yeah, I'm pretty sure BC requires... significant portions of the other Space Marine augmentations (particularly the brain/nerves) to even work, to the point where you might as well just do the whole package anyway.

frankly, I expect that given time we can work out better third-line uses for highly injured Marines.
I mean, the Augura cybernetics have... potential for fixed fortifications that shouldn't be discounted. hell, what about developing IndustrialMechsvarious heavy vehicles based on the Dreadnought chassis? I'm sure a giant walking forklift would be useful for, say, wrassling Macrocannon shells around.
 
I'm sure a giant walking forklift would be useful for, say, wrassling Macrocannon shells around.
The Imperium already has something like that. The Sentinel combat walker is just a "giant walking forklift" that's had it's arms replaced with weapon systems. And yes, they have the original civilian models in the Imperium too.
 
Thunderhead: Aftermath
Thunderhead: Aftermath
"Well, that went moderately better than expected" You can't help but admit as the fighting finishes up--with their Commander beaten into stasis and their Champions ground to dust against the weight of your First Company, the remaining Legionnaires began the usual spat of infighting and cowardice that usually happens when the strongman suddenly disappears. Admittedly, most of the Deathwatch team was busy securing the prisoner, just to be sure he didn't do anything slippery.

"The upside to high risk, forlorn hopes" Sergeant Blake agrees. "Whenever things go according to plan, you're always pleasantly surprised." Hah! A perfectly reasonable gentleman, and he certainly seems to have loosened up now that you've actually completed the mission without any betrayals or backstabs going on. The ship was already crawling with Storm Troopers and your own Auxilia to make absolutely certain that there weren't any nasty surprises left.

But for all intents and purposes? Thunderhead Fortress was yours, and a great victory won this day.

All that remained was figuring out what to do with the aftermath.

MISSION COMPLETION FAVOURS: 2
Favours may be spent at the end of the Arc when things settle down. Some Very Powerful Rewards exist if enough Favors are in store by then!

Casualties:
1st Company has sustained 50% Casualties. 10% of the Company has died in battle!

Treaty Obligation: The Thunderhead Fortress will be remanded to the Storm Crows once it has been looted. It'll need to have a proper name granted when you're done sifting through the halls, but that's a problem for another time.
Thunderhead Fortress Seized! Will be restored by next Arc for Storm Crow Usage

All that remains at this point--frankly, is figuring out what to do with the fiddly bits.

The Prisoner:
[ ] The Deathwatch would rather take him in to deliver him to their Fortress when they had a chance--evidently it was part of repaying some debt or another. You won't be able to interrogate him, but having the Watch Captain owe you a favor for acquiring a high ranking Traitor like this will open up a fair number of options in the future
Rewards: +1 Favor, Possible Long Term Gains

[ ] Alternately, you have facilities that can handle the problem--and while he wasn't solely your victory, Lilith had enough of a contribution that you could leverage this into taking him in for interrogation and study without ruffling too many feathers.
Rewards: Vixabis Interrogation action possible. Wargear will be studied and added to the List if anything new shows up

The Sword:
[ ] The Deathwatch lacks containment capable of sealing a Daemon Sword long term, smashing it and then gunning the Daemon down under the weight of tanks and Dreadnoughts should be a good way of solving this problem though.
Rewards: +1 Favor, Daemon Sword Kra'Sona destroyed and it's host banished to the Warp.
Possible Flaws: If the True Name of Kra'Sona's inhabitatant is known, he can be summoned by the enemy Warband, which will give them significant intel on your battle abilities.

[ ] Alternately, you could try to devise a means of sealing it permanently. This is suspicious, but if you can show your work and provide a sufficiently effective means of dealing with it, you'll more than make up for it. Or you could figure out if one of your own champions has a strong enough will to bind it to their will without falling to it. Which would give you an enormously powerful weapon.
Rewards: -1 Favor. "Bind Kra'Sona" action available. "Seal Kra'Sona" action available.

The Credit:
[ ] Claiming that this was an act of the Imperial Navy in winning a glorious victory against overwhelming odds keeps your own force obscure, but also means that you'll have additional freedom of movement. Humility is a virtue, and letting them gain a public relations coup would be well recieved.
Rewards: +1 Favor.

[ ] Your people fought and died for this Sector, and you'll be damned if that goes forgotten. Make sure that the announcement includes your contribution--for better or worse.
Rewards: Public Awareness of Storm Crows, and outlook is generally positive
Cons: The Enemy now knows you're here.​
 

The Prisoner:
[X] The Deathwatch would rather take him in to deliver him to their Fortress when they had a chance--evidently it was part of repaying some debt or another. You won't be able to interrogate him, but having the Watch Captain owe you a favor for acquiring a high ranking Traitor like this will open up a fair number of options in the future
Rewards: +1 Favor, Possible Long Term Gains

The Sword:


[X] Alternately, you could try to devise a means of sealing it permanently. This is suspicious, but if you can show your work and provide a sufficiently effective means of dealing with it, you'll more than make up for it. Or you could figure out if one of your own champions has a strong enough will to bind it to their will without falling to it. Which would give you an enormously powerful weapon.
Rewards: -1 Favor. "Bind Kra'Sona" action available. "Seal Kra'Sona" action available.

The Credit:
[X] Claiming that this was an act of the Imperial Navy in winning a glorious victory against overwhelming odds keeps your own force obscure, but also means that you'll have additional freedom of movement. Humility is a virtue, and letting them gain a public relations coup would be well recieved.
Rewards: +1 Favor.
 
[x] The Deathwatch would rather take him in to deliver him to their Fortress when they had a chance--evidently it was part of repaying some debt or another. You won't be able to interrogate him, but having the Watch Captain owe you a favor for acquiring a high ranking Traitor like this will open up a fair number of options in the future
[x] The Deathwatch lacks containment capable of sealing a Daemon Sword long term, smashing it and then gunning the Daemon down under the weight of tanks and Dreadnoughts should be a good way of solving this problem though.
Rewards: +1 Favor, Daemon Sword Kra'Sona destroyed and it's host banished to the Warp.
Possible Flaws: If the True Name of Kra'Sona's inhabitatant is known, he can be summoned by the enemy Warband, which will give them significant intel on your battle abilities.

[x] Your people fought and died for this Sector, and you'll be damned if that goes forgotten. Make sure that the announcement includes your contribution--for better or worse.
 
The Prisoner:
[X] The Deathwatch would rather take him in to deliver him to their Fortress when they had a chance--evidently it was part of repaying some debt or another. You won't be able to interrogate him, but having the Watch Captain owe you a favor for acquiring a high ranking Traitor like this will open up a fair number of options in the future
Rewards: +1 Favor, Possible Long Term Gains

The Sword:


[X] Alternately, you could try to devise a means of sealing it permanently. This is suspicious, but if you can show your work and provide a sufficiently effective means of dealing with it, you'll more than make up for it. Or you could figure out if one of your own champions has a strong enough will to bind it to their will without falling to it. Which would give you an enormously powerful weapon.
Rewards: -1 Favor. "Bind Kra'Sona" action available. "Seal Kra'Sona" action available.

The Credit:
[X] Claiming that this was an act of the Imperial Navy in winning a glorious victory against overwhelming odds keeps your own force obscure, but also means that you'll have additional freedom of movement. Humility is a virtue, and letting them gain a public relations coup would be well recieved.
Rewards: +1 Favor.
 
[x] The Deathwatch would rather take him in to deliver him to their Fortress when they had a chance--evidently it was part of repaying some debt or another. You won't be able to interrogate him, but having the Watch Captain owe you a favor for acquiring a high ranking Traitor like this will open up a fair number of options in the future.

Duh. Gain favor, and I'm not keen on holding him.

[X] Claiming that this was an act of the Imperial Navy in winning a glorious victory against overwhelming odds keeps your own force obscure, but also means that you'll have additional freedom of movement. Humility is a virtue, and letting them gain a public relations coup would be well recieved.

Also duh. Security through obscurity is our primary modus operandi, and extra favor just sweetens the deal.

The Sword's a bit tricker, though. I think we should let it be destroyed, though. I'm leery of trying to bind it, that option doesn't tip our hand to the Imperium, and tripling up on favor means we get 5 favor just from this one action alone - plus a Battle Barge!

[x] The Deathwatch lacks containment capable of sealing a Daemon Sword long term, smashing it and then gunning the Daemon down under the weight of tanks and Dreadnoughts should be a good way of solving this problem though.
 
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[X]Give him to the deathwatch.
[X]Keep the Sword, Seal it, then have it handed over to the Ordo Malleus.
[X]Don't take credit.

Sealing the sword gives them information too, namely that we have sorcerers.

Short votes for ease of reading and because I'm using my phone right now.
 
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[X] The Deathwatch would rather take him in to deliver him to their Fortress when they had a chance--evidently it was part of repaying some debt or another. You won't be able to interrogate him, but having the Watch Captain owe you a favor for acquiring a high ranking Traitor like this will open up a fair number of options in the future
Rewards: +1 Favor, Possible Long Term Gains

eh, let them have the guy

[X] The Deathwatch lacks containment capable of sealing a Daemon Sword long term, smashing it and then gunning the Daemon down under the weight of tanks and Dreadnoughts should be a good way of solving this problem though.
Rewards: +1 Favor, Daemon Sword Kra'Sona destroyed and it's host banished to the Warp.
Possible Flaws: If the True Name of Kra'Sona's inhabitatant is known, he can be summoned by the enemy Warband, which will give them significant intel on your battle abilities.

Daemon are bad, kill on sight now

[X] Claiming that this was an act of the Imperial Navy in winning a glorious victory against overwhelming odds keeps your own force obscure, but also means that you'll have additional freedom of movement. Humility is a virtue, and letting them gain a public relations coup would be well recieved.
Rewards: +1 Favor.

we were never here people
 
[X] The Deathwatch would rather take him in to deliver him to their Fortress when they had a chance--evidently it was part of repaying some debt or another. You won't be able to interrogate him, but having the Watch Captain owe you a favor for acquiring a high ranking Traitor like this will open up a fair number of options in the future
Rewards: +1 Favor, Possible Long Term Gains

[X] The Deathwatch lacks containment capable of sealing a Daemon Sword long term, smashing it and then gunning the Daemon down under the weight of tanks and Dreadnoughts should be a good way of solving this problem though.
Rewards: +1 Favor, Daemon Sword Kra'Sona destroyed and it's host banished to the Warp.
Possible Flaws: If the True Name of Kra'Sona's inhabitatant is known, he can be summoned by the enemy Warband, which will give them significant intel on your battle abilities.

[X] Claiming that this was an act of the Imperial Navy in winning a glorious victory against overwhelming odds keeps your own force obscure, but also means that you'll have additional freedom of movement. Humility is a virtue, and letting them gain a public relations coup would be well recieved.
Rewards: +1 Favor.
 
[X] The Deathwatch would rather take him in to deliver him to their Fortress when they had a chance--evidently it was part of repaying some debt or another. You won't be able to interrogate him, but having the Watch Captain owe you a favor for acquiring a high ranking Traitor like this will open up a fair number of options in the future
Rewards: +1 Favor, Possible Long Term Gains

[X] The Deathwatch lacks containment capable of sealing a Daemon Sword long term, smashing it and then gunning the Daemon down under the weight of tanks and Dreadnoughts should be a good way of solving this problem though.
Rewards: +1 Favor, Daemon Sword Kra'Sona destroyed and it's host banished to the Warp.
Possible Flaws: If the True Name of Kra'Sona's inhabitatant is known, he can be summoned by the enemy Warband, which will give them significant intel on your battle abilities.

[X] Claiming that this was an act of the Imperial Navy in winning a glorious victory against overwhelming odds keeps your own force obscure, but also means that you'll have additional freedom of movement. Humility is a virtue, and letting them gain a public relations coup would be well recieved.
Rewards: +1 Favor.
 
[X] The Deathwatch would rather take him in to deliver him to their Fortress when they had a chance--evidently it was part of repaying some debt or another. You won't be able to interrogate him, but having the Watch Captain owe you a favor for acquiring a high ranking Traitor like this will open up a fair number of options in the future
Rewards: +1 Favor, Possible Long Term Gains

[X] The Deathwatch lacks containment capable of sealing a Daemon Sword long term, smashing it and then gunning the Daemon down under the weight of tanks and Dreadnoughts should be a good way of solving this problem though.
Rewards: +1 Favor, Daemon Sword Kra'Sona destroyed and it's host banished to the Warp.
Possible Flaws: If the True Name of Kra'Sona's inhabitatant is known, he can be summoned by the enemy Warband, which will give them significant intel on your battle abilities.

[X] Claiming that this was an act of the Imperial Navy in winning a glorious victory against overwhelming odds keeps your own force obscure, but also means that you'll have additional freedom of movement. Humility is a virtue, and letting them gain a public relations coup would be well recieved.
Rewards: +1 Favor.
 
[X] The Deathwatch would rather take him in to deliver him to their Fortress when they had a chance--evidently it was part of repaying some debt or another. You won't be able to interrogate him, but having the Watch Captain owe you a favor for acquiring a high ranking Traitor like this will open up a fair number of options in the future
Rewards: +1 Favor, Possible Long Term Gains

[X] Alternately, you could try to devise a means of sealing it permanently. This is suspicious, but if you can show your work and provide a sufficiently effective means of dealing with it, you'll more than make up for it. Or you could figure out if one of your own champions has a strong enough will to bind it to their will without falling to it. Which would give you an enormously powerful weapon.
Rewards: -1 Favor. "Bind Kra'Sona" action available. "Seal Kra'Sona" action available.

[X] Claiming that this was an act of the Imperial Navy in winning a glorious victory against overwhelming odds keeps your own force obscure, but also means that you'll have additional freedom of movement. Humility is a virtue, and letting them gain a public relations coup would be well recieved.
Rewards: +1 Favor.
 
[X] The Deathwatch would rather take him in to deliver him to their Fortress when they had a chance--evidently it was part of repaying some debt or another. You won't be able to interrogate him, but having the Watch Captain owe you a favor for acquiring a high ranking Traitor like this will open up a fair number of options in the future.

Have to go with this. Extra favors and potential long term gains are better than immediate shinies. Particularly if the interrogations manage to help turn the tide in this invasion (more than we already have by taking out the Battle Barge that is).

[X] Claiming that this was an act of the Imperial Navy in winning a glorious victory against overwhelming odds keeps your own force obscure, but also means that you'll have additional freedom of movement. Humility is a virtue, and letting them gain a public relations coup would be well received.

Yeah no. We can tell people about ourselves after it looks like its semi-safe to stick our heads out of cover.

[X] Alternately, you could try to devise a means of sealing it permanently. This is suspicious, but if you can show your work and provide a sufficiently effective means of dealing with it, you'll more than make up for it. Or you could figure out if one of your own champions has a strong enough will to bind it to their will without falling to it. Which would give you an enormously powerful weapon.

It's impossible for us to be unknown after this but with the various favors etc getting installed as a 'loyalist' Space Marine Chapter stationed in the Oculus Sector isn't the worst possible outcome.
Sure we'd have to at least pay lip service to the Imperium's brand of insanity/worship but that's better than having them, Chaos and any Xenos all gunning for us.
 
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[X]Give him to the deathwatch.
[X] Destroy the sword.
[X]Don't take credit.
 
[X] The Deathwatch would rather take him in to deliver him to their Fortress when they had a chance--evidently it was part of repaying some debt or another. You won't be able to interrogate him, but having the Watch Captain owe you a favor for acquiring a high ranking Traitor like this will open up a fair number of options in the future
Rewards: +1 Favor, Possible Long-Term Gains

[X] The Deathwatch lacks containment capable of sealing a Daemon Sword long term, smashing it and then gunning the Daemon down under the weight of tanks and Dreadnoughts should be a good way of solving this problem, though.
Rewards: +1 Favor, Daemon Sword Kra'Sona destroyed and it's host banished to the Warp.
Possible Flaws: If the True Name of Kra'Sona's inhabitant is known, he can be summoned by the enemy Warband, which will give them significant intel on your battle abilities.

[X] Claiming that this was an act of the Imperial Navy in winning a glorious victory against overwhelming odds keeps your own force obscure, but also means that you'll have additional freedom of movement. Humility is a virtue, and letting them gain a public relations coup would be well received.
Rewards: +1 Favor.
 
[X] Let the Deathwatch take the Prisoner
No brainer, there's likely not much we can learn from him, and his gear isn't worth the extra trouble.

[X] Destroy the Sword
But not in a full on just smashing it with tanks and making a massive battle out of it. I would prefer that it would be more of a controlled explosion: make a massive hexagramic ward circle to keep the daemon in one place, put the sword in the center, load up melta charge to slag the actual sword, while a minute or so later the racks set up above the sword will set off enough explosive shape charges to level everything within the ward to go off a few seconds later. If that doesn't work, have Madea to banish the damn thing and any heavy artillery the guard has on hand to put it down. There's a distinction between being gungho and being smart about this. And since we got 50% casualties in our 1st company, we can't afford to throw any more away in a battle we could totally avoid.

[X] Imperial Navy gets the credit
Let them have their glory, we will concentrate on more material pursuits...
 
[X]Give him to the deathwatch.
[X] Destroy the sword.
[X]Don't take credit.

Basically, we don't need to know, we don't play with daemons, and we don't need everyone to know we exist. Plus you know, huge favours. 5 favours the Imperium owes us is huge, and this isn't over yet.
 
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