Shadowrun: Mumbai [NOW RECRUITING; ALL WELCOME!]

Gavan - Street Sam
Gavan
METATYPE: HUMAN

B 3, A 6, R 5, S 3, W 3, L 3, I 5, C 4, ESS 3.7, EDG 5
Condition Monitor (P/S):
11 / 10
Armor: 13
Limits: Physical 5, Mental 5, Social 5
Physical Initiative: 10+1D6
Active Skills: First Aid 3, Locksmith 3, Longarms 5, Navigation 1, Perception 5, Pistols (Semi-Automatics +2) 5, Running 2, Stealth Group 5, Throwing Weapons 3, Tracking 5, Unarmed Combat 3
Knowledge Skills:
Fixers 3, Gang Identification 2, How to Identify "Da Majiks" 3, Mr Johnsons 3, Runner Hangouts 2
Languages:
English N, German N, Or'Zet 1, Sperethiel 2
Qualities:
Allergy, Common (Mild): Pollen Allergy, Ambidexterous, Analytical Mind, Bilingual, Catlike, Distinctive Style: Circuitry Scars around Right eye, Insomnia (Half-Speed Recovery) (8dicepool vs. 4), Quick Healer
Augmentations:
. . Bone Lacing (Plastic)
. . Cyber Arm (Obvious) (Off Hand) w/ Cyberlimb Agility (3), Cyberlimb Strength (3)
. . . . Cyber Shotgun w/ (12x) Gel Rounds, (12x) Regular Ammo, Smartgun System, Internal
. . Cyberears (2) w/ Audio Enhancement (1), Balance Augmenter, Damper, Sound Link
. . Cybereyes (2) w/ Flare Compensation, Image Link, Smartlink, Thermographic Vision, Vision Enhancement (2)
. . Renraku Sensei (Cyber)
Vehicles:

. . GMC Bulldog Step-Van [Handling 3/3, Speed 3, Accel 1, Body 16, Armor 12, Pilot 1, Sensor 2, Seats 6]
. . . . Gear:
. . . . . . Bipod
. . . . . . Tool Kit, Locksmithing
. . . . Weapons:
. . . . . . Remington 950 [Sniper Rifle, Acc 7, DV 10S(e), AP -5, SS, 5 (m)] w/ Imaging Scope, (100x) Regular Ammo, Smartgun System, Internal, (100x) Stick-n-Shock
. . . . . . Gel Rounds (Shotgun (slug)) x50 [Acc 0, DV +0S, AP +1]
. . . . . . Regular Ammo (Heavy Pistol) x100 [Acc 0, DV –, AP –]
. . . . . . Regular Ammo (Shotgun (slug)) x50 [Acc 0, DV –, AP –]
. . . . . . Stick-n-Shock (Heavy Pistol) x100 [Acc 0, DV -2S(e), AP -5]
Gear:
. . Daryl Shumacher w/ Fake SIN (2)
. . Armor Clothing
. . Armor Jacket w/ Chemical Protection (2), Fire Resistance (2), Insulation (2), Nonconductivity (2), Thermal Dampening (2)
. . Concealable Holster
. . Karl Hausfaber w/ Fake SIN (4), (3 months) Low Lifestyle
. . Robert w/ B. Hunter: Bounty Hunter (4), BH Augs: Bone Lacing (4), Concealed Carry: Shotgun, Heavy Pistol (4), Fake SIN (4), Firearm License: Shotgun, Heavy Pistol, Rifle (4)
Weapons:
. . Ares Predator V [Heavy Pistol, Acc 7, DV 6S(e), AP -5, SA, 15 (c)] w/ Flashlight, Thermographic, (45x) Regular Ammo, Silencer/Suppressor, Smartgun System, Internal, (5x) Spare Clips, (30x) Stick-n-Shock
. . Cyber Shotgun [Shotgun, Acc 6, DV 10S, AP –, SS, 4 (m)] w/ (12x) Gel Rounds, (12x) Regular Ammo, Smartgun System, Internal
. . Survival Knife [Blade, Acc 5, DV 5P, AP -1]
. . Flash-Pak Grenade x4 [Grenade, non-aerodynamic, Acc 5, DV Flash, AP –]
Contacts:
Bartender (Connection 2, Loyalty 2)
Fixer (Connection 3, Loyalty 4)
Mr. Johnson (Connection 3, Loyalty 3)
Street Doc (Connection 3, Loyalty 4)

Re-worked sheet. Old is archived below.
 
Last edited:
Sorry about the IC OP post taking so long; I'm trying to write it in such a way that includes a valid IC reason for the events in the plot to occur.
 
@TheThinker

It is worth mentioning that if Deirdre got a message from anyone using her real name (which even her boy-toy doesn't know), they'd pretty quickly find themselves on the wrong end of her Ultimax with a few knives sticking out of uncomfortable places.

She works under Gallowglass, and typically uses whichever SIN isn't attached to her current place of residence for day to day walking about.
 
@TheThinker

It is worth mentioning that if Deirdre got a message from anyone using her real name (which even her boy-toy doesn't know), they'd pretty quickly find themselves on the wrong end of her Ultimax with a few knives sticking out of uncomfortable places.

She works under Gallowglass, and typically uses whichever SIN isn't attached to her current place of residence for day to day walking about.
Fixing; this is what I get for using the actual names for threadmarks.
 
How much time is there between receiving the message and the meet?

Well, my message, at least, said the meet was later that day, so I presume a few hours? The meet would be in the evening, around dinner, if it's at the party, so anywhere from 2-12 hours, most likely, if we all got messages at around the same time.
 
<thought I wasn't in>

<did no further character planning>

<hypervents for a minute>

Uh, ok. I can work with this.

Who would I have to turn a bounty into? Just assume the payout is part of (or where all of it comes from) starting funds. Might need to reshuffle some things.

I wasn't 100% on it, is Smart link wireless, or do I have to have a cable from the weapon to my skull? There's a lot about Direct Neural interface, but nothing concrete on what gives you that.

Also, I didn't think to give my contacts names because 1: didn't think I made it in and 2: thought if it came up you might want to name/flesh them out yourself (since they're a 'your side' character.)

Working up a response now.
 
I'd had it in mind that Briar Patch generally heard about/received magic-related jobs through his Talismonger contact, who's also an ex-girlfriend. Didn't realise until now that I actually hadn't mentioned that though.

So Thomas is basically going to walk straight into the bar and try to find a source of information (probably a bartender, I guess) to point him to where he needs to go/introduce him to the Johnson. What do I need to roll for that, if anything?
 
I have 6 dice in 'bars and clubs' I am going to try and learn who runs the bar and it's reputation.
Conundrum threw 6 6-faced dice. Reason: bars and clubs Total: 20
3 3 3 3 3 3 6 6 1 1 4 4
 
Gavan
METATYPE: HUMAN

B 3, A 6, R 5, S 3, W 3, L 3, I 5, C 4, ESS 3.1, EDG 5
Condition Monitor (P/S):
11 / 10
Armor: 14
Limits: Physical 5, Mental 5, Social 5
Physical Initiative: 10+1D6
Active Skills: First Aid 3, Locksmith 3, Longarms 5, Navigation 2, Perception 5, Pistols (Semi-Automatics +2) 5, Running 2, Stealth Group 5, Throwing Weapons 3, Tracking 5, Unarmed Combat 3
Knowledge Skills:
Fixers 3, Gang Identification 2, How to Identify "Da Majiks" 3, Mr Johnsons 3, Runner Hangouts 2
Languages:
English N, German N, Or'Zet 1, Sperethiel 2
Qualities:
Allergy, Common (Mild): Pollen Allergy, Ambidexterous, Analytical Mind, Bilingual, Catlike, Distinctive Style: Circuitry Scars around Right eye, Insomnia (Half-Speed Recovery) (8dicepool vs. 4), Quick Healer
Augmentations:
. . Bone Lacing (Aluminum)
. . Cyber Arm (Obvious) (Off Hand) w/ Cyberlimb Agility (4), Cyberlimb Strength (3)
. . . . Cyber Shotgun w/ (100x) Gel Rounds, (100x) Regular Ammo, Smartgun System, Internal
. . . . Shock Hand w/ Internal Battery
. . Cyberears (2) w/ Audio Enhancement (1), Balance Augmenter, Damper, Sound Link, Spatial Recognizer
. . Cybereyes (3) w/ Flare Compensation, Image Link, Low-Light Vision, Smartlink, Thermographic Vision, Vision Enhancement (3)
. . Renraku Sensei (Cyber)
Gear:

. . Armor Clothing
. . Armor Jacket w/ Chemical Protection (2), Fire Resistance (2), Insulation (2), Nonconductivity (2), Thermal Dampening (2)
. . Karl Hausfaber w/ Fake SIN (4), (3 months) Low Lifestyle
. . Robert w/ B. Hunter: Bounty Hunter (4), BH Augs: Bone Lacing (4), Concealed Carry: Shotgun, Heavy Pistol (4), Fake SIN (4), Firearm License: Shotgun, Heavy Pistol, Rifle (4)
. . Daryl w/ Fake SIN (2)
Weapons:
. . Ares Predator V [Heavy Pistol, Acc 7, DV 6S(e), AP -5, SA, 15 (c)] w/ (500x) Regular Ammo, Silencer/Suppressor, Smartgun System, Internal, (3x) Spare Clips, (200x) Stick-n-Shock
. . Cyber Shotgun [Shotgun, Acc 6, DV 10S, AP –, SS, 4 (m)] w/ (100x) Gel Rounds, (100x) Regular Ammo, Smartgun System, Internal
. . Remington 950 [Sniper Rifle, Acc 9, DV 10S(e), AP -5, SS, 5 (m)] w/ Imaging Scope, (100x) Regular Ammo, Smartgun System, Internal, (100x) Stick-n-Shock
. . Shock Hand [Unarmed, Acc 5, DV 9S(e), AP -5] w/ Internal Battery
. . Survival Knife [Blade, Acc 5, DV 5P, AP -1]
. . Flash-Pak Grenade x4 [Grenade, non-aerodynamic, Acc 5, DV Flash, AP –]
Contacts:
Bartender (Connection 2, Loyalty 2)
Fixer (Connection 3, Loyalty 4)
Mr. Johnson (Connection 3, Loyalty 3)
Street Doc (Connection 3, Loyalty 4)

Ok, I had to shuffle things around to hopefully fix things up, Archiving the old sheet here in case I need it.

Dropped Shock Hand, A few Eye/Ear augments, Lowered Bone Aug to Plastic
Picked up a Holster (Doi!) A Stepvan (Cause I wasn't really thinking about how I was transporting bounties/Storing all my wiz not currently being used gear) and a Locksmith toolkit for the Van. Also stored my Rifle (Not carrying it around with me) and the Extra Ammo Duffel bags in there. (stored in a compartment, of course)
 
Dropped Shock Hand, A few Eye/Ear augments, Lowered Bone Aug to Plastic
Picked up a Holster (Doi!) A Stepvan (Cause I wasn't really thinking about how I was transporting bounties/Storing all my wiz not currently being used gear) and a Locksmith toolkit for the Van. Also stored my Rifle (Not carrying it around with me) and the Extra Ammo Duffel bags in there. (stored in a compartment, of course)
Question. Do you live in this van and is it more often than not parked down by the river?
 
Back
Top