[X] The Deathwatch would rather take him in to deliver him to their Fortress when they had a chance--evidently it was part of repaying some debt or another. You won't be able to interrogate him, but having the Watch Captain owe you a favor for acquiring a high ranking Traitor like this will open up a fair number of options in the future
Rewards: +1 Favor, Possible Long Term Gains

The Sword:
[X] Alternately, you could try to devise a means of sealing it permanently. This is suspicious, but if you can show your work and provide a sufficiently effective means of dealing with it, you'll more than make up for it. Or you could figure out if one of your own champions has a strong enough will to bind it to their will without falling to it. Which would give you an enormously powerful weapon.
Rewards: -1 Favor. "Bind Kra'Sona" action available. "Seal Kra'Sona" action available.

The Credit:
[X] Claiming that this was an act of the Imperial Navy in winning a glorious victory against overwhelming odds keeps your own force obscure, but also means that you'll have additional freedom of movement. Humility is a virtue, and letting them gain a public relations coup would be well recieved.
Rewards: +1 Favor.

I've been convinced. Let's roll that die and go for the money. A happy life is one you don't regret!
 
I will note that Sealing the sword needs to give at least +3 favor to be profitable, the -1 for keeping the sword, the opportunity cost of not destroying the sword (which is effectively -1), and then another to do more than just break even.
 
[X] The Deathwatch would rather take him in to deliver him to their Fortress when they had a chance--evidently it was part of repaying some debt or another. You won't be able to interrogate him, but having the Watch Captain owe you a favor for acquiring a high ranking Traitor like this will open up a fair number of options in the future
Rewards: +1 Favor, Possible Long Term Gains

[X] The Deathwatch lacks containment capable of sealing a Daemon Sword long term, smashing it and then gunning the Daemon down under the weight of tanks and Dreadnoughts should be a good way of solving this problem though.
Rewards: +1 Favor, Daemon Sword Kra'Sona destroyed and it's host banished to the Warp.
Possible Flaws: If the True Name of Kra'Sona's inhabitatant is known, he can be summoned by the enemy Warband, which will give them significant intel on your battle abilities.

[X] Claiming that this was an act of the Imperial Navy in winning a glorious victory against overwhelming odds keeps your own force obscure, but also means that you'll have additional freedom of movement. Humility is a virtue, and letting them gain a public relations coup would be well recieved.
Rewards: +1 Favor.

Better safe than sorry.
 
Especially since we now know that the 'safe' option is to commit an Action to sealing the daemon sword, ensuring that even if we fail, it won't break free for some time. Almost certainly until after the war is over.

You want safety? Vote for the loot pinata!
 
[X] The Deathwatch would rather take him in to deliver him to their Fortress when they had a chance--evidently it was part of repaying some debt or another. You won't be able to interrogate him, but having the Watch Captain owe you a favor for acquiring a high ranking Traitor like this will open up a fair number of options in the future.

[X] Alternately, you could try to devise a means of sealing it permanently. This is suspicious, but if you can show your work and provide a sufficiently effective means of dealing with it, you'll more than make up for it. Or you could figure out if one of your own champions has a strong enough will to bind it to their will without falling to it. Which would give you an enormously powerful weapon.

[X] Claiming that this was an act of the Imperial Navy in winning a glorious victory against overwhelming odds keeps your own force obscure, but also means that you'll have additional freedom of movement. Humility is a virtue, and letting them gain a public relations coup would be well recieved.
 
[X]Give him to the deathwatch.
[X]Keep the Sword.
[X] Don't take credit.

Long Term >>> Short Term, and the risks are commensurate with the rewards. Sealing Daemons away is a better solution than releasing them back into the warp.
 
I was going for "Sealing it, then having the Ordo Malleus deal with it".
By "Seal", Medea's current plan is to lock it in a block of lead and silver, and inscribe the strongest and best wards she can on the case, and then launch it somewhere in deep space.

The success roll is whether the wards are effectively perfect or if they have flaws that permit a small chance of the Daemon breaking free eventually.
The Ordo Malleus isn't present in strength and the nearest Inquisitor with his Deathwatch do not believe they can safely contain the Daemon Sword. That means either giving it to them sealed and hoping they can safely deliver it to somewhere that can hold it, holding onto it until an Inquisitor and containment team can arrive, or enacting Medea's current plan.

And nothing about her current plan prevents the sealed blade from eventually falling into the warp rifts around the sector, getting returned to the warp, and then messing with the Storm Crows anyways because of Warp time fuckery.
 
Last edited:
[X] Give him to the Deathwatch
(Though sadly we won't get any crusade era gear he had)
[X] Keep the sword
(So we can Seal the Daemon in his own mouthhole)
[X] Don't take credit
(There will be a better time to announce ourselves. Hopefully).
 
However it goes, I think we can all agree that if we do end up holding onto the sword, we be completely above the board about sealing it.

We show them what we're doing, how we're doing it etc so they know the sword hasn't possessed us or anything. And then take that warded block of lead and silver, strap a plasma engine to it and fire the thing aimed into the void away from any systems.

If the seals are good enough, nobody is getting that thing back. Chaos would have to burn a metric ton of divination spells etc and then do some pin-point Warp jumps (which are rather hard). Space is BIG and a needle is a haystack is a vast understatement when it comes to finding this one solitary little block of metal again.
 
However it goes, I think we can all agree that if we do end up holding onto the sword, we be completely above the board about sealing it.

We show them what we're doing, how we're doing it etc so they know the sword hasn't possessed us or anything. And then take that warded block of lead and silver, strap a plasma engine to it and fire the thing aimed into the void away from any systems.

If the seals are good enough, nobody is getting that thing back. Chaos would have to burn a metric ton of divination spells etc and then do some pin-point Warp jumps (which are rather hard). Space is BIG and a needle is a haystack is a vast understatement when it comes to finding this one solitary little block of metal again.
why not sealing it in a blessed block filled with holy oil and then launched at a blackhole?
 
why not sealing it in a blessed block filled with holy oil and then launched at a blackhole?
The same if slightly time delayed problem it has with launching it at a star.

Eventually the seals will get distorted and the fucken Demon gets out. Sealing and then putting it under guard or in the middle of nowhere where no one will find it is probably best. Barring getting a weapon, spell or power that can kill/eat warp creatures/demons/gods.
 
why not sealing it in a blessed block filled with holy oil and then launched at a blackhole?
Because the blackhole would tear the block and then the sword apart, releasing the Daemon.

Sealing and launching the sword out into the black means the daemon is taken out of play. There's no-one to corrupt, there's nothing that can help it and until the sword is destroyed the entity can't get back to the Warp. Honestly this sort of situation is the perfect torment for the Daemon. No souls to devour, no blood to spill, no wielders to corrupt etc etc. It's sealed in a warded box, potentially forever with absolutely nothing to do. That's 'I have no mouth and I must scream' territory for daemons.

Even if the Warband knows it's true name they can't summon it because it's already summoned. It can't report our tactics to anyone because it's locked up and will be really hard to find.
 
[X] Give him to the deathwatch.
[X] Keep the Sword.
[X] Don't take credit.

Good reasons to seal the sword ourselves.

Of course, with our tsundere dice it'll probably turn out to be a Daemon Prince, or something.
 
For some reason I confused our demon with this one Kar'voth from the cartoon...

[Redacted]

That one in a sword would have been interesting story of how it got there.
 
Last edited by a moderator:
[X] The Deathwatch would rather take him in to deliver him to their Fortress when they had a chance--evidently it was part of repaying some debt or another. You won't be able to interrogate him, but having the Watch Captain owe you a favor for acquiring a high ranking Traitor like this will open up a fair number of options in the future.

[X] Alternately, you could try to devise a means of sealing it permanently. This is suspicious, but if you can show your work and provide a sufficiently effective means of dealing with it, you'll more than make up for it. Or you could figure out if one of your own champions has a strong enough will to bind it to their will without falling to it. Which would give you an enormously powerful weapon.

[X] Claiming that this was an act of the Imperial Navy in winning a glorious victory against overwhelming odds keeps your own force obscure, but also means that you'll have additional freedom of movement. Humility is a virtue, and letting them gain a public relations coup would be well recieved.
 
The Prisoner:
[X] The Deathwatch would rather take him in to deliver him to their Fortress when they had a chance--evidently it was part of repaying some debt or another. You won't be able to interrogate him, but having the Watch Captain owe you a favor for acquiring a high ranking Traitor like this will open up a fair number of options in the future
Rewards: +1 Favor, Possible Long Term Gains

The Sword:


[X] Alternately, you could try to devise a means of sealing it permanently. This is suspicious, but if you can show your work and provide a sufficiently effective means of dealing with it, you'll more than make up for it. Or you could figure out if one of your own champions has a strong enough will to bind it to their will without falling to it. Which would give you an enormously powerful weapon.
Rewards: -1 Favor. "Bind Kra'Sona" action available. "Seal Kra'Sona" action available.

The Credit:
[X] Claiming that this was an act of the Imperial Navy in winning a glorious victory against overwhelming odds keeps your own force obscure, but also means that you'll have additional freedom of movement. Humility is a virtue, and letting them gain a public relations coup would be well recieved.
Rewards: +1 Favor.
 
Back
Top