Spin, Oh Sword of Fate! [Fire Emblem: Fates/M:tAw/Book of Swords]

What do we do regarding Supports and Children?

  • I hate supports and the child units and I want both systems to BURN.

  • I hate child units, but Supports are all right as long as they don't have anything to do with rolls.

  • I hate child units, but Supports are perfectly fine, and I am fine with improving rolls.

  • I love Supports, and think Children are perfectly fine as long as they don't become units.

  • I love Supports and I want Child Units to maximize our gains and for storytelling potential.


Results are only viewable after voting.
So, before I get working on the Story post, a few things to reply to:
Yeah, I know you guys like that stuff you terrible, terrible, wonderful people.
Just as keikaku as they say in Hoshido. Combined with the decent strength stat it means li'l Mozu's a real powerhouse! Heck depending on how close(-ish) you're sticking to game build rules, strength builds are superior anyway since this is Fates.
Yes, but Magic is defnitely going to be useful in this quest. Remember, there is the "M:tAw" in the Title, and it will be used.
Only question I have is *sigh* children. Please say they're not in? Even if Heirs of Fate has a better story than the main three paths...
It depends on what people vote for once I start up the vote regarding supports. Regardless of whether or not they will be a thing, the only child who will be confirmed is Siegbert, mostly because it makes far too much sense to me for a heavily political nation like Nohr to have it's Crown Prince already married off in order to fulfill some political agenda. The only thing the vote determines is whether he's a Deeprealms-Grown Super Soldier, or, you know, an actual child.
So glad I found this before the fabled Revelation Yuri route could be foiled!
Umm... alright... then..?
Also, I do agree with Mozu being the best girl in Fates in general.
Something about her just drew me in.
And now I easily see that you are a man of taste as well!:D
That said, I did like Azura/Aqua and Female Kamui/Corrin/Avatar for obvious reasons, yet hated that they had no pairing when it made far too much sense for them to BE in a pairing with everything that happened to them, regardless of route, but MOST prominent in Revelation's route.

WE MUST CORRECT THIS!
I... *Double-Checks Family Trees* Well, I guess they have no relation, but... okay..? Maybe? *Is confused at Fangirling:???:* It depends on what people vote for when we get too it, like I said. So... good for you, I guess?
Or get FemAvatar with Mozu. Either one works for me in this situation, since I do still think Mozu was too lovable.
Again, see above. While I do appreciate shipping occasionally it is way too soon to begin doing so. We haven't even't begun the prologue yet!:wtf:
 
I'm wanting to go for Soleil or Hinoka myself.

Yes I like tomboys.
Nothing wrong with that.
Sorry about that, I might admit to being under medication for pain at the moment that has me in a rather... unique, mental situation.
I will not state that I do NOT wish to see such things happen, for I do.
I am, however, usually much more restrained in such declarations so as to not bother others.

I will point out that getting it out of the way quickly does let me set a precedent that causes people to talk, so the idea percolates in their heads longer, usually helping one in attaining said goals. XD

So yeah, don't worry about any more such outbursts.
 
That.

The Deeprealms weren't.... wait a minute, the Deeprealms were the worst thing about Fates, and that's saying something! Leave all that nonsense out, there's more than enough to do without space/time shenanigans if you mush up all three routes+swords+Mage. And yes I know (more of a VtM Storyteller tbh).

I have the strangest sense I'm the only person here who's not interested in yuri. :lol:rofl: Well whatever, I'm here for the swords.
 
On the Coldest Day in Hell pt. 1
Mozume
Level: 1
Class: Villager Lv. 1
Stats:
Hit Points: 16 (Endurance x 4)
Strength: 5 (Class)+1 (Base)+0 (Levels)+0 (Training)=6
Agility: 5 (Class)+4 (+2 from Base, +2 from Blessing)+0 (Levels)+0 (Training)=9
Precision: 4 (Class)+1 (Base)+0 (Levels)+0 (Training)=5
Intelligence: 2 (Class)+1 (Base)+0 (Levels)+0 (Training)=3
Magic: 0 (Class)+1 (Base)+0 (Levels)+0 (Training)=1
Persuasion: 2 (Class)+1 (Base)+0 (Levels)+0 (Training)=3
Endurance: 2 (Class)+2 (+1 from Base, +1 from Choosing Hoshido)+0 (Levels)+0 (Training)=4
Luck: 3 (Class)-2 (0 from Base, -2 from Flaw)+0 (Levels)+0 (Training)=1
Stat Growths:
Strength: 10 (Class)+30 (Base)+10 (Aptitude)=50
Agility: 10 (Class)+50 (Base)+10 (Aptitude)=70
Precision: 10 (Class)+40 (Base)+10 (Aptitude)=60
Intelligence: 5 (Class)+35 (Base)+10 (Aptitude)=50
Magic: 0 (Class)+30 (Base)+10 (Aptitude)=40
Persuasion: 5 (Class)+40 (Base)+10 (Aptitude)=55
Endurance: 5 (Class)+35 (Base)+10 (Aptitude)=50
Luck: 20 (Class)+20 (Base)+10 (Aptitude)=50
Traits:
Forager (Intelligence): Restore 10% of HP every update while in a Forest, Mountain or near a body of water (Character Trait)
Country Girl (Persuasion): +5 to Persuasion rolls while interacting with anyone from the Country. (Background Trait)
Aptitude (Luck): +10 to Stat Growths (Villager Lv. 1)
Possessions: None
Chapter 1: On the Coldest Day in Hell pt. 1
Mokuyobi (Thursday), the 17th of Hachigatsu (August), according to the Wheel of Time
??/??, according to the Wheel of Fate
??/??, according to the Wheel in the Sky

*BangBangBang* "Misaki! Misaki!"

Misaki opened the door to her and her daughter's home, confused as to what was going on. As she opened the door, she spotted an older man in a round, straw hat, fist raised to knock once more (which nearly smacked her in the head, she noticed), a panicked look across his face. She opened the door fully, and asked him:

"Giichi? What is going on?"

He responded in a rapid manner, one not typical of him. "The Village! It's being attacked right now by the Faceless Ones! Goichi's helping to fight them off while I alert everyone and help them evacuate. You and your daughter are the last ones I needed to warn!"

Misaki's wrinkled eyes widened, before she ran as fast as she could to the barn. Opening the door in a time sure to set records in another world, she yelled out to her daughter, who was at the moment feeding the family mule, "MOZU! The village is under attack! We need to run!" Her daughter quickly dropped what she was doing, untied the mule from the barn post in it's stable, and said, "Here, Mother! You can ride Ken!" Nodding thankfully (for in her old age she was beginning to develop pain in her joints, which in another world would be called arthritis, which slowed down her ability to run), she grabbed a saddle, placed it onto the Mule and with an ease which almost defied her old age, jumped up onto the horse's back. Mozu in a rush grabbed her mother's [Bamboo Yumi] and handed it off to her. She then brought out her own bow...

...Which she had forgotten to make a new string for.

Quietly cursing her own lack of preparedness, she quickly searched the barn for anything that could be used as a weapon, before Giichi called out to her. "Mozu!" He had grabbed a [Brass Naginata] from his mount's saddle and handed it to her. "This is a spare one I have, use it to help the two of you escape!" With that, he got onto his Kinshi and flew off back towards the now-burning village.

Mozu called out to him desperately, "But I don't know how to use it!" It was too late however, he had long since sped away from hearing range. Shaking her head to help her refocus, she saw her mother galloping out to the nearby river. Misaki called out to her, "MOZU! THIS WAY!" Rushing to catch up with her, the two of them ran across their now-useless crop fields and into the heavily wooded area as they journeyed to get to the river.

Mozu: Roll for fatigue, DC 30: 49+4 (Endurance)+5 (Adrenaline)-10 (Heavy, unfamiliar weight)-10 (Sprinting)=38, Bare Success!

Panting for breath, Mozu looked around the area around the familiar river. Her mother tugged on her shoulder, pointing towards the edge of the river. "We need to cross if we're going to escape! Keep going, the water's not deep over there!" Nodding, she got into the water, which only went up to her knees, and began to jog in order to save her breath.

Mozu: Roll for fatigue, DC 30: 50+4 (Endurance)+5 (Adrenaline)-10 (Heavy, unfamiliar weight)-0 (Jogging)-5 (Minor Fatigue)=44, Success!

It helped, and by the time she and her mother had crossed the river onto the other shore she had caught her breath at least a little. Picking up the pace, the two of them hurried past trees and bushes...

Mozu: Contested Roll for perception: 16+5 (Precision)+5 (Adrenaline)-3 (Babbling Brook close by)=23
Misaki: Contested Roll for perception: 86+5 (Precision)+5 (Adrenaline)-5 (The Wonders of Old Age)-3 (Babbling Brook close by)=88 (Whistles)
???: Contested Roll for stealth: 47+5 (Precision)+3 (Babbling Brook close by)-30 (Is the Stay Puft Marshmallow man here?)=25
Mozu: Bare Failure, Misaki: Critical Success! (Man, Momma does not miss a thing)

"MOZU! WATCH OUT!" Whipping to look at her mother, Mozu gasped in astonishment as her mother immediately shot an arrow...

Misaki: Contested Roll to hit: 83+5 (Precision)+2 (1/2 of Luck)+10 (I GOT MY EYE ON YOU!)-5 (It's literally made out of Bamboo)=95 *WHISTLES HARDER*:whistle:
Faceless: Contested Roll to not be hit: 76+6 (Agility)+0 (1/2 of Luck)-10(!)=72
Result: 95-72=23, Success!
Misaki: Roll for Crit, DC 77: 6+3 (Luck)+3 (1/2 of Precision)+0 (Weapon)=12, No Crit...:(
Damage Dealt: (d6: 3)+4 (Weapon)+5 (Strength)-1 (The Wonders of Old Age)-9 (Target's Defense)=2 Damage Dealt!
Faceless HP: 18->16

...Which sunk into the flesh of the Huge Monster behind the bushes. Holding out her naginata before her, she watched as the giant began to move towards them...

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A/N: Aaaaand that's where I'm leaving things off for now!:D *Gets rocks chucked at him* Ow, ow, look, these posts take time! I have to do exposition, dialogue, dice rolls, adding up dice rolls, it all takes time. Don't worry, we'll be getting a lot more of combat done next time. Though I do have to say, man is your Mom awesome. I was not expecting such good rolls for a woman of her age.:whistle: And as for those "Wheels" at the top... we'll get to them eventually.:evil:
 
Did we drop the unstrung bow, or do we still have it? Might be nice to have a ranged weapon if we can fix it later.
 
On the Coldest Day in Hell pt. 2
Mozume
Level: 1
Class: Villager Lv. 1
Stats:
Hit Points: 16 (Endurance x 4)
Strength: 5 (Class)+1 (Base)+0 (Levels)+0 (Training)=6
Agility: 5 (Class)+4 (+2 from Base, +2 from Blessing)+0 (Levels)+0 (Training)=9
Precision: 4 (Class)+1 (Base)+0 (Levels)+0 (Training)=5
Intelligence: 2 (Class)+1 (Base)+0 (Levels)+0 (Training)=3
Magic: 0 (Class)+1 (Base)+0 (Levels)+0 (Training)=1
Persuasion: 2 (Class)+1 (Base)+0 (Levels)+0 (Training)=3
Endurance: 2 (Class)+2 (+1 from Base, +1 from Choosing Hoshido)+0 (Levels)+0 (Training)=4
Luck: 3 (Class)-2 (0 from Base, -2 from Flaw)+0 (Levels)+0 (Training)=1
Stat Growths:
Strength: 10 (Class)+30 (Base)+10 (Aptitude)=50
Agility: 10 (Class)+50 (Base)+10 (Aptitude)=70
Precision: 10 (Class)+40 (Base)+10 (Aptitude)=60
Intelligence: 5 (Class)+35 (Base)+10 (Aptitude)=50
Magic: 0 (Class)+30 (Base)+10 (Aptitude)=40
Persuasion: 5 (Class)+40 (Base)+10 (Aptitude)=55
Endurance: 5 (Class)+35 (Base)+10 (Aptitude)=50
Luck: 20 (Class)+20 (Base)+10 (Aptitude)=50
Traits:
Forager (Intelligence): Restore 10% of HP every update while in a Forest, Mountain or near a body of water (Character Trait)
Country Girl (Persuasion): +5 to Persuasion rolls while interacting with anyone from the Country. (Background Trait)
Aptitude (Luck): +10 to Stat Growths (Villager Lv. 1)
Possessions:
[Brass Naginata]: 4 Might, -5 Accuracy, +1 to Endurance for purposes of Damage Mitigation, +10 Critical Evade, Cannot Trigger Critical Hits
Chapter 1: On the Coldest Day in Hell pt. 2
Mokuyobi (Thursday), the 17th of Hachigatsu (August), according to the Wheel of Time
??/??, according to the Wheel of Fate
??/??, according to the Wheel in the Sky

Holding out her naginata before her, she watched as the giant began to move towards them...
...And swung it's fist towards the enemy which dared to strike it.

The Rider... or the Horse? Rolled: 2, the Horse is targeted.

Or at least, the closest thing it could reach.

Faceless: Contested Roll to hit: 50+5 (Precision)+0 (1/2 of Luck)+2 (Blood For Blood)-10 (Shackled with Chains)=47
Mule: Contested Roll to not be hit: 73+3 (Agility)+5 (1/2 of Luck)+1 (In honor of Fire Emblem Horses:p)-10 (He's a Non-Aquatic, Four-Legged Mammal of Inaction)-10 (Panicking)=59
Result: 47-59=-12, Failure!

In a moment of athletic ability rarely seen by those of it's kind (A/N: Unless you're a Fire Emblem horse like here, in which case we salute you.), the mule jumped out of the way, in a manner both fast and which did not somehow make Misaki fall off. Which was miraculous in of itself. As for the Faceless...

Faceless: Roll to not pull a derp, DC 30: 23+0 (Intelligence)-10 (They don't make them like they used to...)-2 (Blood For Blood)=11
Result: Failure!

...It just stood there dumbly as it's fist hit the ground where the mule should have been. Taking the opportunity for what it was, Mozu leapt in, her naginata thrusting forward...

Mozu: Contested Roll to hit: 86+5 (Precision)+1 (1/2 of Luck)+10 (It's like smacking a Gazeebo)-5 (Weapon Accuracy)-10 (Heavy, unfamiliar weight)=87
Faceless: Contested Roll to not be hit: 39+6 (Agility)+0 (1/2 of Luck)-10 (Standing around at the speed of ground...)=35
Result: 87-35=52, Critical Success!! (Trumps Brass Inability, A/N: Brass weapons don't trigger critical hits, here, they don't roll for them. Doesn't mean that one can't pop up based on how well someone did.)
Damage Dealt: (d6: 1)+4 (Weapon)+6 (Strength)-9 (Target's Defense) x 3 (Critical Hit)=6 Damage Dealt!
Faceless HP: 16->10

...And hitting the bewildered foe expertly, smashing the dulled edge into the monster's face and destroying it's mask. Exposed, the abomination's surgically altered visage gave it a terror-inducing countenance as it roared in anger.

Faceless: Contested Roll to induce fear: 60+5 (Persuasion)+0 (1/2 of Intelligence)+8 (Blood For Blood)+10 (Frankenstein's Monster's Cousin)=83
Mozu: Contested Roll to not become afraid: 80+3 (Persuasion)+2 (1/2 of Intelligence)-10 (Close Encounter with the Ugliest Kind)=75
Misaki: Contested Roll to not become afraid: 60+3 (Persuasion)+2 (1/2 of Intelligence)+5 (Slightly Jaded)-10 (Close Encounter with the Ugliest Kind)=60
Mozu: Bare Failure, Misaki: Failure!
???: Roll to ???, DC 45: 12+4-10-5=1, Major Failure!
Result: ??? Worsened Greatly

Stunned by both the terrible reveal and earsplitting bellow, the now terrified duo could only watch in horror as the beast swung now at Mozu...

Faceless: Contested Roll to hit: 10+5 (Precision)+0 (1/2 of Luck)+8 (Blood For Blood)-10 (Shackled with Chains)=13
Mozu: Contested Roll to not be hit: 28+9 (Agility)+1 (1/2 of Luck)-5 (On the Edge)=33
Result: 13-33=-20, Failure!

With instincts she didn't know she had, Mozu jumped out of the way of the approaching attack, leaving the creature...

Faceless: Roll to not pull a derp, DC 40: 25+0 (Intelligence)-10 (They don't make them like they used to...)-8 (Blood For Blood)=7
Result: Major Failure!

...once again dumbfounded at it's Lack of Smack (A/N: I am not sorry for that rhyme). While her mother was still recovering from the yell, Mozu once again leaped forward...

Mozu: Contested Roll to hit: 2+5 (Precision)+1 (1/2 of Luck)+15 (It's just standing there... Menacingly...)-5 (Weapon Accuracy)-10 (Heavy, unfamiliar weight)=8
Faceless: Contested Roll to not be hit Natural 2 rolled, Automatic Major Failure!

...and missed entirely, instead tapping the golem on the upswing, which knocked it out of it's stupor. Fully recovered, her mother took the oppurtunity to fire off a shot...

Misaki: Contested Roll to HIt: 67+5 (Precision)+2 (1/2 of Luck)-5 (It's made out of Bamboo...)=69
Faceless: Contested Roll to not be hit: 41+6 (Agility)+0 (1/2 of Luck)=47
Result: 69-47=22, Success!
Misaki: Roll for Crit, DC 78: 79+3 (Luck)+3 (1/2 of Precision)+0 (Weapon)=85, Success!
Damage Dealt: (d6:5)+4 (Weapon)+5 (Strength)-1 (The Wonders of Old Age)-9 (Target's Defense) x 3=12 Damage Dealt!
Faceless HP: 10->-2, Faceless Slain!

(A/N: I had actually forgot to roll for that crit when I did the attack, and that lack of damage led to shenanigans before I fixed it, you can find what I had right here:
A Work in the Making (Endurance) Trait Applied! Bloodied Penalties no longer apply!

...which got the Monster in it's neck, causing it to start spewing black ichor. Crying out in pain, it once again turned to punch out Misaki...

The Rider... or the Horse? Rolled: 1, the Rider is targeted.
Faceless: Contested Roll to Hit: 67+5 (Precision)+0 (1/2 of Luck)+11 (BLOOD FOR BLOOD)-10 (Shackled with Chains)=73
Misaki: Contested Roll to not be hit: 99+7 (Agility)+2 (1/2 of Luck)-5 (The Wonders of Old Age)-10 (Currently Mounted)=93
Result: Natural 99 rolled, Automatic Major Failure!

With a flexibility she lost she had lost, Misaki bent over backwards as the fist flew through the space she once occupied. Quickly getting back up, she immediately nocked back an arrow and let loose a counter attack.

Misaki: Contested Roll to Hit: 13+5 (Precision)+2 (1/2 of Luck)-5 (It's made out of Bamboo...)=15
Faceless: Contested Roll to not be hit: 43+6 (Agility)+0 (1/2 of Luck)=49
Result: 15-49=-34, Major Failure!

The arrow missed, as one might expect from having such a short window to aim, both temporally and spacially. The berserker then followed up it's terrible effort of an attack with another blow...

Faceless: Contested Roll to Hit: 19+5 (Precision)+0 (1/2 of Luck)+11 (BLOOD FOR BLOOD)-10 (Shackled with Chains)=25
Misaki: Contested Roll to not be hit: 38+7 (Agility)+2 (1/2 of Luck)-5 (The Wonders of Old Age)-10 (Currently Mounted)=32
Result: 25-32=Bare Failure

...And nearly succeeded this time, barely missing Misaki with the attack. This time, Mozu tried to intervene by lunging at the monster...

Mozu: Contested Roll to Hit: 27+5 (Precision)+1 (1/2 of Luck)+5 (It has it's back turned)-5 (Weapon Accuracy)-10 (Heavy, unfamiliar weight)=23
Faceless: Contested Roll to not be hit: 99+6 (Agility)+0 (1/2 of Luck)=105
Result: Critical Failure!

...Which only made things worse. The beast grabbed the naginata where the blade met the staff, pulled it (and by extension, Mozu) towards it as it raised its arm back for a counter-attack...

Faceless: Contested Roll to Hit: 3+5 (Precision)+0 (1/2 of Luck)+11 (BLOOD FOR BLOOD)-10 (Shackled with Chains)=19
Mozu: Contested Roll to not be hit: Automatic Major Failure!

Which missed her entirely and set the creature off balance, causing both parties to stumble. Misaki, meanwhile, was eager to end the fight and help her daughter, and so she drew back her bow one more time...

Misaki: Contested Roll to Hit: 76+5 (Precision)+2 (1/2 of Luck)-5 (It's made out of Bamboo...)=78
Faceless: Contested Roll to not be hit: 87+6 (Agility)+0 (1/2 of Luck)-10 (A bit of a stumble, really)=83
Result: 78-83=-5, Bare Failure

...Which just missed it by a hair. Having not noticed the projectile, and too busy trying to steady itself (Mozu was having largely the same issue), the monster didn't see Misaki fire off another projectile...

Misaki: Contested Roll to Hit: 50+5 (Precision)+2 (1/2 of Luck)-5 (It's made out of Bamboo...)=52
Faceless: Contested Roll to not be hit: 56+6 (Agility)+0 (1/2 of Luck)-10 (A bit of a stumble, really)=52
Result: Tie! d100 Tiebreaker, 1-50 Attack Misses, 51-100 Attack Hits.
d100: 12
Result: Bare Failure

...Which again missed. Having balanced itself correctly, the beast moved to once again attack Mozu...

Faceless: Contested Roll to Hit: 38+5 (Precision)+0 (1/2 of Luck)+11 (BLOOD FOR BLOOD)-10 (Shackled with Chains)=44
Mozu: Contested Roll to not be hit: 8+9 (Agility)+1 (1/2 of Luck)-15 (Tripping over yourself)=3
Result: 44-3=41, Major Success!
Yeah, pretty stupid of me, I know)

Encounter Over!
Mozu gained 32 XP! 68 Until Next Level!

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A/N: ...You know what, I just spent four hours on that, I'm going to be doing Author's Notes for this some other time, I need some ice cream...:anger:

EDIT: I am enjoying my Mint Chocolate Pimpin' Chip. It eases my soul's suffering.
 
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In a moment of athletic ability rarely seen by those of it's kind (A/N: Unless you're a Fire Emblem horse like here, in which case we salute you.), the mule jumped out of the way, in a manner both fast and which did not somehow make Misaki fall off. Which was miraculous in of itself. As for the Faceless...

Word of advice.

Don't add author notes in the middle of a paragraph, it's literally the worse place you could put them as it breaks the sentence flow and immersion completely, normally for some pointless message too.

Just thought I should say that, going back to lurking now.
 
Don't add author notes in the middle of a paragraph, it's literally the worse place you could put them as it breaks the sentence flow and immersion completely, normally for some pointless message too.
Good to know. That's partially what this first chapter is, is finding out what works, what can be approved on, and what people don't like. This is a message to everyone as well, if there's something about this quest you don't like, please tell me. I don't want people randomly abadoning it without at least telling me what made them abandon it.
Just thought I should say that, going back to lurking now.
I send you back to the shadows, Lurker of Threads! :p
 
On the Coldest Day in Hell pt. 3
Mozume
Level: 1
Class: Villager Lv. 1
Stats:
Hit Points: 16 (Endurance x 4)
Strength: 5 (Class)+1 (Base)+0 (Levels)+0 (Training)=6
Agility: 5 (Class)+4 (+2 from Base, +2 from Blessing)+0 (Levels)+0 (Training)=9
Precision: 4 (Class)+1 (Base)+0 (Levels)+0 (Training)=5
Intelligence: 2 (Class)+1 (Base)+0 (Levels)+0 (Training)=3
Magic: 0 (Class)+1 (Base)+0 (Levels)+0 (Training)=1
Persuasion: 2 (Class)+1 (Base)+0 (Levels)+0 (Training)=3
Endurance: 2 (Class)+2 (+1 from Base, +1 from Choosing Hoshido)+0 (Levels)+0 (Training)=4
Luck: 3 (Class)-2 (0 from Base, -2 from Flaw)+0 (Levels)+0 (Training)=1
Stat Growths:
Strength: 10 (Class)+30 (Base)+10 (Aptitude)=50
Agility: 10 (Class)+50 (Base)+10 (Aptitude)=70
Precision: 10 (Class)+40 (Base)+10 (Aptitude)=60
Intelligence: 5 (Class)+35 (Base)+10 (Aptitude)=50
Magic: 0 (Class)+30 (Base)+10 (Aptitude)=40
Persuasion: 5 (Class)+40 (Base)+10 (Aptitude)=55
Endurance: 5 (Class)+35 (Base)+10 (Aptitude)=50
Luck: 20 (Class)+20 (Base)+10 (Aptitude)=50
Traits:
Forager (Intelligence): Restore 10% of HP every update while in a Forest, Mountain or near a body of water (Character Trait)
Country Girl (Persuasion): +5 to Persuasion rolls while interacting with anyone from the Country. (Background Trait)
Aptitude (Luck): +10 to Stat Growths (Villager Lv. 1)
Possessions:
[Brass Naginata]: 4 Might, -5 Accuracy, +1 to Endurance for purposes of Damage Mitigation, +10 Critical Evade, Cannot Trigger Critical Hits
Chapter 1: On the Coldest Day in Hell pt. 3
Mokuyobi (Thursday), the 17th of Hachigatsu (August), according to the Wheel of Time
??/??, according to the Wheel of Fate
??/??, according to the Wheel in the Sky

The monster, a Faceless, fell face-first onto the ground as an arrow stuck out of it's neck, the wound spewing black ichor onto the ground. Mozu and Misaki stood still as they both tried to catch their breath.

Mozu: Roll for Fatigue, DC 30: 97+4 (Endurance)+5 (Adrenaline)-15 (Finished Combat)=91, 91-30=61, Critical Success!
Critical Success Rolled, Roll to acquire trait: 8, Roll failed, Trait not acquired
Mozu: Roll to acquire Weapon Familiarity, DC 30, 50+3 (Intelligence)+5 (Used in Combat)-10 (No Formal Training)=48, Success!
Heavy, Unfamiliarity Rating reduced to Heavy penalty! (-10 to -5)
Misaki: Roll for Fatigue, DC 30: 16+4 (Endurance)+5 (Adrenaline)-5 (The Wonders of Old Age)-15 (Finished Combat)=5, Failure!

Renewed with a second wind, Mozu stood just a bit straighter as she hefted her naginata onto her shoulder. Misaki, meanwhile, had her hand on her breast as she began to weeze painfully. Worried, Mozu looked to her mother as she gasped for air. Her mother waved her off. "Don't worry, I'm just not as young as I used to. I'll be fine, I'm only riding a horse anyways." Nodding, Mozu began to run along the rivers edge while her mother followed her on the mule, both eager to not run into any more enemies.

Random Encounter Roll: 21, Major Encounter!

It was not to be, however. The two of them stopped as quickly as they could the moment they say two Faceless mindlessly wandering near the river's edge.

Mozu: Contested Roll for stealth: 81+5 (Precision)+3 (Babbling Brook nearby)-10 (Running nearby)=79
Misaki: Contested Roll for stealth: 76+5 (Precision)+3 (Babbling Brook nearby)=84
Mule: Contested Roll for stealth: 79+1 (Precision)+3 (Babbling Brook nearby)-10 (Panicking)=73
Faceless #1: Contested Roll for perception: 20+5 (Precision)-3 (Babbling Brook nearby)-5 (Reduced Senses)=17
Faceless #2: Contested Roll for perception: 58+5 (Precision)-3 (Babbling Brook nearby)-5 (Reduced Senses)=55
Results, Faceless #1: 79,84,73-17=62,67,56, Critical Success!
Results, Faceless #2: 79,84,73-55=24,29,18, Success/Major Success/Success!
Mozu: Critical Success Rolled, Roll to acquire trait: 12, Roll failed, trait not acquired

Miraculously, the two Faceless seemed to have ignored them as they continued to move along the rocky beach. Jerking her thumb in a perpendicular direction, Misaki guided her daughter away from the river and into the treeline nearby as the two of them with the mule quietly snuck along.

Encounter Over!
Mozu acquired 42 XP! 26 Until Next Level!

Making sure to keep the river within visible distance in order to not lose their way, the little group kept sneaking by at a quick pace as they neared the forest's end. However, they soon came to a halt as they spotted a number of Faceless out farther away from the river, surrounded by rough terrain, large rocks and fallen logs. Closer to the river was a clearer landscape, however, several more Faceless were patrolling that area than out in the roughs. The choice awaiting them was obvious to just about anyone in their situation.

There are two ways out of the woods. Do you

[] Brave the Roughs? (Less enemies, but more roundabout path, with more natural obstacles)
[] Run the River? (Straight, short, but many more potential enemies)

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A/N: Man, those rolls were good. Sadly, however, you failed any rolls to acquire traits due to those crits. Oh well, that's Sage!Dice for you. In any case, the stealth encounter showed off another thing about this quest which is different from Fire Emblem proper: the ability to get XP by *not* killing enemies! Heresy, I know. I figured that allowing peaceful solutions to give you xp would promote a more peaceful/stealthy playstyle to go by. However, peaceful solutions do not give as much xp (about 2/3) as violent ones. There wouldn't be a point to combat if that wasn't the case.

In other news, the vote I just started will last until 7:00 PM Pacific, 10:00 PM Eastern, Sunday Night (the 24th). That way we're not just wasting time waiting for nonexistent votes which was the case in the previous voting periods. Also, it'll give me something to do Sunday night, so that's always good.

In any case, thank you for sticking with this quest so far, I know I've made a few mistakes, and please, don't hesitate to bring them up if more occur! This quest can only be improved with good criticism (Or at least, it'll maintain what makes it good). In any case, I've got Church tomorrow morning so I'll be seeing you guys next time!
 
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[X] Brave the Roughs? (Less enemies, but more roundabout path, with more natural obstacles)

I'll put my faith in the mule that it does not drop the mom.
 
[X] Brave the Roughs? (Less enemies, but more roundabout path, with more natural obstacles)

Well broken bones tend to be more survivable then sword wounds.
 
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