Baughn
Healing-type writer
- Location
- Dublin
Does seem appropriate. I'm not sure everyone is familiar with the concept, so:
(Quoted from a random blog entry.)
In Chuubo's, there are a lot of powers that can unmake things, that strips meaning and reality from the world and vanishes things forever or renders them less than they were. These are Bleak powers, whose basis is the idea that the world fundamentally isn't real, or that it shouldn't exist.
Sometimes that's… well, it's never really okay, but sometimes it's acceptable. Sometimes that's how the story goes, and sometimes things are lost forever. And sometimes you can fight against it in an ordinary way. Bleak powers aren't necessarily stronger than you, in whatever way you're strong. If that jerk Rider kid points their World-Breaker's Hand at your lunch and tries to vanish it, maybe you're miraculously fast enough to whisk it out of the way. That's game mechanics stuff.
But if you can't, then… I'll just quote the rulebook.
"Other times you must turn to something different with which to make an answer to death, dissolution, the creeping Not. To fight back you will need to rely on the intrinsic virtue of the world: that it is real, and beautiful; that life is worth having; that it's worth living. You must stand by your belief that the world has a point, that existence means something, and that it can't and shouldn't all just drown in the endless sea of the Beyond.
That you have a point, that you mean something, that you shouldn't be lost.
And neither should your friends, or even the littlest and worst of things."
There are lots of ways to make answer to the Bleak. If someone's trying to vanish your friend, you desperately recite all the details about them that you can remember. You leap in front of them and struggle to hold off whatever force is doing it however you can. You refuse to turn away as it happens, forcing whatever's doing it to at least justify itself in the face of your witnessing instead of just getting away with it. Maybe you just hold your friend in your arms as they fade and whisper that you love them, over and over, until something changes.
It may not work. But it might.
Gamewise, mostly what these do is make the HG - the game master - consider whether this is a moment for a catastrophe, or merely almost a catastrophe. Whether it's a moment about something terrible happening, or a moment about how the threat of something terrible brought forth something else.
= = =
On a more mechanical note, I didn't invent Yvette. That vote lost. GPT did this on its own, presumably because someone like her would fit there; like I've said, I'm frequently astonished by this AI.
But on two occasions now it's labeled Seele an Excrucian. I'm not sure that's quite right.
It's biased towards normality. I need to remind it of what's going on, and that the world is close to total ruin, but that's something I do without writing in prompts. Usually, at least. Prompts are easier, so if it doesn't matter I may do that.
(Quoted from a random blog entry.)
In Chuubo's, there are a lot of powers that can unmake things, that strips meaning and reality from the world and vanishes things forever or renders them less than they were. These are Bleak powers, whose basis is the idea that the world fundamentally isn't real, or that it shouldn't exist.
Sometimes that's… well, it's never really okay, but sometimes it's acceptable. Sometimes that's how the story goes, and sometimes things are lost forever. And sometimes you can fight against it in an ordinary way. Bleak powers aren't necessarily stronger than you, in whatever way you're strong. If that jerk Rider kid points their World-Breaker's Hand at your lunch and tries to vanish it, maybe you're miraculously fast enough to whisk it out of the way. That's game mechanics stuff.
But if you can't, then… I'll just quote the rulebook.
"Other times you must turn to something different with which to make an answer to death, dissolution, the creeping Not. To fight back you will need to rely on the intrinsic virtue of the world: that it is real, and beautiful; that life is worth having; that it's worth living. You must stand by your belief that the world has a point, that existence means something, and that it can't and shouldn't all just drown in the endless sea of the Beyond.
That you have a point, that you mean something, that you shouldn't be lost.
And neither should your friends, or even the littlest and worst of things."
There are lots of ways to make answer to the Bleak. If someone's trying to vanish your friend, you desperately recite all the details about them that you can remember. You leap in front of them and struggle to hold off whatever force is doing it however you can. You refuse to turn away as it happens, forcing whatever's doing it to at least justify itself in the face of your witnessing instead of just getting away with it. Maybe you just hold your friend in your arms as they fade and whisper that you love them, over and over, until something changes.
It may not work. But it might.
Gamewise, mostly what these do is make the HG - the game master - consider whether this is a moment for a catastrophe, or merely almost a catastrophe. Whether it's a moment about something terrible happening, or a moment about how the threat of something terrible brought forth something else.
= = =
On a more mechanical note, I didn't invent Yvette. That vote lost. GPT did this on its own, presumably because someone like her would fit there; like I've said, I'm frequently astonished by this AI.
But on two occasions now it's labeled Seele an Excrucian. I'm not sure that's quite right.
It's biased towards normality. I need to remind it of what's going on, and that the world is close to total ruin, but that's something I do without writing in prompts. Usually, at least. Prompts are easier, so if it doesn't matter I may do that.
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