Sartier Quest: A Tale of Song, Gods, and Trouble (CK2-Let's Go Hunt Gods, SV!)

I didn't see a correction on the math there nor an answer to other questions, so at the moment I'm going to assume I missed something and that Oneiros' original statement that Harriet's fleet was more likely to fail is still true. I personally don't judge that result as that likely, as Harriet rolling 10 under average is about a standard deviation and a half below, so I personally feel pretty comfortable as is and will sit on my vote for the moment.
The speed/agility dice are what you saw above; saying Harriet was more likely to fail was an off the cuff calculation since their basic speed is 3d10+d8 vs 5d10+d20.

Is it known how Rituals work? She's building it and was casting towards Ai's Flotilla. Can she switch targets without penalty? Or does she need to make a roll to maintain control over the effect at least or sometihng of tha tnature?
Very little is known in Sartier. A quick check of your Court Songweaver...

.

Rita shrugs as she lets her body recover from another casting. "Memphrabi Sorcery is something very few people outside their homelands can tell you about. The Etelan scholars know some things, they were always the closest to the Memphrabians. Maybe it can shift, maybe it can't."

"You can't give me any better than that?" asked Evelyn.

"If someone put a knife to my neck and forced me to answer, then from what I know of how magic works, when you start casting you tag leylines to something tangible, so it probably can't."
 
The speed/agility dice are what you saw above; saying Harriet was more likely to fail was an off the cuff calculation since their basic speed is 3d10+d8 vs 5d10+d20.
Ah. Hrm. Well, let me think on that a bit if I had the bonuses right after all, perhaps others can weigh in on how risk averse they feel. Average 45 vs probable TN40 with a stddev of 13 actually has a reasonable fail chance. What happens if Ai's the one who fails to move? She can't go anywhere and so would block Harriet's move?

Either way I would suggest amending any other votes to have Miranda's Flotilla shoot Right Wing instead of Right Line because RL just isn't doing anything and RW can get weakened enough to shatter and let Dominic free to cleanup or shift back and act as reserves.
 
Btw, if people have questions about the battle mechanics, and it touches on something that Evelyn, Andres, or Antonia could be expected to know, feel free to ask. I didn't want to deluge people with information or numbers ... and, tbh, I don't want people to try to game the numbers :V But now that a battle turn it up and people can see it in practice, it makes sense to start opening up on some of the details.

Actually, list questions and I'll compile them into either an expansion on the Naval Warfare Basics post or if there's enough, make a new one.
 
Btw, if people have questions about the battle mechanics, and it touches on something that Evelyn, Andres, or Antonia could be expected to know, feel free to ask. I didn't want to deluge people with information or numbers ... and, tbh, I don't want people to try to game the numbers :V But now that a battle turn it up and people can see it in practice, it makes sense to start opening up on some of the details.

Actually, list questions and I'll compile them into either an expansion on the Naval Warfare Basics post or if there's enough, make a new one.

What happens if Ai's the one who fails to move?
Harriet and Ai occupy the same square and cause crowding penalties to each other, affecting received casualties (whoever Tranquility doesn't target cops some overflow fire) and further movement/approach rolls.
 
@OneirosTheWriter @Macchiato Are there any other support Naval Songs like Friendly Seas that Alice cast that would be applicable to helping make these Maneuver rolls that people in Ai and Harriet's Flotilla could cast? If so, how would those orders work, would they have to hold position/normal orders on the first coming turn while the caster does it, then on the next turn they'd do the maneuver with their bonus?
 
Seems to me if that goes wrong it goes really wrong, as overcrowding penalties will cascade down into other stuff...realistic though, considering RL naval warfare even up to WW2
 
Order Monica to...
[X] Keep her Head Down [Will stay down with the rowers, safe from wound tests unless boarded]

I'm currently weighing up the other plans, but I'm definitely plumping for this. Elite Songweavers are simply too precious to risk losing in a fight against pirates. In fact we might want to consider ordering her ship to disengage entirely.
 
I'm still just waiting for an answer on songs. I understand if more conservative voters don't want my plan as-is given what looks likes a so-so success rate on Ai's Flotilla making the maneuver test barring other factors. If there's nothing we can do to help that, I may even switch off that vote myself.
 
I'm still just waiting for an answer on songs. I understand if more conservative voters don't want my plan as-is given what looks likes a so-so success rate on Ai's Flotilla making the maneuver test barring other factors. If there's nothing we can do to help that, I may even switch off that vote myself.
I was hoping for a couple questions to come in before answering :oops:

Veteran+ Naval Songweavers have access to Ripsong, +d10 to speed/agility rolls for a flotilla of size up to or equal to casting dice count. It's something that doctrinally Evelyn would break out for closing on the enemy except when in all-out offensive mode.
 
Veteran+ Naval Songweavers have access to Ripsong, +d10 to speed/agility rolls for a flotilla of size up to or equal to casting dice count. It's something that doctrinally Evelyn would break out for closing on the enemy except when in all-out offensive mode.
Okay, whew, that's another 5.5...that should be reasonable enough. I'll edit my vote accordingly.

edit: Editing again, she should pretty much succeed, no need for conditional in case it's not legal.
 
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@OneirosTheWriter, a question. As an alternative to putting Monica above decks and in danger, could we have her stay below decks and focus entirely on casting defensive/buff spells like Evelyn has been doing? That way we can strike a balance between keeping her safe and still having her make an impact in the fight. Not as great as having her go ham on the offense, but also not risking a national asset of Sartier for pirates, as Imrix points out.
 
@OneirosTheWriter, a question. As an alternative to putting Monica above decks and in danger, could we have her stay below decks and focus entirely on casting defensive/buff spells like Evelyn has been doing? That way we can strike a balance between keeping her safe and still having her make an impact in the fight. Not as great as having her go ham on the offense, but also not risking a national asset of Sartier for pirates, as Imrix points out.
Yes, she can sing below decks, although she can only target Ironsides, the ship she is on. On the other hand, that does make for a ship that can choose to be nigh-invulnerable to magic.
 
Yes, she can sing below decks, although she can only target Ironsides, the ship she is on. On the other hand, that does make for a ship that can choose to be nigh-invulnerable to magic.

Hmmm... Is there a way to take advantage of this, actually? I will admit that my naval battle acumen isn't all that great and I don't exactly have time to bang something complicated out, but those people who are making plans, is there a way to make it seem like Ironsides is out of position and a good target for their witches to break our fleet cohesion? Basically, some way to draw out their magic and have the Ironsides tank it to give the rest of our fleet an advantage? Even a single round of negating their magic might be worth it if we can pull it off. They don't necessarily know that she lived through their arrow barrage, unless they know our signals somehow, so we could try to get them to overcommit to taking out a ship that isn't nearly as vulnerable as it looks and capitalize on that.

Again, I'm not sure whether that's even possible, so if @OneirosTheWriter could remark on whether Evelyn thinks that it's possible/a good idea, I'd appreciate it.

Edit: In any case, if we send her belowdecks, we should stipulate that at the very least she keep the Ironsides counter-spelled.
 
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Hmmm... Is there a way to take advantage of this, actually? I will admit that my naval battle acumen isn't all that great and I don't exactly have time to bang something complicated out, but those people who are making plans, is there a way to make it seem like Ironsides is out of position and a good target for their witches to break our fleet cohesion? Basically, some way to draw out their magic and have the Ironsides tank it to give the rest of our fleet an advantage? Even a single round of negating their magic might be worth it if we can pull it off. They don't necessarily know that she lived through their arrow barrage, unless they know our signals somehow, so we could try to get them to overcommit to taking out a ship that isn't nearly as vulnerable as it looks and capitalize on that.

Again, I'm not sure whether that's even possible, so if OneirosTheWriter could remark on whether Evelyn thinks that it's possible/a good idea, I'd appreciate it.
At the ranged flotilla level, as far as I can see right now, individual targeting of ships is not possible (you shoot a random ship or ships in the target flotilla). So having one act out of position as magic bait doesn't seem valuable. And then later on, we still probably don't want it to appear out of position because by the time they can aim specifically at one ship, you're starting to get closer to ramming range, so you don't want them actually out of position or anything like that.

Yes, she can sing below decks, although she can only target Ironsides, the ship she is on. On the other hand, that does make for a ship that can choose to be nigh-invulnerable to magic.
Edit: In any case, if we send her belowdecks, we should stipulate that at the very least she keep the Ironsides counter-spelled.
Do we actually need to specify this (that she should still contribute as best possible while belowdecks) or is it assumed?
 
@Aegir @Spectrum

Because there's no penalty to continuing to cast while wounded (but not incapacitated) then yes, it can be taken as assumed that Monica will keep the ship counterspelled (or armour mod boosted w/ Song of the Rocks, or morale boosted w/ Hymn of Iron, depending on the situation).

Individual targeting becomes possible at Range 1 for casting.

Ai Ritter, the Royal Navy's flotilla commander, would refuse orders that ended up using a Royal Navy ship as bait; you probably don't want that political headache. (Edit: Remember, these aren't Tellar House ships. Yeah, I know, Tellar rules Sartier, so the Royal Navy should obey orders from the Tellar Concerto. But, at this stage, the Royal Navy is barely playing ball with you.)
 
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Doing a little more checking...

@OneirosTheWriter @Macchiato Are the maneuvers proposed also eating penalties from "Plan" such as what Alice took because it's doing something against the original battle plan? Or is this at least already factored into having to make a roll against a higher TN?
 
Hmm... I guess I'll go with Spectrum's plan. Risking an Elite Songweaver here isn't worth it, especially when she can still contribute safely.

[X] Spectrum
 
Okay so...

Voting is closed!

Let's see how well this plan survives first contact with the enemy.

Edit: fair warning, a couple Songs/Spells have been getting fine-tuned in their cast requirements and results between turns, but nothing that major.
 
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