The War Rages On
The War Rages On
The usual bickering for advantage went well--chiefly due to the Imperials still not quite expecting things to go quite so smoothly... That, or they were expecting you to stab them in the back at some point. Why you would do this at this juncture defeats you, but that's probably why you never really saw any sense in drawing eldritch symbols in blood all over things and trying to worship cosmic entities that are just as likely to eat you as they are give you any real support.

At any rate, things could have gone far worse than they did--none of your officers have died, and while at least half of your First Company has been wounded, your actual fatalities are limited to roughly a dozen or so. While that's still a painful loss, it's an absorbable one you think--though it'll be some time until the First Company is combat ready again.

First Company Cannot Deploy next War Turn
First Company Status: 90% Strength


Destroying the sword at least goes well--a Daemon Weapon won't long survive being shot at by two Contemptors using heavy weapons--and while a terrible Herald of Khorne emerged, screaming profanities--he also didn't last long against the very same barrage that shattered his home. All in all, things went largely according to plan, and that's always a good thing to d.

Daemon Sword Kra'Sona destroyed!

After that, it was mostly just fiddly bits--the Deathwatch team taking the enemy Captain into their tender mercies, and your own Storm Crows fading from the forefront to lick your wounds and come up with a new plan--you think they appreciated the gestures at least--though the situation is still far too tense to really consider any favor exchanges that might come with it.

Of course, not all the news is good--as War Reports continue to stream across your desk, now that the Imperials are more willing to share intelligence with you. Things seem to have developed in such a way that make you wonder how much of an impact you actually had on things.

WAR DEVELOPMENTS

Azuria Garrison: The Blue Moon itself came under siege during your campaign against the Thunderhead Fortress by a strike force of Dark Mechanicus elites. Fortunately, Evander was quick to react, deploying the Third Company to board the enemy transports and disable their engines long enough for the stronghold of your allies to rally their own defenses sufficiently, deploying teams of War Automata and Gene Warriors to serve as much needed conventional soldiers. In the end, the enemy was repulsed without laying foot on the fortress of the Tech Mystics, though the Third Company was hard pressed by the end, and will need time to recover.

Status: Major Dark Mechanicus Offensive intercepted and destroyed. Third Company at 70% Strength

FLASHPOINT: Pyros Aleph: The good news, of course, is that this large force had to come from somewhere, and Pyros Aleph was poorly secured as a result--the Second Company penetrated deep into hostile territory as a result, wreaking havoc upon the Dark Mechanicus' logistics forces and reserves--and in doing so, they managed to prevent the battle at Azuria from being reinforced. The entire strike force has been annihilated between the two campaigns, and the Dark Mechanicus must reassess their current strategy. Unfortunately, nothing particularly useful was recovered.

Status: Dark Mechanicus forces here routed, synergy effects with the Battle of Azuria, Second Company at 90% Strength.

Cynosure: Remains contested--Imperial Reinforcements have been pouring in thanks to your success with Operation Thunderhead breaking Chaos' current naval dominance, with conscripts and volunteers driving the enemy back hive by hive. They expect a complete victory within a few months at this rate.

Status: Cynosure Blockade broken due to Storm Crow interference and the success of Operation Thunderhead, Imperial Reinforcements flooding in, victory expected by the end of next turn.

Forge Pollux: No actionable intelligence available at this time.

Jerichon: The focus of the Enemy's attentions--Jerichon has been rapidly fortified into a citadel--and the purpose for this has been made clear. Utilizing a terrible ritual, a Greater Daemon has been summoned and bound into the Materium for the duration of the campaign, making use of the survivors of the planet's hive as fuel to support it in battle. Fortunately, the very nature of this summoning permit you to easily read its moves--though actually killing it is a potentially daunting task.

Status: A Greater Daemon has been summoned by the Enemy Forces! Will begin moving next War Turn, and may attack a single territory each round until banished! Victory is essentially assured barring interference.

There was still much work to do.

Storm Crow Actions:
(Second, Fourth Companies may be deployed this turn. Both are Battle Companies)
[ ] Garrison Duty: Protecting your worlds and allies from assault is something you can't ignore even in these troubled times. Select a single teritory (Indagus, Azuria, Sector Capital Titania is now available due to improved relations with Oculus Sector)
[ ] Reprisal: Forge Pollux: The Dark Mechanicus has got to be hurting after your latest interception--capitalizing on this before they can reconsolidate can have a significant impact on the War Effort. You won't have Imperial Army support for this, but a raid in force can be potentially decisive. Estimated Victory Chance: 70%
[ ] Cynosure War Support
: Astartes are great at solving otherwise insoluble problems. Assisting in the Oculus Sector's counterattack will earn greater goodwill, as well as likely resolving this theatre ahead of schedule. Estimated Victory Chance: 85%
[ ] Spoiling Attack on Jerichon:
The Enemy has summoned a Greater Daemon--you can't actually kill it from behind its allies in the center of its power, but you might be able to reduce its overall strength by attacking the spell diagram that keeps it anchored to the Materium. Needless to say, this probably qualifies as a suicide mission. Estimated Victory Chance: 10%

Construction Efforts:
(25 Construction Points Available)
[ ] Caravel (0/25)
[ ] Strike Raider (0/50)
[ ] Strike Cruiser (0/250)
[ ] Thunderhead Refit (0/500)

Resource Expenses
Current Output: 200
Current Expenses: 120 (Company Replacements and Repair)

[ ] Raise a Crown Auxillia Regiment (20/100)
[ ] Raise a new Storm Crow Infantry Company (0/100)
[ ] Raise a Tower Guard Regiment (0/50)​
 
Ah ha ha ha....

On nearly every other front, things go well. Then the enemy summons a Greater Daemon.

Do we at least know Which God it comes from?

All things even...

We need the Grey Knights now. Or failing that, a rival Greater Daemon to distract this bastard while we destroy the foundations holding it to this world.
 
Well apart from the demon that went very well, all our battles won with the enemy being pushed back, on what to do i am tempted to use our two battle companies to finish off Forge Pollux and Cynosure as there is no way we can currently win Jerichon, though the fact that the demon will attack one of our world every turn is troubling,

Hey Alectai what difference would a battle company make to a defense if the demon attacked one of the world we were defending?
 
We need the Grey Knights now. Or failing that, a rival Greater Daemon to distract this bastard while we destroy the foundations holding it to this world.
Or orbital bombardment.

My thoughts are we hit pollux, cynosure, finish the crown regiment and start making another raider. We should have enough caravels to transport it along with the Company it gets attached to.

Poking the Greataer Daemon is not something we can really pull off right now and dealing with those fronts means we'll have more support when dealing with the thing.
 
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Well that summoning clearly makes things a bit more difficult. Just one question - is the next war turn the one we are planning for now or the one after that?
 
Well apart from the demon that went very well, all our battles won with the enemy being pushed back, on what to do i am tempted to use our two battle companies to finish off Forge Pollux and Cynosure as there is no way we can currently win Jerichon, though the fact that the demon will attack one of our world every turn is troubling,

Hey Alectai what difference would a battle company make to a defense if the demon attacked one of the world we were defending?

You have a small but measurable chance of victory!

There's basically nothing in this Sector can can take the Daemon on and still win the war. It was the trump card that was why the Chaos leadership wasn't leaving Jerichon aside from Vixabis--who needed to keep the Imperium off balance. They were busy summoning it--if the actions to take it had been taken, then win or lose, it would have delayed the summoning for a bit.

Anyway, by next War Turn, I mean after this one is resolved it starts moving--it's big and scary enough that to a Diviner of Medea's strength, she'll know exactly where it's headed.

There will be Personal Opportunities to determine weaknesses in it though to make battling it a bit less suicidal however.
 
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[X] Reprisal: Forge Pollux: The Dark Mechanicus has got to be hurting after your latest interception--capitalizing on this before they can reconsolidate can have a significant impact on the War Effort. You won't have Imperial Army support for this, but a raid in force can be potentially decisive. Estimated Victory Chance: 70%
[X] Cynosure War Support: Astartes are great at solving otherwise insoluble problems. Assisting in the Oculus Sector's counterattack will earn greater goodwill, as well as likely resolving this theatre ahead of schedule. Estimated Victory Chance: 85%

[X] Strike Raider (0/50)

[X] Raise a Crown Auxillia Regiment (20/100)
 
@Alectai
In regards to Forge Pollux, it's mentioned that we won't have Imperial Army support there. If the Company sent has a Crown Auxillia Regiment attached, will it be able to help in the fight?
 
[X] Reprisal: Forge Pollux: The Dark Mechanicus has got to be hurting after your latest interception--capitalizing on this before they can reconsolidate can have a significant impact on the War Effort. You won't have Imperial Army support for this, but a raid in force can be potentially decisive. Estimated Victory Chance: 70%
[X] Cynosure War Support
: Astartes are great at solving otherwise insoluble problems. Assisting in the Oculus Sector's counterattack will earn greater goodwill, as well as likely resolving this theatre ahead of schedule. Estimated Victory Chance: 85%
[X] Strike Raider
[X] Raise a Crown Auxillia Regiment
 
You have a small but measurable chance of victory!

There's basically nothing in this Sector can can take the Daemon on and still win the war. It was the trump card that was why the Chaos leadership wasn't leaving Jerichon aside from Vixabis--who needed to keep the Imperium off balance. They were busy summoning it--if the actions to take it had been taken, then win or lose, it would have delayed the summoning for a bit.

Anyway, by next War Turn, I mean after this one is resolved it starts moving--it's big and scary enough that to a Diviner of Medea's strength, she'll know exactly where it's headed.

There will be Personal Opportunities to determine weaknesses in it though to make battling it a bit less suicidal however.


As we have navy superiority can we exterminious the planet or at least remove all life from it, the demon is being powered by the people living there, no people no power and as this is a greater demon the imperium would probably kill every one here anyway as they are likely to be horrably tainted
 
You have a small but measurable chance of victory!

There's basically nothing in this Sector can can take the Daemon on and still win the war. It was the trump card that was why the Chaos leadership wasn't leaving Jerichon aside from Vixabis--who needed to keep the Imperium off balance. They were busy summoning it--if the actions to take it had been taken, then win or lose, it would have delayed the summoning for a bit.

Anyway, by next War Turn, I mean after this one is resolved it starts moving--it's big and scary enough that to a Diviner of Medea's strength, she'll know exactly where it's headed.

There will be Personal Opportunities to determine weaknesses in it though to make battling it a bit less suicidal however.
Hey can't we just wait for it to leave its planet and then destroy its anchors?
 
As we have navy superiority can we exterminious the planet or at least remove all life from it, the demon is being powered by the people living there, no people no power and as this is a greater demon the imperium would probably kill every one here anyway as they are likely to be horrably tainted

Don't have any Exterminatus weaponry, and a conventional orbital bombardment campaign is sketchy by the simple fact that there's an unstoppable god monster there who'll fly up and kill everyone on board your bombarding ships.

Waiting for it to leave is an option, though the enemy knows this is an obvious approach, and doing this without headcapping a few more of the Dark Council first will be tricky.
 
[X] Reprisal: Forge Pollux: The Dark Mechanicus has got to be hurting after your latest interception--capitalizing on this before they can reconsolidate can have a significant impact on the War Effort. You won't have Imperial Army support for this, but a raid in force can be potentially decisive. Estimated Victory Chance: 70%
[X] Cynosure War Support
: Astartes are great at solving otherwise insoluble problems. Assisting in the Oculus Sector's counterattack will earn greater goodwill, as well as likely resolving this theatre ahead of schedule. Estimated Victory Chance: 85%
[X] Strike Raider
[X] Raise a Crown Auxillia Regiment
 
[X] Reprisal: Forge Pollux: The Dark Mechanicus has got to be hurting after your latest interception--capitalizing on this before they can reconsolidate can have a significant impact on the War Effort. You won't have Imperial Army support for this, but a raid in force can be potentially decisive. Estimated Victory Chance: 70%
[X] Cynosure War Support: Astartes are great at solving otherwise insoluble problems. Assisting in the Oculus Sector's counterattack will earn greater goodwill, as well as likely resolving this theatre ahead of schedule. Estimated Victory Chance: 85%

[X] Strike Raider (0/50)

[X] Raise a Crown Auxillia Regiment (20/100)

We should press our advantage to take as much as we can from the enemy and to limit what ground they can keep when they attack with their demon.
 
Ok then best thing to do is clear off the rest of the enemy and then finish off the demon with the entire sector behind us, with the way these battles are they shouldt take more than one or 2 turns and hopefully we can survive the demons attack

[x] Reprisal: Forge Pollux:
The Dark Mechanicus has got to be hurting after your latest interception--capitalizing on this before they can reconsolidate can have a significant impact on the War Effort. You won't have Imperial Army support for this, but a raid in force can be potentially decisive. Estimated Victory Chance: 70%
[x] Cynosure War Support
: Astartes are great at solving otherwise insoluble problems. Assisting in the Oculus Sector's counterattack will earn greater goodwill, as well as likely resolving this theatre ahead of schedule. Estimated Victory Chance: 85%

For the construction points we might as well put it towards the thunderhead refit as we have already gutted their fleets, and finish raising that Crown Auxillia Regiment in order to either reinforce the current ones or give us extra defense

[x] Thunderhead Refit (0/500)
[x] Raise a Crown Auxillia Regiment (20/100)
 
This isn't going to be like in Fantasy where it is theoretically possible for a dude with a runefang to kill a Bloodthirster, is it?

Ooooohhhhhh no.

Fantasy is a much lower overall power scale here.

I'm not dealing with the whole "Greater Daemon manifests, entire world is instantly damned" shit, but it's not wrong that a single Greater Daemon taking the field is very much the same kind of "OH SHIT" moment that an infantry regiment gets when they find a Warlord Titan is bearing down on their position.
 
[X] Reprisal: Forge Pollux: Second Company
[X] Cynosure War Support: Fourth Company
[X] Strike Raider (25/50)
[X] Raise a Crown Auxillia Regiment (100/100)
-[X] Attach Regiment to second Company.

Sending the Second Company to Pollux as they have experience with the Dark Admech and attaching the CA Regiment for additional firepower. Forth in the meantime can get their feet wet by helping Cynosure.
 
[X] Reprisal: Forge Pollux: The Dark Mechanicus has got to be hurting after your latest interception--capitalizing on this before they can reconsolidate can have a significant impact on the War Effort. You won't have Imperial Army support for this, but a raid in force can be potentially decisive. Estimated Victory Chance: 70%
[X] Cynosure War Support: Astartes are great at solving otherwise insoluble problems. Assisting in the Oculus Sector's counterattack will earn greater goodwill, as well as likely resolving this theatre ahead of schedule. Estimated Victory Chance: 85%

[X] Strike Raider (0/50)

[X] Raise a Crown Auxillia Regiment (20/100)

This isn't going to be like in Fantasy where it is theoretically possible for a dude with a runefang to kill a Bloodthirster, is it?
Nope. This is a matter for the Grey Knights.
 
Generally a solid turn, even when you take the Greater Daemon into account.

I think garrison duty is a bit of a mugs game. Your basically guessing what's going to get hit and hoping the garrison force is enough to stop them. It also cedes the initiative to our opponent. IMO it's better to try and get them responding to us rather than us responding to them.

So as far as actions go I think:
[X] Reprisal: Forge Pollux: Second Company
[X] Cynosure War Support: Fourth Company

On construction I think we should focus on things that we can put to immediate use.

[X] Caravel (25/25)
- a ship in hand is worth 2 in the slips.

[X] Raise a Crown Auxillia Regiment (100/100)
- and assign it to 3rd company as it's being built this turn and 3rd company is in recovery. They should both become available at once.

Next turn we should 1st and 3rd available both with Crown Auxillia attached to them, possible 2nd and 4th as well which would allow us to hit harder targets.
 
On the other hand? You were absolutely right to garrison Azuria--if you didn't, they'd have gotten overrun by the force that hit them. They've got a solid defense force, but not enough to stop the kind of shit the Darkmech can throw at you if left unintercepted.
 
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