Spin, Oh Sword of Fate! [Fire Emblem: Fates/M:tAw/Book of Swords]

What do we do regarding Supports and Children?

  • I hate supports and the child units and I want both systems to BURN.

  • I hate child units, but Supports are all right as long as they don't have anything to do with rolls.

  • I hate child units, but Supports are perfectly fine, and I am fine with improving rolls.

  • I love Supports, and think Children are perfectly fine as long as they don't become units.

  • I love Supports and I want Child Units to maximize our gains and for storytelling potential.


Results are only viewable after voting.
[x] Brave the Roughs? (Less enemies, but more roundabout path, with more natural obstacles)

Mule is best ally.
 
[X] Run the River? (Straight, short, but many more potential enemies)
 
[X] Run the River? (Straight, short, but many more potential enemies)
Because fewer enemies doesn't mean NO enemies, and fighting those few will be worse.
 
On the Coldest Day in Hell pt. 4
Mozume
Level: 1
Class: Villager Lv. 1
Stats:
Hit Points: 16 (Endurance x 4)
Strength: 5 (Class)+1 (Base)+0 (Levels)+0 (Training)=6
Agility: 5 (Class)+4 (+2 from Base, +2 from Blessing)+0 (Levels)+0 (Training)=9
Precision: 4 (Class)+1 (Base)+0 (Levels)+0 (Training)=5
Intelligence: 2 (Class)+1 (Base)+0 (Levels)+0 (Training)=3
Magic: 0 (Class)+1 (Base)+0 (Levels)+0 (Training)=1
Persuasion: 2 (Class)+1 (Base)+0 (Levels)+0 (Training)=3
Endurance: 2 (Class)+2 (+1 from Base, +1 from Choosing Hoshido)+0 (Levels)+0 (Training)=4
Luck: 3 (Class)-2 (0 from Base, -2 from Flaw)+0 (Levels)+0 (Training)=1
Stat Growths:
Strength: 10 (Class)+30 (Base)+10 (Aptitude)=50
Agility: 10 (Class)+50 (Base)+10 (Aptitude)=70
Precision: 10 (Class)+40 (Base)+10 (Aptitude)=60
Intelligence: 5 (Class)+35 (Base)+10 (Aptitude)=50
Magic: 0 (Class)+30 (Base)+10 (Aptitude)=40
Persuasion: 5 (Class)+40 (Base)+10 (Aptitude)=55
Endurance: 5 (Class)+35 (Base)+10 (Aptitude)=50
Luck: 20 (Class)+20 (Base)+10 (Aptitude)=50
Traits:
Forager (Intelligence): Restore 10% of HP every update while in a Forest, Mountain or near a body of water (Character Trait)
Country Girl (Persuasion): +5 to Persuasion rolls while interacting with anyone from the Country. (Background Trait)
Aptitude (Luck): +10 to Stat Growths (Villager Lv. 1)
Possessions:
[Brass Naginata]: 4 Might, -5 Accuracy, +1 to Endurance for purposes of Damage Mitigation, +10 Critical Evade, Cannot Trigger Critical Hits
Chapter 1: On the Coldest Day in Hell pt. 4
Mokuyobi (Thursday), the 17th of Hachigatsu (August), according to the Wheel of Time
??/??, according to the Wheel of Fate
??/??, according to the Wheel in the Sky

[x] Brave the Roughs? (Less enemies, but more roundabout path, with more natural obstacles)

Looking at their options, Misaki came to a decision. Turning to her daughter she said, "We're going to have to go further out into the woods. Neither of us are that good at fighting, and with that many of those creatures by the riverside, we'll be dead before we know it. It's better to take the road less traveled by if it means less chances of us getting into a battle." Mozu nodded, agreeing to this statement. With that, the two of them headed deeper into the rocky area to try and get out of the area the long way.

Random Encounter Roll: 30, Encounter!

They soon stopped as they witnessed a Faceless stomping over fallen logs in their general direction. Quickly running behind some foliage, the two of them Bent down as low as they reasonably could, trying to avoid being detected...

Mozu: Contested Roll for stealth: 95+5 (Precision)+ 10 (Decent Cover, Crouching down)-5 (Walking nearby)=105
Misaki: Contested Roll for stealth: 93+5 (Precision)+3 (Poor Cover)=101
Mule: Contested Roll for stealth: 82+1 (Precision)+5 (Decent Cover)-10 (Panicking)=78
Faceless: Contested Roll for perception: 46+5 (Precision)-5 (Reduced Senses)-5 (Foliage)=41
Results: 105,101,78-41=64,60,37; Critical Success/Critical Success/Major Success!
Mozu: Critical Success Rolled, Roll to acquire trait: 53, trait acquired!
Trait: Little Mouse in the Prairie 1 (Agility): +5 to Stealth rolls against Much Larger targets!

Luckily, the monster just walked right past them as it continued to wander aimlessly. Once it had walked far enough away, the two of them began to move again.

Encounter Over
Mozu acquired 22 XP! Only 4 until Next Level!

As the mother and daughter duo clipped along through the woods, the ground beneath their feet began to grow more and more rocky, causing them to have to slow their movements in order to avoid twisting an ankle or damaging the mule. Either of those two scenarios could lead to death in a situation like this. What faced them next however...

Random Encounter Roll: 16, Major Encounter!

...was a veritable forest of massive boulders. Standing at ten, or even fifteen feet high, these monoliths to the earth's power towered over the two miniature (comparatively, at least) women. Luckily, there a path mostly devoid of rocks in between the two largest stones, but Misaki wasn't an idiot. She knew a perfect ambush spot when she saw one.

"Mozu, I'm going to need you to climb up one of those boulders and see if there are any Faceless nearby. The mule can't climb rocks that high, so I'm going to have to take this road, which is perfect for something to jump out at us. Can you do that?" Mozu agreed, "Sure... I can do that." With that, she began to climb the right rock.

Mozu: Roll to climb, DC 45: 64+6 (Strength)+2 (1/2 of Endurance)+5 (Adrenaline)-5 (Heavy Weight)=72, Major Success!

It was a good thing that she had had some experience climbing trees, because while that boulder was difficult to ascend it wasn't impossible for her. Luckily enough, it also had a ridge at the top which was perfect to look at anything from while still hiding behind. Beginning her surveilance, she...

Mozu: Contested Roll to perceive: 91+5 (Precision)+5 (Adrenaline)-10 (Large Rocks)=91
???: Contested Roll for stealth: 60+5 (Precision)+10 (Great Cover)-5 (Walking)-30 (Is the Stay Puft Marshmallow Man here?)=40
???: Contested Roll for stealth: 100+5 (Precision)+10 (Great Cover)-5 (Walking)-30 (Is the Stay Puft Marshmallow Man here?)=Automatic Critical Success!
Results: 91-45, Critical Success/Critical Failure!
Mozu: Critical Success rolled, Critical Failure rolled, Roll to acquire trait negated!

Seeing a Faceless moving behind a large rock, she squinted to get a closer look before hiding behind the ridge when the Faceless looked in her direction.

Mozu: Contested Roll for stealth: 96+5 (Precision)+15 (Great Cover, Crouching down)+5 (Little Mouse in the Prairie)-3 (Sudden movement)=118
Faceless: Contested Roll for perception: 61+5 (Precision)-5 (Reduced Senses)-10 (Large Rocks)=51
???: Contested Roll for perception: 21+5 (Precision)-5 (Reduced Senses)-10 (Large Rocks)=11
Results: 118-51,11; Critical Success/Critical Success!
Mozu: Two Critical Successes rolled simultaneously, Two rolls to acquire trait: 16, 95. Critical Roll, Trait upgraded instead!
Trait: Little Mouse in the Prairie 2 (Agility): +15 to Stealth rolls against Much Larger targets!

Realizing that the Faceless couldn't even see her, Mozu softly called out to her mother. "There's one over by the rocks there!" Quietly thanking her, Misaki clicked the mule's hind legs with her heels and had it set off at a slow trot so as to best avoid attention.

Misaki: Contested Roll for stealth: 34+5 (Precision)+5 (Decent Cover)-5 (Walking)=39
Mule: Contested Roll for stealth: 82+1 (Precision)+10 (Great Cover)-5 (Walking)=88
Faceless: Contested Roll for perception: 12+5 (Precision)-5 (Reduced Senses)-5 (Rocks in the way)=7
???: Contested Roll for perception: 96+5 (Precision)-5 (Reduced Senses)-5 (Rocks in the way)=91, Automatic Success Rolled!
Results: 44,93-7, 91=Major Success/Critical Failure!, Critical Success/Bare Failure.
???: Roll to alert ally, DC 60: 15+5 (Persuasion)+0 (1/2 of Intelligence)-10 (They don't make them like they used to)=10, Critical Failure!

It was all for naught. A moaning cry came from somewhere Mozu could not see as a second Faceless rushed towards her mother. It's more visible companion, however, didn't seem to hear it as it slowly walked away from the soon-to-be battlefield. Leaping down to join her mother...

Mozu: Roll to avoid fall damage, DC 45: 46+4 (Endurance)+5 (1/2 of Agility)-5 (Heavy weight)=50, Bare Success!

She tumbled a bit, scraping herself a bit but otherwise unhurt. However, she dropped her naginata as she rolled, leaving her scrambling to pick it back up as the monster approached.

Mozu: Next Turn Skipped!
Begin Initiative Rolls!
Mozu: 92+9 (Agility)+2 (1/2 of Intelligence)-5 (Heavy Weight)-5 (Unprepared)=93
Misaki: 49+7 (Agility)+2 (1/2 of Intelligence)-5 (The Wonders of Old Age)-5 (Mounted)=48
Faceless: 70+6 (Agility)+0 (1/2 of Intelligence)-5 (Heavy Weight)=71
Turn Order Decided! Mozu->Faceless->Misaki

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A/N: And now we begin our new encounter! Luckily for you guys, the one Faceless didn't manage to alert the other, so you only have to deal with the one this time. Also, you have somehow acquired and upgraded a new trait in the same update. Color me surprised. :anger: In any case, Mozu has now just become really good at hiding from Faceless. And other things the size of Faceless. Cavalry and Knights are not included in this number, as right now they are only "larger" enemies, and not "Much Larger" enemies. A great system, I know. Enemy sizes are based on your current class and mount arrangement, so if Mozu somehow became mounted or encased in Knight armor, a Faceless would only be a "larger" enemy, and so Little Mouse in the Prairie wouldn't apply.

In addition, I keep having to lament the Tsun!Dice you guys are getting. One moment you're getting crits, the other moment the enemies getting crits, the only thing that's not happening in each roll-off is non-crits. *Sigh* I really should have expected this sort of luck to happen when I started this quest...:whistle:
 
In addition, I keep having to lament the Tsun!Dice you guys are getting. One moment you're getting crits, the other moment the enemies getting crits, the only thing that's not happening in each roll-off is non-crits. *Sigh* I really should have expected this sort of luck to happen when I started this quest
Hey it will just make things more interesting :D
 
On the Coldest Day in Hell pt.5
Mozume
Level: 1
Class: Villager Lv. 1
Stats:
Hit Points: 16 (Endurance x 4)
Strength: 5 (Class)+1 (Base)+0 (Levels)+0 (Training)=6
Agility: 5 (Class)+4 (+2 from Base, +2 from Blessing)+0 (Levels)+0 (Training)=9
Precision: 4 (Class)+1 (Base)+0 (Levels)+0 (Training)=5
Intelligence: 2 (Class)+1 (Base)+0 (Levels)+0 (Training)=3
Magic: 0 (Class)+1 (Base)+0 (Levels)+0 (Training)=1
Persuasion: 2 (Class)+1 (Base)+0 (Levels)+0 (Training)=3
Endurance: 2 (Class)+2 (+1 from Base, +1 from Choosing Hoshido)+0 (Levels)+0 (Training)=4
Luck: 3 (Class)-2 (0 from Base, -2 from Flaw)+0 (Levels)+0 (Training)=1
Stat Growths:
Strength: 10 (Class)+30 (Base)+10 (Aptitude)=50
Agility: 10 (Class)+50 (Base)+10 (Aptitude)=70
Precision: 10 (Class)+40 (Base)+10 (Aptitude)=60
Intelligence: 5 (Class)+35 (Base)+10 (Aptitude)=50
Magic: 0 (Class)+30 (Base)+10 (Aptitude)=40
Persuasion: 5 (Class)+40 (Base)+10 (Aptitude)=55
Endurance: 5 (Class)+35 (Base)+10 (Aptitude)=50
Luck: 20 (Class)+20 (Base)+10 (Aptitude)=50
Traits:
Forager (Intelligence): Restore 10% of HP every update while in a Forest, Mountain or near a body of water (Character Trait)
Country Girl (Persuasion): +5 to Persuasion rolls while interacting with anyone from the Country. (Background Trait)
Aptitude (Luck): +10 to Stat Growths (Villager Lv. 1)
Little Mouse in the Prairie 2 (Agility): +15 to Stealth rolls against Much Larger targets. (Acquired Trait)
Possessions:
[Brass Naginata]: 4 Might, -5 Accuracy, +1 to Endurance for purposes of Damage Mitigation, +10 Critical Evade, Cannot Trigger Critical Hits
Chapter 1: On the Coldest Day in Hell pt. 5
Mokuyobi (Thursday), the 17th of Hachigatsu (August), according to the Wheel of Time
??/??, according to the Wheel of Fate
??/??, according to the Wheel in the Sky

She tumbled a bit, scraping herself a bit but otherwise unhurt. However, she dropped her naginata as she rolled, leaving her scrambling to pick it back up as the monster approached.

Swinging it's fist, the Faceless did it's best to hit Misaki...
The Rider... or the Horse? Rolled: 1, Rider targeted.
Faceless: Contested Roll to hit: 34+5 (Precision)+0 (1/2 of Luck)-10 (Shackled with Chains)=29
Misaki: Contested Roll to not be hit 30+7 (Agility)+2 (1/2 of Luck)-5 (The Wonders of Old Age)-10 (Currently Mounted)=24
Results: 29-24=5, Bare Success.
Cannot Crit due to Bare Success.
Damage Dealt: (d6:4)+8 (Weapon)+5 (Strength)-7 (Defense)=10 damage dealt!
Misaki HP: 16->6
Misaki: Bloodied Condition activated!
Misaki: Roll to remain on Horse, DC 55: 69+5 (Precision)+4 (1/2 of Agility)-5 (The Wonders of Old Age)-5 (Bloodied)-10 (Panicking Animal)=58, Bare Success!
Bare Success: Misaki's next turn skipped!

And Hit it did. Even just clipping her on the shoulder, it nearly knocked her off of her mount. Just trying to stay on the mule took up all of her attention, and so she was unable to counter-attack. Mozu, having recovered enough to grab her naginata, tried to attack the creature in order to distract it.

Mozu: Contested Roll to hit: 84+5 (Precision)+1 (1/2 of Luck)-5 (Weapon Accuracy)-5 (Heavy Weight)=80
Faceless: Contested Roll to not be hit: 95+6 (Agility)+0 (1/2 of Luck)=101, Success!

She missed it's elbow, however, throwing her attack wide. The Faceless, meanwhile, kept up on its attack against Misaki.

The Rider... or the Horse?: 1, The Rider.
Faceless: Contested Roll to hit: 80+5 (Precision)+0 (1/2 of Luck)-10 (Shackled with Chains)=75
Misaki: Contested Roll to not be hit: 26+7 (Agility)+2 (1/2 of Luck)-5 (The Wonders of Old Age)-10 (Currently Mounted)-10 (Bloodied)=10
Results: 75-10=65, Critical Success!
Damage Dealt: (d6:3)+8 (Weapon)+5 (Strength)-7 (Defense)x3=...27 Damage Dealt. :(
Mortality?: Damage Dealt exceeds remaining health+max hp, automatic death. :cry:

And it... it struck home. It smashed right through her mother's chest and out through her back, killing her instantly.

Mule: Roll to not retreat, DC 45:6+1 (Persuasion)+1 (1/2 of Intelligence)-10 (Panicking)=-2, Automatic Critical Failure!

The mule, scared out of it's mind and having already been close to these monsters for far too long, took that moment to run away as fast as it could. Mozu couldn't stop it. After all, her mind was too busy trying to comprehend this terrible tragedy. There was too much grief to deal with consciencely...

Mozu: Where doth thy rage go?: 15, Wrath of the Beast gained and enabled.

And so, unconscious action had to be taken. Charging forward with as much speed as her legs possessed, she swung her polearm's blade towards her mother's killer.

Mozu: Contested Roll to hit: 44+5 (Precision)+1 (1/2 of Luck)+5 (Wrath of the Beast)-5 (Weapon Accuracy)-0 (Heavy weight)=50
Faceless: Contested Roll to not be hit: 41+6 (Agility)+0 (1/2 of Luck)=47
Results: 50-47=3, Bare Success.
Cannot Crit due to Weapon.
Damage Dealt: (d6:3)+4 (Weapon)+9 (Strength)+5 (Wrath of the Beast)-9 (Defense)=12 Damage Dealt!
Faceless HP: 18->6
Mozu: Roll to attack once more, DC 20: 82+9 (Agility)+5 (1/2 of Strength)-25 (Bare Success)=71, Critical Success!
Critical Success Rolled, Roll to acquire trait: 81, Trait acquired!
Trait: One-Two (A) (Precision): +5 to rolls to confirm attacking again!
Mozu: Contested Roll to hit: 47+5 (Precision)+1 (1/2 of Luck)+5 (Wrath of the Beast)-5 (Weapon Accuracy)-0 (Heavy Weight)=53
Faceless: Contested Roll to not be hit: 18+6 (Agility)+0 (1/2 of Luck)=24
Results: 53-24=29, Major Success!
Cannot Crit due to Weapon.
Damage Dealt: (d6:6)+4 (Weapon)+9 (Strength)+5 (Wrath of the Beast)-9 (Defense)=15 Damage Dealt!
Faceless HP: 6->-9, Faceless Slain!

Swinging the Naginata blade downward, the enraged girl sliced the monster's arm at the shoulder, biting deep into it's altered flesh. Twisting around, she swung the weapon at a horizontal angle, this time slashing through the creature's stomach and innards, allowing black ichor and putrid juices to flow out as the girl known as Mozume slowly returned to her senses with the shedding of tears.

Encounter Over!
Mozu gained 32 XP! Level up! 82 XP Until Next Level!

Wrath of the Beast cost: 6 Damage Dealt! 16->10 HP. Entered Exhausted State (-10 to all actions until rest is taken)

You have 3 Points! Distribute these points as you like, but you can only put one point at most in a stat per level-up, and you cannot put points into the same stat you put them in last level up! Considering this is your first level-up, the last statement doesn't actually apply.

[] Strength: 6->7
[] Agility: 9->10
[] Precision: 5->6
[] Intelligence: 3->4
[] Magic: 1->2
[] Persuasion 3->4
[] Endurance 4->5
[] Luck 1->2

Trait: Wrath of the Beast (Strength): The anger of losing all that you have loved as coalesced into a terrifying boost to strength! Mozu can now enter into a berserker state which multiplies her strength by 1.5, adds half of her strength to her attack, dodge, damage and agility (for the purposes of extra attacks) and removes all weight penalties due to weapons and exhausted penalties! However, at the end of the encounter, she takes damage equal to her strength, and enters an exhausted state which penalizes all rolls she takes until she falls asleep. She can enter the berserk state again to get rid of the exhausted penalties due to using said state, but if she does the penalties increase to the current penalties+(the previous penalties*1.5), or, to demonstrate, using the state once reduces all rolls by 10 at the end of it, using it a second time reduces them by 25, a third use would end at penalizing by 48, and so on.

%\%\%\%\%
A/N: Yeah... she's dead.:cry: I'm sorry, but I can't just give you guys free rerolls for no valid reason. If she had survived escaping the forest, Mozu would have gained an amazing trait dedicated to defending others utilizing one specific stat. So instead of massively boosting her strength like with Wrath of the Beast, she could have temporarily added her strength to a roll to knock aside or catch a blow or projectile. Also, if the rage roll had rolled below 14, no trait would have been acquired. If you had rolled something other than 15, you could have gained a Berserker state which boosted a different stat and added that stat to attack, dodge and so on.

Wrath of the Horse (Agility)
Wrath of the Hawk (Precision)
Wrath of the Machine (Intelligence)
Wrath of the Magus (Magic)
Wrath of the Knight (Endurance)
Wrath of the Jester (Luck)

No, there is not a Wrath of the Village Cryer or something for Persuasion. Though that would be hilarious now that I think about it.:D But yeah, now's the time to vote for point allocation. You guys have three points, use them wisely! Oh, and if you do boost Endurance, it will of course instantly boost HP using the calculation given above.

Voting Will Conclude at 12:00 PM PST or 3:00 PM EST, I want to have a good balance between leaving things open for people to vote, and expediency for me to write the next update. Now, vote on!

*Braces Arms for Thrown Rocks*
 
Damn. Fuck our luck stat.

[X] Strength: 6->7
[X] Agility: 9->10
[X] Magic 1 -> 2

Gonna see if we can make magic swordsmen.
 
And it's not a proper burned peasant village without dead parents. o7
Now Mozu is a proper Disney protagonist! :D
Damn. Fuck our luck stat.
To quote Shirou Emiya, "Just my E-Rank Luck." ...Did he actually say that? Or am I just confusing Fanon with Canon?
Gonna see if we can make magic swordsmen.
You do that. It's the option I'd go with.
 
[X] Endurance 4->5
[X] Agility: 9->10
[X] Luck 1->2

And like all parents to have their child as a the hero of the Story they are doom to die so they child will be traumatized for life and to fuel the drama of the story!
 
Dude, that's Lancer not Emiya though he's a close second.
Thank you, I thought Shirou had said it for some reason, but I guess that's due to all the Fate fanfics I've read.
And like all parents to have their child as a the hero of the Story they are doom to die so they child will be traumatized for life and to fuel the drama of the story!
Indeed. You can't make an omelet without cracking a few eggs after all! ;)
Dodge tanking.
In Fates.
It can happen!:anger:
...Maybe.
Perhaps.:V
Though you still want to make sure it doesn't get too low so that you're not constantly being doubled.
Yeah no that's not a thing, our QM said this is going to avoid Awakening shenanigans. :V
Indeed I did.
xXDread_Fighter_420Xx
Dangit, Captain, now I'm remembering xX_L00t_Xx.:sour:
 
[X] Strength: 6->7
[X] Agility: 9->10
[X] Endurance 4->5

Noooo! Mom! Dice, why!?
 
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