NEW RULES FOR BATTLES AND RAIDS
- Pronouns
- He/Him
I know there has been talk about how...unsatisfactory the currrent battle system is, for lack of strategyzing, we have been aware of that and tried to. come up with ways for changing it.
After a long discussion with my COQMs we have come up with a solution.
We have decided to try a battle system from another CK2 Quest, this one set in the 8 BIT Dystopia Deluxe,Bound to Earth. Made by Crosswire. Much thanks to them for giving their permission to employ it on this quest!
The following battle system (which will be used for raid and adventures) is as follows:
Here is the link were the original system is explained: Bound to Earth: A CK2 Earthbound Quest in an 8-bit Dystopia Crossover - Sci-Fi
When your Egg Party clashes with enemy forces, a Battle will be Proc:
During a Battle the players will be able to vote on the individual actions of any relevant controlled characters in that battle.
Be it the player character and any accompanying companions in a single team fight, or Hero Units spread across a larger pitched battle.
Each character under the control of the players in a battle has a set number of Action Points (AP) they can spend to make certain decisions in a fight.
Different decisions operate off the character's various stats. With some decisions requiring more actions to take then others.
Instead of trying to meet a set DC, the player's actions are directly pitted against the aims and actions of their enemies.
Once a course of action has been decided on by the players, the battle will proceed and the results will be shown. The battle may take a number of turns and will end once it's reached some type of conclusion.
Failing rolls during a battle doesn't automatically mean defeat, and succeeding your initial batch of rolls doesn't automatically mean victory. Battles can end in a number of ways and the results aren't wholly binary.
For Badniks, their control is much limited, they can be ordered simple actions, like "guard this place" or "Engage this enemy" or employ a special trait or ability they possess.
We are still fully adapting this system to our quest, for Raids and Adventures
We have not fully decided if the next 2 waves of the invasion will be done using this system or go with the current one and the following one will be employing this new one.
Please wait as we fully decide how to proceed and continue with the raid.
After a long discussion with my COQMs we have come up with a solution.
We have decided to try a battle system from another CK2 Quest, this one set in the 8 BIT Dystopia Deluxe,Bound to Earth. Made by Crosswire. Much thanks to them for giving their permission to employ it on this quest!
The following battle system (which will be used for raid and adventures) is as follows:
Here is the link were the original system is explained: Bound to Earth: A CK2 Earthbound Quest in an 8-bit Dystopia Crossover - Sci-Fi
When your Egg Party clashes with enemy forces, a Battle will be Proc:
During a Battle the players will be able to vote on the individual actions of any relevant controlled characters in that battle.
Be it the player character and any accompanying companions in a single team fight, or Hero Units spread across a larger pitched battle.
Each character under the control of the players in a battle has a set number of Action Points (AP) they can spend to make certain decisions in a fight.
Different decisions operate off the character's various stats. With some decisions requiring more actions to take then others.
Instead of trying to meet a set DC, the player's actions are directly pitted against the aims and actions of their enemies.
Once a course of action has been decided on by the players, the battle will proceed and the results will be shown. The battle may take a number of turns and will end once it's reached some type of conclusion.
Failing rolls during a battle doesn't automatically mean defeat, and succeeding your initial batch of rolls doesn't automatically mean victory. Battles can end in a number of ways and the results aren't wholly binary.
For Badniks, their control is much limited, they can be ordered simple actions, like "guard this place" or "Engage this enemy" or employ a special trait or ability they possess.
We are still fully adapting this system to our quest, for Raids and Adventures
We have not fully decided if the next 2 waves of the invasion will be done using this system or go with the current one and the following one will be employing this new one.
Please wait as we fully decide how to proceed and continue with the raid.
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