Solar Auxilia Officer Quest. A 30k Early Great Crusade quest.

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I also forsee some issues with Heavy Armor in the future. Solar Auxilia lacks Infantry option with ranged AT Weapons
 
I do like the Defender Tag though from the Storm Axes which helped in the Left Flank allowing Support Sections to continue as is. Not so much on the Right Flank due to RNG.

If we can get a Defender Section that isn't Infantry based, we can probably pair it with our Destroyers. But I'm thinking too far ahead for that so I guess I'll just patiently wait and see what the next update has in store for us.
 
God damn, gonna have to make the sheer craziness of the omake way more apparent!

Yeah, fubar all around, probably wouldn't have mattered much either way which force had been on the offensive or not. We even survived the battle with only around 80% casualties, I for one say that we pop the champagne and celebrate a wonderful start to the Great Crusade.
 
One could perhaps argue that a theme of this update is fireforged friends, between them saying those around them aren't the worst to die with and an Astartes of the Immortal Ninth going out of his way to help a mortal auxiliary.
 
Void Sergeant Amélie Beaufort:
A daughter of the Franc politicians that negotiated the surrender to the Imperium during the wars of Unification, Amélie was blackballed during military advancement and was consigned to joining a low-ranking Chemical Warfare Regiment. She has, nevertheless, accepted this position with pride and dignity.
Republican Idealist:
A firm believer of the Emperor when he claims that one day, the Imperium's rulers will be elected in free and fair elections, and the time of indentured labour and serfdom will be abolished.
Political connections:
Her family has connections in Franc politics.
Duelling training:
A fine power sword and an overcharged duelling pistol.



Void Sergeant Jeanne:
Born to indentured labourers, Jeanne grew up poor and with little opportunities except a life of petty crime and vandalism. She would eventually fall afoul of the law and be given the choice between service or prison. She chose prison.
Dirty fighter.
She fight with the speed, skill, and ruthlessness of a hive ganger.
Equipment.
Instead of a graceful blade expected of Solar Auxilia officers, she owns have a relic power dagger of dubious provenance.
Why did it take me so long to realize the other origins for our officer are NCO's in out unit? Or well most of them were. We just sent the Highborn origin to his death and the rest are in limbo.
 
Melee-only units feel like a real liability in this system, even if we weren't chucking Destroyer munitions around.
You only have to look at what a good mele unit can do in what the Space marine achieved, they were able to solo all of the enemies thanks to their mele ability, the stormaxes and the orgyns are gonna be good and the stormaxes would have done a lot of good, if they had survived but they just got unlucky, like if the 4th had rolled the second armour save it would have been them that had died and the storm axes would have still been alive, actually it's a good thing this happened cause if the stormaxes had survived the attrition them and the space marines would have killed all the rest of the enemies in Melee.

Also something important I noticed, attrition is really really good against elite units that have like great armour saves and tons of wounds, cause phosphex doesn't give a shit about it and eats it all, So actually whenever we face an elite unit specially if we outnumber them like 3 lasrifles and the rapier vs 1 very elite unit, if we used the destroyer weapons, and we both failed the attrition role, we would only lose a lasrifle section while the enemy elite would have died.

Why did it take me so long to realize the other origins for our officer are NCO's in out unit? Or well most of them were. We just sent the Highborn origin to his death and the rest are in limbo.
Pip, amelie and jeane are actually characters that almost won the character creation vote, that is why they are our NCO, the highborn was just a normal NPC Mayto created not someone special.
 
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Man that was great, First Legion busting out the cool toys is always a great time. And hey, we didn't even kill our target, the Revenants did! Wins all around, except for the people who died.
 
I really, REALLY hope that the weapons are just fucking with the suit's electronics, rather than being something that fires tachyons or worse as a way of weaponizing time itself. Oh I am worried badly.
Chrono-Obliteration weapons are a category of "Jury-Rigged dark age weapons which remove stuff we don't like from existence."

Methods for doing so? Whatever fucking works and the Dark Angels have lying around. It can be anything from weapons which attack/change/modify the timeline so the target never existed, ones which unmake what they hit utterly without doing so retroactively, ones which do so retroactively, and weapons that actually alter reality itself to remove things they don't like.

All of which are going to be unstable and prone to a bit of fucky-wucky to people in close proximity. Be it pockets of accelerated time aging things, gravity forgetting how its supposed to work, to accidentally removing someone's third dimension.
 
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Hence my hope there :p cause Humanity as its height really was the mix of Necron and Eldar in terms of how far they were able to go in terms of tech and warp antics. Humanity wasn't as good as each race in their specialty but the blend of both leads to stuff like...this.
 
Necrons had weapons at their height which allowed for straight up reality editing.

Just without needing to bend reality into a pretzel and beat it with a proverbial sledgehammer, and reality snapping back into place like a wound spring.
 
Necrons still do have all that stuff, was always my impression. It's just the ones who know the passcodes to the armouries they're kept in haven't woken up yet.
Plus, some of that stuff was based on hyperscience known by the C'tan, so in some cases they're like Imperials to higher tech—they know how to pull the trigger, and make repairs, but understanding it?
 
well that mission was a good number of fubar.
at least we most likely lived true it.

not sure what that one lady NCO was going on about but i think there was some kind of moment there for a sec.
then pip had to ruin the moment.

hope at least some of our ppl got true it oke.
 
Anyway here's the translation of the wigly-woglies.
خطأ

خطأ

خطأ​
تم مسح ذاكرة التخزين المؤقت.
إعادة تشغيل نظام التشغيل.
لم يتم العثور على نسخة احتياطية.
تحذير: كمية الدم المسموم تتجاوز الحدود الآمنة​


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Cache cleared.
Rebooted the operating system.
Backup not found.
Warning: Poisoned blood exceeds safe limits
 
Gentlepeople, you've had my curiosity, but after this balls-to-the-walls circus, you have my attention. We have fought on a moon-sized thing that had eye-mountains and people-cells and tentacles, witnessed first-hand what happens when you retroactively kill something in the past now, and survived with (hopefully) our mind and body more or less intact. Pity the cool Phospex-deploying squads, but maybe, just maybe, after this we get more options for exotics on account of us fucking surviving this rad-fire-bullshit hell.
 
Okay so fun lessons learned, Veteran forces kick ass, we want more of those if not for the fact that 50%+ cohort loss rates are seeming more like the norm than the exception for us, so hopefully next time we'll be able to pick up a ton of low cost units so that when most of them inevitably die there'll be enough of them to reassemble into another veteran formation. Also we probably could have used that Volkite support section for their Deflagrate ability but eh live and learn.

Second, next time, let's try and pick the battlefields that have been proven to actually be winnable because ho ho hooooo that was a wild ride. A fun one! But a wild one.
 
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