Solar Auxilia Officer Quest. A 30k Early Great Crusade quest.

Canon Omake: Destruction of Irori Principiality
Destruction of Irori Principiality

The Mercury Expedition was one of the early Imperium's campaigns with a Priority Maxima due to the integrity of the planet's Mercurian core mineral deposits, which were relatively easily accessible and well-stocked. Several Saturnian Auxilia cohorts were sent to support this campaign to ensure the safety of orbital antimatter production.

Simultaneously, limited forces from the XIII and VII Legions participated in the planetary assault alongside Terran Solar Auxilia units to secure the planet's surface and depths.

Early on, the main threats to this campaign were identified by Imperial Palace analysts, as well as the Sigillite Council that led them. Referring to the annals of the early Mechanicum campaigns and their attempts to invade the planet, they identified the void principality of Irori as the primary threat to the orbital phase of the operation. While this faction retained the sacred standards of human biology, they refused to bend the knee to the rightful Master of Mankind.

The VII Saturnine Rams took part in the assault on the continental platform in geostationary orbit of Mercury, housing the forces of the void principality and the main orbital lift to the planet's surface. Despite attempts to suppress the defences with artillery, there was no way to destroy them without risking damage to the structural integrity of the orbital platform, and so the VII Saturnine took part in a landing operation on the outer side of the continental platform, engaging the serfs of the princely family.

Volkite weaponry was the primary equipment for both sides, and both groups were clad in Saturnine void armour. However, the superior numbers of the Saturnine Auxilia ensured their victory until the forces of the void principality itself entered the fray, using the war machines of the Imperial Knights, adapted for operation in zero gravity. Despite the loss of most of the Armigers to the Continental Platform's inhabitants, they managed to crush most of the resistance until the Prince received a challenge to a duel from VII Legion Centurion Castorro.

Despite the obvious advantageous nature of the duel for the forces of the Imperium, Castorro accepted the challenge to a duel against the Astartes with blades without the use of his war machine. He managed to hold out for only six seconds against the Astartes before his resistance was broken. After this, his heir declared the immediate surrender of the Principality's forces.

At the end of this campaign, VII Legion Centurion Castorro received a commendation from the Legion Praetor for his initiative. The VII Saturnine Rams were decorated for their tenacity in battle, and later received additional equipment to combat heavily armoured vehicles. The Irori princely house was stripped of their titles and honours, their war machines were seized by the Mechanicum, but they were granted the title of Rogue Trader by the Emperor and were among the first to leave the Sol System.
 
A Sneak peek

You try to rub your face, only for your right hand to be blocked by something. You look at:

You see:
[] A genewrought limb:

A thin line of scar tissue at just past your right elbow hints at the fact your forearm has been replaced by a cloned one. The hand feels incredibly strong, in fact, the whole right side of your body feels stronger. You doubt you'd ever drop a sword while holding it in this.
Your right arm, the bones of your shoulder, and the muscles across your right shoulder and chest have been replaced by an Apothecary. You have an impeccable grip and your limb does not tremble.

[] A cybernetic forearm covered with cloned skin and flesh.
A nobleman's replacement limb of synth-skin and artificial bone and subtle cybernetics. You feel a twitching in your hand, and by presenting your palm, you see the barrel of a blast charger jutting out. There is also a cogitator screen on the back of your forearm, and a series of plugs.
Contains a one-shot Blast Charger pistol that can be reloaded through replacing the power cells located in your wrist. Also functions as a cogitator screen with Vox, Bio-monitor, and data storage options. All inferior to your void armour and presumably important to the previous owner.

[] A brutal cybernetic replacement:
Your forearm up to past the elbow has been replaced with a well-crafted but unadorned metal prosthetic. The limb is currently tied into a support cradle, and you can see a partially extended chainblade. You'll need to adjust your void armour to use this.
You have an extendable wrist-mounted chainblade.
 
So we did not get away from this unscathed, good to know. Sucks, but it was probably going to be a matter of time anyways. How long will we get to recuperate and replenish before being yote into the next campaign?
 
So our options are A better "normal" arm, a arm with a holdout pistol and some neat utility items or a badass Chainblade arm?

The middle one seems it would be useful when we're not in out suit for some reason. Though a Chainblade arm would be too. "Oh is that meat to tough for you? Here let me help". Blade revs up.
 
Personally I'm leaning towards the genewrought limb. Because it's the one that we don't need to modify our voidsuit to have it be useful.
 
The blaster arm has tech that's worse than our suit and i think at best would let us have the same options out of it so...mebbe, but the wristblade is terrible as those never allow for the same flexibility that a handheld blade will. You have to, at best, make thrusts or wide, tiring arm sweets, that's all you can do with that kind of blade, even a chainsword.

So first or second for me.
 
You have to, at best, make thrusts or wide, tiring arm sweets, that's all you can do with that kind of blade, even a chainsword.

Counterpoint.

Unless we lose the limb we're always armed, so even if we lose our sword we won't be completly defensless.

Plus you never know when chainblade will come in handy.

I'll pick either option 2 or 3.
 
I'd personally prefer the Gene-Wrought arm, if only because I'm not a big fan of going with cybernetics at this point in time, especially if they're going to interfere with our other gear. The mention of an apothecary also just seems cool, character-wise.
 
I think I'd really like the genewrought arm, since that's explicitly an Astartes-sourced gift for us. Plus, you can talk until the end of days about concealable pistols and chainblades, but the fleshy arm isn't going to go limp the second someone starts tossing Haywire grenades around, or strangle us if some rogue tech-savant is blaring out scrap-code.
 
What are the chances that the Apothecary we fought beside gave us some of the good stuff? Like possibly from the body of an inductii who failed to become a full marine? I want the chain sword arm as much as the next anon, but I think we get tech replacements later whereas if we go with option 1 will never be at risk of dropping our fancy gun again. Also, option 1 is the only option that explicitly mentions the legion.
 
The blaster arm has tech that's worse than our suit and i think at best would let us have the same options out of it so...mebbe, but the wristblade is terrible as those never allow for the same flexibility that a handheld blade will. You have to, at best, make thrusts or wide, tiring arm sweets,
It would make for a nice backup melee weapon if ours is lost somehow. And it could also be used in a "sword and dagger" kind of fighting style but the daggers a chainblade that will gut you like a fish. And there's the utility of having the cutting power of a chainblade on hand whenever you need it.
 
We also should try to maintain our pretty boy aesthetic and this could ruin that since with option 1 no one would even know we "lost" the limb. Despite how well we rolled, I was surprised we lost a limb on our mere second deployment.
 
fleshy arm isn't going to go limp the second someone starts tossing Haywire grenades around, or strangle us if some rogue tech-savant is blaring out scrap-code.

On the other hand, metal doesn't bleed (usually) and is harder to break then bonem.

And can be fixed by quick trip to mechanicy.

And possibly won't feel pain.
 
We also should try to maintain our pretty boy aesthetic and this could ruin that since with option 1 no one would even know we "lost" the limb. Despite how well we rolled, I was surprised we lost a limb on our mere second deployment.
You saw what we were sent into right? We're lucky all we're missing is a arm. Assumeing this is all we're missing. It is just a small snippet of the update after all.
 
I still think the other deployment options would have been worse.
On a personal level maybe the AI planet would have been worse fo us, but Triton should have been the most "normal" out of all of our possible engagements and both of them are likely to have ended in Imperial victory, and only Proteus had to have Exterminatus declared on it.
 
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