Really, Strategist-Seele should just claim one of the extinguishers as part of her Florilegium rather than ... I don't even know what she's doing here, exactly?

I ... I guess it's a Contagion? Maybe? It's not an Unfettering. It ... could be a Destruction, but it'd have to be really finely tuned somehow...

Oh, wait, duh; it's not Wyrd she's using, it's Lore. Of course it's Lore. Lore is totally Seele's primary attribute. Like, we've seen her use miracles of Lesser Vision and Navigation; and her entire deal is she was cast out into Ninuan the Sea of Quanta and learned to see and navigate there so well that she no longer is a part of Creation.

... it could be a miracle of Spherecraft, but that is extremely iffy. It could be an Infusion, if Seele has a generic "make things operate conceptually" Arcanum, which frankly seems pretty likely. It could also be an Inchoation, and simply create a "conceptually extinguish fires" effect from nothing.

...let's call it an Infusion, then. Lore 6 miracle, but it's clearly not a casual effort for Seele, so her actual Lore rating is lower. ... can't be 5, either, because she doesn't have Greater Vision. So, Lore 4 is presumably her highest attribute.

We're learning so much about the hypothetical Glitch game created by this quest's information shadow!

...

... oh, right, votes for this quest that actually exists.

[X] Pull off an insane yet amusing fix using conceptual anti-fire weaponry, aka. what used to be fire extinguishers.

Look I don't actually have a choice here. I can't not pick that.
 
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Also I can't think of a better idea off-hand other than giving up on this reactor for now but Seele thinks that's a bad idea.
It's not so much that she thinks the reactor is usable. It's not, unless you pull off more magic.

It's that she's sat through a lecture on fire safety, the reasons for it, and how an uncontrolled fire in a closed environment such as an aerial battleship is an almost certain death sentence.

If you'd voted for running off to the next one, then she'd have been too panicked to remember. I'd have allowed the necessary measures to stop the fire later, but you'd be paying a significantly higher cost for it.
 
Seele Quest: 2.6
You grit your teeth. You can do this.

"Vel-- I'm going to do something stupid," you say. "I... I need you to trust me on this one."

Vel looks at you, her eyes narrowing. She tilts her head to the side, almost bird-like. You can practically see the thoughts forming in her head. You know all of them. She's thinking about how much you've grown since the first time she met you, how she likes it when you're acting confident... it's a little disconcerting how easy it is to read her, actually.

She knows you. She trusts you. "...okay."

You nod. The flames are getting taller, and you can see the glass of the door to the generator room glow a dull, cherry red. It's just as well that doors are open, because you don't think you could open this one if you needed to. Not without unmaking it, or at least cutting it to pieces.

Concentrate, Seele. You've done things like this before, but never quite on purpose. You've fallen into concept-space once or twice when you weren't paying attention to your surroundings, even... but you've never pulled something else with you.

You can't afford to make a single mistake. Vel looks back at you. She looks worried. Of course she does.

It's not a *place*, is the thing. It feels like a place, when you're not paying attention and you're moving on instinct and you aren't killing the world through it, but it's not. It's a set of... adjacencies. Like, the concept of 'imprisonment' is next to the concept of 'locking', and not too far from the concept of 'mazes', and so you can get there by getting well and truly lost in a maze -- if you're you -- but you can't get from there to the concept of 'fire', at least, not without taking a roundabout path by way of someone who's trapped in a fire, and there's no-one like that in existence right now, not in this part of existence, and-- *breathe*, Seele!

Also, the fact is that any time you do something there, it ends up somehow too large.

You can understand all of that, but it's still like trying to catch water. There's no holding it in your hands.

Places like that, they aren't even connected, not really. Mazes are only next to imprisonment because there are mazes in which you can feel imprisoned, and you think you may have been the only person in the world trapped in such a maze at the time, not that this world is very large at the moment. It's ship-sized, and barely that.

The point is, there's no "going to" such a place. There's no "being in one", either. You're already there, or you're not, and--

You pick up the fire extinguisher, then stop existing, everywhere, except just barely "next to the concept of fire extinguishers".

It's easy, it turns out. It's the easiest thing in the world. You just don't exist. You're not trapped in a pocket of nothingness. The ship, Tesla, even the quantum sea -- where it sloshes against the ship -- everything is still there. It's just... you're not.

Mostly.

It's not quite true that you no longer exist at all. There's some structure left -- for instance, you're holding on to the place you used to be at, even if you're not still there *right now*. If you lost that, you wouldn't be unable to get back -- you've done it once already -- but you'd probably have to start from the outside, again, and that would take far too long. It isn't risk-free, this game. There's also the structure of yourself, the connections and concepts that make up 'Seele Vollerei', but that's long since been bleached of any substance and isn't even real when you're real. Dwelling on this might end with dressing in black and never seeing the sun, so you 'look' back at the fire extinguisher instead.

It doesn't still exist, of course. You tore it out of reality, which means it's *torn out of reality*, and the only grip you held onto was its fire-extinguisher-ness. All the other stuff, like being made of metal or containing liquid CO2, or however these work, wasn't something you needed. You just need a... concept.

The concept of extinguishing fires.

You turn back to yourself, no longer being in the way of what you want. The fire extinguisher-ness doesn't need to be in this place, with everything else that isn't here, so you pick it up and move it to where you are. Sort of.

When you step back into reality, you're holding a...

It's a fire extinguisher, most definitely, and you decide then and there that that's all you need to know about it. You aren't a quantum physicist to understand the underlying reality, after all.

In fact, you decide you won't focus on it at all. Hopefully no-one will ask, and it won't come up.

"So, Seele, is this going to become a habit?" Vel asks, stepping out of your head again.

"I hope not," you say.

"I mean, I get it. I really do, but this isn't exactly a walk in the park. It takes its toll on your mind. You're lucky you have as much mental resilience as you do."

You swear under your breath. Vel looks worried. She's trying not to show it, but you know her well enough to know that she is. Not that it's exceptionally difficult...

"We've got a fire to kill," you say.

ooOOoo

Killing the fire isn't entirely anticlimactic. There are problems, for instance, getting to it -- it's hot enough that you have to take the door at a run, since the heat you'd let out by reminding the universe that it's open would otherwise set the room you're in on fire. You don't need to worry about the heat killing your fire extinguisher -- it's shorn of anything like that -- but it takes a disconcerting few seconds to figure out how to use it, disconcerting mostly because you have to look at it. It's not like you can just throw it at the fire. Fire extinguishers are tools, to be used; it's in their basic nature. Luckily, most of them have handles.

They're tools for killing fires, and it does that.

They aren't tools for repairing the damage a fire has done.

When all is said and done, you're left in a power room with three ruined generators and a lot of melted plastic, burnt-out wiring harnesses, and a growing puddle of diesel on the floor, not to mention in the air. It stinks. Vel opens the door to let in some fresh air, which is to say that she leans against the doorway while rapping her fingers against it in a way you know signifies annoyance, but the air's at least a few hundred degrees and you think it'll stay that way for a while.

The fire doesn't recover, because that's dead. You killed it.

Vel's still rapping her fingers, and after a while she speaks up.

"You realize we won't be able to use these, right?" She asks.

"I know. I know."

"You realize what that means for us?"

"...It means we've got to run. Unless..." you trail off.

"Unless what?" She frowns. "Seeley, you can't be serious."

= = =

Oh, but she is.
[ ] "Repair" the generators.
[ ] Never mind the generators, make your own power.
[ ] Go find a different reactor.
[ ] Write-in
 
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Seele, sweetheart, that was really cool, but please stop. Reality is fragile. You're kinda fragile. And, you know, hammers, nails, aphorisms.

[X] Go find a different reactor.
-[X] But bring an 'extinguisher' so you can show it off to Tesla later.
 
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Seele, sweetheart, that was really cool, but please stop. Reality is fragile. You're kinda fragile. And, you know, hammers, nails, aphorisms.
You're not wrong, and it's not exactly a coincidence that Seele's doing her job mostly by killing bits of it, but I don't think anything can go wrong if we get rid of, say, the concept of machines needing to be powered to function.
 
...is there an actual joke in there?

Because I'm really trying to give you the benefit of the doubt, but all I'm getting is that you just sort of swung by to say "lol sexbots lol" which... isn't funny?

I don't really need reminders that society considers women to be disposable sex objects, thanks.

But if I'm misinterpreting or there is an actual funny that I'm not getting, please feel free to elaborate.
 
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It's a reference to Weird Al Yankovic's "Everything You Know Is Wrong", which describes "the first law of thermodynamics is no longer in effect" quite well.
It is, though. It is still in effect.

It's going to be fine, as long as it doesn't offend Seele.

It's scared. Terrified, even. But it's going to be okay.

It's not you.

It's the world.

The world is Wrong.
 
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It is, though. It is still in effect.

It's going to be fine, as long as it doesn't offend Seele.

It's scared. Terrified, even. But it's going to be okay.
Seele: "I am altering the deal. Pray I don't alter it any further."

Well, that all turned out much better than I feared it might. As fun as it might be to cow reality into accommodating our objective we probably shouldn't use that as a first resort for everything.

[X] Go find a different reactor.
-[X] But bring an 'extinguisher' so you can show it off to Tesla later.
 
[X] Go find a different reactor.
-[X] But bring an 'extinguisher' so you can show it off to Tesla later.
 
[X] Go find a different reactor.
-[X] But bring an 'extinguisher' so you can show it off to Tesla later.
 
Glitch character sheet: Seele
...you know what, if you're just going to hand me set up like that, then fine.

Seele Vollerei
Dying of Homes​

Seele is dying of Homes - or, rather, of the lack thereof.

She was cast out, you see - flung beyond the Weirding Wall, into Ninuan. Into the True and Silvered Land beyond the world.

She is fundamentally a stranger there. The endless void rejects her. It has nothing but scorn for a daughter of Cneph's tainted Ash. She has no place there. She had to struggle, to learn through bitter experience how to see, to walk, to live in the Beyond. It does not offer its secrets to her willingly.

Yet when she finally fought her way back into Creation - finally found it again, in the endless confusion of Ninuan; finally cut a path through the Weirding Wall and forced her way back into the world -

The world had forgotten her. All it sees is an invader from outside. It rejects her. It cannot recognize one of its own children, because the world is wrong.

Seele has no place in worlds. She has no home in the void.

She is abandoned.
Avatar Diagram
Gorse (IX), the Key of the Yoke
Heart - MY CHAINS
  • Bound to Veliona.
  • Veliona has a bubble of chains, which can tie up anything (the chains aren't very strong though.)
Shadow - BURDENS
  • Can't tear myself away.
  • I'm afraid.
  • Veliona cares about Bronya, even if she doesn't care about anyone else.
  • When I retreat to my diary room, tucked away from world and void, only Veliona can find me.
  • Veliona is strong when I'm weak. Veliona is confident when I'm afraid. She protects me from my own failures.
  • I need Veliona's help to be useful to Theresa.
  • I'm pretty sure Veliona's the reincarnated void-princess, and we just got chained together somehow.
Black Orchid (XV), the Key of the Exception
Heart - MY NATURE
  • I was cast out into Ninuan, and broke through by learning how to survive there.
  • I am rejected and spurned by world and void; but I do not reject them in return.
  • I have a bubble of the Border Mythic, which makes Prosaic objects interact with metaphors and concepts directly.
  • I know where I belong. The world will just have to deal.
Shadow - NO PLACE IN WORLDS
  • I do not belong in Creation.
  • I don't belong in Ninuan, either.
  • I slowly fade away into nothing in places where I don't belong.
  • My touch blurs the boundaries between real and false, between Is and Is Not.
  • I collect altered states of λ-being, bubbles of strangeness that are out of place even in Ninuan.
  • I don't care what the world says. My place is with Bronya.☆
Game Traits
Infection - Quantum Collapse
I don't think Seele really needs an Infection chart, as hers is fairly simple: as her Infection rises, she becomes less and less present, less able to interact with the things of world and void; until she ultimately decoheres entirely and becomes nothing but a discarded possibility, too improbable ever to manifest within reality.
Eide 2 - Practitioner
Eide is the Dream-of-Self, a reflection of the narrative nature of the void. It is Seele's ability to be perceived as she wishes to be perceived.

Seele isn't, um, particularly good at this - or to put it another way, she lacks real control over that narrative. Their shared Eide is largely Veliona's plaything; Seele is in many ways an accessory to Veliona's image.

Seele's Role is probably best articulated as something akin to "Demonically Possessed," and much of her Eide's force is controlled by that demon.
Technique - Possessed-By-A-Demon Powers aka Let Veliona Deal With It
This is a fairly simple Technique of allowing Veliona to possess Seele's body or manifest in one of her own and then do Veliona-y things, such as rending things apart with terrible claws, cleaving through throngs of enemies with a scythe, binding things in chains, or grabbing things with shadowy tendrils of night.
Flore 1 - Ghost
Creation is - or rather, should be - Seele's home. She's from the world. She is a daughter of the world.

But it has forgotten her. Because the world is wrong.

She fell into Ninuan beyond the world, and the world has forgotten who she is.

Seele has trouble connecting to Creation and the things thereof. She has trouble making an impact that is not fundamentally founded on destruction. She is alienated from this place she once called home.

But despite that, there are things in this world that she treasures, that bring her peace and joy; things she will fight for, even as the rest of the world recoils from her touch.
Treasures
Bronya Zaychik
Seele principally wields the art of Flore to guide, protect, and empower Bronya. It is by virtue of this connection that Bronya sometimes finds that glowing blue butterflies light her way; or that she can hear Seele's voice and feel her presence in times of distress.
Lore 4 - Outrider
Ninuan is, definitionally, not a place where Seele is at home. Seele has no home in either world or void. But despite the scorn of the Silvered Land, she has learned to survive there: learned to see in a land where there is no light; learned to navigate in a realm where distance and location are fluid; learned how to find those rare cast-off pieces of Creation that litter the void - and how to claim them for her own use.
Sphere - λ-Waylets
The creation of the world was not a particularly clean process. Nor, for that matter, is Ninuan's ongoing war against the world.

Both have left debris behind. Bits and pieces of broken worlds, adrift in the Nothing. Sundered from Creation and not part of Ninuan, they are abandoned, forgotten, and alone.

These inverse waylets are Seele's Sphere; and it is from these bubbles of almost-reality in the Lands Beyond Creation that she claims her Arcana.
Arcana - Altered States of λ-Being
Seele collects these bubbles wholesale, and can wield them as tools: overlaying a bubble's nature over the local area and causing its properties to displace or append to those of the local reality.
The Bubble of Chains
This bubble belongs more to Veliona than Seele. It is a universe of binding chains; a world made of endless links of red-stained iron. Veliona can impose it into the world to, well, bind things in chains.
The Bubble of the Border Mythic
This appears to be a lost fragment of the Border Mythic - that strange enchantment upon the Earth that hides the miraculous behind a veil of gross physicality. Seele can wrap an object in this bubble, allowing it to act on both sides of the Border Mythic at once - effectively, causing the object to act on metaphors and concepts directly.
Wyrd 1 - Wyrdling
Wyrd is the Dream-of-Being. It is the self beneath the self, the true face of the story Ninuan is using the Strategist to tell. It is a measure of how deeply a Strategist understands their own fate and nature.

This is complicated in Seele's case by the fact that she is a unique existence that no one really knows how to deal with. She clearly has some measure of a Strategist's Wyrd - of their fated, fatal entanglement with both world and void - but she's also estranged from it; rejected by the Silvered Land where it should hail and welcome her as one of its lost princesses.

Seele's Wyrd is tangled and confused, even to the dustcloaked sages of the Not.
Sanctuary - The Diary-Room
Strategists are, normally, poisoned by Creation and driven back into the Beyond. Seele is too, but she's also poisoned by Ninuan and driven out of the Silvered Land.

Her Sanctuary is … somewhere. It's not really clear where it could be, not when both Is and Is Not reject her.

But there is such a place.

A dark room, with a chessboard-patterned floor and a blue diary and a vase of white flowers. It's small. It's cramped, especially if Veliona manifests.

But it is Seele's place. It does not reject her. It is safe. It is here where she retreats when everything becomes too much. It is here where she reconstitutes herself when she ultimately dissolves under the scorn of world and void.
Destruction - The Decohering Wyrd
Seele's power of Destruction confuses the nature of things. They become less real - or more real, for λ-things of the void. It becomes difficult to pinpoint where they are, what they are doing, or how they can possibly have an impact on the world. At its worst, her Destruction causes something to dissolve into a strange smear of probabilities across infinite timelines, utterly incapable of affecting any of them.
Ability 2 - Casual
Seele is … not amazing at doing things. At living. At engaging with the world in a fashion not predicated on terrible destructive magics of the endless void.

She can manage. She can accomplish tasks, she can take care of herself. But she's not good at it. She lacks the ability to focus - to be present, to pay attention, to not drift off or get distracted. Focus is effortful, for her. It's not precisely hard, but it's not something she can do without trying - without having to explicitly make an effort.
Gifts
Calcifying Gifts
Unblemished Guise
It is extremely difficult to identify Seele as an Excrucian: to the extent that she can be identified at all, she reads - even to miraculous senses - as a daughter of Creation. Unless she goes and does something obviously Ninuanni, there's no sign that she has anything at all to do with the void.

You can even see her eyes (n.b. normally, the eyes of an Excrucian appear as windows into night and falling stars, for reasons)! It's weird.
(Lesser Misdirection; Action; Local; One Trick; Rare)
Gifts of Fugue
Superposit
Seele can draw upon her Infection to avoid other forms of unpleasantness. In response to a supernatural attack, Seele can invoke this power: to anyone who can directly perceive such things, she ceases to be a discrete existence and instead becomes a distributed cloud of potentialities.

She appears to suffer from the effect - but as soon as she is no longer being observed, she collapses back into congruence with this timeline, discarding the alternate possibility in which she was harmed.
(The Cliffhanger Rite; Action; Self Only; Complete; Rare)
If someone - for some reason - really needed to play Seele in a game of Glitch right this second? Well, um, here you go?
 
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Well, that all turned out much better than I feared it might. As fun as it might be to cow reality into accommodating our objective we probably shouldn't use that as a first resort for everything.
But you should.

You should definitely use it as your first resort right now. Otherwise you'll miss an event. I am a Baughn, and I cannot lie.

If someone - for some reason - really needed to play Seele in a game of Glitch right this second? Well, um, here you go?
Scribbles notes.

I mean... um... thanks. :p
 
Seele Quest: 2.7
You wipe your forehead. You feel awful, and not just because of the heat. Maybe it's a fever...

"Unless we find a way to fix it."

"Seeley..." She sighs, shaking her head. "I'm sorry."

"Unless I can *make* the generators work," you say. "We don't have a lot of time. You like it when I'm confident, right?"

"It's not..."

"We need power. We need a lot of it, if we're going to have any chance at all in Hell."

"It's not that, Seeley! I just don't want you to get hurt," she says, turning around and stepping up close to you. "I don't want anything to happen to you." She hugs you. Her grip is every bit as hard as the usual chains, but it's not unpleasant. Not in the usual way. It's warm, and comforting, and very human.

She's worried about you. It's a nice feeling.

"I'll be fine," you say. "I know what I'm doing."

She pulls back and looks at you, her eyes expressing more than words ever could. Then, she shakes her head.

"...this place is a mess," she says. "It's one thing what you already did. The fire extinguisher was still working, you just needed to–" She grimaces. "Your language doesn't have the words. To bring out its essential nature, I guess. These generators are different– they aren't generators anymore. If you try to change that, I'm scared of what it'll do to you. Us. I don't want you to get hurt. Or me, even."

She turns away. "And I'm scared of what'll happen if you don't, but there's at least three more reactors in range. We've got time, so let's go look at the next."

She grabs your hand. You feel a buzz, like static electricity.

"Well, come on! Stop lagging!" Veliona tugs at your arm. "Let's go."

"Alright, let's do it," you say. Giving up is almost a relief.

Veliona nods.

Before you leave the generator room, you pick up the 'fire extinguisher' and store it... somewhere. You figure Tesla might have a use for it, and even if not, it'd be enjoyable to see what she thinks about it.

ooOOoo

You run down the hallways of the ship, Veliona pulling you along. A thought crosses your mind, and you speak without thinking. "How come you're still holding my hand?"

"Am I?" Veliona asks. "Oh. Right. That's so I don't get lost. You... wouldn't want me to get lost, would you?"

Her voice is quiet, nervous. You give her hand a squeeze, and you feel her squeeze back with more force than you thought was appropriate. It's worrying, but– you'll worry about it later. For now, you have a reactor to start. ...well, you have generators to start. ...if you actually had to start the reactors, you think you'd be better off going with another plan: Find the bridge, get the signal flags, contact the nearest friendly Anti-Entropy ship. Inside the quantum sea. Yeah.

You walk in silence for a while, gently pulling Veliona along when she starts lagging. It isn't a long walk. Back to the main engineering space, then to the reactor directly across from the first one, crossing underneath Tesla's science experiment in the process. You guess it did save everyone's lives, so you should be a little nicer to her, but then it's mostly her fault that you don't get along.

When you walk through the door to this reactor, a small armada of robots march out in an orderly fashion. They look at you curiously for a moment as you assess the situation. Six tiny, cute robots, two medium-sized and two big ones. The little ones are about a foot tall, cylindrical, with a dome shaped lid on top with a single eye, and wheels underneath to get around. The medium ones are bigger, they have more of a box shape structure to them, a few little arms, and small legs. They all have the same red color scheme, with yellow accents here and there to show functional purposes.

"Tesla? Are these yours?" you ask, hoping there's a microphone.

"Yeah! The E-333's are the friendly type, I made them for search and rescue! They're, uh..." You step past the robots, looking into the generator room. "Don't bother, this one's a total loss."

You look inside, and for a few seconds you can't tell what you're seeing. The entire room is filled with a bright, pulsating light, blue and white. It slowly fades away, as your brain begins to comprehend the massive thing in front of you.

It's a meteor the size of a small island. The distorted perspective hurts your eyes.

"These guys can't open doors, so I'd forgotten all about them until I heard your voice. I've no idea how they got in here, but– well, you can see. The generators might still be in there. Somewhere." She manages to sound both frustrated and intrigued. "Regardless, this isn't the reactor I sent you to. You're here, and the power's not on, so I take it something went wrong."

That's not a question, it's just a statement. 'Something had better be wrong', you imagine her saying. 'Or else.'

You feel a bit bad. "Yeah. There was a fire. I put it out, but the generators are ruined."

"Ah." She pauses. "Ah. Well. Could be worse. Could be worse than this, even."

A lot worse than an island-sized meteor?

...your imagination conjures up half a dozen options.

"Go to reactor #4," Tesla says. "It's just twenty meters away, towards the bow. Second floor. And hurry! We've got ten minutes at most."

"Got it," you say.

You hurry along the hallway towards the #4 reactor, which should be on the upper deck. Not floor. Not level. Deck.

You peer through a few of the metal doors on the way, but there's nothing that looks useful. Just lockers and crew quarters.

Most of the halls are empty or featureless. A few have blast-doors blocking off damaged sections of the ship. There's a lot less smoke here than in the first reactor, but the smell of ozone lingers in your nostrils.

The #4 reactor is just like the others– layout-wise, that is. There's no fire, or army or robots, or impossibly large meteor. Just rows and rows of computer consoles and a few diesel generators, all of them mercifully intact. The only difference is the corpse of a young man in a lab coat slumped over a console.

Your eyes focus on that, and you approach cautiously, keeping an eye out for anything that might be dangerous, but there's nothing. The body, though, it just... ends. Like the person was cut neatly in half at the torso. The lower body is missing. Not messily, but like it's just... like it never... it's hard to find the words for it. Like the poor crewman never had a lower half at all, even though the lack of it has killed him.

"I feel sorry for him," Vel says. She sounds scared. And sad.

"Me too," you say. "Come on, let's check the generators."

You take a deep breath and walk past the corpse, approaching the generator room. The door is open.

You step inside and are nearly overwhelmed by the smell, which is eye-wateringly strong. It's a familiar smell, one you've had burned into your memory for years now.

"Oh dear God... it's awful..." Vel says. Her voice is trembling. "Like... burning flesh and hair."

You take another deep breath through your mouth and look around. There are three generators in here, presumably back-up to the main ones in the reactor. They're off, mercifully intact, but that's not the most salient aspect of the room. The three... piles are. They're off to the left, in a corner of the room. They look like heaps of burning flesh and tangled, charred hair. You can make out arms and legs in between the burning masses, but it's not just what's left of the dead crew. It's much, much more than that.

You slip a little closer to reality, to confirm. The corpses don't go away, and they don't come back to life, but it feels like they should, like they're not... corpses. The concepts here are those of living people, no matter what's on the floor. You can't reconcile the two.

"This... this is awful," you say, softly.

"It's like they're still alive," Vel says, just as quietly. "But they're not."

This doesn't make the slightest sense, not by any logic you know. These were just people doing their jobs, put into a bad situation. They're... they're not demons. They're not monsters. They're not anything anymore, not even corpses. You don't know what happened here, but it's not...

"We have a job to do," Vel says.

You look at Vel. Her face is... determined, but also scared. She walks forward purposefully, and it takes everything in you to stop yourself from running back to the entrance.

"We need to turn on the generators," Vel says. "Come on."

You follow her. The feeling of wrongness here is... present, and it's not getting any better. You can feel your... hair, slicked back? Starting to droop down, and your skin's starting to feel clammy. You've got goosebumps all over your skin, and the hair on your arms is standing up straight.

"This isn't right," you say, softly.

"Come on," Vel says. "It just smells bad, that's all, it's not actually doing anything."

"Yeah," you say, softly.

You look at the first pile as you walk past it. It's... it's not even dead, it's just shredded. There are several limbs sticking out, and you can see some of them twitching. There's a pair of eyes that stare blankly into the air, but the rest of the face is gone. They don't focus on you. You're so glad they don't focus on you.

"Step one: Control power switch to 'on'," Vel says, reading off the side of the generator. She hits a switch, then nods. "Step two: Turn on the fuel valve. Seele?"

You look up. There's a pipe is sticking out of the ceiling labelled 'fuel', a small wheel attached to the side. You grab it with both hands and start to turn. It's quite stiff, and you have to put your foot against the wall to get any sort of leverage.

After a few seconds, you start to hear the low rumble of an engine turning over. The wheel starts to turn more and more easily in your hands, and after thirty seconds or so the engine is running. A few warning lights flash on the machine, and a small screen lights up.

"Alright," Vel says. "That's one. Let's do the two others as well."

One of them works. The other... you try to start it, twice, but it just spits out a nasty black fluid and hisses at you.

"It's dead," Vel says. She grabs you by the wrist, glaring at the machine. "Come on. It's dead."

"No killing the broken generator," you tell her mildly. She snorts, smiles despite herself, and lets go of your wrist.

About a minute into this, you hear the generators rev up. Good, you think; Tesla must be doing her job. A few seconds after *that*, you hear the thump of heavy machinery from deeper in the reactor, and the rising whine of revivifying machinery.

This just leaves the corpses.

= = =

It must be October.
[ ] Report back to Tesla.
- [ ] And hand her the fire extinguisher.
[ ] Examine the, um, corpses.
[ ] Put the corpses out of their mystery.
[ ] Attempt to revive the corpses.
[ ] Write-in
 
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Oh boy, now we get to deal with not-dead stuff cause they probably "died" when the concept of Death was taking a tea break or something.

I would say leave them but then we're leaving not-dead, but not zombies in a room with our only power source.

... Also I called it! We're in Dead Space bois! Just wait until the hallucinations kick in and we start hearing dead people! We even have a ton of not-dead people to do it right here! And they're all legs and arms at that!

Also Vel isn't quite in character. She leans tsun rather than openly showing her worry, though only a tiny bit, and otherwise leans low-key haughty with sadistic undertones. I would expect her to skip to "wreck its face" when afraid while not appearing afraid.
 
Also Vel isn't quite in character. She leans tsun rather than openly showing her worry, though only a tiny bit, and otherwise leans low-key haughty with sadistic undertones. I would expect her to skip to "wreck its face" when afraid while not appearing afraid.
That's what she'd usually do, yeah.

You're right, she's really not in character. I'll... leave it at that. We've got corpses to kill!
 
I... uh... don't quite know what to make of that. I'd like to help if we could, but I don't know how and absent a plan it seems like this room is understandably affecting Seele so sticking around/examining without a plan feels cruel.

And yeah, while I can't speak too well to IC, Seele noting that Vel is acting off has been a recurring thought of hers over the past... many updates. It worries me but that's also not something I know how to deal with.
 
Possible explanations re: Veliona
  • Some sort of weird personality bleedthrough from Seele
  • Vel accidentally ate Yvette
  • Vel actually has a way, way lower tolerance for 'creepy' than you'd expect
  • Vel is actually napping right now and this is an imposter
  • Some bizarre quantum phenomenon has inverted Vel, so she is now a deretsun instead of a tsundere
  • It's a World Serpent consipiracy
  • Having an actual physical body is freaking Vel out because it's gross and there's all these fluids and it's made out of meat - meat, Seele - and it's disgusting and putting her off her snark
 
Possible explanations re: Veliona
  • Some sort of weird personality bleedthrough from Seele
  • Vel accidentally ate Yvette
  • Vel actually has a way, way lower tolerance for 'creepy' than you'd expect
  • Vel is actually napping right now and this is an imposter
  • Some bizarre quantum phenomenon has inverted Vel, so she is now a deretsun instead of a tsundere
  • It's a World Serpent consipiracy
  • Having an actual physical body is freaking Vel out because it's gross and there's all these fluids and it's made out of meat - meat, Seele - and it's disgusting and putting her off her snark
Ah. Yes.

It's one of these.
 
[X] Report back to Tesla.
- [X] And hand her the fire extinguisher.


The not-corpse can be left alone for now. They've survived this long, and thus we can wait to deal with them later. Or send someone else to do it, perhaps.
 
[X] Report back to Tesla.
- [X] And hand her the fire extinguisher.


One thing at a time, dear heart.
 
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