Seele Quest: 6.2
She's right.

She's right, but...

You can see the unwillingness on Rozaliya's face, and the angry energy in Liliya. They look up to you; they'll listen to reason.

Right?

"No," whispers Roza.

Liliya nods slowly in agreement.

You look at Vel for help, but she shakes her head stubbornly; she doesn't want to convince them, she wants you to. You open your mouth to try, but… you just can't. Not even for Vel, can you do something that cruel. Nor do you want to.

What you want, what your heart is telling you to do, is help these children. They're no-one you know, and you have problems of your own, but maybe… just maybe, you can do something for them. It doesn't have to be entirely a waste of time. They might be able to help you get into the village. If nothing else, there's so much you don't know about this world; talking to them could be enlightening.

If you tell yourself that enough, will you believe it?

So what do you do?

The girl whispers something to the boy, and they start getting up. In a moment it'll be too late.

"Stay here. I'll go talk to them," you tell the twins, trying not to look at Veliona. She's sure to be angry, or at least disappointed…

You glance at her, but to your surprise, she's frowning and looking at her hands. Something really seems to be bothering her. Is she… conflicted? You pause, unsure of what to do, but you have little time to decide. After a moment's uncertainty you walk over to the two children.

"...Hello," you say, startling them. They look up at you. They're very dirty, and they look famished. Their eyes are red, like they've been crying. "What are your names?"

"I'm Pip and she's... Annie."

"Hello, Pip, and hello, Annie. Why are you out here? I heard you crying.."

Pip looks down at the ground, while Annie hugs herself. "...We had to get away," he answers softly.

"From what?"

"Our parents..." Annie chokes out. A fresh wave of tears come over her, and Pip hugs her tightly. His own eyes are red. Whatever happened, it was recent.

You glance back at Veliona. She just sighs, looking downcast.

You look back at the children. "I'm sorry to hear that," you say. "My name's Seele. Maybe I can help?"

"Seele... Like seelie?" Annie asks. "That's a strange name."

A second passes. Pip looks you over, his eyes growing wider by the second. You don't think he can see you properly, in the darkness, but he's seeing something. You consider your appearance; dressed in clothes worth more than their entire village, the Cherenkov radiation dancing through your hair damped down to an absolute minimum but still vaguely visible, and showing up out of nowhere... You were a better choice to make contact than Roza or Liliya, but only just.

"I don't recognise you. Do you... Have fae blood?" he asks, a spark of fear entering his voice.

See, you're someone from a different universe. Someone from outside the universe, in all honesty. You're not even human; you lost that a long time ago. You can't say he's wrong. He'd never believe it.

It doesn't usually bother you, but sometimes…

"...No," you say, kneeling to look them in the eyes. "I'm something else, but please believe that I want to help you. We were passing by, and... I couldn't ignore children crying."

Pip doesn't seem convinced. Annie just looks too dazed to speak.

"...Do you have family here?" you ask. "We can go there, and talk to a grown-up. You mentioned a sick mother?"

His eyes grow even wider.

"Mama's at the church. Papa's in the graveyard, and Jane's in her room," says Annie, wiping a few tears from her eyes.

"Alright. And your mother is… what's wrong with her?" you say questioningly.

"She has a bad chest, and she's coughing," explains Pip. "We can't get medicine because of how expensive it is. Papa died and we needed to buy his medicine. The village chief said the merchants are cheaters."

A tear trickles down from his eyes. They're young; shockingly so, even more than you'd imagined when you saw them from afar. Seven, eight years old at most. Pip and Annie seem to be nearly the same age, Annie perhaps a year or so younger. The two seem very close, to the point where they're instinctively protecting each other now that there's a stranger nearby, each keeping an eye on a different angle of the forest you came from. You make a note not to come too close.

"We need to save my mom," Annie says seriously. "We can't lose her."

"You said her chest is bad. Is she coughing blood?" you ask.

Pip nods, dabbing his eyes. "She coughed up some this morning. The priest said..."

He goes quiet, and the silence speaks louder than anything else.

"What did the priest say?" you ask.

"He said it was a bad omen," admits Pip in a very small voice. "That she's demon-possessed. He wouldn't let us go near her. He's wrong! Mom isn't dangerous, she's… mom." His voice is nearly breaking. "It's not fair."

You nod to yourself. The priest is hopefully right, at least to not let anyone near. What's ailing her sounds like an infectious disease. If the kids were around her, they'd probably get sick as well. That's good news, though. An infection… infections can be cured. Anything else would be harder.

You're carrying enough medical equipment for any vaguely probable scenario, but the only pieces you really know how to use are Liliya's, and there's little variety to that. Immunosuppressants, top-ups for her nanotech immune system replacement, a few spare bits of cybernetics you haven't gotten around to clearing out after Liliya told you hers just… fell out, and… that sort of thing. A lot of it would also work on Roza. Most wouldn't be useful for anyone else.

The nanotech, though? That's generic, soulium-equivalent stuff. All you need to do is flip a switch on the medical nanites, asking them to discard Raven's hand-tuned profile and use the built-in universal one. Pretty much no matter what's wrong with her, that'll make her feel better for a few days…

You hope it's an infection, though. If it's an infection, it'll cure her.

"Are you two at all hungry?" you ask, smiling at the children.

They glance at each other. "No," they say together, and you shrug. Too bad; it would have been an easy way to gain their trust. You glance back at where Liliya, Roza and Vel are hiding. Roza's the one with most of the medical gear, of course. Still, you need to be careful about how you present them.

"I'm going to ask some friends to come out," you say, still smiling. "They're my sisters. They look a bit odd, but they're the three nicest people you'll ever meet. Okay?"

They look at you, then shrug. In a louder voice, you call out to your siblings. "Come on out, Vel and idol team!"

You barely resist saying 'idiot team'. Roza would get you for that.

The three of them come out from where they were hiding, and the children stare at them. Not so much at Vel, which is just as well; claiming she's the 'nicest person ever' was a white lie at best. Rozaliya's tail twitches uncomfortably, and she's looking away in a doomed attempt at making her horn and glowing eyes less obvious. Liliya is less shy about it. For a change she's the one pulling Roza along. They stop a few meters away, watching the childrens' eyes grow wider and wider.

"See?" you say. "No reason to be scared of them. These are my sisters."

"They're monsters," Annie whispers, and you sigh. You want to reach out and comfort her, but…

Wouldn't work.

You speak as gently as possible. "Annie, they haven't hurt you, and they won't. These are my sisters. They're people, just like you and me, we just look a little different. The only scary one is Veliona." You point her out, and Vel rolls her eyes. "My twin sister. She's a little abrasive, but she's not dangerous. She's honest, is all. The one with pink hair is Roza, and she's an idiot, but she's genuinely the nicest person you'll ever meet. Just don't get between her and her snacks."

"Or she'll… eat me?" Pip whispers, then immediately clamps a hand over his mouth. His sister clenches his hand. You're tempted to roll your eyes.

"Or she'll eat the snacks, then tell your mother it was you," you say, smiling fondly. Roza looks like she's about to say something, but thinks better of it. Liliya chuckles softly, though.

"And that's Liliya," you say, gesturing at your youngest sister. "The adorable one with the cute horn. She's quiet, but loves reading. If you want her to like you, all you have to do is tell her stories. Uh…" As your thoughts catch up with what you're saying, you wonder if that's entirely true anymore. No, no, she definitely loves stories. Still, 'quiet'?

Roza looks more and more rebellious. You grin inwardly, but decide against deliberately trying to make her blow her top. Right now.

"...Liliya thinks she's smarter than she is, so you can take advantage of that," you finish. Heh.

The children slowly move forward, and begin to whisper quietly. Annie seems to be the bravest of them. She whispers back at Pip, occasionally glancing your way. Vel stands off to the side, frowning slightly as she watches. You walk over to stand before her.

"Vel," you murmur, and she looks at you. "Put on a friendly face. They're scared of us."

Vel nods slowly. "I think they're mostly scared of the twins," she murmurs. "Can't say as I blame them."

"Still…" You look at the twins, your adorable idiots, and try to imagine yourself scared of them. It's not possible. You know she's right, but the feeling just isn't there.

She sighs. "Oh, fine..."

Vel gets down on one knee and waves a hand. "Come here, little humans. I won't hurt you." she says in a deep voice before quickly switching to her own. "I'm still scary, though."

You giggle at that, and the kids move forward.

"That was mean, Vel." You laugh.

"They're fine." She smirks. "Go ahead, human boy."

Annie walks forward slowly, followed by Pip. Your smile falls. Truthfully, you don't like this at all. You're not some sort of alien, and you don't like being treated like one, but Vel's right. You can't blame them. These children were raised in a primitive society—they may never have seen someone with clean hair, let alone with cosmetic prostheses. The twins' aren't cosmetic, and also aren't prostheses anymore, but that's not the point. You're an alien to them, and you can't be mad at them for reacting the way they do.

"Can you help mom?" Annie asks, staring up at you. "She won't get better."

You don't know what to tell her. You want so badly to embrace the girl—she's about to cry. You wish you could say yes, but…

"I'm sorry," you murmur. "I can try to take a look. I can probably help a little. But she might not get better. It's not up to me."

"Alright." She sniffles, rubbing her eyes. "Do you promise you'll try?"

"I promise."

She runs a finger under each eye, drying the dampness as she walks back to her brother. She takes his hand.

"Don't worry, Pip," she says. "She's gonna help mom. She promised."

"In return for what?" he asks, scowling suspiciously. Your smile fades. Is he actually…

"Nothing you'd mind," you tell him, crouching down so you can look him in the eyes. "I promise. We're not here to hurt you, or anyone in your village. We're strangers here. I'm searching for my teacher, and when I find her I'll leave, but I heard you crying and couldn't leave you alone. The only thing I'll ask of you is that you introduce us to the leader of your village, so we can ask him some questions. That's it."

His face is dubious, but when Annie pulls on his sleeve, he nods.

"I'll take you to them," he says. "Come on."

"Right. Um… wait a second," you tell him. "I need to think."

He narrows his eyes at you, but you're not lying. If you go with them, they'll take you to the village's leaders… you guess, and you guess that could work, but you don't feel too sure about it. If this is the reaction you get from children…

You're not sure if adults would be more or less anxious about your appearance, but you guess you'll find out.

Or you could go straight to their mother. Fix her up, as best you can. Use that as a distraction, or a voucher—maybe just leave straight away, actually. You have a pretty good idea of where to go next.

= = =

Shorter than usual, but I felt you deserve some input here.

You have the option of being the mysterious strangers who no-one except Pip and Annie ever see, whose existence is only believed—to those who believe it—because their mother is so suddenly healed.

Or you could go see the other villagers. There's no way to avoid your first meeting being at least disconcerting, but you can choose the type of disconcertion. Give that some thought, if you pick it.

[ ] Go along with the kids and meet the village leaders
[ ] Go see their mother first
- [ ] And then see the leaders
- [ ] And then leave
[ ]
Write-in
 
Hmm, I think I've changed my mind. Maybe we can get info here but I don't know if it's worth us and our family being treated like demons or aliens. Think it might be best to just help and move on but I'm open to thoughts on how to proceed.

I'm not sure it's relevant at all, but based on the symptoms described I'd guess tuberculosis for what ails their mother. ...Although thinking on it I'm not sure why I'm restricting myself to real-world diseases here, it could be something entirely unknown to our world I suppose.
 
Hmm, I think I've changed my mind. Maybe we can get info here but I don't know if it's worth us and our family being treated like demons or aliens. Think it might be best to just help and move on but I'm open to thoughts on how to proceed.

I'm not sure it's relevant at all, but based on the symptoms described I'd guess tuberculosis for what ails their mother. ...Although thinking on it I'm not sure why I'm restricting myself to real-world diseases here, it could be something entirely unknown to our world I suppose.
This is HI3 universe, so it is probably a honkai-tuberculosis disease. which cannot be cured. Depend on the AI to choose between normal one or special one.
 
[X] Go along with the kids and meet the village leaders
- [X] But stop to talk to another random villager along the way.
- [X] Talk about the giant radio tree
 
Last edited:
I'm still using the AI as a co-writer, and may comment on that on occasion, but generally you should treat this as a standard quest. However, this is collaborative writing more than role-playing. Don't vote based on what you think would be "best". Vote based on what sort of story you want.
(emphasis added)

This is good advice for quests in general rather than a principle for this quest specifically. I recognize that my opinion is an outlier on this subforum; I rarely vote on any quest, and in fact stopped voting on this quest once it stopped being the sort of story I wanted. But from my perspective, everyone else puts too much effort on strategy over roleplaying over story quality.


Oh, and:
[X] Go along with the kids and meet the village leaders
- [X] But stop to talk to another random villager along the way.
- [X] Talk about the giant radio tree


Because I want to break the script on GPT-3. And if "There's no way to avoid [our] first meeting being at least disconcerting" let's set the scene for that first meeting before the higher-stakes talk.
 
Last edited:
Like I said, I'm happy to give you as long as you want so long as there's any kind of ongoing discussion. Here's a 12-hour extension.

Because I want to break the script on GPT-3. And if "There's no way to avoid [our] first meeting being at least disconcerting" let's set the scene for that first meeting before the higher-stakes talk.
I'm happy you apparently like the story enough to break the silence. :)

That said, you're assuming GPT-3 is doing any of the plotting. I stopped letting it do that when I started Seele Quest, on basis of "Let's see how this works if I actually try for good writing". Er... it still manages to do a little anyway, but...

Nowadays, I use it for about three purposes...

- As an advanced autocomplete, when I know what I want to write but I figure the AI has the same idea, and pressing enter is faster. Sometimes it writes something I wasn't expecting, but which I like better. This is the source of most of the actual AI text in the story, by word count, and occasionally it affects the overall plot. When we entered this world, I had only decided roughly how bad Einstein's situation is, and how much work it'll be to retrieve her; I hadn't decided any of the details.

The AI is pretty good at inventing details, assuming you know how to prompt it. I wouldn't have invented a two hundred meter tall radio tree on my own, for example.

- If I ever get stuck while writing. Which happens often enough. The AI doesn't ever get stuck, so it's great for busting writer's block.

- As an artificial imagination and die roll simulator. If you do something I'd consider risky, I don't want to guarantee a failure or a success, but humans absolutely suck at generating random numbers... sure, I could use actual dice, but then I have to think up outcomes in advance. Here, I'm using the AI as a dice with contextually valid text snippets on most of the sides.

So I'd say it's about 70% me, 30% AI overall. It was 50/50 for the two updates previous to this one, but that was with the Lovecraft model... which they disabled due to cost. :(

They're planning to get it back, and I'll be very happy when that happens.

= = =

To be honest, prior to starting Seele Quest I was averaging about one update per year for ongoing stories. Writer's block sucks, and in particular it kills my motivation dead real fast, so it's an amazing thing to not have to deal with it.
 
On characterization
While I'm in here, I'll propose that you should also consider how I'd be implementing the previously existing vote. I don't generally want to bias your voting, but I feel this is more stating facts than overriding anyone.

You voted for Seele to help the children rather than bypass them, even though bypassing them is probably the better move, from the perspective of the greater good. Sort of. Okay; if anyone was ever going to rationalize bypassing them, then that is the rationalization they'd have used. This is true for Seele, Veliona, and also you lot.

But in-story, for Seele? For Vel? If we'd bypassed the children, it wouldn't be purely out of high-minded ideals. It'd be a selfish decision, made because Einstein, Theresa and everyone else on the Hyperion are people Seele knows and likes, and these children aren't.

While that's a meagre level of selfishness, it's still selfishness. You're valuing your allies over a possibly larger number of unrelated people. We found out this episode that the children are famished; you can most likely guess why that might be, in the middle of the summer in an life-rich valley. No, it's not because their parents are hurt. This is a bronze-age society; these children have a lot more people taking care of them than just their mom and dad.

(Personally, I feel the fact that this isn't the case in modern life is a failing of modern society. The few examples I've seen where it is the case tend to produce far happier, more well-adjusted children. In fiction, Non Non Biyori would be a decent example. But regardless.)

= = =

Seele and Veliona are practically the same person. They have the same genetics, the same early life experience. Veliona is a few years older than Seele, but mostly the difference between them is that Veliona never had anyone in her head, and went through a worse backstory. Obviously, again, Vel's real name is Seele Vollerei, though she doesn't remember that.

It should be of no surprise, then, that Veliona tends to be the outlet for all of Seele's darker impulses. It's not true in any metaphysical or cognitive sense. It's not like Seele has a dark thought, and then it gets moved into Veliona's mind, so Seele doesn't feel it...

Seele has that thought, and suppresses it.

Veliona has the same thought, and doesn't suppress it.

Because they're very close to being the same person.

Needless to say, this means that when you're faced with a binary choice that -- in a computer game -- might be tagged as 'Paragon' and 'Renegade', you're also deciding which of the two of them takes the lead. Make the pragmatic, ice-cold, selfish choice? Veliona will be the one to speak up, and to convince the others. Pick the bleeding-heart choice? It'll be... to be honest, it'll be Roza and Liliya most of the time.

Seele herself is more balanced, and will tend to choose whatever she feels would 'work best'. Whatever that means at the time. She's more typically the spokesperson for compromise votes.

Not that any of the above is a hard limitation on their characters, but as a general rule...

...

There was no chance of Roza and Liliya not speaking up. They know what it's like to lose family, and to go hungry. More so than Seele, who hasn't felt hunger in years and who wasn't around to lose family. She was the one lost.

So the choice here was between Veliona suppressing them, convincing Seele to take her side and convincing them their older sisters know best--

Or for her to not do that. Seele herself was unsure. It may not have seemed that way from the narrative, but it was really the twins' reaction that tipped the scales for her.

...

And since Veliona stopped speaking, and refused to continue her argument after those first three words, that means she suppressed that same impulse in herself. She decided that avoiding conflict with the twins, and defending Seele's feelings -- rather than, perhaps, her physical body, or more realistically those of the twins -- took priority over what she thought would optimize everyone's chance of survival.

= = =

This is, as it were, an example of character development. If she faced the same choice back during Honkai Impact canon... well, I don't need to say anything. But even a day or two ago, inside this story, it's rather less likely she would have made that choice. I wouldn't have even put this up for a vote; you'd have got the conflict first, and then a decision on how to deal with it.

Since you did make this choice, it's pushing Veliona further towards... being a good person, essentially. Don't expect that to be equally obvious every time.

I don't know if you did any of that on purpose. If you did, good work. If not, you now have a better idea of how I think about this.

= = =

Lastly, as for what it means for Seele to help the kids and then leave, sneaking away in the dark...

Or, for that matter, what the alternative choices would do...

I won't tell you, of course.
 
Last edited:
(This was missing a rather crucial sentence. Sorry about triple-posting...)

Since you did make this choice, it's pushing Veliona further towards... being a good person, essentially. Don't expect that to be equally obvious every time.
 
You consider your appearance; dressed in clothes worth more than their entire village, the Cherenkov radiation dancing through your hair damped down to an absolute minimum but still vaguely visible, and showing up out of nowhere...
Seele.

Is...

Is that how you color your hair? Seriously?

...

Okay I guess I don't really know another way to get glowing blue hair, but

The logistics and mechanics of this are kind of boggling - maybe this is the not having slept in twenty hours talking, but it seems to me like the only way this can work is

I guess that Seele's hair has two layers? The outer, ordinary black hair layer; and an inner layer which is presumably transparent, and has really wonky optical properties such that the speed of light in Seele-hair is really, really slow.

And then some sort of particle emitter between the layers to pew-pew out something energetic enough to exceed the speed of light through the inner hair layer, creating the cheerful bright blue glow characteristic of a nuclear reactor?

look I don't know I'm just going to assume @Baughn has a more elegant explanation for the mechanics but

...does Cherenkov radiation come in other colors? I guess based on the speed of the particle and the properties of the medium? or does Veliona have a completely diffierent mechanism by which she colors her hair for me to freak out about later?
 
I have to ask.
Can I use GPT on mobile?
AI Dungeon? You can, and there's an app for it. Search for "AI Dungeon". In fact, a nontrivial amount of the quest was written late at night in my bed, poking at my phone...

It's kind of slow going though, at least if you want to edit anything.

Seele.

Is...

Is that how you color your hair? Seriously?

...

Okay I guess I don't really know another way to get glowing blue hair, but
<Seele> I had a lot of free time on my hands. It's pretty, right?
<Veliona> You say that like we had a choice.

And then some sort of particle emitter between the layers to pew-pew out something energetic enough to exceed the speed of light through the inner hair layer, creating the cheerful bright blue glow characteristic of a nuclear reactor?
<Veliona> The inside of our body is a high-energy environment. The air tends to break down.
<Seele> ...
<Veliona> If she eats pizza, there will be nuclear fission in the tomato sauce.
<Seele> Don't say it like that!
<Seele> The Cherenkov radiation looks pretty.
<Veliona> The other radiation didn't.

I guess that Seele's hair has two layers? The outer, ordinary black hair layer; and an inner layer which is presumably transparent, and has really wonky optical properties such that the speed of light in Seele-hair is really, really slow.
<Seele> It was a lot of work getting this to look right.
<Veliona> It was a lot of work not giving Bronya radiation poisoning. She's hardened against it, every Valkyrie is, but there's 'hardened' and then there's 'hugs Seele while sleeping'.
<Seele> ...
<Veliona> I could put that differently, if you want to get embarrassed.

...does Cherenkov radiation come in other colors? I guess based on the speed of the particle and the properties of the medium? or does Veliona have a completely diffierent mechanism by which she colors her hair for me to freak out about later?
<Baughn> Short answer: Yes, any colour is possible. Long answer–
<Veliona> Light gets tired and stretched.
<Baughn> This is technically true.
 
Last edited:
Vote closed
Scheduled vote count started by Baughn on Dec 27, 2020 at 6:31 PM, finished with 14 posts and 4 votes.

  • [X] Go along with the kids and meet the village leaders
    - [X] But stop to talk to another random villager along the way.
    - [X] Talk about the giant radio tree
    [X] Go see their mother first
    - [X] And then leave
    [X] Go see their mother first
    - [X] And then see the leaders
 
There's a number of degrees of alien-ness in this story, as far as the villagers are concerned.

Einstein, Theresa, most everyone else on the Hyperion? They're fey, or might as well be. They have knowledge the villagers don't, they have powers the villagers don't, they—as Seele said, she's dressed in clothes pragmatically worth more than the village would be, and someone using an actual battle-suit would exceed that by far.

However, stories about fey don't always make them difficult to kill. Cold iron typically works. Cutting their heads off works. Granted, it wouldn't on Theresa—who's in pretty much the same position as the twins, just less obviously—but it sure would with Kiana. Good luck getting that far, but that's the usual problem with fey. Pure combat power isn't necessarily why they're scary.

The twins, however? They're ogres, except tiny and adorable. It's obvious that they're dangerous, and if you tried to cut Liliya's head off in her sleep, your knife would glance off her skin. So, in all honesty, would a broadsword wielded with merely human power. While I doubt either one is willing to demonstrate, it lends them a certain confidence that is intimidating all in itself.

They're an obvious danger, yet typically defer to Seele. So what's she..?

...right now she's trying to convince the villagers that the correct answer isn't 'faerie queen'.

She's correct. A better analogy would be Yog-Sothoth, and unfortunately she's aware of that. It isn't helping her argumentation.
 
Last edited:
I caught up! I got distracted by life but now I'm back! Seele Quest is good!

I would vote, but it looks like it's closed and I don't have a strong preference.
 
Currently amused by the idea of Vel going full chuuni as soon as we reach the village.
If I can find an excuse for it, she will, but right now going chuuni wouldn't help.

It helped with Theresa, because Theresa knew better than to take it seriously—even if Veliona's most chuuni statements do happen to have a core of truth to them. It doesn't work with the villagers, because they'd believe her.
 
I got distracted there for a bit, but the chapter is definitely making progress. I expect to be editing it sometime tomorrow, which typically means update's on Tue/Wed, but we'll see.

It just now occurred to me that Seele has more dead family than live family, and not by a small factor. Bronya's dead, yes; she might return, but that's not something Seele feels sure about. Players usually take these four as a group -- Seele, Bronya, Rozaliya and Liliya -- if they don't miss the family connection entirely, and place Bronya with her older friend group. (Kiana et al.)

But that's not quite right. As has been amply pointed out, the four are foster siblings. They also had older sisters, whom they considered part of the group: Isabella, Zofia and Nina.

When Bronya first reunites with the twins, she's shown a pair of graves the twins made for Isabella and Nina. Grave markers, really. They've been on the run, and haven't been able to give them a proper burial, and... that scene is by far the closest Roza ever comes to actual tears. You can feel her right on the edge of collapsing.

But she doesn't. Roza never does. Only when Liliya very nearly dies, in another worldline, does she ever have an actual mental breakdown. And when that happens --

Rozaliya and Liliya's ironclad composure is helpful for their survival, but I wish they'd learn that it's okay to grieve.

= = =

So, in canon Isabella and Nina are dead. Zofia is not. It may be a coincidence, but there's a Shicksal valkyrie by that name; if that's her, considering that Isabella, Nina, Bronya, Roza and Liliya work for Anti-Entropy -- and were hunted for that -- it makes sense that they never mention her.

However, at this point she's also dead.

So's Bronya.

Veliona had a crying fit when that properly sunk in. The twins didn't, and not because they didn't understand. Not exactly because it's the sixth time they've lost family, either. And no, it's not a writing mistake.

They're just like that. They don't show their emotions. Not unless it's on the whitelist.

Seele said:
"Nothing's wrong," you say. "Absolutely everything is right. Come on, let's go."
 
Okay. The AI was broken due to misconfiguration for about a week—since Jan. 1, specifically—and unfortunately I didn't notice that until two days ago. It made the darn thing... somewhat frustrating to use.

Making good progress now, but it's going to be a little delayed. It's also going to be huge, and I'm considering breaking it into two pieces. Some things happened, and while your vote is still valid, a few events happening before it could take effect probably require voting as well.
 
Seele Quest: 6.3
"Just… give me a second," you say, glancing between the children and the twins. Roza and Lili are 'subtly' fidgeting, trying to convey suppressed impatience, but you know them far too well to believe in that. "I need to have a quick talk with my sisters."

You're probably not backing out now, but you need to think about this carefully.

They've slid in behind you, and you couldn't possibly miss how this puts you and Vel in between them and the kids, as if they're afraid of a pair of absolutely harmless children. In a way, they are. Rozaliya is still, almost unnaturally so, and her complexion is nearly as pale as Liliya's would usually be. It's not the first time a child has called her a monster, but it might be the first time she expects adults to do so. You hope so. You hope that's it, and it isn't experience talking.

"Seele?" Liliya says, her voice subdued. She looks like she's going to continue, but then she stops.

"Mm," you say, nodding at her, and focusing on Roza and Lili specifically.

Veliona just stands around, looking uncomfortable. She's glancing down at her hands every once in a while; you don't know why, but it's clear enough that she doesn't know what to do.

You weigh your options, and the stability of the twins. Ideally...

Ideally you'd have run into Einstein right away, you suppose. You weren't expecting an Adventure, although you aren't sure why you weren't; bubble universes are always like this. You really should have known better, but there's no use crying over what you can't change. In the meantime, the danger here is that Roza and Lili break down a little more. Their life hasn't been kind to them.

If only this was something you could fix with words.

Rozaliya sags as you study her, then lowers her head in defeat, clutching Liliya's hand a little more tightly. She's breathing rapidly, and you can feel her whole body tense up as you reach out for her, pulling her and Liliya into another hug.

It's about all you can do for them, and you can feel Roza's shivers as she accepts your embrace. As she releases her grip on Liliya and hugs you back, you can feel her tears dripping onto your shoulder. She's so angry, so frustrated… and she has every right to be. You wish that you could make it all better for her, but you're not sure that you can.

They have reason to be afraid. That much is certain. Thoughts of fear and hatred are both forefront in your mind, along with the bitterness of not knowing how to keep them safe from the world, but at the same time... You can sense their sadness, hardly suppressed at all anymore. You know, if you asked them to leave the village with you, they'd feel relieved. You also know they'd hate themselves for it.

You don't know what to do anymore, and you haven't for some time. At one point in time, years ago, Rozaliya wouldn't have cared. She wouldn't have realised. It's been…

"We're okay," Rozaliya mumbles into your coat. "Don't worry."

It's not even worth a laugh.

After losing Isabella and Nina… and Zofia, even if she didn't mean to? How much innocence do they still have left? Zofia's death just struck you with a sort of numbness, but at least you cried. Neither of them cried when they got the message. It would've been so much easier if they had.

Sin's dead too now, you guess. You hadn't given it much thought.

"Yeah, I know," you tell them in a low voice. "Everything's just perfect, right?"

The twins react by tensing a little, then slumping. Both of them, in unison.

You sigh. The four of you are lousy excuses for Valkyries, aren't you? And never mind that all of you have gone through combat training. There's more to it than just knowing how to fight.

Even so, you're not sure if you care.

"Liliya. Rozaliya. Look at me," you command.

Slowly, they raise their eyes to meet yours. There's no sadness in their eyes, just a numbness, the type you've been seeing too much of lately. That's probably why you do what you do next.

Without thinking, without planning, you kiss Roza on the forehead, the only place not covered by her shoulder-length pink hair. Then you do the same for Liliya. They stare at you.

"Roza, you were right," you tell them. "I'm all you have left. Which means–" You smile, and there's only a little sadness in it. "That goes both ways, and you're all I have left in the world as well. You, Lili and Vel, and Bronya if we can help her. You're not letting me go? That's perfect, I don't want to let you go either. We'll stay together the rest of our lives. We'll beat the odds and make our own perfect, happy ending."

You hug them both as best you can, seeking reassurance that they're still there. This is still Roza and Liliya. Still your childhood playmates.

"This time we won't just go to a beach," you say, your tone as light as you can make it. "I'm taking you to a festival. Think about it—the five of us eating pancakes, and eggrolls, and drinking juice, and watching all the jugglers and dancers. And while we're there, I'll even buy you whatever you want from the booths."

At last, Liliya's lips quirk upwards in a small smile.

"Really?" she asks, her voice touched by a semblance of her usual humour. "Even cotton candy?"

"Well, maybe not that," you admit. "That stuff'll kill you. But we can get you some nice jewellery, if you want."

"It would be nice," Rozaliya says. "Can I have a space shuttle? And a keychain?"

There's a very momentary silence.

"You can't fit a space shuttle in your pocket," Vel says, finally speaking up. "Or on a keychain. It's not going to work."

"I can too," Roza says.

"Baka-Roza," Liliya grumbles. "You're not taking this seriously."

"Yeah I am! I'm as serious as a heart attack!"

You laugh like she wants you to, and rub her head with a fondness that isn't ever faked.

You love them, you really do, and you're trying your best to show it. It's not like you've been neglecting them. Before the world's end you spent nearly every day together, but being there is usually all you can do. When Theresa's academy was destroyed, and Liliya ended up in hospital, unsure if she'd even walk again, it was you, Bronya and Kuu-chan who convinced Raven to come help.

In the end you're still just one person, one of four siblings all messed up by the world you're living in. It's not enough. It'll never be enough. But it's what you are, so you'll try your best to help them achieve the impossible, because if you can't you'd be betraying the rest of your family. None of your older sisters would want the four of you to be sad. Everyone's cheerful, adorable little sisters are still adorable, even if not so little or so cheerful anymore, and you have to be the one to fix that, now.

They trusted you, more than they could trust Liliya and Roza, or Sin, so you'll do your best living up to that trust. Even if they've never asked you to.

"We'll be okay," you say, stroking their hair. "I'll always be here for you. Okay?"

"Okay," Lili says, in a tiny voice. Roza says nothing. Her sugar rush is over, and she's doing her best not to cry. She'll succeed, just like always.

But there's another pair you should worry about here, so you brush away a few tears of your own and turn back to the two local children. You expect they probably think you're insane now. Hopefully, at least, none of that outburst scared them.

"Sorry about that," you say.

Annie and Pip do look taken aback, but after a brief pause, Annie smiles. It's a sad smile, though.

"It's... it's okay," she says. "Thanks, um..."

"Seele," you answer, almost automatically. You smile encouragingly at the girl.

"Seele," she says again, as if testing the word. "I didn't forget. You were acting like mom and dad did when they couldn't see us listening. Are you going to help mom?"

"I..." You hesitate, and your level of worry jumps up a few notches. "I'll try."

"Okay," Annie says.

An awkward, uncomfortable pause hangs in the air as you look at her. You're no expert, but she looks half-starved; sunken cheeks and dull eyes, as if the only thing keeping her alive is determination.

Pip looks about the same, except he has a bit more meat on his bones. Still, the pair of them look about as far from healthy as you can imagine. Given that, and their refusal of food earlier, you wonder what precisely they think of you.

You reach into a pocket of Rozaliya's backpack. Slowly, like you're approaching a wild animal, you walk forward. The pair of them are watching you apprehensively, like they expect you to do something malevolent at any moment.

You unzip the pair of sandwiches, lean down to the grass and leave them there, on top of their packaging.

"Here's some food," you say. Your tone's gentle, caring. Despite yourself, you find yourself smiling a bit at the children's bewildered expressions, like they're Siberian huskies approached by a stranger with meat in hand.

They eye the sandwiches uncertainly.

"It's not a gift," you say, guessing that's their worry somehow. "Roza's backpack was just a little too heavy, so I'm throwing these out. If you want to pick up my junk, feel free."

You look away.

You sigh, taking in the scenery. The river is glistening softly in the moonlight. The air is warm on your skin, but there's still a weak breeze. It's a pleasant night... And there's a pair of children desperately tearing at a pair of sandwiches. You keep looking away, not wanting to disturb them.

"Thank you," says the boy, once he's caught his breath, "Thank you for helping us."

You shrug. "It's nothing. Like I said, I was throwing that out. If you want to thank someone, thank Roza."

And that's the end of that conversation. You can see their unwilling glances at Rozaliya's backpack, still full of so much more food, but they aren't going to ask and you aren't going to offer. Not because you don't want to, you just happen to know they'll get sick if you give them too much food, too fast. All three of you have seen that happen before. Vel has as well, you suppose, if she was around when Bronya showed up.

Anyway, it really is nothing. You know, for a certainty, that you can't do much to help Annie and Pip survive. Not unless you were to bring them back to the Hyperion, or something, and that–

Theresa would never deny you. It'd be, what, the third or fourth time one of her subordinates has done so? With a jolt, you realise you haven't seen hide nor hair of Kuu-chan since the world ended. Hopefully she's okay. For the kids it's something to think about, if it becomes the only option, but not now. Right now, you'd have to kidnap them. You don't want to put them through that. It'd complicate everything, and they still have a mother.

Not now.

ooOOoo

Annie and Pip guide you into the village, avoiding the villagers with an ease that speaks of long experience. You examine the primitive, stone-walled houses and the strips of dirt that serve as streets. A village, like something out of a fairy tale, designed to be as unlike the real world as possible.

Right.

It's as real as a heart attack, as Roza said. And it's not right that anyone should have to live like this.

It's late in the night. Maybe not as late as you'd thought, but late enough that everyone should be asleep. This place has no electrical lighting, not even the gas pipes Rozaliya had been hoping for, but with as many people as are awake and staring into the night, you'd have thought there'd be at least a few candles. Instead, everyone's just staring into the darkness...

It's obvious enough why. Practically everyone, parents and children included, are staring out towards the village walls. Occasionally you hear the shuffle of metal on leather, or a creak as someone leans just a little too far forward in their seat. Of course they're all watching. It's obvious, now that you're looking for it.

The trees behind you rustle a little in the night breeze, and you feel the... whatever is out there... drawing nearer. Honkai energy, and lots of it. It feels uncomfortably like home.

This isn't like the trolls. Whatever's out there feels heavier. More dangerous, enough to give you a fight—one you'd win, no question about it, but enough to make you know you've been in one. It still feels like a horde, and it's far away. Far enough to make it hard to tell that it's drawing closer.

Roza and Liliya have caught it too. They sniff the air, the hairs on the back of their heads standing up. It unnerves them a little less than it does you, since they're more used to it. They still lean into each other, clutching at one another's hands.

"Cavaliers, you think?" you ask.

"Cavalier level?" Roza mutters, glancing at you. "No, there's at least a few emperors. Smells sweet. Should we…"

You tense.

Yes. You'll know you've been in a fight. But against these people, these primitives, armed with sticks, spears, and a few metal daggers? That won't be a fight. It won't even be a massacre.

You look over at Vel, standing behind you, to get a sense of what you should do. She stares out in the direction of the energy, frowning ever so slightly.

"They'll be here in two hours. Maybe three," Roza says, looking you in the eyes. "What do we do?"

"We get a move on," you say.

[ ] [Horde] Ignore it.
[ ] [Horde] Fight ruination head-on. It will not pass.
[ ] [Horde] Attempt to coordinate with the villagers.
[ ] [Horde]
Write-in

[ ] [Villagers] Let them know what's happening.
[ ] [Villagers] Keep them in the dark.
[ ] [Villagers]
Write-in

Votes are by plan.

"Pip, Annie?" you say, not taking your eyes off the unseen miasma in the distance. "I think we should hurry."

The two children start, their eyes growing wide again as they look between the four of you.

"What...?" Annie starts to ask.

"Shhh," you say, holding a finger to your lips. "We'll tell you after we get to your chieftain. Right now, let's hurry. That is... I don't suppose you know why everyone is watching the walls?"

Pip rapidly nods his head, his eyes flicking over to the walls and back.

"A monster came out of the purple stuff in the forest," he says quietly. "It didn't do anything. We thought it was a ghost or something, but then people went in and didn't come out. So the adults told us we can't leave the village, even to hunt or gather fruit. But then people started getting sick..."

Annie takes over the explanation.

"We don't know what's wrong with them," she whispers, tears welling up in her eyes as she points towards the centre of the village. "So the priest takes care of them. But they get really pale, and there's stripes on their skin, and then they start hurting people. They act like monsters, but they're really sick. We don't know what to do. It's been like this for months now."

You nod gravely, and give them a small smile.

"It'll be okay," you say, the lie as kind as you can make it. "I've seen this before. I know what to do."

Yes. You've seen the results of a Honkai eruption before, many, many times. This one seems special, but only because the world is so primitive it shouldn't have one—but then there's that radio tree, so that's explained. Honkai energy poisoning is a nasty way to die.

It doesn't always make you cough up blood, but it can.

There's still a chance it's tuberculosis.

"Vel. Check me on this," you say, as the six of you hurry towards the centre of the village. You're going too fast to be sure of avoiding contact, but that's as may be. You'll just have to deal.

"Sure."

"When Schrödinger and Einstein were discussing the Honkai. Last time, while we were waiting for word on Otto's proposal. She was speculating on where it comes from. Right?"

"Yeah?" Vel doesn't seem sure where you're going with this. You suspect she wasn't paying attention. You miss a step, accidentally kicking a rock; it makes an awful noise as it bounces off a house.

"What I mean is–" A momentary pause as you wait for someone to notice, but if they do, they aren't nearby. They can probably hear you talking, anyway. "She said eruptions aren't caused by something inside the universe, so it should be something outside. Well, right now we're practically wrapped around this one. I could literally go look."

Veliona kicks your leg.

"After what you just told Roz?" she hisses at you. "Are you in your right mind, sis?"

= = =

Points to whoever guessed it'd be a strange Honkai disease, but that was effectively random chance. We still don't know for sure.

Seele may be able to help. Or not. One thing's for sure, she ought to give some thought to what she'll do afterwards.

[ ] [Mother] Continue with the plan.
[ ] [Mother] Make a likely
terrible attempt at preparing the children beforehand.
[ ] [Mother]
Write-in

[ ] [Outside] Go look.
[ ] [Outside] Don't.
[ ] [Outside]
Write-in
 
Back
Top