TBH, a large part of the appeal was seeing it put together a setting without overtly copying an existing one. My departure has more to do with forcing its virtual hand than with HI3 in particular.
Oh, don't worry about that.
Yggdrasil is dead and gone.
...I'm not forcing its hand, and you're not likely to see much else of that setting. If I were, we wouldn't be getting that line. Crazy little AI.

Well, I suppose I did tell it we're Seele... apparently. I do find it much more interesting myself to see what it comes up with, however. The trick is to keep it consistent while doing that, but if I wanted to decide the setting details myself, I'd just write the story on my own.
 
[X] Focus on the ship. Remember it. Be present there.

I have no knowledge of Honkai Impact, beyond that it's some sort of mobile gacha game, but the story's been intriguing enough already that I'm fine sticking around. Now to fix up the ship so we're out of dreamland ocean.
 
I have no knowledge of Honkai Impact, beyond that it's some sort of mobile gacha game, but the story's been intriguing enough already that I'm fine sticking around. Now to fix up the ship so we're out of dreamland ocean.
About that–

Well, I suppose it's not literally impossible. Seele could be mistaken. In fact, given how badly hurt she is / was, she's almost certainly mistaken. It's just that, as it stands, we have her word for... well, for the multiverse already being dead.
Anyway.

The world is dead.

Bronya is gone.

But we're awake, alive, and real.

...

...Ai-chan needs our help.
I want to think that so does Bronya.

The AI hasn't explicitly said so, but there's... well, we're cradling something that Veliona doesn't want to risk, and there's a rather small set of people she cares about. In fact, it's pretty much a set of two.
 
[X] Focus on the ship. Remember it. Be present there.

I heard there was a Honkai Quest and used Instant Transmission. Using GPT is interesting, incidentally!
 
I want to think that so does Bronya.

The AI hasn't explicitly said so, but there's... well, we're cradling something that Veliona doesn't want to risk, and there's a rather small set of people she cares about. In fact, it's pretty much a set of two.
Oh, Bronya absolutely needs our help, and I think Veliona has been pretty clear about Bronya being gone but in a state that is recoverable.

But Veliona has also been fairly clear on the fact that if the ship goes, our level of being screwed goes from "extreme" to "insurmountable."

I guess I'm looking at it like -

Like on an airplane, you know? Put your oxygen mask on first, then your dependents'.

... there was also a level of ... not wanting to immediately skew off in a direction that probably wouldn't make sense to people unfamiliar with Honkai? Like, if you don't know who the heck Bronya is, a vote to "try and fish Bronya out of the sea via pure force of will" is sort of gibberish because Bronya has yet to be named in-Quest, though she is mentioned obliquely; and maybe this is somewhat condescending but after an abrupt switch to the setting I didn't immediately want to submit a vote that is inexplicable without setting knowledge and confuse the questors unfamiliar with the setting material.
 
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... there was also a level of ... not wanting to immediately skew off in a direction that probably wouldn't make sense to people unfamiliar with Honkai? Like, if you don't know who the heck Bronya is, a vote to "try and fish Bronya out of the sea via pure force of will" is sort of gibberish because Bronya has yet to be named in-Quest, though she is mentioned obliquely; and maybe this is somewhat condescending but after an abrupt switch to the setting I didn't immediately want to submit a vote that is inexplicable without setting knowledge and confuse the questors unfamiliar with the setting material.
No, that's perfectly reasonable, and I wouldn't actually want such a vote either. At the moment I'm not sure if even Seele remembers Bronya, as sad as that may be.

Which doesn't mean we can't mention her in discussion. All of that being said... I'm using a stronger grip on GPT right now, but I'm not telling it what to do; I'm just telling it what not to do, i.e. anything that contradicts previous events in ways that aren't explicable by being where we are. The end result is still... not what I would write myself.

You'll see that in a minute.
 
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Seele Quest: 1.1
It's the first of February.

It's Saturday.

It's 4:30 AM.

It's winter.

Yggdrasil is dead and gone.

ooOOoo

Veliona hugs you gently from behind, burying her head in your shoulder. Her grip is so tight it almost hurts, but you don't complain. You put your hands over hers and close your eyes, just savoring the moment. It's beautiful, just remembering who you are.

"We did it," Vel says quietly. "I don't know why I expected this to be easy. It's probably the most difficult thing I've ever done. You with me?"

"Always," you promise her, and mean it. "What's next?"

She sighs. "I don't know. I imagine we've got a lot of healing to do. Everything is... well, you experienced it yourself. We'll take things one day at a time. I lost track of the Hyperion a little while ago. At least we're not trapped this time."

You nod silently.

"We're going to be all right, aren't we?" she asks.

You're floating in a... no, you're not floating in a void. There's no void to float in, and you don't truly have a body, but it's easier to imagine that you do. You pretend you're standing on the surface of a small planet. There's nothing but you, Vel and the world beneath your feet.

"We're going to be fine," you promise her. "Everything is going to be better soon."

Veliona looks away.

The quantum sea is heaving, like there's a storm going on. It isn't a physical sea, but those are the only words you can put to what you're feeling. You're drifting in the fluid space between universes. It's somewhere you thought you'd escaped for good.

It's not like you don't know what's happening, and that you need to do something about it, but you don't know what. You're in over your head... again.

"Seele," Vel says quietly, "Can you look at me?"

You turn around slowly. She's still looking downwards, her black hair cascading past her eyes.

"Do you remember?" she asks. "No, let me rephrase. How much do you remember? I think I forgot how we got here. We came as close to death as we've ever been."

You hold your palm up to her, and a small, dim ball of light forms in your hand. It glows faintly blue, illuminating only you and Vel. You can't remember how to make it brighter, and that itself sends you into a brief spiral of panic. This place is entirely in your minds. You should be able to do anything here.

Veliona looks up at the light. Her irises are red, like the deepest, richest red you've ever seen. Yours are blue. They always have been, you think.

You don't remember... much of anything.

"No," you say. "But it'll come back to me."

She smiles, though there are tears in her eyes. She doesn't cry, though. She never cries. You don't know why you thought she would.

"I miss them," she says, stating the obvious.

Roza, Lili, ...Bronya. There are others, but those three faces are shockingly sharp in your mind.

"Me too," you say, stating the obvious. "But... I'm glad it was you that was with me."

She glares at you, smiling. She's lost, just like you are. But, together... you'll be able to survive.

"As if I could leave you, idiot. Come here."

You float over to her. She puts her hands on your cheeks, and you put your arms around her torso. She's normally not one for hugs, but this one feels different. It feels perfect, like everything is going to be all right. You place a hand on her back, and feel the smoothness of her skin through the silk. You close your eyes, and sigh.

Then you're alone.

"Not alone," Vel says in your head. "Nevertheless, let's get to work. You're spread across far too many timelines to interact with the Hyperion, or anything really, so we'll need to narrow that down before we do anything else. Concentrating on a specific timeline should let us manifest in the physical world again."

"Why don't we try building a new timeline?" you suggest.

Vel ponders this for a second.

"I don't know if that'd even be possible."

Well, it's either that or stay in the sea.

You wish, right now, that you'd paid more attention to Bronya's lectures and less to... Bronya. Wait. Einstein's lectures? But anything Veliona doesn't know, you definitely don't. Does the concept of 'timelines' even properly apply? You're not floating in a void, because there's no void in which to do the floating. You don't have a body, but you're not a butterfly made of light, either, and you're not sure why you think you should be. Was it Bronya who always saw you like that?

Your mind's eye conjures up a patchwork quilt of different scenes. It's like the inside of a tent made of memories. You pick out one seemingly at random and ...

You're in your childhood bedroom, curled up in bed. You're clutching your stuffed toy, "Captain Torro" to your chest. You've just had a nightmare, though you can't remember what about now. Your younger sister Catalia "Cat" Vollerei stands by your doorway. She's older than you, but not by much, and looks angry.

The memory dissolves into fragments. It wasn't really yours, and doesn't fit. You were invading someone else's.

The fabric of reality seems to tear a little. A nightmare is leaking through the cracks, and you don't know if you'll be able to patch it.

The quilt of memories is torn into more pieces, and flies away into nothingness.

You just destroyed another timeline. Velonia looks on, uncaring. It's nothing to her.

The ship. Focus on the ship. Remember it, be there. It's still here, in the sea, and to some small degree you're still on it. The cold, dark waters lap. You can feel it. You can feel the freezing water on your bare skin, like hundreds of needles pricking you. You squeak, quickly pulling your bare feet out of the arctic ocean.

The stars are sharp pinpricks of light in the night sky. Around you float hundreds of small icebergs, like observers waiting for the show to begin. The Hyperion lies like a dark shadow above, its hull as solid as rock. It's home now, because there's nowhere else to call home. You take a breath. All around you is darkness and cold.

"Are you fucking kidding me?" Vel asks, aghast.

The Hyperion fades into nothingness as you stare, turning into an iceberg like the one you're sitting on.

"It's a ship!" You say, trying to defend yourself. Not a flying battleship, but a ship's a ship, ...right? No, wrong, Seele-idiotka. It's not even a ship. You're a fucking idiot.

"It's an ice berg," Vel says.

You look at the flat, white, boring ice berg you've turned your idea of a ship into. However, as you concentrate, it becomes ... well, still not a ship.

You're unceremoniously dumped in freezing water.

You look at the new form. It's not much better. It's basically a long, white, segmented snake that's about as wide as you are. Its eye is a red gem, and it's forked tongue constantly prods the air. Its mouth is a row of crystalline teeth that could shred flesh in an instant. Its body is coated with frost that rapidly refreezes when it comes into contact with liquid, whatever the liquid might be. It's a Honkai beast.

"Pretty sure that's not what ships look like, Seeley," Vel says. "But I guess it's an improvement."

"P-please tell me that's not r-real," you say, already beginning to panic.

"Relax. It's a monster. Monsters don't count," Vel says.

You try to take a deep breath, but you can't find it in you. You're shaking, and your entire body is soaking in icy water. You try to calm yourself down.

"Just a monster then, huh? Not a b-big deal."

"Sheesh, kid. I know you're not a fighter, but you should learn to stop worrying so much. Stop holding the timeline together, and it'll go away."

You try to follow her advice, and try to ignore the horrible thoughts running through your brain.

"What happened to you, Vel?" You ask. "You're n-not how I remember you..."

"I have no idea what you're talking about," Vel says, refusing to acknowledge the question. "I'm r-right where I should be. You, on the other hand..."

You don't believe her for an instant, but you also don't have time for this. Dismissing the errant timeline doesn't require thought, just lack of thought, though the Honkai snake sticks around for some reason. It looks very confused by all this. You eye it nervously, unwilling to break line of sight or do anything else while it's still here. You're not sure if you made it, or found it, or...

It's not aggressive, and even nuzzles you. It's cold, but the cold feels reassuringly real. Its scales feel like solid, unchanging reality.

"Stupid fucking snake. Go away," you say, voice wavering a bit despite yourself.

The snake hisses angrily, and you're hit with the sudden terror that it understands what you're saying. But it slinks off into the darkness regardless.

= = =

We might be in an even bigger pickle than I previously thought we were. In any event, while I (still) make every attempt at making votes matter, it (still) doesn't mean the characters will... succeed. If I'd written this myself they probably would have, but GPT-3's dice rolls are something I normally accept. I can promise I will, at least, have them try.

Okay, so Bronya Zaychik came up in this update. She's Seele's best friend, probable girlfriend, and generally speaking the most important person in her life. She also may well be the only person other than Seele who Velonia cares one whit for. She is not, however... here. Unless she is.

[ ] Keep trying to reach the ship
[ ] Wait until you're sure the snake-thing is gone
[ ] Write-in
 
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I think Seele might need to pull herself together a bit more first before going anywhere. Also figure out where "Here" is so she can go "There" or something.

Alternatively jumping straight to "Here" being the ship is viable.

... Also apologize to the snake maybe?

I don't think Seele's stigmata info cache will help right now... Yeah, we need to get out of the Sea so metaphor and literal stop flip flopping.
 
Hmm, based on our whole experience in the nightmare world I don't think we can overpower the AI by just voting for the same thing and hoping for a different result. So my next thought was to defer to the person who seems to know the most about what's going on (and, well, the only other person period) - Vel - and go with her idea to manifest ourselves in a timeline.

My only question is would that interfere with our plan to get to the ship? To use the "wrong timeline" example from this update, let's pretend it worked and we manifested there. ...That probably wasn't on the ship, was it? Would we be able to try again or do we have to be in this Sea of Quanta to attempt this? (I really need to get my procrastination and scatterbrained nature under control and do more serious setting reading than I did before to see if I can answer these questions myself so I'm working with something more than the barest scrapes of knowledge and in-thread context)
 
My only question is would that interfere with our plan to get to the ship? To use the "wrong timeline" example from this update, let's pretend it worked and we manifested there. ...That probably wasn't on the ship, was it? Would we be able to try again or do we have to be in this Sea of Quanta to attempt this?
Kind of. If we're still working off of HI3 cosmology then most of the timelines we'll find are small "bubbles" that come and go easily enough. Kind of. Look, its a place where something being metaphor and literal are in a constant state of flux even when you're looking at them sometimes.

One of the game chapters has a character jumping through a few dozen a minute at her best (which is admittedly very, very high).

And I imagine we could snap to the ship as long as one of our... "selves?" is spread across it I suppose? We seem to be having an issue of condensing and finding ourself more than anything.

Then again, GPT-3, so who knows.

Overall view it as trying to pull ourselves together in an ocean vs being on a small spit of land I suppose.

So yes, it could interfere, but we'll likely be more stable if/when we jump back into the Sea. The ship could be long gone/impossible to find by then though.

... Still feel like we should apologize to the snake.
 
My only question is would that interfere with our plan to get to the ship? To use the "wrong timeline" example from this update, let's pretend it worked and we manifested there. ...That probably wasn't on the ship, was it? Would we be able to try again or do we have to be in this Sea of Quanta to attempt this? (I really need to get my procrastination and scatterbrained nature under control and do more serious setting reading than I did before to see if I can answer these questions myself so I'm working with something more than the barest scrapes of knowledge and in-thread context)
We can absolutely try again in that scenario, because ...

well, because we haven't actually left the Sea, and it's not looking likely that we can.

The ship is actually a great metaphor, give me a moment.

So, as far as I can tell ... there's nothing left outside of the quantum sea. Reality has collapsed into it. There's no longer a shore of solid reality to get to. The world has drowned.

There are ... bubbles. Or maybe sandbars. Flotsam. Jetsam. Whatever. Transient and unsafe timelines, pocket universes where fragments of the real have correlated together into something vaguely stable - until the next swell drowns them.

Getting to Ai-chan, getting to her ship, is important - both because it seems to be the timeline Seele is actually from; and because Ai-chan seems to still be real. She's still coherent, she hasn't completely fractured. She's holding her bubble together for now, keeping it from capsizing - but can't do that forever on her own.

If we can help her stabilize the ship - reinforce that bubble against the ravages of the Sea - we can, hopefully, use it as a safe base. As a metaphorical ship, floating atop the waves, safe from all but the worst of them.

And once we've done that, then we can talk about rescue expeditions. About fishing people out of the Sea, correlating them into our timeline, reassembling them from fragments and memory.

"Escape" is ... unless Seele is very, very mistaken, escape is not looking especially possible. Dry land is just a memory now. We're not going to make it back to port because there's no ports left.

The only thing we can do is build an ark.

...goddamnit this metaphor turned into Waterworld didn't it.
 
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The ship is actually a great metaphor, give me a moment.

So, as far as I can tell ... there's nothing left outside of the quantum sea. Reality has collapsed into it. There's no longer a shore of solid reality to get to. The world has drowned.

There are ... bubbles. Or maybe sandbars. Flotsam. Jetsam. Whatever. Transient and unsafe timelines, pocket universes where fragments of the real have correlated together into something vaguely stable - until the next swell drowns them.
This matches my own reading. I don't mind saying so, because it's speculation – I'm not operating with an underlying model more comprehensive than "avoid potential contradictions".

So while I'm speculating, there's another element I've noticed. These broken timelines–the flotsam, in your analogy–seem to collapse into nothingness when they encounter Seele. I think we can assume that wouldn't happen if she reaches the battleship, but it's... worrisome.
 
This matches my own reading. I don't mind saying so, because it's speculation – I'm not operating with an underlying model more comprehensive than "avoid potential contradictions".

So while I'm speculating, there's another element I've noticed. These broken timelines–the flotsam, in your analogy–seem to collapse into nothingness when they encounter Seele. I think we can assume that wouldn't happen if she reaches the battleship, but it's... worrisome.
Popping bubbles can be both hard and easy depending on the bubble and... eh. Whatever. Also the bubble with the two kids seemed to collapse when she tore herself out rather than went in.
 
This matches my own reading. I don't mind saying so, because it's speculation – I'm not operating with an underlying model more comprehensive than "avoid potential contradictions".

So while I'm speculating, there's another element I've noticed. These broken timelines–the flotsam, in your analogy–seem to collapse into nothingness when they encounter Seele. I think we can assume that wouldn't happen if she reaches the battleship, but it's... worrisome.
The way I've been reading that is -

These flotsam timelines are ... ephemeral. They are made of spiderwebs and moonlight. There's no one coherent in them to keep them stable.

So Seele projects into them. But they're not right. She doesn't actually belong there, doesn't actually correlate there. She's a ragged edge, and these bubbles are barely holding together. Like, they seem to be assembled from fragments that barely make sense together to begin with - see how Catalia is both older and younger than Seele - and the disturbance of Seele exiting seems to have snagged a thread and cut it.

I'm banking on Ai-chan stabilizing her bubble by actually being awake and aware; on the battleship being actually coherent instead of a mishmash of mismatched fragments; and on Seele actually fitting there. Hopefully, all of that's enough.
 
Main problem with trying to explain or understand it is that its not exactly coherent. And that's the point.

Its not meant to be coherent, being coherent is nearly an anti-thesis and I imagine the only reason it is is because anyone in it imposes a coherency on it and/or it kind of catches coherency from being near a "bubble."

Yggdrasil is one of those things that's both literal and metaphorical in the same breath. Self-stable timelines that have a coherency and don't just "pop" but have a solid wall separating them from just falling apart (and thus being very difficult to get into or out of) are "buds" on the "tree."

Why it turns into bubbles I don't know, but the ones that you can just jump in and out of are called bubbles, perhaps due to how easily they fall apart.

And if people are feeling overwhelmed? Don't worry about it. Even those of us who have half a clue are scratching our head.

Hmm...

[] Find a nearby bubble you can settle into to pull yourself together that won't pop immediately or be a danger to your coherency like that one as a child almost started to do
-[] Apologize to the snake-thing before leaving.

*Shrug*
 
I think I understand the situation a bit better now, thanks everyone!

[X] Find a nearby bubble you can settle into to pull yourself together that won't pop immediately or be a danger to your coherency like that one as a child almost started to do
-[X] Apologize to the snake-thing before leaving.
 
The snake is a Honkai beast. It exists solely for the purpose of tearing down and devouring reality, and/or any and all traces of civilization. The only people who can order it around are, themselves, incarnations of ruin.

Yep, apologizing seems smart.
Does that make us an incarnation of ruin? After all, it was pretty affectionate to us until we ordered it to go away, and even then it still obeyed us.

It's not aggressive, and even nuzzles you. It's cold, but the cold feels reassuringly real. It's scales feel like solid, unchanging reality.

"Stupid fucking snake. Go away," you say, voice wavering a bit despite yourself.

The snake hisses angrily, and you're hit with the sudden terror that it understands what you're saying. But it slinks off into the darkness regardless.
[X] Find a nearby bubble you can settle into to pull yourself together that won't pop immediately or be a danger to your coherency like that one as a child almost started to do
-[X] Apologize to the snake-thing before leaving.
 
Does that make us an incarnation of ruin? After all, it was pretty affectionate to us until we ordered it to go away, and even then it still obeyed us.
Veliona is? Sort of?

It's a bit complicated.

I certainly wouldn't have expected Veliona to really have any sway over the Honkai, to be honest - she is, at best, a memory of an echo of an incarnation of ruin, filtered through the lens of Seele Vollerei's soul.

Really, I was just assuming the snake was in a good mood. Human civilization is definitively ended, after all. This is the Honkai's great victory.
 
Yeah, that's also complicated.

At the cosmic base we have two forces, the Tree (Yggy-chan) and the Sea (Honkai-chan). Reality as we know it exists inside of the buds or otherwise in "bubbles" on the branches of the "Tree" while the Sea invades and tries to destroy them.

Only kinda not.

Honkai specifically hates and brings ruin to civilzation not humanity. Humans just have a habit of making civilization as basically the first thing they do.

Honkai's most effective "champions" are humans. Ones that hate humanity on some level yes, but humans nonetheless.

But without the Tree there's really no safe place to build anything. Or at least not naturally.
 
...

Reality made manifest as a tree of worlds, besieged by primordial chaos often metaphorically contextualized as a sea; a sea whose greatest champions wield terrible powers of destruction but are recruited from the branches of the tree itself; who hate reality but are kind of ambivalent about or even weirdly fond of people

...

Oh my god.

Oh my god Honkai Impact 3rd is just Nobilis cosplaying as Nanoha.

How did I not see this before.

... I need to go have a nervous breakdown and then start planning a fusion fic, don't mind me.
 
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