So, we spoke about our national actions this turn, but what about the Adventure team? What are we settling for?
 
Lets do some math again.

Upgrade Metal Sonic DC: 40/60/80/100/120/140
While Metal Sonic is currently fine as he is, of course, there is always room for improvement. You can still outfit him with more upgrades to make him an even better Sonic
reward: Each tier passed gives an Upgrade point to use for Metal Sonic:
Metal Cost: 30
Note: Metal Sonic cannot be assigned to this action.

Now our best threshold is at 140, crit being a 280.

For Rusty on the other hand

Upgrade Rusty Rose: DC: 40/70/100/130
Now that you have been able to calmly look over all the data you collected for Rusty Rose, you are certain you can do a better job than those fools in the Chaos Council and make her a proper killer robot!
Reward: Each tier passed gives +2 upgrade points to use.
Metal Cost: 50

Best outcome is at 130, crit at 260

Since this is under power option we do need someone with either enough bonuses or power to give us a lot of mileage out of this.

TBH the only real option on this is Isara.

Her traits and everything outright give her a 79 in all of this combined with our stats.

Thunderbolt on the other hand has essentially a +27 from her traits proc and loyalty, while our give a total of 65.

With Isara we are secured to pass third tier on Metal, while Rusty is secured for 2nd tier.

Even if we put Metal on Rusty he gives a 74.

Rusty on helping upgrading Metal gives 67 of base.
 
I thought we were using the sisters to take some territory back?

We can only attack once since we need a large badnik force to defend from Restoration or Zavok attacks since attacking twice would leave us horrible vulnerable if trouble come to us.

Conquering Storm have a stats of 46 to take territory if leading badniks while the Sisters have 44.

Plus the Sisters are ideal Party Leaders since they are well round in all stats except Mystics.

Lets do some math again.

Upgrade Metal Sonic DC: 40/60/80/100/120/140
While Metal Sonic is currently fine as he is, of course, there is always room for improvement. You can still outfit him with more upgrades to make him an even better Sonic
reward: Each tier passed gives an Upgrade point to use for Metal Sonic:
Metal Cost: 30
Note: Metal Sonic cannot be assigned to this action.

Now our best threshold is at 140, crit being a 280.

For Rusty on the other hand

Upgrade Rusty Rose: DC: 40/70/100/130
Now that you have been able to calmly look over all the data you collected for Rusty Rose, you are certain you can do a better job than those fools in the Chaos Council and make her a proper killer robot!
Reward: Each tier passed gives +2 upgrade points to use.
Metal Cost: 50

Best outcome is at 130, crit at 260

Since this is under power option we do need someone with either enough bonuses or power to give us a lot of mileage out of this.

TBH the only real option on this is Isara.

Her traits and everything outright give her a 79 in all of this combined with our stats.

Thunderbolt on the other hand has essentially a +27 from her traits proc and loyalty, while our give a total of 65.

With Isara we are secured to pass third tier on Metal, while Rusty is secured for 2nd tier.

Even if we put Metal on Rusty he gives a 74.

Rusty on helping upgrading Metal gives 67 of base.

We need ISara to Egg-Colonie with her and her +10 for Darcsen helper along side 2x Quinzon we guarantee to pass the action as long we don't roll a Nat 1.

Also Isara has rolls for engineering bonus that include mechs. Metal and Rusty are robots, cyborb in case of latter, that fall into robotics and electronics.
 
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Pretty sure Metal and Rusty also fall under engineering.

They are robots, the Death Egg Robot get a pass because it was a mech, in other words a vehicle, therefore engineering. Metal and Rusty are robots not mechs and vehicles.

Even if not Isara on Egg-Colonizer would be a real good idea, plus we still need to test her darcsen helpers.

So thematically helping Eggman construct his new city should be something they should do because Eggman wants to know if Isara "strays" are worthy all this trouble or not.
 
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Lets see Isara gets a 104, 28 from her logistic, 10 from darscen, 4 form loyalty of 15%, and 32 from our logistic and 30 from badniks.

DC of it is at 90 and crit is at 180.

But we also have Stone, that while not having that 10 bonus, he has 29 logistic, 6 from loyalty 20% boost, 30 from construction badniks, 32 from us.

He gets a 97.

Honestly I would be willing to put Stone on this, the difference of points is not that much and we need to prepare as much as possible for the adventure.
 
Lets see Isara gets a 104, 28 from her logistic, 10 from darscen, 4 form loyalty of 15%, and 32 from our logistic and 30 from badniks.

DC of it is at 90 and crit is at 180.

But we also have Stone, that while not having that 10 bonus, he has 29 logistic, 6 from loyalty 20% boost, 30 from construction badniks, 32 from us.

He gets a 97.

Honestly I would be willing to put Stone on this, the difference of points is not that much and we need to prepare as much as possible for the adventure.

Sure but what is important here is that we would use darcsen as workers for the first time.

Eggman could finally see they are worth keeping around or not, he's willing to entertain them because of Isara. Need to give a reason for the doctor to actually see them more than "strays" and helping building his city could be a huge step for the guy that normally only use machines for this type of stuff.
 
Thing is, we should think on what Elizabeth said about us having trouble in Tokyo-to. That something would happen this turn.

I think our team should have a heavy focus in stealth and martial.
 
Thing is, we should think on what Elizabeth said about us having trouble in Tokyo-to. That something would happen this turn.

I think our team should have a heavy focus in stealth and martial.
Yeah, I think sending the sisters and stone and pistoal would be a pretty good group to help we are gonna probably piss off Mr. no fun anyway… we might even accidentally caused a civil war in that… definitely bringing some badniks as well thanks to pistoal ship
 
Thing is, we should think on what Elizabeth said about us having trouble in Tokyo-to. That something would happen this turn.

I think our team should have a heavy focus in stealth and martial.

It already does?

Canaan is a pretty good stealth thanks to her equipment, martial and Heart, Piastol is a good mystic and Martial, the Sisters give good martial, logistics, hearts and average brains and Trickery. Then there's... Belle.

Frankly this Party is pretty good for all eventualities and well balanced. Each can cover for the other weakness.

The Sisters being the Leader could also add the Egg Boss as well in some rolls, so there's that too.
 
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What upgrade do you have in mind for either Rusty or Metal?

Metal's final stats (once all upgrades available as of turn 4 are inserted and with the currently used copy slots, not any future ones) look like:
Power: 30. With stacking bonuses to personal combat from Plasma (20), Ring Spark (10), Ninjutsu (8), and Subdwarf (7, but subject to change) for an effective 45 (not using Plasma or Spark)/65 (just Plasma)/75 (using everything) in direct combat.
Heart: 15
Logistics: 15
Brain: 11
Trickery: 17
Mystic: 15 (Subject to change)

Rusty's final stats (once all upgrades available as of turn 4 are inserted) look like:
Power: 29. 41 (Her +7 from Limbs akimbo plus hammer) in personal combat against a new opponent, 46 against a repeat enemy. So she'd actually be stronger than Metal in a 1v1, unless he's using his once per battle boosts.
Heart: 22
Logistics: 11
Brain: 15
Trickery: 8
Mystic: 0

Depending on how Silver Subdwarf is altered, since I think the QMs said that it's getting nerfed, I'm going to support any plan that gives Metal the orgone engine. If he keeps the +10, he's already better at Mystic than anyone else Eggman's got. With the engine, that goes up to a respectable 15. Letting Metal serve as a secondary Mystic hero whenever Piastol's being used for an adventure or otherwise unavailable. Plus giving Mystic options whenever Metal's the one on an adventure.

Otherwise processing power similarly boosts Metal's combat ability with his trait from Conquering Storm or a copy slot. Followed by Plasma Pulse then everything else.

For Rusty's upgrades, less stands out to me as an immediate big boon, other than Hammer being less useful compared to the extra point being spent on adaptive combat protocol. Mostly stuff to boost Power, with everything else as secondary.
Eggman's filled out his roster, so there are less vital niches to fill with the current action economy in mind. She's been used as a general research assistant, when there are just going to be better options for that most of the time with more Heroes. Even her second best stat once fully upgraded, Heart, doesn't give her too much of a niche currently. Belle's at an effective 35/40 most of the time, Pronghorns and Canaan are both at 36, Isara's at 25. Forget Metal being second in line for Mystic, she'd be fourh.

Adaptive Protocol would be very funny if put it on her for Omega babysitting duty though.
 
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We can send more people on the adventure like five is the maximum so here's the potential party

(Leader) proghorn sister
Belle
Canna
Stone
Pistoal

That seems pretty good to me because the sister's count as one unit and any badniks we can send with them

Metal's final stats (once all upgrades available as of turn 4 are inserted and with the currently used copy slots, not any future ones) look like:
Power: 30. With stacking bonuses to personal combat from Plasma (20), Ring Spark (10), Ninjutsu (8), and Subdwarf (7, but subject to change) for an effective 45 (not using Plasma or Spark)/65 (just Plasma)/75 (using everything) in direct combat.
Heart: 15
Logistics: 15
Brain: 11
Trickery: 17
Mystic: 15 (Subject to change)

Rusty's final stats (once all upgrades available as of turn 4 are inserted) look like:
Power: 29. 41 (Her +7 from Limbs akimbo plus hammer) in personal combat against a new opponent, 46 against a repeat enemy. So she'd actually be stronger than Metal in a 1v1, unless he's using his once per battle boosts.
Heart: 22
Logistics: 11
Brain: 15
Trickery: 8
Mystic: 0

Depending on how Silver Subdwarf is altered, since I think the QMs said that it's getting nerfed, I'm going to support any plan that gives Metal the orgone engine. If he keeps the +10, he's already better at Mystic than anyone else Eggman's got. With the engine, that goes up to a respectable 15. Letting Metal serve as a secondary Mystic hero whenever Piastol's being used for an adventure or otherwise unavailable. Plus giving Mystic options whenever Metal's the one on an adventure.

Otherwise processing power similarly boosts Metal's combat ability with his trait from Conquering Storm or a copy slot. Followed by Plasma Pulse then everything else.

For Rusty's upgrades, less stands out to me as an immediate big boon, other than Hammer being less useful compared to the extra point being spent on adaptive combat protocol.
Eggman's filled out his roster, so there are less vital niches to fill with the current action economy in mind. She's been used as a general research assistant, when there are just going to be better options for that most of the time with more Heroes. Even her second best stat once fully upgraded, Heart, doesn't give her too much of a niche currently. Belle's at an effective 35/40 most of the time, Pronghorns and Canaan are both at 36, Isara's at 25. Forget Metal being second in line for Mystic, she'd be fourh.

Adaptive Protocol would be very funny if put it on her for Omega babysitting duty though.

Oh no, he doesn't have silver sub dwarf anymore. They gave him death hog instead, basically he has the same abilities of pistoal death hound instead of that trait
 
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BTW shoudl the vote have not started already?

We can send more people on the adventure like five is the maximum so here's the potential party

(Leader) proghorn sister
Belle
Canna
Stone
Pistoal

That seems pretty good to me because the sister's count as one unit and any badniks we can send with them

We could use Stone for some Heart NA next turn so maybe send Rusty?

Her trait does give her a +7 in Combat making her Power goes to 31.

Maybe send Metal instead and let Rurty fight Omega?

Death Hog could be useful alongside Deathound
 
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So are we set in putting Rusty against Omega for the next turn?

Also, would we be satisfying Honey's wishes by fighting Zavoc?
 
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