Spin, Oh Sword of Fate! [Fire Emblem: Fates/M:tAw/Book of Swords]

What do we do regarding Supports and Children?

  • I hate supports and the child units and I want both systems to BURN.

  • I hate child units, but Supports are all right as long as they don't have anything to do with rolls.

  • I hate child units, but Supports are perfectly fine, and I am fine with improving rolls.

  • I love Supports, and think Children are perfectly fine as long as they don't become units.

  • I love Supports and I want Child Units to maximize our gains and for storytelling potential.


Results are only viewable after voting.
Welcome to the Jungle pt. 2
Kazahana:
Lv. 12 Samurai
169/210 XP Until Next Level
Strength: 4 (Class)+3 (Base)+5 (Levels)+2 (Training)=14
Agility: 8 (Class)+1 (Base)+5 (Levels)+3 (Training)=17
Precision: 5 (Class)+3 (Base)+5 (Levels)+2 (Training)=15
Intelligence: 3 (Class)+1 (Base)+4 (Levels)+0 (Training)=8
Magic: 0 (Class)+0 (Base)+1 (Levels)+2 (Training)=3
Persuasion: 4 (Class)+1 (Base)+4 (Levels)+1 (Training)=10
Endurance: 3 (Class)+1 (Base)+1 (Hoshidan)+5 (Levels)+4 (Training)=14
Luck: 3 (Class)+1 (Base)+4 (Levels)+0 (Training)=8
HP: 56 (Endurance x4)

Last Level Up: Strength, Agility, Endurance

Stat Growth:
Strength: 65
Agility: 75
Precision: 60
Intelligence: 35
Magic: 10
Persuasion: 50
Endurance: 30
Luck: 40

Traits:
Fearsome Blow (Strength): Whenever unit defeats an enemy, all adjacent enemies lose 10% of Health as damage. (Character Trait)
For My Liege, For My Friend (Strength): +10 to all rolls to resist Persuasion rolls directed against Sakura. (Background Trait)
Duelist's Blow (Precision): +15 to avoiding counterattacks (Samurai Lv. 1)
On My Honor Lv. 1 (Persuasion): +10 to all rolls protecting one's liege. (Samurai Lv. 4)
Honor Be My Guide 1 (Intelligence): +10 to all resist persuasion rolls against criminal or dishonest opponents. (Samurai Lv. 7)
Vantage (Agility): Always attack first on the Enemies turn when attacked while Bloodied. (Samurai Lv. 10)
Press the Advantage 1 (Strength): +2 to all damage rolls when you have weapon advantage. (Acquired Trait)
Quick as a Knife 1 (Agility): +5 to all bladed weapon attack rolls when you outspeed the opponent. (Acquired Trait)
Bringing a Knife to a Fistfight 1 (Intelligence): +5 to all bladed weapon attack rolls against someone with a non-bladed weapon. (Acquired Trait)
Trait: Denial of Opposition Lv. 1 (Magic): +5 to dodge rolls when you have weapon advantage. (Acquired Trait)
Trait: Let's see your Axe do THIS! Lv. 1 (Intelligence): +2 to Damage Rolls against Opponent's wielding Axes. (Acquired Trait)
One of these Things is Not Like the Other… 3 (Precision): +25 to recognize discrepancies. (Acquired Trait)
Like a Fish to the Sea Lv. 3 (Agility): +25 to all rolls involving swimming. (Acquired Trait)
Be Swift as the Coursing River (Agility): Luck% to turn a Successful or Majorly Successful dodge into a Critical Success. (Acquired Trait)
Marked By Arcadia's Whims: For surviving the wastes of misfortune, a double-edged boon is granted. While activated, the threshold for Critical Success and Failure are reduced by 10, and any rolls on a Natural 1 or 100 have even greater, almost impossible effects. (Acquired Trait)

Possessions: Hana's Katana: 6 Might, d8, -5 Weapon Accuracy, -10 to Avoid, Might is Doubled during enemy phase, Cannot Double Attack
Paralogue 3: Welcome to the Jungle pt. 2
Mokuyobi (Thursday), the 28th of Hachigatsu (August), according to the Wheel of Time
0/89, according to the Wheel of Fate
60/??, according to the Wheel in the Sky
22 Days Until...
%\%\%\%\%\%

She swam, and swam, and swam. She barely acknowledged the natural need to breath as she pushed ever and ever onwards, before reaching dry land.

Getting up, she checked her surroundings.

Hana: Roll to uncover Mystery, DC 40: 96+8 (Intelligence)+40 (Natural 100)=144, Over 100 Treshold achieved, Critical Success Upgraded to Natural Critical Success!
Hana: Natural Critical Success rolled, roll to acquire upgraded trait: 9, regular trait acquired!
Trait: Hunter of Monsters Lv. 1 (Luck): +5 to detect animals and unintelligent monsters!

Her eyes widened as she spotted an animal, one which was covered in spines... and was three times her size. Shaking her head at how massive it was, she determined to sneak away...

Hana: Contested Roll to Reach for Mystery: 55+15 (Precision)+9 (1/2 of Agility)+25 (Natural Crit)=104
Mystery: Contested Roll to entrap: 11+30 (Precision)+13 (1/2 of Agility)=54
Results: 104-54=50, Critical Success!
Hana: Critical Success rolled, roll to acquire trait: 44, no trait acquired

...Quickly dashing in a perpendicular direction, she got away from the massive porcupine animal as it continued at it's life-goal of lazily eating away at nearby shrubs. As she ran, the scene shifted before she found herself in a clearing, surrounded by vines and bushes...

Hana: Roll to uncover Mystery, DC 50: 35+8 (Intelligence)+20 (Critical Success)+5 (Hunter of Monsters)=68, Success!

...Before dodging out of the way of an encroaching claw. Attached to it was a paw nearly her size. And attached to that... was the largest tiger she had ever seen. As it growled (more like the roar of an army compared to a normal tiger's roar), it tried to leap for her.

Hana: Contested Roll to Reach for Mystery: 58+17 (Agility)+2 (1/2 of Magic)-4 (1/2 of Intelligence)=73
Mystery: Contested Roll to entrap: 72+20 (Precision)+15 (1/2 of Agility)=107
Results: 73-107=-34, Major Failure!
Damage Taken: (d12: 8)+8 (Hana's Intelligence)=16 Damage Dealt!
Hana HP: 56->40

It clawed at her, leaving a gash in her side. She desperately tried to run away from the beast...

Hana: Contested Roll to Reach for Mystery: 54+17 (Agility)+2 (1/2 of Magic)-4 (1/2 of Intelligence)=69
Mystery: Contested Roll to entrap: 11+20 (Precision)+15 (1/2 of Agility)=46
Results: 69-46=23, Success!

And with a speed she didn't know she had, she ran from the terrifying monster. With adrenaline pumping through her, she arrived at a mountain face, and with a desperation she didn't know she had, she began to climb.

Hana: Roll to uncover Mystery, DC 65: 39+8 (Intelligence)=47, Failure!

She couldn't do it. She was going to fall, and di-

Hana: Reroll to uncover Mystery at -10 Penalty, DC 65: 86+8 (Intelligence)-10 (Penalty)=84, Success!

Scrambling up the cliff face, she reached the top. As the massive tiger climbed up right behind her, she looked around her, and saw the only option she had...

...Was to jump.

Hana: Cumulative Roll to solve Mystery, DC 150, Intervals ???: 49+10 (Persuasion)+9 (1/2 of Agility)-8 (Intelligence)=60
15+10 (Persuasion)+9 (1/2 of Agility)-8 (Intelligence)=86
26+10 (Persuasion)+9 (1/2 of Agility)-8 (Intelligence)=123
79+10 (Persuasion)+9 (1/2 of Agility)-8 (Intelligence)=213, Complete!
TR 75, 213/4 Intervals=53, TR 75/=/53, Threshold Not Achieved!
Must it be done Again?, DC 50: 59, crap, it does.
Hana: Cumulative Roll to solve Mystery, DC 160, Intervals ???: 31+10 (Persuasion)+9 (1/2 of Agility)-8 (Intelligence)=42
38+10 (Persuasion)+9 (1/2 of Agility)-8 (Intelligence)=91
11+10 (Persuasion)+9 (1/2 of Agility)-8 (Intelligence)=113
78+10 (Persuasion)+9 (1/2 of Agility)-8 (Intelligence)=202, Complete!
TR 70, 202/4 Intervals=51, TR 70/=/51, Threshold Not Achieved!
Must it be done Again?, DC 40: 15, no it does not.

With a hesitant leap, she fell through the air, before landing...

...Onto a pile of rocks.

*CRACK*

Challenge Complete, Treshold not Achieved, Damage Taken!
Damage: (d12: 11)
Hana HP: 40->29
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Am I rushing through these? Yes.
Has Hana lost all that luck she had in the last update? Probably.
Will the Pain Train Go on? Hopefully not, but Probably.

Also, Reminder once again that the vote is still going on. Make sure to cast your vote!
 
The dice hate me, they hate Mozu, and they hate everyone.

At least we have a daemonhammer.
Stupid-head Fujiko doesn't have a daemonhammer.
 
[X] Confront Him
---[X] Confront Him after we check up on Hana and Tsubaki, we need to make they're going to be alright before we do anything
 
Welcome to the Jungle pt. 3
Kazahana:
Lv. 12 Samurai
169/210 XP Until Next Level
Strength: 4 (Class)+3 (Base)+5 (Levels)+2 (Training)=14
Agility: 8 (Class)+1 (Base)+5 (Levels)+3 (Training)=17
Precision: 5 (Class)+3 (Base)+5 (Levels)+2 (Training)=15
Intelligence: 3 (Class)+1 (Base)+4 (Levels)+0 (Training)=8
Magic: 0 (Class)+0 (Base)+1 (Levels)+2 (Training)=3
Persuasion: 4 (Class)+1 (Base)+4 (Levels)+1 (Training)=10
Endurance: 3 (Class)+1 (Base)+1 (Hoshidan)+5 (Levels)+4 (Training)=14
Luck: 3 (Class)+1 (Base)+4 (Levels)+0 (Training)=8
HP: 29/56 (Endurance x4)

Last Level Up: Strength, Agility, Endurance

Stat Growth:
Strength: 65
Agility: 75
Precision: 60
Intelligence: 35
Magic: 10
Persuasion: 50
Endurance: 30
Luck: 40

Traits:
Fearsome Blow (Strength): Whenever unit defeats an enemy, all adjacent enemies lose 10% of Health as damage. (Character Trait)
For My Liege, For My Friend (Strength): +10 to all rolls to resist Persuasion rolls directed against Sakura. (Background Trait)
Duelist's Blow (Precision): +15 to avoiding counterattacks (Samurai Lv. 1)
On My Honor Lv. 1 (Persuasion): +10 to all rolls protecting one's liege. (Samurai Lv. 4)
Honor Be My Guide 1 (Intelligence): +10 to all resist persuasion rolls against criminal or dishonest opponents. (Samurai Lv. 7)
Vantage (Agility): Always attack first on the Enemies turn when attacked while Bloodied. (Samurai Lv. 10)
Press the Advantage 1 (Strength): +2 to all damage rolls when you have weapon advantage. (Acquired Trait)
Quick as a Knife 1 (Agility): +5 to all bladed weapon attack rolls when you outspeed the opponent. (Acquired Trait)
Bringing a Knife to a Fistfight 1 (Intelligence): +5 to all bladed weapon attack rolls against someone with a non-bladed weapon. (Acquired Trait)
Trait: Denial of Opposition Lv. 1 (Magic): +5 to dodge rolls when you have weapon advantage. (Acquired Trait)
Trait: Let's see your Axe do THIS! Lv. 1 (Intelligence): +2 to Damage Rolls against Opponent's wielding Axes. (Acquired Trait)
Hunter of Monsters Lv. 1 (Luck): +5 to detect animals and unintelligent monsters. (Acquired Trait)
One of these Things is Not Like the Other… 3 (Precision): +25 to recognize discrepancies. (Acquired Trait)
Like a Fish to the Sea Lv. 3 (Agility): +25 to all rolls involving swimming. (Acquired Trait)
Be Swift as the Coursing River (Agility): Luck% to turn a Successful or Majorly Successful dodge into a Critical Success. (Acquired Trait)
Marked By Arcadia's Whims: For surviving the wastes of misfortune, a double-edged boon is granted. While activated, the threshold for Critical Success and Failure are reduced by 10, and any rolls on a Natural 1 or 100 have even greater, almost impossible effects. (Acquired Trait)

Possessions: Hana's Katana: 6 Might, d8, -5 Weapon Accuracy, -10 to Avoid, Might is Doubled during enemy phase, Cannot Double Attack
Paralogue 3: Welcome to the Jungle pt. 3
Mokuyobi (Thursday), the 28th of Hachigatsu (August), according to the Wheel of Time
0/89, according to the Wheel of Fate
60/??, according to the Wheel in the Sky
22 Days Until...
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As she slowly got up from her crash landing, Hana looked around...

Hana: Roll to uncover Mystery, DC 50: 14+8 (Intelligence)-10 (Previous Failure)=12, Major Failure!

...And couldn't see anything. The mist swirled about her, cutting off her visio-

Hana: Reroll to uncover Mystery at penalty, DC 50: 88+8 (Intelligence)-10 (Previous Failure)-15 (Major Failure)=71, Success!

She saw her destination, a great tower of basalt, surrounded by trees which scraped the sky, and vines encircled about it. Running up to the tower...

Hana: Roll to reach for Mystery, DC 55: 21+17 (Agility)+7 (1/2 of Endurance)=45, Bare Failure

She could feel it moving away from her. Pushing herself further, she tried to outpace it...

Hana: Reroll to reach for Mystery at penalty, DC 55: 91+17 (Agility)+7 (1/2 of Endurance)-5 (Bare Failure)=110, Critical Success!
Hana: Critical Success rolled, roll to acquire trait: 19, no trait acquired

...And ran like the wind itself, reaching the trunk of one of the trees which surrounded the tower. As she grabbed onto the bark, she tried to pull herself up...

Hana: Roll to solve Mystery, DC 60: 90+14 (Strength)+7 (1/2 of Endurance)+20 (Critical Success)=131, Critical Success!
Hana: Critical Success Rolled, roll to acquire trait: 29, no trait acquired

...And pushed herself to a standard she couldn't have known she could reach. Climbing to the top of the tree, she spotted...

Hana: Roll to detect, DC 65: 49+8 (Intelligence)+8 (1/2 of Precision)-20 (Critical Success)=Failure?

Nothing, it wasn't important. She grabbed one of the vines by the tower wall and began to pull herself up...

Hana: Roll to reach for Mystery, DC 70: 25+14 (Strength)+7 (1/2 of Endurance)=46, Failure!

She could feel her grip begin to slip, and she slowly slid dow-

Hana: Reroll to reach for Mystery at penalty, DC 70: 98+14 (Strength)+7 (1/2 of Endurance)-10 (Penalty)=109, Natural Major Success!
Hana: Roll to resist Fatigue, DC 45: 92+14 (Endurance)+5 (1/2 of Persuasion)+10 (Natural Major Success)=121, Critical Success!
Hana: Critical Success Rolled, roll to acquire trait: 76, trait acquired!
Trait: Preservation of Energy Lv 1 (Magic): +5 to resist fatigue!

She climbed, hand by hand, up to the top of the vines. Pulling herself over the ledge, she stared up at the tower, it's peak still eluding her.

Hana: Roll to uncover Mystery, DC 75: 5+8 (Intelligence)+10 (Natural Major Success)=23, Critical Failure!

She didn't know what to do. She climbed, and climbed, and yet it wasn't enough. What chanc-

Hana: Reroll to uncover Mystery at terrible penalty, DC 75: 36+8 (Intelligence)+10 (Natural major Success)-20 (Penalty)=34, Critical Failure!

-chance did she have? Even she couldn't figure out a wa-

Hana: Reroll to uncover Mystery at terrible penalty, DC 75: 95+8 (Intelligence)+10 (Natural Major Success)-40 (Penalty x2)=73, Natural Success!

She found thorn-covered vines, criss-crossing over the tower's walls. She grabbed a hold of them...

Hana HP: 29->28!
Hana: Bloodied Threshold Achieved!

...And began to climb.

Hana: Cumalitive Roll to Complete Awakening, DC 190, Intervals ???: 70+14 (Strength)+7 (1/2 of Endurance)+5 (Natural Success)-10 (Bloodied)=86,
HP: 28->26
74+14 (Strength)+7 (1/2 of Endurance)+5 (Natural Success)-10 (Bloodied)=176
HP: 26->23

67+14 (Strength)+7 (1/2 of Endurance)+5 (Natural Success)-10 (Bloodied)=259,
HP: 23->19
Complete!
TR 85, 259/3 Intervals=86, TR 85=86, Threshold Barely Achieved!

And so it was, after climbing columns of sharp thorns, and at the top of the Watchtower, that she found a dried out skin hanging on one of the sides of the watch area building. Clenching her hands to let the blood well up from them, she placed a bloody handprint onto the skin-

...And all of Infinity and Eternity Everlasting and Everchanging was shown unto her.

Challenge Complete, Bare Treshold Achieved, +1 to Magic (Training), Magic 3->4!

Kazahana has Awoken as a Thrysus Mage!
Katana designated as Dedicated Spellcasting Tool!
Praxes Arcana (1-2: Life, 3: Space, 4: Spirit): 2, Life
Praxes Arcana Rank: 3
Praxes: 1
Hana Has Gained Bruise Flesh as a Praxes!
Rote Arcana: 1, Life
Rote Arcana Rank: 3
Rote: 4
Hana Has Gained Knit as a Rote!
Rote Dots: 6->3
Rote Arcana (1: Life, 2: Space, 3: Spirit): 1, Life
Rota Arcana Rank: 1
Rote: 3
Hana Has Gained Speak With Beasts as a Rote!
Rote Dotes: 3->2
Rote Arcana (1: Space, 2: Spirit): 2, Spirit
Rote: 1
Hana Has Gained Coaxing the Spirits as a Rote!
Rote Arcana: 1, Space
Rote: 2
Hana Has Gained Ground Eater as a Rote!

Path: Thrysus
Order: None
Legacy: None

Arcana:
Death 0
Fate 0
Forces 0
Life (Ruling) 3
Matter 0
Mind (Inferior) 0
Prime 0
Space 2
Spirit (Ruling) 1
Time 0

Gnosis 1 (Max Arcana Ranks: 3, 2, 2, 1, 1, 0, 0, 0, 0, 0)
Mana: 10/10
Mana that can be spent per turn: 1

Magical Tools: Katana (Dedicated, +5 to Spellcasting Rolls, +15 to Damaging Spellcasting Rolls)

Praxes (1 From Gnosis, 0 From Attaining): Bruise Flesh

Rotes: Knit (Life 3), Speak With Beasts (Life 1), Coaxing the Spirits (Spirit 1), Ground Eater (Space 1)

Spell Descriptions:
Bruise Flesh (Life 3): Attack spell, inflicts damage equal to potency (5, 10, 15, 25)+Magic stat. (Reach+1: Also inflicts -5 wound penalty, which stacks with Bloodied)
Knit (Life 3): Heals Damage equal to Potency (5, 10, 15, 25)+Magic Stat. (Reach+1: Also heals crippling injuries, negating their penalties; Reach+1: Heals damage done through deprivation and simulates a full meal and plenty of water; Reach+1: Reproduces the Effects of a full night's sleep, removing all physical and mental fatigue penalties) (Any Traits related to Medicine, Empathy or Survival can also apply to this spell as a Rote)
Speak With Beasts (Life 1): Can communicate with a single species of animal. (Reach+1: Can communicate with all animals) (Any Traits Related to Animal Handling, Empathy or Survival can also apply to this spell as a Rote)
Coaxing the Spirits (Spirit 1): Compels a spirit to perform a single instantaneous action which relates to it's function (Animals fight or run away, Wagon starts moving on it's own for a short while, Cliff face might start an avalanche, etc.), but the spell can be resisted by the Spirit. (Any Traits Related to Politics, Athletics or Artistic Talent can apply to this spell as a Rote)
Ground Eater (Space 1): Can reduce/increase the penalties one suffers from charging by Potency (3, 6, 9, 10) and increase/reduce the bonuses gained from charging (5, 10, 15, 25). Can also provide a buff to long-term movement by potency (5, 10, 15, 25). (Any Traits Related to Athletics, Science or Survival can apply to this spell as a rote)

Attainments:
Life 1: Life Counterspelling (Requires viewing a Life arcana spell being cast with Active Mage Sight, Uses Highest Arcana Rank related to the spell, Requires a Point of Mana if Spellcaster's Rank in Arcana is higher, Can counterspell at any point in Initiative Order as long as Counterspeller hasn't acted yet.)
Life 2: Improved Pattern Restoration (Heals HP by 15 per Mana point spent, instead of the usual 5 per Mana point spent. If scouring stats, derived attributes are not effected (Such as HP and the 1/2 of Stat bonuses added to certain rolls.)
Mage Armor (Life) (Requires a Point of Mana to activate, Remains active for a scene or battle, Adds half of Life Rank times 10 to dodge rolls and times 5 to defense, and adds half of intelligence as well as half of luck to dodge rolls. You cannot have two uses of Mage Armor up at once, but can spend a point of mana to switch between them.)
Life 3: Specific Summoning (I am NOT explaining summoning right now, Dear Lord...)
Space 1: Space Counterspelling (Same as above, except Space instead of Life)
Space 2: Sympathetic Range (Can utilize sympathetic range without using reach by spending a point of mana.)
Mage Armor (Space) (Requires a Point of Mana to activate, Remains active for a scene or battle, Adds Space Rank times 15 to Dodge rolls, and if the attack is successfully dodged, can spend a point of mana to redirect it to someone else, with a penalty to the attack roll corresponding to Space Rank (1: -20, 2: -15, 3: -10, 4: -5, 5: -0). You cannot have two uses of Mage Armor up at once, but can spend a point of mana to switch between them.)
Spirit 1: Spirit Counterspelling (Same as above, except Spirit instead of Life)

Nimbus: Can Flare by spending a point of mana to induce -5 to Magic to everyone else nearby.
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And now, Hana has Awakened. And with Awakening comes...

CRUNCH.

If any of you know what the gaming term "Fluff" means, than "Crunch" is it's opposite. Crunch is all the rules and mechanics of a game. In this case, with Hana awakening as a true Mage, she gets access to mana. And spending mana. And Rotes. And Attainments. And Etc, etc, etc, etc, etc. So yeah, when Mozu fully awakens, expect a lot of... rule learning. *Shudders at having to explain everything*

Also, I'm not explaining Supernal Summoning for quite a while. I'll kill myself just trying to at this current point in the quest.

And if you're worried about not being able to choose things when Mozu fully awakens, don't worry, I'll be putting everything, and I do mean EVERYTHING to a vote. I didn't do it this time with Hana since there's still a vote going on. Speaking of which...

NOTE: THE VOTE WILL END IN LESS THAN 50 MINUTES. IF YOU HAVE NOT VOTED YET, PLEASE DO SO.
 
Last edited:
[X] Confront Him
---[X] Confront Him after we check up on Hana and Tsubaki, we need to make they're going to be alright before we do anything drastic.
 
Inserted tally
Adhoc vote count started by Critian Caceorte on Nov 18, 2017 at 11:01 PM, finished with 21 posts and 7 votes.

  • [X] Confront Him
    ---[X] Confront Him after we check up on Hana and Tsubaki, we need to make they're going to be alright before we do anything drastic.
    [X] Don't Confront Him yet, let's wait until he does something drastic which goes against our goals, that way we have more of a reason to talk to him. Besides, it's far better to give him the benefit of the doubt for right now.
    -[X] But keep a close eye on him, and note any suspicious behavior.
    ---[X] Confront Him after we check up on Hana and Tsubaki, we need to make they're going to be alright before we do anything
    [X] Don't Confront Him at all, he's helped us immensely, I'd say that he's earned out trust.
 
The vote has been tallied, and so we will confront Sadaharu after checking up on Hana and Tsubaki!

...Yey.
 
It Has to Be This Way pt. 9
Chapter 5: It Has to Be This Way pt. 9
Mokuyobi (Thursday), the 28th of Hachigatsu (August), according to the Wheel of Time
0/89, according to the Wheel of Fate
65/??, according to the Wheel in the Sky
22 Days Until...
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[X] Confront Him
---[X] Confront Him after we check up on Hana and Tsubaki, we need to make they're going to be alright before we do anything drastic.

Mozu closed her eyes, before saying out loud, "We'll confront him... but only AFTER we make sure that Hana and Tsubaki are alright. They nearly died, we need to make sure they're alright."

"...You do know you just said that out loud, right? But yeah, better to make sure your buddies are taken care of before we go after the Choir Boy."

She got up, putting Coinspinner away in a sheath before walking out of her room.

Mozu: Roll to find where they are, DC 30: 21+12 (Intelligence)+5 (1/2 of Persuasion)+5 (Country Girl)+5 (We've Got a Mystery, Gang)=48, Success!

After talking with some helpful villagers of the Wind Tribe, she located the house where Tsubaki and Hana were staying. Walking into the doorway...

Tsubaki Condition: 20 (Ouch...)
Hana Condition: 14+50 (Unconscious Mage Healing)=64

...She was saddened by what she saw. Tsubaki was clearly unconscious, and it looked like his condition hadn't even improved. Hana was healing somewhat, but she was still asleep. Worried by both of their conditions, Mozu nonetheless moved to cast a spell, but Coinspinner interrupted her. "You sure you want to maintain a spell now, right before we go pay Sadaharu a visit?"

She nodded. "I don't care if it's potentially dangerous. I'm not letting my friends stay like this, they deserve better." Deciding to not stretch the spell's power with Hana, since she looked to be recovering, Mozu instead focused her efforts on Tsubaki.

Mozu: Roll to Cast Exceptional Luck Instantly and with Advanced Duration, with an additional reach spent, DC 100: 83+10 (Magic)+6 (1/2 of Intelligence)+10 (Fate 2)+25 (Coinspinner, Dedicated Tool)+25 (Interpreter of the Wheel of Fate)+15 (Just Keep Swimming)=174, Critical Success!
Mozu: Critical Success Rolled, roll to acquire trait: 74, trait acquired!
Trait: With Just a Roll of the Dice Lv. 1 (Luck): +5 to spellcasting rolls when casting Rank 2 or lower Fate Arcana Spells!
Paradox Roll, DC 90: 28, no paradox gained!
Does this Spell potentiall get upgraded to a Praxes?: 30, Nope
The Critical Success Ranges for Tsubaki's Dying and Healing Rolls have been greatly increased for the Next 5 such rolls!
Standard: 95-96 (Natural Success), 97-98 (Natural Major Success), 99 (Natural Critical Success), 100 (Natural 100 Crit)
Currently: 83-88 (Natural Success), 89-94 (Natural Major Success), 95-99 (Natural Critical Success), 100 (Natural 100 Crit)

She could feel the spell take hold, which lightened the burden on her shoulders. Turning away, she moved to leave the room...

Does Hana wake up?: 87, oh yeah.
???: 15, She's perfectly sensible as well.

...Before she heard a soft voice behind her. "Mozu? Is that... you?". She spun around to see Hana's blurry eyes open up. Gasping in relief, she rushed over to Hana and grabbed her in a hug.

First-Time Involuntary Casting?: 7, no, it seems Hana's good at controlling herself.

"I was so worried about you. When that paladin nearly killed you and Tsubaki-" At that, Hana interrupted her while turning to look at Tsubaki.

"TSUBAKI? What happened to him?!" Hearing her friend's concern for her partner-in-arms, Mozu tried to reassure her.

"Don't worry, I made sure that..." She trailed off as she watched Hana get up and run over to clutch Tsubaki's arm while making certain motions with her other hand.

Hana: Roll to cast Knit as a Rote, With the Last Two Reach Options, DC 125: 45+4 (Magic)+4 (1/2 of Intelligence)+15 (Life 3)+10 (Gnosis 1)+5 (Katana)+5 (Hunter of Monsters, Rote Trait)-10 (First Time Spellcaster)=78, Critical Failur-
Coinspinner: Free Reroll: 73+4 (Magic)+4 (1/2 of Intelligence)+15 (Life 3)+10 (Gnosis 1)+5 (Katana)+5 (Hunter of Monsters, Rote Trait)-10 (First Time Spellcaster)=106, Failure!

Whatever she was trying to do obviously didn't work, judging by her expression. Mozu walked up to her slowly, before putting a hand on her shoulder. "Hana..."

"It should be working..." she heard her say, "I've got this... this spark in me, just begging to be used, and so I'm trying to use it but it's just. Not. WORKING!"

Whatever she said seemed to startle Coinspinner, as he began to hastily prod Mozu, "Ask her where she got this 'spark'. This could be either be good or really, really bad depending on where she got it."

She did so, and Hana answered, "Just this night, I had a dream-"

"Well, that narrows things down slightly," said Coinspinner.

"-Where I was in this Jungle... and everything in it was HUGE. Massive! I saw animals which I've never seen before, but for some reason I knew there names just by looking at them. Have you ever heard of something called a 'porcupine'? It's this great, spiny creature which can throw massive needles at you at the speed of sound-"

"Is she... Did she go to the Primal Wilds?" he asked with concern.

"Hana, please," interjected Mozu, "Can you skip ahead a bit?" Her friend nodded.

"After running away from a tiger the size of mountains, I climbed up this tower... and then I stuck a handprint onto it... and then I woke up."

"...Forge Damnit she Awakened." sighed the sword. "Well, at least we've got another healer now..." For some reason, Hana's gaze turned slowly towards the sword. Then, she squinted.

Does Hana use her Active Mage Sight? 58, yes.
Hana: Roll to detect Unmanifested Spirit, DC 90: 80+4 (Magic)+8 (1/2 of Precision)+5 (Spirit 1)+10 (Gnosis 1)=107, Success!

Her eyes widened as she stared at the sword. Her eyes jumped up to look at Mozu. "Mozu, are you aware that your sword is possessed?"

There was silence, before Mozu responded hesitantly. "Yyyyyyyessssss..?" Even she could hear the sounds of glove meeting mask as Coinspinner attempted to perform one of Humanities greatest techniques. :)facepalm:) She was surprised, then, to see a translucent image of Coinspinner suddenly appear in front of her, and with it, complaining.

"Now listen here, you damn dirty Thrysus, first, I'm not possessing the sword, I AM the sword. Second, are you really that stupid to just blurt out talk of possessions where anyone can hear you? Seriously, anyone could have just overheard us right now!! Third, why the quenching hell would you try to use a spell you've never even used before?! AND VULGARLY AT THAT!!! Do you WANT to get blasted by Paradox?! WHAT IS YOUR MAJOR MALFUNCTION YOU MORON?!?"

More silence, before he continued. "Also, do you really not have the good taste to not have become Thrysus? The second mage group most likely to start an orgy?" The silence returned, before Mozu coughed.

"Do I want to know-"

"Let's just say that nobody likes the Mastigos. Not even the MASTIGOS like the Mastigos. Anyway, this is getting off topic. Tsubaki's still doing pretty bad, so we need to focus on heali-"

Sadaharu: Contested Roll for stealth: 40+24 (Precision)+10 (Distracted Opponents)+10 (???)=84
Mozu: Contested Roll for perception: 1+16 (Precision)-10 (Distracted)=Natural 1!
Coinspinner: Contested Roll for perception: 3+?? (Precision)-10 (Distracted)=Natural Major Failure!
Hana: Contested Roll for perception: 74+15 (Precision)-10 (Distracted)=79
Results: 84-(7,??,79)=(77,??,5), Natural 1 Success/Natural Major Success/Bare Success
Sadaharu: Natural 1 rolled, roll to acquire heavily upgraded trait: 38, upgraded trait acquired!
Trait: Let's Slip Away Lv. 2 (Luck): +15 to stealth rolls while the perceiver is distracted!

"DID SOMEONE CALL FOR A MIRACLE?!" shouted out everyone's favorite blind bard. The reactions, of course, were interesting. Mozu looked to have not even heard him speak, as she was still focused on Tsubaki. Coinspinner's image turned around suddenly as he cried, "FORGE DAMNIT WHY DOES NO ONE KNOCK?!", while Hana's hand instinctively went to her katana. The source of the noise just grinned. "So, I heard you needed some help with healing the perfectionist?"

Hana stared at him, before something connected in her mind. "Wait, you heard what the spirit said?" She ignored his indignant cries of "I have a name you know!"

Sadaharu scoffed. "Of course I could. I just chose not to speak up about it because wasn't in good taste to do so. In any case, Tsubaki needs healing, correct?" His question was met with silence as Mozu, finally turning around, spotted him, before quietly going "EEP." Hana, gazing at him with suspicion, nodded slowly to confirm. He smiled. "Great! Now, this shouldn't take too long, since the wound's not infected. I just need to clear a circle-"

"HOLD ON," commanded Coinspinner. "What. Are you doing?"

Sadaharu just raised an eyebrow, before countering with a sentence which used the same speech pattern. "I. Am healing someone."

"No," countered the Spirit of the Sword, "I'm asking, HOW are you healing him? I'm fairly sure that unless you're from one of the Gygax worlds, bards can't heal people."

Sadaharu, Willing to give information beforehand: 20, nope

He sighed. "It's magic, I don't have to explain a thing to a familiar." Coinspinner tried to refute that, which Sadaharu just ignored. He walked over to the bed, before tapping his staff on the ground three times. Once the third tap occured, the staff changed from a wooden stick to one made out of pure, uncut crystal. Once that was done, he moved to touch Tsubaki's cheek.

Sadaharu: Contested Roll to Activate "Deferred Wounds": 60+8 (Magic)+6 (1/2 of Intelligence)+10 (Refuge in Audacity)+10 (Rather simple activation)=94
Hana: Contested Roll to prevent: 13+17 (Agility)+8 (1/2 of Precision)-10 (Stunned By Audacity)=28
Results: 94-28=66, Critical Success!
Sadaharu: Critical Success Rolled, roll to acquire trait: 31, no trait acquired
Hours Deferred: 10d10: (4, 7, 9, 7, 3, 5, 5, 6, 8, 6), 4 hours deferred!
Tsubaki's HP (Temporarily): 0->56!

Hana just got up to stop him before she saw Tsubaki's wounds close before her eyes. The bandages fell off, revealing fresh skin. Sadaharu turned to look at her. "He's only got a few hours before the wounds will return. Try and practice your magic then, so that it doesn't fail when he needs it again." He then looked at Mozu. "I take it you have some questions for me." It was a statement, not a question.

Coinspinner jumped into the discussion. "Oh yes, yes we do. For example, how the hell were you able to see m-" He stopped as Sadaharu turned back to look at him, with a raised eyebrow. And a Glowing Symbol on his head. A Glowing Blue Symbol. A Glowing Blue version of the Female Symbol. Coinspinner's response... well, it's a good thing that no one else able to hear spirits was nearby, because...

"A FUCKING SIDEREAL?!?!"
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And that brings our crossover counter to... *Double Checks Notes* ...8. We're up to 8 now, and we'll probably be up to 16 by the time this quest is done. Hopefully that low.

So yeah, Sadaharu's been hiding some very important things. But before any of you ask, no, he is not a sword wielder. I was admittedly tempted, but I decided to give one of the swords to another OC of mine. Who'll more than likely not show up in this quest. *Stares at Dice* Also, if you remember from the last update of this chapter, Coinspinner REALLY doesn't like Sidereals. Which'll be explained next update. As well as why Sadaharu isn't curbstomping everyone with his Fate-Cop-Kung-Fu (Spoiler: He's a bit lazy!).

Admittedly, I'm not a big fan of the flow in this chapter, but oh well. It got the information out that I wanted it to.

...*Sips At Kool-Aid*
 
#SadaharuDidNothingWrong
We rolled for it:
d100 sadaharu did nothing wrong = (98) = 98
 
If he's one of the Exalted, then he gets the honored position of Team Crafter! Now we really can't let him go.
 
Eh, I've seen better. :D
I'm already loving this and Coinspinner shitting bricks is just beautiful.
Well, this IS his natural response to Sidereals
#SadaharuDidNothingWrong
Indeed
...This? How!? Sidereal!?
*Jedi Mind Wave* All shall be explained soon...
Someone just too op and not the MC to boot!
Wow, it's almost like there's a multiverse going on here!
Oh Shit.
Oooohhh Shit.
Oh Shit.
Shit.
Coinspinner agrees with your sentiments.
If he's one of the Exalted, then he gets the honored position of Team Crafter! Now we really can't let him go.
Sadaharu: "I did not use up my vacation days for this."
Does he have the Charm that let's him make a Dragon to ride around on?
Which ability is that again? I don't have the Sidereal Manual open right now.
 
*Finally has time to check charm in manual, does so*
No. NO. HELL NO.

What kind of apathetic douche learns a charm like this? You're literally burning out someone's soul just to get a dragon mount for 20 minutes! There are Sorcery spells which provide you with flight which are cheaper. That's... *SIGH* No, Sadaharu does NOT have that charm. He doesn't even have the necessary dots in Ride to obtain it.
 
It Has to Be This Way pt. 10
Chapter 5: It Has to Be This Way pt. 10
Mokuyobi (Thursday), the 28th of Hachigatsu (August), according to the Wheel of Time
0/89, according to the Wheel of Fate
65/??, according to the Wheel in the Sky
22 Days Until...
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Coinspinner's response... well, it's a good thing that no one else able to hear spirits was nearby, because...

"A FUCKING SIDEREAL?!?!"

Sadaharu palmed his face, the symbol on his forehead still glowing. Meanwhile, he was upping his snark game: "Oh yes, Sidereals, the Great and Terrible, we steal your firstborns after conning you out of your spouses, I've heard it all before. It's not like we're actual people too, you know?" Hearing that last statement made Mozu just a little guilty, but Coinspinner interrupted her thoughts.

"You guys have those stereotypes about you because they. Are. TRUE. You would gladly direct a train to hit 50 people if it would save just one person with potential. You would assassinate the leaders of nations as if you're the CIA: Fate Department. Hell, you guys are worse than the Tau-" He briefly turned to the side with his hands in a praying position as his ethereal mask looked up to heaven, quickly saying: "Except for Farsight, he's an alright guy," he then turned back to Sadaharu, a gloved finger pointing at him, "And they do uniform sterilizations! So you'll have to excuse me if I don't exactly trust a single word that comes out of your forge-damned mouth!" Not needing to breathe, he continued, "And why are you even here? Do you guys get off on trying to make the life of any of my wielders hell?"

Sadaharu just directed his nonexistent gaze at the spirit, before sighing. "To answer your second question, no, we're not Infernals, we tend to purge the Sadistic elements from our personnel. And before you say anything," he raised up a palm in a halting gesture, "That means we get the person either a safe outlet thanks to some of the subcontractors in the Cerulean Lute, or a therapist, as per regulations. Not killing them. As for your first question..." He shrugged his shoulders. "I'm on vacation."

There was a long period of silence following this simple statement. Eventually, Mozu spoke up. "Vacation?" she asked. Sadaharu opened his mouth to answer, but was interrupted by Coinspinner's own question. "For how long were you intending to stay here?" The Exalt answered the sword first.

"About a year, more if need be." Coinspinner was stunned at his reply, while Sadaharu finally answered Mozu's question. "All sidereals, depending on their salary, are granted a measure of vacation time, a sabbatical, each year. Of course, no one generally takes more than a month out of the year to do so because-"

"To do so," interjected Coinspinner, sounding like he had made a horrifying realization, "Would be career suicide. And if you take longer than your maximum alloted time, you have 5 weeks to report back... or you get audited. For you to be spending an entire year means either you're incredibly high up in the Bureau, in which case we're dead already, or you're risking a criminal audit for this." For but a short moment, the spirit sounded... not sympathetic, but certainly at least empathetic.

Mozu: Connecting the Invisible Dots, DC 82: 73+10 (Magic)=83, Success!

The Kitsune gasped as she realized what precisely such an "audit" could entail.

Taken directly from the Sidereal Manual, pgs. 57-58, emphasis added:
"Light penalties imposed on Sidereals may include the following:
• Official reprimands (which add +1 to the Severity of the next offense with which the Sidereal is charged).
• Forfeiture of assets (including temporary or permanent loss of a low-level artifact or a manse).
• Temporary garnishment of some or all of the Sidereal's Salary (see "Salary" on p. 104).
Exile from Yu-Shan for a period not to exceed (the crime's Severity) months.
• Some minor service that much be performed for the censor or the accuser.
• Use of the Geas Charm to permanently prevent the Sidereal from repeating the criminal acts he performed.
Heavy penalties for severe offenses may include the following:
• Suspension and/or unpaid leave from the Bureau of Destiny (including loss of all Salary and benefi ts for the duration). Suspension also adds +2 to the Severity of the Sidereal's next offense resulting in an audit.
• Forfeiture of major assets (such as a high-level artifact or manse or several low-level ones).
• Some major or dangerous service, which must be performed for the censor or the accuser.
• Imprisonment, such as by being transformed into a sentient but immobile statue for (the crime's Severity) years.
• Banishment from Yu-Shan, potentially for the rest of the life of the accused.
Enslavement, such as with the slave collar artifact (see Wonders of the Lost Age, p. 63) or some similar magical means.
• Being stripped of permanent Essence."

"You're willing to risk imprisonment for this?" she yelled, the shock easily detectable in her voice.

The Bard scoffed. "Of course I'm not willing to risk imprisonment and far worse." His mouth stretched into an outright nefarious smile. "Which is why I'll begin teaching you by the time my month is up."

Mozu: Second Usage of Connecting the Invisible Dots, 82: 17+10=27, Failure!
Coinspinner: Roll to understand what Sadaharu's talking about: 17 (Of course I got the same roll, why wouldn't I?:V)

Hana was of course barely even following along, and Mozu and Coinspinner didn't seem to be getting what the Sidereal was saying. Taking in their stupefied expressions, Sadaharu sighed. "There is a right afforded to all Sidereals, though really it only extends to Sidereals of at least a century of age," he began to explain.

Coinspinner: Reroll to understand: 59

"No." interrupted Coinspinner, something he was doing more and more of lately. "No no no, that's not going to work, it can't work!"

The Bard raised an eyebrow at this claim. "Oh? And why wouldn't it?"

"MOZUME is not an exalt! You can't get assignment immunity from teaching someone who's not even a true mage yet!" the Sword countered.

"Excuse me!" shouted Hana, "Could you at least tell us what you're saying?!"

"Well, I was going to before the spirit interrupted me," pointed out Sadaharu. "But let's get back to what I was saying. All Sidereals are given the right to be able to put off their work in favor of mentoring a person known as an Exalt, as a form of 'detached duty'. And I should probably explain..." He cleared his throat, "What an 'Exalt' is. An Exalt is a human being who has obtained, whether through bloodline or by being chosen, an evolving spark of power which itself was derived from the very power of the Gods. Sidereal Exalts, of which I am a member, are chosen by the whims of fate, and our power is derived from one of the five Maidens of Destiny: Mercury, Venus, Mars, Jupiter or Saturn. As a Sidereal, my powers include the ability to manipulate the destiny of others, as well as access to the greatest martial arts ever developed. The Sidereals were also created to be bureaucrats and teachers, and it's this latter role which I'm hoping to capitalize on."

Mozu blinked. "But, I'm not an... 'Exalt'. How is teaching me supposed to benefit you any?" It was at this point his smile turned warm.

"Because there is a little known clause attached to this right. Back in the olden days, when a God who was a member of the Bureau of Destiny died or was fired, there was obviously a need to obtain a replacement for him. And to be quite specific, this clause says 'In the case of any being with the power to alter fate, but without the necessary training for such, any Sidereal Exalt may teach this being how best to utilize his abilities.' Obviously, I believe training you until you're a Master of Fate qualifies as teaching you 'best'."

Sadaharu: Contested Roll to persuade: 36+20 (Persuasion)+6 (1/2 of Intelligence)+10 (Nestran Occult Knowledge!)+10 (Sidereal Exalted)+15 (Wants what's best for you)=97
Coinspinner: Contested Roll to disbelieve: 60+??=???
Mozu: Contested Roll to disbelieve: 22+10 (Persuasion)+6 (1/2 of Intelligence)+15 (I am the Law)=53
Free Reroll to Mozu: 18+10 (Persuasion)+6 (1/2 of Intelligence)+15 (I am the Law)=49
Results: 97-(???,49)=(-??, 48), Failure/Critical Success!
Sadaharu: Critical Success Rolled, roll to acquire trait: 79, trait acquired!
Trait: Supernal Observer of the Expanding Bureaucracy Lv. 1 (Magic): +5 to all rolls dealing with Governments and Laws!

"Mozu," began Coinspinner. "I urge you: Don't trust this guy. Johnny was constantly harassed by his kind, and they made his life hell. I don't want you to potentially go through the same fate."

Mozu considered this for a moment, before shaking her head. "I'm sorry, Coinspinner, but I can't pass up this offer. You're a good teacher for the basics, but he can teach me everything I need to know. Besides, I'm not just going to leave him high and dry after learning what he's risking to help me." She looked up at Sadaharu. "I accept." He nodded gratefully.

"Thank you, I will make this worth your while. Now, we're going to have to wait until Oboro's rescued, I'd rather not begin any sort of training until that issue is-"

"What's this about training?" The interruption came from the last occupant in the room. Everyone's heads turned towards Tsubaki in shock. "Well? Is this training supposed to some big secret?"

Tsubaki: Does he wake up?: 71, yep!
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Sorry that this update took so long, but with it being the week before Thanksgiving, both of my part-time jobs have been getting more hectic in preparation. Also, I needed to double-check the rules for Resplendent Destinies. Speaking of which...

Roll for Paradox accumulated by Sadaharu in update: 4d100, DC 50 for each one: 15, 16, 95, 100

...Well then.

Does Marked By Arcadia's Whims apply? 67, indeed it does!
5 points of paradox gained! 8/10 Paradox currently!

*DEEP SIGH*:sad:

But yeah, as for Sadaharu's "mentorship", since he's not a mage himself, the help he can give is limited to just giving Mozu fate-related symbology (Admittedly, not that bad of a plan thanks to Interpreter of the Loom of Fate), and having her do the work from there. It's Homeschool, essentially, with Sadaharu getting even more time to slack off!:V

Also, I'm not sure if I'll be able to update thanksgiving. Probably not, but I should be able to get something done by Black Friday.

Also, Monday marks the day where I finally spent money on Fire Emblem Heroes, since I'm still trying to get H!Sakura. And OF COURSE, I get a second H!Jakob, with +Spd -Def even, so he's even more garbage. Oh well, at least it's fodder for Faye...:cry:
 
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