Underdog Emiya
God-Emperor of Underkind
- Location
- Brazil
- Pronouns
- He
So, we spoke about our national actions this turn, but what about the Adventure team? What are we settling for?
Putting our pirate hunter either metal or rusty the last one's been enigma it's either us or I'm considering sending stone instead of us he does have the impostor ringSo, we spoke about our national actions this turn, but what about the Adventure team? What are we settling for?
Putting our pirate hunter either metal or rusty the last one's been enigma it's either us or I'm considering sending stone instead of us he does have the impostor ring
I thought we were using the sisters to take some territory back? Not that I'm complaining just a little confused so we're using conquering storm instead?We could send Conquering Storm or the Pronghorn Sisters instead.
I thought we were using the sisters to take some territory back?
Lets do some math again.
Upgrade Metal Sonic DC: 40/60/80/100/120/140
While Metal Sonic is currently fine as he is, of course, there is always room for improvement. You can still outfit him with more upgrades to make him an even better Sonic
reward: Each tier passed gives an Upgrade point to use for Metal Sonic:
Metal Cost: 30
Note: Metal Sonic cannot be assigned to this action.
Now our best threshold is at 140, crit being a 280.
For Rusty on the other hand
Upgrade Rusty Rose: DC: 40/70/100/130
Now that you have been able to calmly look over all the data you collected for Rusty Rose, you are certain you can do a better job than those fools in the Chaos Council and make her a proper killer robot!
Reward: Each tier passed gives +2 upgrade points to use.
Metal Cost: 50
Best outcome is at 130, crit at 260
Since this is under power option we do need someone with either enough bonuses or power to give us a lot of mileage out of this.
TBH the only real option on this is Isara.
Her traits and everything outright give her a 79 in all of this combined with our stats.
Thunderbolt on the other hand has essentially a +27 from her traits proc and loyalty, while our give a total of 65.
With Isara we are secured to pass third tier on Metal, while Rusty is secured for 2nd tier.
Even if we put Metal on Rusty he gives a 74.
Rusty on helping upgrading Metal gives 67 of base.
Belle and Cannan are locked in. Let's add Metal for muscle and Stone for stealth shenanigans.So, we spoke about our national actions this turn, but what about the Adventure team? What are we settling for?
Honestly since we are sending Rouge to get Chuck, that means Conquering Storm just got freed for the adventure.Belle and Cannan are locked in. Let's add Metal for muscle and Stone for stealth shenanigans.
I thought we were using her instead of reclaim some land? I mean, I'm pretty much down sending the sisters on the adventure.Honestly since we are sending Rouge to get Chuck, that means Conquering Storm just got freed for the adventure.
Lets see Isara gets a 104, 28 from her logistic, 10 from darscen, 4 form loyalty of 15%, and 32 from our logistic and 30 from badniks.
DC of it is at 90 and crit is at 180.
But we also have Stone, that while not having that 10 bonus, he has 29 logistic, 6 from loyalty 20% boost, 30 from construction badniks, 32 from us.
He gets a 97.
Honestly I would be willing to put Stone on this, the difference of points is not that much and we need to prepare as much as possible for the adventure.
Yeah, I think sending the sisters and stone and pistoal would be a pretty good group to help we are gonna probably piss off Mr. no fun anyway… we might even accidentally caused a civil war in that… definitely bringing some badniks as well thanks to pistoal shipThing is, we should think on what Elizabeth said about us having trouble in Tokyo-to. That something would happen this turn.
I think our team should have a heavy focus in stealth and martial.
Thing is, we should think on what Elizabeth said about us having trouble in Tokyo-to. That something would happen this turn.
I think our team should have a heavy focus in stealth and martial.
Metal's final stats (once all upgrades available as of turn 4 are inserted and with the currently used copy slots, not any future ones) look like:
Power: 30. With stacking bonuses to personal combat from Plasma (20), Ring Spark (10), Ninjutsu (8), and Subdwarf (7, but subject to change) for an effective 45 (not using Plasma or Spark)/65 (just Plasma)/75 (using everything) in direct combat.
Heart: 15
Logistics: 15
Brain: 11
Trickery: 17
Mystic: 15 (Subject to change)
Rusty's final stats (once all upgrades available as of turn 4 are inserted) look like:
Power: 29. 41 (Her +7 from Limbs akimbo plus hammer) in personal combat against a new opponent, 46 against a repeat enemy. So she'd actually be stronger than Metal in a 1v1, unless he's using his once per battle boosts.
Heart: 22
Logistics: 11
Brain: 15
Trickery: 8
Mystic: 0
Depending on how Silver Subdwarf is altered, since I think the QMs said that it's getting nerfed, I'm going to support any plan that gives Metal the orgone engine. If he keeps the +10, he's already better at Mystic than anyone else Eggman's got. With the engine, that goes up to a respectable 15. Letting Metal serve as a secondary Mystic hero whenever Piastol's being used for an adventure or otherwise unavailable. Plus giving Mystic options whenever Metal's the one on an adventure.
Otherwise processing power similarly boosts Metal's combat ability with his trait from Conquering Storm or a copy slot. Followed by Plasma Pulse then everything else.
For Rusty's upgrades, less stands out to me as an immediate big boon, other than Hammer being less useful compared to the extra point being spent on adaptive combat protocol.
Eggman's filled out his roster, so there are less vital niches to fill with the current action economy in mind. She's been used as a general research assistant, when there are just going to be better options for that most of the time with more Heroes. Even her second best stat once fully upgraded, Heart, doesn't give her too much of a niche currently. Belle's at an effective 35/40 most of the time, Pronghorns and Canaan are both at 36, Isara's at 25. Forget Metal being second in line for Mystic, she'd be fourh.
Adaptive Protocol would be very funny if put it on her for Omega babysitting duty though.
We can send more people on the adventure like five is the maximum so here's the potential party
(Leader) proghorn sister
Belle
Canna
Stone
Pistoal
That seems pretty good to me because the sister's count as one unit and any badniks we can send with them
I wanna see her stats first.Honestly since we are sending Rouge to get Chuck, that means Conquering Storm just got freed for the adventure.