For that matter that is so for "Orthodoxy" too. AdMech do research in iffy areas and even if ignore all unauthorised research (how many "orthodox" magos are de-facto heretect is interesting question) it's matter of preparedness for shit and slow-and-steady instead of "OLOLOLO, NEW STUFF TO RESEARCH!!!" And by sheer size of AdMech in comparison to heretec groups ship happense somewhere all the time.
There's sort of a sliding scale here as the universe is not simply black and white.

On one end of the spectrum are the orthodox Admech (slow and steady, paranoid as hell, minor advancements every century or two) and on the other are the Dark Mechanicus (Dude let's stick a bunch of daemons into this machine and see what happens:V).

The Blue Moon seem to be pretty careful about their research even if it's on the Admech's Thou Shalt Not Investigate This! list. I mean the faction has been around for centuries if not millennia and is still functioning. There's also the fact that as they tend to live on space stations, their environment is a lot less forgiving of catastrophic lab accidents than say a planet.

Sure they dealt with Chaos bands etc but considering their status they couldn't really go to the Imperium for backup/firepower. Course they don't really have to do that anymore as they're fairly buddy-buddy with a much saner group of Space Marines (us to be precise).

What's interesting is that they seem to have warp-tech based divination capabilities as mentioned in Operation Ironbreaker (explains why the fuzz could never catch them). Another fun piece of tech they've developed is something that can actually block astropath communications (seen in the Shuffleboard planing).

They might not focus on more Biggatons like some groups but they have some nice toys that we might get a chance to use as time goes on.
 
Didn't we get them a planet?
Operation Shuffleboard was more a new resource source.
Basically they and we jumped the Admech while ensuring that no attack reports got out. After Blue Moon took control of the planet/facility they pretended to be Admech and funneled various amounts of the resources mined in the sector over to the Azuria system (their home base).

They can't really do anything obvious on said planet since they need to keep up the masquerade.
 
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What's interesting is that they seem to have warp-tech based divination capabilities as mentioned in Operation Ironbreaker (explains why the fuzz could never catch them). Another fun piece of tech they've developed is something that can actually block astropath communications (seen in the Shuffleboard planing).

Another Shiny they probably developed are these little gems:

"We've been getting reports all fucking night" Cobalt began once the rest of your staff had arrived. "Listeners popping their emergency telepathic transmitters. Half the Sector has gone completely berserk."

A goddamn technological replacement for astropathic communications. That is some crazy advanced shit, even if it is one time use. If they can refine it further and make the things reuseable it would allow us to coordinate a realm independent of Terra and the Emperors Soulbinding.
 
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A goddamn technological replacement for astropathic communications. That is some crazy advanced shit, even if it is one time use. If they can refine it further and make the things reuseable it would allow us to coordinate a realm independent of Terra and the Emperors Soulbinding.
I imagine there are probably some rather harsh limits to this technology.
 
that doesn't preclude 'prefers space stations to planets' you know. thins being 40K, stations have certain advantages over planetary facilities for a faction like the Blue Moon who need to keep their heads down- namely, they can be moved.

edit: I image the chief limitation would be range, and lag- Astropaths have limited range, yes, but their relay system has basically imperceptible lag so long as the message doesn't get lost in transit. or it could be that the transmitters are single-use, or have really long cooldown times, or something along those lines.
 
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edit: I image the chief limitation would be range, and lag- Astropaths have limited range, yes, but their relay system has basically imperceptible lag so long as the message doesn't get lost in transit. or it could be that the transmitters are single-use, or have really long cooldown times, or something along those lines.
Potentially they also need a lot of power (for anything more than a one-shot version) and need a good chunk of rare and/or psychoactive materials to create.
 
thins being 40K, stations have certain advantages over planetary facilities for a faction like the Blue Moon who need to keep their heads down- namely, they can be moved.

Wasn't there a forgeworld that decided it preferred to be in a completely different segmentum, and so moved the planet elsewhere? Graia, maybe?
 
that doesn't preclude 'prefers space stations to planets' you know. thins being 40K, stations have certain advantages over planetary facilities for a faction like the Blue Moon who need to keep their heads down- namely, they can be moved.
There is another. Somebody said that Warp Shit (TM) happening on warp station will total said station while it can be contained on planet... it's actually opposite. Using compartmentalized research with losing only one specifically built research station if something goes wrong is much, MUCH safer than doing warp research on planets.
 
Wasn't there a forgeworld that decided it preferred to be in a completely different segmentum, and so moved the planet elsewhere? Graia, maybe?
Iunno... that sounds crazy. Graia is probably a case of writers forgetting that there is already another Forge World with that name and going 'lawl idgaf'.
Or there's just two forgeworlds named Graia.

It's a big galaxy.
Actually, Graia's major Forges double(d) as spaceships. If needed(and possible), they'd take flight and relocate to a new planet. Which would then be called Graia. :V
 
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Actually, Graia's major Forges double(d) as spaceships. If needed(and possible), they'd take flight and relocate to a new planet. Which would then be called Graia. :V
I wouldn't be surprised if more than a few of those came out of the Age of Strife. Space-nomads would be understandably clingy to their technology, so they would have to join admech when the great crusade caught up to them.
 
Thunderhead: Pinnacle
Thunderhead: Pinnacle
This was not a good day for Vixabis--not a good day at all. He had originally been skeptical when the Warmaster of this theatre had ordered him to engage the Imperial Flag Squadron that was making noise and sinking raiders around this part of space. He felt that it was a trap waiting to happen--given the superiority in heavy fleet assets that the Shadow Swords possessed here, there was no reason for them to expose their flagship, right?

But his objections had been overruled, and the opportunity to capture one of the Emperor-class Battleships won out. The Thunderhead Fortress was given an overstrength compliment of Legionnaires that could be spared, and sent out on a hunting mission, trusting in the strength of its boarding parties and the Javelin Array to compensate for the superiorty of the enemy's battle strength. Surely the worst that could be mustered was a few squads of Astartes, some naval armsmen digging through the back of their vaults and pulling out the occasional threatening weapon, and maybe the odd suicide attack.

What he was Not expecting... Was Astartes.

At least two Companies he estimated--one on defense that had blunted his initial strike, and one currently bunkered down in the engineering decks and proving to be as stubborn as Dorn's get to be dislodged. He had ordered a squad of his aspiring Champions to deep strike in return--but communications halted pretty shortly afterwards.

In other words, they probably had a handful of Terminators among their numbers as well. Heraldry was unknown, and while their battle strength wasn't as high as he would have expected from Loyalists, they were remarkably well equipped.

Was a new Founding being worked on? It would be a logical choice--if this wasn't happening so soon, in the early days of Warmaster Abbadon's campaign.

He muttered a curse and returned his attention to the tactical maps that were still being updated--the gunnery decks had already been sealed off and secured, but the Strike Cruiser that had launched this surprise attack had managed to get out of effective range by the time the Thunderhead Fortress could re-angle its broadsides.

Ultimately... He was fairly sure if this was all that there was to offer, he'd be able to drive them out. Reports from the more even-handed of his companies had said that the enemy's resistance was beginning to buckle--and if he were to intervene directly, that would certainly push them over the edge.

Casualties would be high--but ultimately easily replaced between salvage and drawing from captured populations. Recrewing the Fortress would be more time consuming, but still ultimately within the margins of error.

He just needed to wait for the enemy resistance to reach a breaking point, and then tip the scales.

"Ready my squad" He rose from his Command Throne. "I will cast out the intruders personally"

"Hi There!": 3 vs 15

As if on cue--several bulkheads exploded.

Kra'sona flashed out in response, deflecting a secondary explosion into hapless ratings, and his Combi-Bolter shot out a salvo in the direction of the attack. Of Course there would be a secondary ambush, because Loyalists were Not Stupid, regardless of what his more focused comrades might think.

What he was not expecting was the purple-armoured Terminator shrugging off his bolts while charging in his direction and hurling a brace of grenades at him.

"SNEAK ATTACK!" 18 vs 20

Dodging backwards wouldn't work--he saw the Terminator's offhand was concealed--given their speed and continued approach--he'd bet that it was a Combi-Melta. He'd be off balance and vulnerable to a potentially fatal shot.

So he charged forwards instead--the Krak Grenades detonating around him as he met the charge head on--a few managed to penetrate, and he felt the heat, but it was nothing that would seriously impair him.

Battle Reflex: 94 vs 50

The Charging Terminator swiveled in place--and in doing so, confirmed his suspicions as they revealed their offhand weapon. His retaliatory strike missed, and they were already withdrawing.

Hmm--from a cursory look, their high mobility was a combination of a modified Suspensor Web and treads attached to their greaves. A curious trick, reducing the overall mass and permitting greater agility despite the heavy armour plating. He'd need to offer that suit up to his allies later--it seemed a useful trick.

"A fair effort, but if that is the limit of your skills, then I suspect I'll be finishing up here soon enough." He begins, shifting his posture to one better suited for engaging multiple opponents--as the rest of the strike force poured into the room.
Shadow Sword High Admiral
Vixabis the Fallen

Characteristics: [WS-10, BS-5, S-7, T-6, A-9, I-9, P-8, WP-8, F-9]

Legendary Skills:
- Weapon Skill Tier Two (Fallen Angel's Sword): The Lion's children are heirs to perfection in battle and uncanny speed and agility--and those few who stood against him at Caliban were forced to rise to their heritage or die trying. Recieves a Battle Reflex attack against any enemies in melee reach, and may parry all forms of attack with a physical component as long as he is aware of them. Furthermore, as a particularly honed master of the blade, Vixabis may reduce a target's Damage Floor by 10, representing his ability to accurately target vulnerabilities and adapt his style accordingly.

ALERT: Vixabis the Fallen wields the Daemon Sword Kra'sona.
Current Observed Capabilities: Barrier Projection (Permits parrying of non-physical phenomena and area of effect weapons)

----------------------------------------------------------------------------------

Sergeant Blake will engage Vixabis directly--as this is the only way in which he won't kill literally everybody unopposed.

Beyond that, you need to determine your combat disposition.

[ ] All In: High levels of aggression and maximum focus on dealing damage and overcoming his defenses at all costs.
Pros: Likely to overcome Vixabis quickly, denying him the chance to reveal more powerful secrets of his Daemon Sword.
Cons: Attackers will have to weather multiple Battle Reflex counters, potential chance of damaging Sergeant Blake instead. Unlikely to take him prisoner.

[ ] On the Edges: Flank Vixabis and bring him down with precise attacks, harrying him with psychic techniques and sniper fire as needed.
Pros: Low risk, high chance of capturing Vixabis alive, No risk of damaging Sergeant Blake by your own attacks.
Cons: Slow, risks Sergeant Blake being defeated before Vixabis--which will leave a T2 Legendary Swordsman in close quarters without another Legendary Swordsman to keep him contained.​
 
[X] All In

Yep, we put our company in a bad place, now it's time to end this quick and go save them as fast as possible...
 
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