I'm basically going for all the Favours I can get. The implication I get from the daemon sword option is that if we can "show your work and provide a sufficiently effective means of dealing with it," we could potentially earn even more Favours. We're a hella smart sorceress, so I think we've got a good shot at it, so I view the daemon sword as a Favour-pinata to be whacked with sticks covered in purity seals.

[X] The Deathwatch would rather take him in to deliver him to their Fortress when they had a chance--evidently it was part of repaying some debt or another. You won't be able to interrogate him, but having the Watch Captain owe you a favor for acquiring a high ranking Traitor like this will open up a fair number of options in the future.

[X] Alternately, you could try to devise a means of sealing it permanently. This is suspicious, but if you can show your work and provide a sufficiently effective means of dealing with it, you'll more than make up for it. Or you could figure out if one of your own champions has a strong enough will to bind it to their will without falling to it. Which would give you an enormously powerful weapon.

[X] Claiming that this was an act of the Imperial Navy in winning a glorious victory against overwhelming odds keeps your own force obscure, but also means that you'll have additional freedom of movement. Humility is a virtue, and letting them gain a public relations coup would be well recieved.​
 
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The Prisoner:
[x] The Deathwatch would rather take him in to deliver him to their Fortress when they had a chance--evidently it was part of repaying some debt or another. You won't be able to interrogate him, but having the Watch Captain owe you a favor for acquiring a high ranking Traitor like this will open up a fair number of options in the future
Rewards: +1 Favor, Possible Long Term Gains

Yummy yummy favors.

The Sword:
[x] The Deathwatch lacks containment capable of sealing a Daemon Sword long term, smashing it and then gunning the Daemon down under the weight of tanks and Dreadnoughts should be a good way of solving this problem though.
Rewards: +1 Favor, Daemon Sword Kra'Sona destroyed and it's host banished to the Warp.
Possible Flaws: If the True Name of Kra'Sona's inhabitatant is known, he can be summoned by the enemy Warband, which will give them significant intel on your battle abilities.

We are not chaos aligned anymore. We do not truck with the warp if we can help it anymore. If we wanted to fiddle with deamon-stuff we should have stayed Chaotic.

The Credit:
[x] Claiming that this was an act of the Imperial Navy in winning a glorious victory against overwhelming odds keeps your own force obscure, but also means that you'll have additional freedom of movement. Humility is a virtue, and letting them gain a public relations coup would be well recieved.
Rewards: +1 Favor.
We don't want to be a big name yet, and not for a while onward. This is what we want.
 
The Prisoner:
[X] The Deathwatch would rather take him in to deliver him to their Fortress when they had a chance--evidently it was part of repaying some debt or another. You won't be able to interrogate him, but having the Watch Captain owe you a favor for acquiring a high ranking Traitor like this will open up a fair number of options in the future
Rewards: +1 Favor, Possible Long Term Gains
The Sword:
[X] Alternately, you could try to devise a means of sealing it permanently. This is suspicious, but if you can show your work and provide a sufficiently effective means of dealing with it, you'll more than make up for it. Or you could figure out if one of your own champions has a strong enough will to bind it to their will without falling to it. Which would give you an enormously powerful weapon.
Rewards: -1 Favor. "Bind Kra'Sona" action available. "Seal Kra'Sona" action available.
The Credit:
[X] Claiming that this was an act of the Imperial Navy in winning a glorious victory against overwhelming odds keeps your own force obscure, but also means that you'll have additional freedom of movement. Humility is a virtue, and letting them gain a public relations coup would be well recieved.
Rewards: +1 Favor.​
 
[X] The Deathwatch would rather take him in to deliver him to their Fortress when they had a chance--evidently it was part of repaying some debt or another. You won't be able to interrogate him, but having the Watch Captain owe you a favor for acquiring a high ranking Traitor like this will open up a fair number of options in the future
Rewards: +1 Favor, Possible Long Term Gains

[X] Alternately, you could try to devise a means of sealing it permanently. This is suspicious, but if you can show your work and provide a sufficiently effective means of dealing with it, you'll more than make up for it. Or you could figure out if one of your own champions has a strong enough will to bind it to their will without falling to it. Which would give you an enormously powerful weapon.
Rewards: -1 Favor. "Bind Kra'Sona" action available. "Seal Kra'Sona" action available.

[X] Claiming that this was an act of the Imperial Navy in winning a glorious victory against overwhelming odds keeps your own force obscure, but also means that you'll have additional freedom of movement. Humility is a virtue, and letting them gain a public relations coup would be well recieved.
Rewards: +1 Favor.
 
[X] The Deathwatch would rather take him in to deliver him to their Fortress when they had a chance--evidently it was part of repaying some debt or another. You won't be able to interrogate him, but having the Watch Captain owe you a favor for acquiring a high ranking Traitor like this will open up a fair number of options in the future
Rewards: +1 Favor, Possible Long Term Gains

[X] Alternately, you could try to devise a means of sealing it permanently. This is suspicious, but if you can show your work and provide a sufficiently effective means of dealing with it, you'll more than make up for it. Or you could figure out if one of your own champions has a strong enough will to bind it to their will without falling to it. Which would give you an enormously powerful weapon.
Rewards: -1 Favor. "Bind Kra'Sona" action available. "Seal Kra'Sona" action available.

[X] Claiming that this was an act of the Imperial Navy in winning a glorious victory against overwhelming odds keeps your own force obscure, but also means that you'll have additional freedom of movement. Humility is a virtue, and letting them gain a public relations coup would be well recieved.
Rewards: +1 Favor.
 
Learning how to securely bind Chaos artifacts is hardly 'fiddling with daemon-stuff'. Even Puritan Inquisitors do that - heck, the Grey Knights do that, and did so even before Mat Ward got his grubby mitts on them.
Sanctic Sorcery (the art of banishing and permakilling Daemons) is one thing but its still sorcery. You don't see Librarians or Psykers using it. The Grey Knights get away with it because they're the fucking Grey Knights (and they don't even officially exist) and... Puritan Inquisitors don't use Sanctic Sorcery. If they do, I can't recall a single example. They destroy it and kill the daemon with bullets, or they put the daemon artifact away where nobody can use it.
 
Sanctic Sorcery (the art of banishing and permakilling Daemons) is one thing but its still sorcery. You don't see Librarians or Psykers using it. The Grey Knights get away with it because they're the fucking Grey Knights (and they don't even officially exist) and... Puritan Inquisitors don't use Sanctic Sorcery. If they do, I can't recall a single example. They destroy it and kill the daemon with bullets, or they put the daemon artifact away where nobody can use it.
So far as I know, Sanctic Demonology is a Psyker discipline available to everybody except Tyranids, it's just more likely to cause Perils if you aren't Grey Knights (for Sanctic) or Daemons (for Malefic). So, no, you're wrong, Librarians absolutely do use Sanctic Demonology.

So, at a minimum, Puritan Inquisitors certainly condone Sanctic Demonology in the form of the Grey Knights, as well as Penitent Witches. But really, I wasn't thinking of explicit Sorcery so much as alchemic bindings and hexegrammic ward patterns, the kind of thing that are the stock in trade of a Malleus holding facility, but which the Deathwatch, being an Ordo Xenos kill-team, are unlikely to be familiar with.
 
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[X]Give him to the deathwatch.
[X] Destroy the sword.
[X]Don't take credit.

Low profile and lots of favors seems like the way to go here. Holding on to demonic artifacts is a fairly risky business and unless we want to use the thing not very profitable... And using the thing is stupid. Best to look like we are an aboveboard bunch of space marines here so that when this incursion ends they have far fewer reasons to distrust us.
 
@Alectai, supposing we successfully seal the sword, would handing it over to the Deathwatch to be taken to the Ordo Malleus for safekeeping be a potential option? And would this result in more or less Favours than just destroying the sword?
 
[X] The Deathwatch would rather take him in to deliver him to their Fortress when they had a chance--evidently it was part of repaying some debt or another. You won't be able to interrogate him, but having the Watch Captain owe you a favor for acquiring a high ranking Traitor like this will open up a fair number of options in the future
Rewards: +1 Favor, Possible Long Term Gains

[X] The Deathwatch lacks containment capable of sealing a Daemon Sword long term, smashing it and then gunning the Daemon down under the weight of tanks and Dreadnoughts should be a good way of solving this problem though.
Rewards: +1 Favor, Daemon Sword Kra'Sona destroyed and it's host banished to the Warp.
Possible Flaws: If the True Name of Kra'Sona's inhabitatant is known, he can be summoned by the enemy Warband, which will give them significant intel on your battle abilities.

[X] Claiming that this was an act of the Imperial Navy in winning a glorious victory against overwhelming odds keeps your own force obscure, but also means that you'll have additional freedom of movement. Humility is a virtue, and letting them gain a public relations coup would be well recieved.
 
[X] The Deathwatch would rather take him in to deliver him to their Fortress when they had a chance--evidently it was part of repaying some debt or another. You won't be able to interrogate him, but having the Watch Captain owe you a favor for acquiring a high ranking Traitor like this will open up a fair number of options in the future
Rewards: +1 Favor, Possible Long Term Gains

[X] The Deathwatch lacks containment capable of sealing a Daemon Sword long term, smashing it and then gunning the Daemon down under the weight of tanks and Dreadnoughts should be a good way of solving this problem though.
Rewards: +1 Favor, Daemon Sword Kra'Sona destroyed and it's host banished to the Warp.
Possible Flaws: If the True Name of Kra'Sona's inhabitatant is known, he can be summoned by the enemy Warband, which will give them significant intel on your battle abilities.

[X] Claiming that this was an act of the Imperial Navy in winning a glorious victory against overwhelming odds keeps your own force obscure, but also means that you'll have additional freedom of movement. Humility is a virtue, and letting them gain a public relations coup would be well recieved.
Rewards: +1 Favor.
 
[X] The Deathwatch would rather take him in to deliver him to their Fortress when they had a chance--evidently it was part of repaying some debt or another. You won't be able to interrogate him, but having the Watch Captain owe you a favor for acquiring a high ranking Traitor like this will open up a fair number of options in the future
Rewards: +1 Favor, Possible Long Term Gains

Keep the heat off of us and on the Deathwatch.

[X] The Deathwatch lacks containment capable of sealing a Daemon Sword long term, smashing it and then gunning the Daemon down under the weight of tanks and Dreadnoughts should be a good way of solving this problem though.
Rewards: +1 Favor, Daemon Sword Kra'Sona destroyed and it's host banished to the Warp.
Possible Flaws: If the True Name of Kra'Sona's inhabitatant is known, he can be summoned by the enemy Warband, which will give them significant intel on your battle abilities.

NO DAEMON SWORDS. They're too much bad juju for my liking.

[X] Claiming that this was an act of the Imperial Navy in winning a glorious victory against overwhelming odds keeps your own force obscure, but also means that you'll have additional freedom of movement. Humility is a virtue, and letting them gain a public relations coup would be well recieved.
Rewards: +1 Favor.

Maintains the element of surprise.
 
yeah, Deamon-swords are just bad news. keeping it around any longer than necessary is just a terrible idea all around. even aside the whole 'responsible for 3/8ths of the Heresy' and 'why the Primarchs got scattered rather than being all raised of Terra as planned' thing, well, if we keep it we can expect Chaos types to crawl out of the damn woodwork trying to get their hand on it, at least before word spreads that they're never heard from again, and the Eldar have already been dicks to us once for having good toys, I've no desire to do something that'll get some poncy-ass farseer traipsing around being an asshole and fucking with our battle-plans while there's a ruddy Black Crusade on. I mean, a deamon-sword that belonged to a fallen angel? there's no way that's just some Bloodletter that Tzeench got annoyed at.
 
You know, I would honestly like it if we actually gained something from our victory. From how it looks, it seems that you would prefer to give everything we earned through blood, sweat and tears, to the Imperium, an entity who has a high potential for turning on us.
 
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