm around her shoulders, squeezing her tightly.

"We'll be sure to add it to your media," she said. "...actually, Khan might have a copy. For all I know, he's a Bogart fan."

Lindy's nose wrinkled. "He's better than Hitler, but..."

"We got it!" Torres said, stepping back as she did so. "This should punch right through the quantum interference."

Janeway stepped away from Lindy - but Lindy followed after. No one on the crew said boo. Torres, T'are and Amy Strong all got onto the pads. The emitters grew brighter and brighter and Janeway nodded to Harry Kim. "Energize," she said as Lindy found her hand and squeezed tighter. There was a flare of light...a wrenching sensation...and then they stood in a large metal room. A gleaming catwalk ran beneath them, and below stretched a nearly infinite seeming drop. Crackling energies buzzed along the walls as what had seemed like a cave of steel resolved into building sized machinery - reaching up, reaching down. For miles. The heat was less intense than the probes had suggested - but the noise was louder than Janeway had expected. She winced and tapped her combadge, creating a sound in the exact opposite harmonic frequency of the air roar. The sound muted out and she turned to Torres.

"Holy of holies," Torres said, holding her tricorder up. "This is a megastructure. This entire planetary core, it's...ma'am, I'm detecting antimatter reactors in here. Millions of them. They're in semi-stable energy states too."

"You mean they're making antimatter as fast as they're using it?" Amy asked, frowning.

"And have enough energy left over to run...whatever these systems are. That's impossible," Torres said, quietly. "Well. Impossible for us."

"What does that all mean?" Lindy asked.

"It's a perpetual motion machine," Janeway said. "It goes faster, not slower. Thermodynamics say's impossible."

"There has to be entropy somewh-" Torres said.

A bink sounded and a human man with a bright, cheerful smile appeared before the whole group. He was dressed in a flashy green and white skintight suit, clinging to his body like he was in...well, in Starfleet. He stepped between them and the rest of the catwalk, saying: "I'm dreadfully sorry, guests are not allowed in this area. It's not safe. Please, let me escort you outside."

"It speaks English?" Lindy asked.

"Must have a universal translator. A good one too, it looks human," Torres said, then shouted at the projection, loudly and slowly. "We are not guests. We are explorers. What is this place?"

The man stood still, perfectly still, as if he was registering that. "Ah! Are you a hostile military, a colonizing force, or prospective purchaser?"

Torres glanced at Janeway. Janeway gave her a subtle nod.

"Purchaser," Torres said, dryly. "Give us the sales pitch."

The man stood perfectly still, then bowed. "Of course! This is a Keeper Historical Recreation. Our top of the line quantum duplicates are preserved in their state, unaware of the universe around them - but when you arrive, and when you step down among them, they will live out their lives, reactive to your presence. And when you wish, the world may be reset, altered, reconfigured. This world, Earth, has a deeply fascinating history and we Keepers have selected several fascinating historical eras for you to enjoy and explore and learn from."

Torres looked at the man, then back at Janeway, then back at the man. "...this is a theme park?"

The man looked wounded. "Please! It is an exceptional theme park!"

"Then I have an error to report," Janeway said, her voice tight, controlled as Lindy gaped at the man. "The people on this world are running down. They're stopping."

"Well, that's..." The man paused. "Oh good heavens. My apologies, it seems this world has not been reset for some time. The computational machines are capable of simulation and growth, but not perpetual simulation and growth. When an actor's cache for change and growth has hit a pre-set limit based on various factors ranging from their previous lives, the complexity of their situation, how much their life has diverged from the base point they were quantum copied from, they are suspended so the entire system doesn't crash. Fortunately, it's quite simple to reset them!"

Janeway turned back to Lindy. "I..." She said.

"I'm..." Lindy gulped. "I'm just a photograph?" she asked, her voice tight. "Just...just a copy?"

Her voice cut Janeway to the quick.

---
CURRENT MOMENTUM: 0 (spent 1 momentum to reveal the truth of Earth-2)
CURRENT TRAITS
TRAIT:
"Two Years To Doomsday" [Level 1]
Blocks: Medicine (Quantum Duplicates) | Blocks: Diplomacy (Panicky Crowds)​

[ ] Let the world know, and accept their decision.
[ ] ask the Keeper to reset the world periodically.
[ ] stay here as long as it takes to fix this - even if it takes years.
[ ] Write In
 
"Well, that's..." The man paused. "Oh good heavens. My apologies, it seems this world has not been reset for some time. The computational machines are capable of simulation and growth, but not perpetual simulation and growth. When an actor's cache for change and growth has hit a pre-set limit based on various factors ranging from their previous lives, the complexity of their situation, how much their life has diverged from the base point they were quantum copied from, they are suspended so the entire system doesn't crash. Fortunately, it's quite simple to reset them!"
For fucks--

They can make a planet-sized entropy machine but they can't fix a fucking memory leak?

EDIT:Actually, hold on. Is this more like a database where you have a last known state, and then a list of transactions? Or is it more complicated than that?
 
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Well, if the Keepers are interested in selling...what would it cost to "upgrade" the park so the duplicates might live out a lifespan more appropriate for the species they were based on? After all, if one seeks to learn from history, it would be better to see how it might play out over a longer time-scale.

And if they have a perpetual motion machine...what else do they have for sale? Simulation/computation machines which work on a larger scale/timeframe?

Show me the whole catalog!
 
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@DragonCobolt

[ ] Write In: Grill the salesman. When he speaks of an actor's cache, is he speaking of a list of transactions, or changes, from the original state of the quantum duplicate? Or is it something more complicated? Is it possible to make a new q-duplicate/last known state from the information in the actor's cache?

This good?
 
Well, if the Keepers are interested in selling...what would it cost to "upgrade" the park so the duplicates might live out a lifespan more appropriate for the species they were based on? After all, if one seeks to learn from history, it would be better to see how it might play out over a longer time-scale.

And if they have a perpetual motion machine...what else do they have for sale? Simulation/computation machines which work on a larger scale/timeframe?

Show me the whole catalog!
Sod it. I'm down for this.

[X]Write-In: Inquire as to the Keeper's mail order catalog.

EDIT:
[X] stay here as long as it takes to fix this - even if it takes years.
-[X] Janeway says to Lindy: "You're not. That's why this is happening. You, and everyone on Earth-2 are your own people and I swear to you, I will make certain you have every chance to live out a life that belongs only to you."
 
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[X] stay here as long as it takes to fix this - even if it takes years.
-[X] Janeway says to Lindy: "You're not. That's why this is happening. You, and everyone on Earth-2 are your own people and I swear to you, I will make certain you have every chance to live out a life that belongs only to you."

Well, if the Keepers are interested in selling...what would it cost to "upgrade" the park so the duplicates might live out a lifespan more appropriate for the species they were based on? After all, if one seeks to learn from history, it would be better to see how it might play out over a longer time-scale.

And if they have a perpetual motion machine...what else do they have for sale? Simulation/computation machines which work on a larger scale/timeframe?

Show me the whole catalog!

More to the point, what kind of payment do folks that create perpetual motion engines take?
 
More to the point, what kind of payment do folks that create perpetual motion engines take?

Now that is an interesting question. I kind of wonder, if they seem to like experiences, if perhaps they'd like more histories to work from - how big is their library and all. Otherwise, if not, just learning the currency might give us a bit more of an idea what sorts of things are on the table.

[X]Write-In: Inquire as to the Keeper's mail order catalog.

EDIT:
[X] stay here as long as it takes to fix this - even if it takes years.
-[X] Janeway says to Lindy: "You're not. That's why this is happening. You, and everyone on Earth-2 are your own people and I swear to you, I will make certain you have every chance to live out a life that belongs only to you."
 
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