Welcome to the Jungle pt. 2
Critian Caceorte
Currently Suffering from Space-Time Narcolepsy
- Location
- Washington State
Kazahana:
Lv. 12 Samurai
169/210 XP Until Next Level
Strength: 4 (Class)+3 (Base)+5 (Levels)+2 (Training)=14
Agility: 8 (Class)+1 (Base)+5 (Levels)+3 (Training)=17
Precision: 5 (Class)+3 (Base)+5 (Levels)+2 (Training)=15
Intelligence: 3 (Class)+1 (Base)+4 (Levels)+0 (Training)=8
Magic: 0 (Class)+0 (Base)+1 (Levels)+2 (Training)=3
Persuasion: 4 (Class)+1 (Base)+4 (Levels)+1 (Training)=10
Endurance: 3 (Class)+1 (Base)+1 (Hoshidan)+5 (Levels)+4 (Training)=14
Luck: 3 (Class)+1 (Base)+4 (Levels)+0 (Training)=8
HP: 56 (Endurance x4)
Last Level Up: Strength, Agility, Endurance
Stat Growth:
Strength: 65
Agility: 75
Precision: 60
Intelligence: 35
Magic: 10
Persuasion: 50
Endurance: 30
Luck: 40
Traits:
Fearsome Blow (Strength): Whenever unit defeats an enemy, all adjacent enemies lose 10% of Health as damage. (Character Trait)
For My Liege, For My Friend (Strength): +10 to all rolls to resist Persuasion rolls directed against Sakura. (Background Trait)
Duelist's Blow (Precision): +15 to avoiding counterattacks (Samurai Lv. 1)
On My Honor Lv. 1 (Persuasion): +10 to all rolls protecting one's liege. (Samurai Lv. 4)
Honor Be My Guide 1 (Intelligence): +10 to all resist persuasion rolls against criminal or dishonest opponents. (Samurai Lv. 7)
Vantage (Agility): Always attack first on the Enemies turn when attacked while Bloodied. (Samurai Lv. 10)
Press the Advantage 1 (Strength): +2 to all damage rolls when you have weapon advantage. (Acquired Trait)
Quick as a Knife 1 (Agility): +5 to all bladed weapon attack rolls when you outspeed the opponent. (Acquired Trait)
Bringing a Knife to a Fistfight 1 (Intelligence): +5 to all bladed weapon attack rolls against someone with a non-bladed weapon. (Acquired Trait)
Trait: Denial of Opposition Lv. 1 (Magic): +5 to dodge rolls when you have weapon advantage. (Acquired Trait)
Trait: Let's see your Axe do THIS! Lv. 1 (Intelligence): +2 to Damage Rolls against Opponent's wielding Axes. (Acquired Trait)
One of these Things is Not Like the Other… 3 (Precision): +25 to recognize discrepancies. (Acquired Trait)
Like a Fish to the Sea Lv. 3 (Agility): +25 to all rolls involving swimming. (Acquired Trait)
Be Swift as the Coursing River (Agility): Luck% to turn a Successful or Majorly Successful dodge into a Critical Success. (Acquired Trait)
Marked By Arcadia's Whims: For surviving the wastes of misfortune, a double-edged boon is granted. While activated, the threshold for Critical Success and Failure are reduced by 10, and any rolls on a Natural 1 or 100 have even greater, almost impossible effects. (Acquired Trait)
Possessions: Hana's Katana: 6 Might, d8, -5 Weapon Accuracy, -10 to Avoid, Might is Doubled during enemy phase, Cannot Double Attack
Lv. 12 Samurai
169/210 XP Until Next Level
Strength: 4 (Class)+3 (Base)+5 (Levels)+2 (Training)=14
Agility: 8 (Class)+1 (Base)+5 (Levels)+3 (Training)=17
Precision: 5 (Class)+3 (Base)+5 (Levels)+2 (Training)=15
Intelligence: 3 (Class)+1 (Base)+4 (Levels)+0 (Training)=8
Magic: 0 (Class)+0 (Base)+1 (Levels)+2 (Training)=3
Persuasion: 4 (Class)+1 (Base)+4 (Levels)+1 (Training)=10
Endurance: 3 (Class)+1 (Base)+1 (Hoshidan)+5 (Levels)+4 (Training)=14
Luck: 3 (Class)+1 (Base)+4 (Levels)+0 (Training)=8
HP: 56 (Endurance x4)
Last Level Up: Strength, Agility, Endurance
Stat Growth:
Strength: 65
Agility: 75
Precision: 60
Intelligence: 35
Magic: 10
Persuasion: 50
Endurance: 30
Luck: 40
Traits:
Fearsome Blow (Strength): Whenever unit defeats an enemy, all adjacent enemies lose 10% of Health as damage. (Character Trait)
For My Liege, For My Friend (Strength): +10 to all rolls to resist Persuasion rolls directed against Sakura. (Background Trait)
Duelist's Blow (Precision): +15 to avoiding counterattacks (Samurai Lv. 1)
On My Honor Lv. 1 (Persuasion): +10 to all rolls protecting one's liege. (Samurai Lv. 4)
Honor Be My Guide 1 (Intelligence): +10 to all resist persuasion rolls against criminal or dishonest opponents. (Samurai Lv. 7)
Vantage (Agility): Always attack first on the Enemies turn when attacked while Bloodied. (Samurai Lv. 10)
Press the Advantage 1 (Strength): +2 to all damage rolls when you have weapon advantage. (Acquired Trait)
Quick as a Knife 1 (Agility): +5 to all bladed weapon attack rolls when you outspeed the opponent. (Acquired Trait)
Bringing a Knife to a Fistfight 1 (Intelligence): +5 to all bladed weapon attack rolls against someone with a non-bladed weapon. (Acquired Trait)
Trait: Denial of Opposition Lv. 1 (Magic): +5 to dodge rolls when you have weapon advantage. (Acquired Trait)
Trait: Let's see your Axe do THIS! Lv. 1 (Intelligence): +2 to Damage Rolls against Opponent's wielding Axes. (Acquired Trait)
One of these Things is Not Like the Other… 3 (Precision): +25 to recognize discrepancies. (Acquired Trait)
Like a Fish to the Sea Lv. 3 (Agility): +25 to all rolls involving swimming. (Acquired Trait)
Be Swift as the Coursing River (Agility): Luck% to turn a Successful or Majorly Successful dodge into a Critical Success. (Acquired Trait)
Marked By Arcadia's Whims: For surviving the wastes of misfortune, a double-edged boon is granted. While activated, the threshold for Critical Success and Failure are reduced by 10, and any rolls on a Natural 1 or 100 have even greater, almost impossible effects. (Acquired Trait)
Possessions: Hana's Katana: 6 Might, d8, -5 Weapon Accuracy, -10 to Avoid, Might is Doubled during enemy phase, Cannot Double Attack
Mokuyobi (Thursday), the 28th of Hachigatsu (August), according to the Wheel of Time
0/89, according to the Wheel of Fate
60/??, according to the Wheel in the Sky
22 Days Until...
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She swam, and swam, and swam. She barely acknowledged the natural need to breath as she pushed ever and ever onwards, before reaching dry land.
Getting up, she checked her surroundings.
Hana: Roll to uncover Mystery, DC 40: 96+8 (Intelligence)+40 (Natural 100)=144, Over 100 Treshold achieved, Critical Success Upgraded to Natural Critical Success!
Hana: Natural Critical Success rolled, roll to acquire upgraded trait: 9, regular trait acquired!
Trait: Hunter of Monsters Lv. 1 (Luck): +5 to detect animals and unintelligent monsters!
Her eyes widened as she spotted an animal, one which was covered in spines... and was three times her size. Shaking her head at how massive it was, she determined to sneak away...
Hana: Contested Roll to Reach for Mystery: 55+15 (Precision)+9 (1/2 of Agility)+25 (Natural Crit)=104
Mystery: Contested Roll to entrap: 11+30 (Precision)+13 (1/2 of Agility)=54
Results: 104-54=50, Critical Success!
Hana: Critical Success rolled, roll to acquire trait: 44, no trait acquired
...Quickly dashing in a perpendicular direction, she got away from the massive
Hana: Roll to uncover Mystery, DC 50: 35+8 (Intelligence)+20 (Critical Success)+5 (Hunter of Monsters)=68, Success!
...Before dodging out of the way of an encroaching claw. Attached to it was a paw nearly her size. And attached to that... was the largest tiger she had ever seen. As it growled (more like the roar of an army compared to a normal tiger's roar), it tried to leap for her.
Hana: Contested Roll to Reach for Mystery: 58+17 (Agility)+2 (1/2 of Magic)-4 (1/2 of Intelligence)=73
Mystery: Contested Roll to entrap: 72+20 (Precision)+15 (1/2 of Agility)=107
Results: 73-107=-34, Major Failure!
Damage Taken: (d12: 8)+8 (Hana's Intelligence)=16 Damage Dealt!
Hana HP: 56->40
It clawed at her, leaving a gash in her side. She desperately tried to run away from the beast...
Hana: Contested Roll to Reach for Mystery: 54+17 (Agility)+2 (1/2 of Magic)-4 (1/2 of Intelligence)=69
Mystery: Contested Roll to entrap: 11+20 (Precision)+15 (1/2 of Agility)=46
Results: 69-46=23, Success!
And with a speed she didn't know she had, she ran from the terrifying monster. With adrenaline pumping through her, she arrived at a mountain face, and with a desperation she didn't know she had, she began to climb.
Hana: Roll to uncover Mystery, DC 65: 39+8 (Intelligence)=47, Failure!
She couldn't do it. She was going to fall, and di-
Hana: Reroll to uncover Mystery at -10 Penalty, DC 65: 86+8 (Intelligence)-10 (Penalty)=84, Success!
Scrambling up the cliff face, she reached the top. As the massive tiger climbed up right behind her, she looked around her, and saw the only option she had...
...Was to jump.
Hana: Cumulative Roll to solve Mystery, DC 150, Intervals ???: 49+10 (Persuasion)+9 (1/2 of Agility)-8 (Intelligence)=60
15+10 (Persuasion)+9 (1/2 of Agility)-8 (Intelligence)=86
26+10 (Persuasion)+9 (1/2 of Agility)-8 (Intelligence)=123
79+10 (Persuasion)+9 (1/2 of Agility)-8 (Intelligence)=213, Complete!
TR 75, 213/4 Intervals=53, TR 75/=/53, Threshold Not Achieved!
Must it be done Again?, DC 50: 59, crap, it does.
Hana: Cumulative Roll to solve Mystery, DC 160, Intervals ???: 31+10 (Persuasion)+9 (1/2 of Agility)-8 (Intelligence)=42
38+10 (Persuasion)+9 (1/2 of Agility)-8 (Intelligence)=91
11+10 (Persuasion)+9 (1/2 of Agility)-8 (Intelligence)=113
78+10 (Persuasion)+9 (1/2 of Agility)-8 (Intelligence)=202, Complete!
TR 70, 202/4 Intervals=51, TR 70/=/51, Threshold Not Achieved!
Must it be done Again?, DC 40: 15, no it does not.
15+10 (Persuasion)+9 (1/2 of Agility)-8 (Intelligence)=86
26+10 (Persuasion)+9 (1/2 of Agility)-8 (Intelligence)=123
79+10 (Persuasion)+9 (1/2 of Agility)-8 (Intelligence)=213, Complete!
TR 75, 213/4 Intervals=53, TR 75/=/53, Threshold Not Achieved!
Must it be done Again?, DC 50: 59, crap, it does.
Hana: Cumulative Roll to solve Mystery, DC 160, Intervals ???: 31+10 (Persuasion)+9 (1/2 of Agility)-8 (Intelligence)=42
38+10 (Persuasion)+9 (1/2 of Agility)-8 (Intelligence)=91
11+10 (Persuasion)+9 (1/2 of Agility)-8 (Intelligence)=113
78+10 (Persuasion)+9 (1/2 of Agility)-8 (Intelligence)=202, Complete!
TR 70, 202/4 Intervals=51, TR 70/=/51, Threshold Not Achieved!
Must it be done Again?, DC 40: 15, no it does not.
With a hesitant leap, she fell through the air, before landing...
...Onto a pile of rocks.
*CRACK*
Challenge Complete, Treshold not Achieved, Damage Taken!
Damage: (d12: 11)
Hana HP: 40->29
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Am I rushing through these? Yes.
Has Hana lost all that luck she had in the last update? Probably.
Will the Pain Train Go on? Hopefully not, but Probably.
Also, Reminder once again that the vote is still going on. Make sure to cast your vote!
Has Hana lost all that luck she had in the last update? Probably.
Will the Pain Train Go on? Hopefully not, but Probably.
Also, Reminder once again that the vote is still going on. Make sure to cast your vote!