Yes, Im betting on pure IC interaction, though. From that perspective, that approach is most correct:|
Umm, I never said that I was going purely on mechanics here, just that putting one of our weakest skills to use with wording that pretty decisively insulted Nyarly was a bad idea, and I tried doing a "Defer the Point politely" point.
Er. Technically, if it's at all mechanics based, he'd be right. There are simply some approaches to things that Amu sucks at; she isn't necessarily going to parrot exactly the words you want with exactly the pacing you want in exactly the tone you want, and very much not necessarily going to do so in a way that's most effective for the particular listener, if she doesn't have the appropriate skills or talents to do so.Yes, Im betting on pure IC interaction, though. From that perspective, that approach is most correct
But if it's more mechanics based, you'd be right
YepEr. Technically, if it's at all mechanics based, he'd be right. There are simply some approaches to things that Amu sucks at; she isn't necessarily going to parrot exactly the words you want with exactly the pacing you want in exactly the tone you want, and very much not necessarily going to do so in a way that's most effective for the particular listener, if she doesn't have the appropriate skills or talents to do so.
You really are betting - everything - on pure, unadulterated IC interaction.
Im accounting for a sizable bonus to whats being rolled for and how it turns out based on the IC bits. Baughn wouldn't bone us over on something like that, it'd be...a contradiction, I guess you could say to how he's handled numerous things so far up to this pointActually, there's a quite high chance of a Botch on two dice.
Simply put, any of them coming up 1, and the other not being a success turns it from a "Fail" to a "Botch", which is "Not only did you fail to achieve your goal, you actively lost ground"
Case in point? A failed attack is just a wasted action. A Botched Attack ranges from "You drop your weapon" to "You hurt yourself".
Allow me to demonstrate with the dice.
Yes, Im betting on pure IC interaction, though. From that perspective, that approach is most correct
But if it's more mechanics based, you'd be right
Im accounting for a sizable bonus to whats being rolled for and how it turns out based on the IC bits. Baughn wouldn't bone us over on something like that, it'd be...a contradiction, I guess you could say to how he's handled numerous things so far up to this point
Take what we've obtained as a result of that failed rescue/escape attempt earlier, for example
I'll consider your bandwagoning of Alectai's rationale a concession, then.
At least we can agree on that much
I hope you aren't ignoring the part about bribing shy Old Ones with crab: It is really important!@Giygas : Read it, largely ignoring it. It fundamentally clashes with... everything. Emotions can't work that way, and even if they could, it'd directly contradict earlier chapters of the story.
It's an automatic success in my heartI don't generally use dice... but that's just because I want more control over the outcome.
The statistics those dice would have had are still a fair guide to my actions. Oh, and that was not a three-point write-in.
Well yeah, but Baughn just confirmed my impression was correct. It's not dice that'll affect things here, but IC interaction with statistics as a guidepost for how certain aspects of the write in play out[x] Alectai
We'd have a shot at partial success this way at least.
Remember 2-5 dice is Not going against difficulty 1 here. Failure is pretty much 100% once you account for a difficulty that's higher than your base dice pool.