Tbh I am not too keen on the Badniks factory yet, mostly cause it serves no purpose yet.

Won't really work for the Zavok raid.

Badniks at this moment are a Bad idea againts those maniacs if we don't get the conch.

And even then Badniks won't be Made till turn 5.

And even then the factory chucks 1 or 2 for turn of I am reading right.

May as well just make Badniks by hand, especially make the eggdrones for our searches
If only you had some extra supports in the form of A ninja Eggboss and her ninja clan to assist you for the invasion. But damm, if only you had a platypus with a magic stone to transport them in time.

Too bad that ins't possible.

...Oh WAIT!!!

@Kingster just how big was neo metals and selvarias fight
Cause I'm imagining it cause green hills to have several less hills

Battle happened in Empire territory, remmber it was Neo Metal Sonic invading them. Battle indeed was Massive, soecially once Shadow entered the fight.
 
Hm...will Zavok attempt to attack us directly or send one of the Deadly Six? Zavok knows we're likely in a miserable state, after all. He may suppose we got battered from the battle and try to fight against us while, presumably, weakened.
Kingster did say that after his beating AND hearing about our return he will have absolutely 0 chill. I wouldn't put it past him to run in himself because of it.
 
Tbh I am not too keen on the Badniks factory yet, mostly cause it serves no purpose yet.

Won't really work for the Zavok raid.

Badniks at this moment are a Bad idea againts those maniacs if we don't get the conch.

And even then Badniks won't be Made till turn 5.

And even then the factory chucks 1 or 2 for turn of I am reading right.

May as well just make Badniks by hand, especially make the eggdrones for our searches

Dude we no longer would need to waste actions in building Badniks nor have to go around and taking them from Zavok to bolster our ranks.

That's literally a tremendous advantage right there. The factory is not useful in short term nor in the upcoming fight, true, but is way more important in the long term if we are meant to wage war against Zavok, we never would get anywhere if we have to keep building them by hands plus even if pass the second roll in expanding territories we would also need to to fix the factories damaged in the fight and that's less than ideal.

Besides in Turn 5 we would get 100 Metal either way and upgrading Metal Sonic is also a waste since Zavok can take control of him.

Now the question is if the D6 are able to mess with cybernetics.

Cause that could get messy quite fast.

There are limits, for example in IDW they couldn't use they powers to open a fortified door when they invaded the Restoration HQ nor it look like they could control the Egg Mobile.
 
Do we have any defined limits on the Deadly 6's abilities? Like is it limited to just Robots or is it any kind of technology at all they control?
 
Do we have any defined limits on the Deadly 6's abilities? Like is it limited to just Robots or is it any kind of technology at all they control?

In Lost World, once Eggman lost the Conch due to Sonic, they immediately controlled all the Badniks Eggman had around, and they did something similar on the Metal Virus arc.
 
Fun idea for you all, reach out to The Restoration! They have a bunch of non-badnik bodies to throw at the Zeti and they know a thing or two about fighting badniks! Who knows, if they say yes you might not lose that territory you just gained!

Do we have any defined limits on the Deadly 6's abilities? Like is it limited to just Robots or is it any kind of technology at all they control?
"As a Zeti, Zavok possesses the innate ability to manipulate magnetic fields, which enables him to control electronics. This allows Zavok to take control of robots and other kinds of machinery." directly from the sonic wiki.
 
In Lost World, once Eggman lost the Conch due to Sonic, they immediately controlled all the Badniks Eggman had around, and they did something similar on the Metal Virus arc.

Importsnt thing that the Zombots they controlled, while they themsleves said they could only control a dozen or so individually, with a chaos emerald they could control hundreds even.


Do we have any defined limits on the Deadly 6's abilities? Like is it limited to just Robots or is it any kind of technology at all they control?

All Zeti possess an innate ability to manipulate magnetic fields, which allows them to control electronics. This ability lets them take control of robots and similar kinds of machinery.

They most likely won't be able to control the Death Egg Robot as it's operarted ny hand/manually. Might be able to mess with soem functions but because this one is the basic form doesn't affect much.
 
Fun idea for you all, reach out to The Restoration! They have a bunch of non-badnik bodies to throw at the Zeti and they know a thing or two about fighting badniks! Who knows, if they say yes you might not lose that territory you just gained!


"As a Zeti, Zavok possesses the innate ability to manipulate magnetic fields, which enables him to control electronics. This allows Zavok to take control of robots and other kinds of machinery." directly from the sonic wiki.
We are not convincing the Restoration to work with us without some kind of god like roll. Especially in order for Eggman to reclaim his Empire.

So the Death Egg Mk1 would be a bad idea to make to fight Zavok?
Edit:
They most likely won't be able to control the Death Egg Robot as it's operarted ny hand/manually. Might be able to mess with soem functions but because this one is the basic form doesn't affect much.
And I have been immediately Espio'd by QM.
 
From my understanding, it's based on manipulation of Magnetic Fields.

Theoretically, if you were to find a way to interfere with that, you take away their ability to manipulate robots that aren't already under their control.
 
Metal Sonic does have an advantage against any action taken to make him betray us in any form though. Him being taken over is not a sure thing.

Yeah but is just a +10 roll on resistence, not something huge.

I would not be on that to make Metal Sonic stay free of they control and have the huge risk of turning Metal against Eggman too.

So the Death Egg Mk1 would be a bad idea to make to fight Zavok?

Nope, while it does mess with some fuctions Eggman can work around them if necessary, after all it's his machine.
 
Fun idea for you all, reach out to The Restoration! They have a bunch of non-badnik bodies to throw at the Zeti and they know a thing or two about fighting badniks! Who knows, if they say yes you might not lose that territory you just gained!


"As a Zeti, Zavok possesses the innate ability to manipulate magnetic fields, which enables him to control electronics. This allows Zavok to take control of robots and other kinds of machinery." directly from the sonic wiki.
Sounds like a great idea! Now we just need to convince them that one of the most dangerous men alive who has betrayed them multiple times WON'T betray them this time!

Hope Belle can work miracles. If she does, we should make her a special theme park in Eggman land.
 
So machinery operated manually should be fine for the most part?

I guess Cassia's suit and Isara's Tank should be fine then.
 
So machinery operated manually should be fine for the most part?

I guess Cassia's suit and Isara's Tank should be fine then.

Serious though I think we should do special equipment for Canaan, she does have amazing Power Stats and advantage against living beings such as the Deadly Six. So a special equipment is something pf a priority for her, specially since she would be part of the adventure in rescuing Chuck if someone else don't do it first.

I propoer next turn we once again sacrifice the Personal Actions to focus in getting the Conch, hope this is the last time we need to do it in a while.
 
so i'm just thinking, does this quest feel like it's been going on a lot longer than it actually has to everyone else? I need to keep reminding myself we're only on turn 3 and not deep into it yet. I blame the turns being divided by so many interludes.
 
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