[X] [LANDING] ... a green field, gently sloping up to the tall earthen walls of Tidespray Castle, where you can see many small figures moving between the arrow shelters already.
[X] [CAPO] ... the rest of the Capo landing force, joining your assault wave, and the Dale Spellknights.
[X] [MAGIC] ... keeping those damned arrows off ... (Support focus)
[X] Royals with Elite Songweavers will approach simultaneously with the transports to Tornado range of the Ram's Gate on the southern side of the island.
-[X] Rita has freedom to open up as soon as they are within range with the goal of breaching the gate. Monica should wait belowdecks until the infantry have disembarked and the enemy archers are definitely targeting them before joining Rita abovedecks and contributing her own firepower.
-[X] Once Songweavers can no longer hit enemy targets due to being out of range or at risk of hitting friendly forces, Royals should attempt to circle the island to get just outside range of the Harbour fortifications. If enemy defenders then use those fortifications to engage allied forces on land, Royals should get into range themselves to let Songweavers cast against them.
[X] Melee infantry will disembark immediately and begin moving for Ram's Gate.
-[X] Dale Spellknights and Brigade TM will seek to conquer the Castle Keep as primary objective.
-[X] Brigade CM will bypass the Keep and seek to take Reef Gate from the inside and hold it, unless it is obvious that all remaining enemies are inside the Keep and none would be coming from the north.
[X] Longbows will delay one turn to allow melee infantry to disembark ahead of them and shoot at Ram's Gate while still embarked.
-[X] Afterwards, they will disembark and follow the infantry in while shooting at targets of opportunity.
-[X] If Ram's Gate would offer protection or an advantageous position against known enemy forces, they can occupy it after the others have moved in and through. Otherwise, if Brigade CM can occupy Reef Gate, they will join them there.
[X] Ground Songweavers are free to switch to offensive spells if they believe there is already sufficient coverage against enemy arrows.
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Comments:
The gates are there and need to be dealt with. Outside of that, our forces should win straight up minus fortifications barring horrendous surprises from the new hidden enemy commander. So let's have our Songweavers blow up their fortifications while we move in in an orderly fashion. Going through urban fighting in the north would only favor the defenders and any tricks they might have there. If there are any enemy troops stuck to the north, they'll have to work their way back through in order to fight us at the south and if they all stacked to the south to contest the landing then they'll get murdered by Tornadoes anyway.
Conservative order to protect Monica should be obvious. Archer orders because they're squishier and hilariously more valuable and can still contribute reasonably from the ships on the first turn.
@OneirosTheWriter If any of the above looks hilariously stupid based on IC reactions, I'd of course appreciate a holler. ;X <3