also feels like such a waste having all those minor talents burned at the stake when we could make some use of them.
When we say 'weak'. we mean 'aren't recognized because they can't do anything'. At the very least, useful.

Think of it as a self-regulating anti-daemon system.
Not to mention that. Gathering large numbers (~10 or so) of unstabilised/weak psykers in one area is just asking for Bad Things to happen.
 
I was thinking less psycho and more hole for daemons. Even the crappiest psyker can let beings far worse than themselves in.
Isn't a portion of the issues that human psykers have that they don't really know the dangers of the Warp when they start poking around and thus get suckered by daemons?
 
Exactly. That's why it's so vital that those who use their power flagrantly without training get taken down.
Yeah but in our society, people know about the dangers of the Warp and the five gods. So while the psykers do get fried, the damage might be limited as they aren't stupidly making daemon portals or whatever when this creepy voice in their head starts telling them to.
 
Isn't a portion of the issues that human psykers have that they don't really know the dangers of the Warp when they start poking around and thus get suckered by daemons?
That plus human psykers usually have no form of training to protect themselves against the stuff the warp throws at them so it's like they have a constant sanity check, and few people are willing to help those psykers learn how to shield their minds for fear that they will "grow to be a threat".

(Though I suppose the ability to live life without trying to scream and claw your eyes out all the time makes you something of a threat in that you can actually think straight.)

Then of course there is the standard practice of finding psykers and putting them in isolation cells for years on end without any form of human contact while awaiting the blackships, which then transfer them to an isolation cell again. Except this time they can feel the dispair and insanity of everyone who is on the ship along with the echoes of past inhabitants while traveling in the warp.

Also the constant beatings and torture as a means of "beating the sorcery" out of an individual or just because "he/she is a witch, so it's okay."

Plus psykers are trained to believe that they are worthless worms, unfit to be called human. That they must give up all self will and follow orders.

Because that's what you want with your guys who are connected to the warp, a weak will that follows orders from anything stronger then itself and a belief that it's only purpose is submerging itself with the greater whole.

Isolation chambers, beatings, torture, social isolation, not being trained in methods to defend your sanity, being trained to believe you're a worthless piece of trash, and never being told anything about the warp because it might "strengthen" the witch. It all leads to really messed up people who have really weak minds and eager to please those they believes are better then themselves. Deamon fodder basically.

I mean beatings and torture don't produce healthy minds able to defend themselves against possession. Who knew?
 
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You know, call me crazy but I think we can do better than the standard Imperium Psyker training methods.
Well there is a reason why all the sane psykers we see in the Imperium are from noble houses or are the children of people with a lot of power, they actually had access to teachers who taught them how to protect their sanity and had a relatively okay (if slightly isolated) childhood.

All the rest born to the common folk get the treatment above...
 
Well there is a reason why all the sane psykers we see in the Imperium are from noble houses or are the children of people with a lot of power, they actually had access to teachers who taught them how to protect their sanity and had a relatively okay (if slightly isolated) childhood.

All the rest born to the common folk get the treatment above...
There's also the 'if you're too weak/uncontrollable/willful to be useful, you get fed to the Emperor' thing.
 
Yeah but in our society, people know about the dangers of the Warp and the five gods. So while the psykers do get fried, the damage might be limited as they aren't stupidly making daemon portals or whatever when this creepy voice in their head starts telling them to.
That also means that any or our citizens will know exactly why untrained psykers who use their powers freely need to die, and die quickly, because using even the most benign powers without training puts the lives and souls of millions or billions at risk. To knowingly invite the warp for one's own gain should be a crime on the level of trying to use dirty bombs.
That plus human psykers usually have no form of training to protect themselves against the stuff the warp throws at them so it's like they have a constant sanity check, and few people are willing to help those psykers learn how to shield their minds for fear that they will "grow to be a threat".

(Though I suppose the ability to live life without trying to scream and claw your eyes out all the time makes you something of a threat in that you can actually think straight.)

Then of course there is the standard practice of finding psykers and putting them in isolation cells for years on end without any form of human contact while awaiting the blackships, which then transfer them to an isolation cell again. Except this time they can feel the dispair and insanity of everyone who is on the ship along with the echoes of past inhabitants while traveling in the warp.

Also the constant beatings and torture as a means of "beating the sorcery" out of an individual or just because "he/she is a witch, so it's okay."

Plus psykers are trained to believe that they are worthless worms, unfit to be called human. That they must give up all self will and follow orders.

Because that's what you want with your guys who are connected to the warp, a weak will that follows orders from anything stronger then itself and a belief that it's only purpose is submerging itself with the greater whole.

Isolation chambers, beatings, torture, social isolation, not being trained in methods to defend your sanity, being trained to believe you're a worthless piece of trash, and never being told anything about the warp because it might "strengthen" the witch. It all leads to really messed up people who have really weak minds and eager to please those they believes are better then themselves. Deamon fodder basically.

I mean beatings and torture don't produce healthy minds able to defend themselves against possession. Who knew?
Indeed, superstition is not an effective weapon against the dangers of psykers.
 
The main bonus here is that we have a very well trained and talented Sorceress as a Chapter-Master/Company-Captain who knows who to use her abilities while being semi-safe from the Warp (you're never 100% safe from the Warp).

As a result if we find psykers after doing the Doctrinal Analysis research, we should have a pretty good chance (better than the Imperium's at least) of getting 'stable' psykers. I am hoping that we manage to get a Librarian equivalent or two before Medea dies of old age at least.
 
The main bonus here is that we have a very well trained and talented Sorceress as a Chapter-Master/Company-Captain who knows who to use her abilities while being semi-safe from the Warp (you're never 100% safe from the Warp).

As a result if we find psykers after doing the Doctrinal Analysis research, we should have a pretty good chance (better than the Imperium's at least) of getting 'stable' psykers. I am hoping that we manage to get a Librarian equivalent or two before Medea dies of old age at least.
That's very likely, seeing as the librarian equivalents are one of the specialist types and Medea is still within what would have been her normal lifespan.
 
That's very likely, seeing as the librarian equivalents are one of the specialist types and Medea is still within what would have been her normal lifespan.
Yeah but first you need that 1% of being a psyker (would it be possible for us to set up an array or something to detect them?), then we need to find them before they go nuclear and finally they need to survive the implantation.

As for specialization, he roles a d5 and we've seen:
Vanguard
Sternguard
Tech specialist
Apocethary

Librarian may be the fifth option but who knows. Also QM mentioned we're getting close to the max number of hero slots so we might not get a named librarian.
 
Yeah but first you need that 1% of being a psyker (would it be possible for us to set up an array or something to detect them?), then we need to find them before they go nuclear and finally they need to survive the implantation.

As for specialization, he roles a d5 and we've seen:
Vanguard
Sternguard
Tech specialist
Apocethary

Librarian may be the fifth option but who knows. Also QM mentioned we're getting close to the max number of hero slots so we might not get a named librarian.
From after shufflebord
--[ ] Apocathery
--[ ] Assault
--[ ] Devastator
--[ ] Technician
--[ ] Sorcerer (NOTE: High Risk of Chaos Interference!)
The limited hero slots might be a problem though. I wonder if someone could use a token to turn the next apothecary or technician into a sorcerer? @Alectai ?
 
Alternately, don't. Finagle the system. If there are no hero slots left when we finally get a Librarian that relegates them to faceless NPC. An npc with no background or personality beyond 'person in the background of the shot' can't make stupid decisions, or even make any decisions at all!
Safety through lack of character! :p
 
in retrospect we already have a hero librarian, her name is medea and she is the chapter master. The other librarians can be just regular librarians
 
The main bonus here is that we have a very well trained and talented Sorceress as a Chapter-Master/Company-Captain who knows who to use her abilities while being semi-safe from the Warp (you're never 100% safe from the Warp).

As a result if we find psykers after doing the Doctrinal Analysis research, we should have a pretty good chance (better than the Imperium's at least) of getting 'stable' psykers. I am hoping that we manage to get a Librarian equivalent or two before Medea dies of old age at least.
Personally I'm looking forward to taking the Cabal planet (planet Altharia). Seeing as they are a cabal of sorcerors their planet either has a high psyker birth rate, or highly refined method of finding psykers. Plus with all the lore and knowledge they have gathered it would make the perfect place for our new sorcery school and training grounds.

Being able to train normal psykers in our safer method of sorcery as well as in other powers should help us by providing battle psykers (who aren't insane like the Imperium's) and sorcerors who can do things like looking into the future, put up defenses against chaos, and possibly help guide our ships through the warp.
 
@Alectai
Something I've been meaning to ask.

Is there is a reason that all our named characters that don't have power weapons are all using 'Legionnaire Combat Knives'. I mean do we need to custom build chainswords for the troops or do the Crows prefer the knives?
 
@Alectai
Something I've been meaning to ask.

Is there is a reason that all our named characters that don't have power weapons are all using 'Legionnaire Combat Knives'. I mean do we need to custom build chainswords for the troops or do the Crows prefer the knives?

Standard issue is a rifle, a sidearm, and at least a knife. CQC specialists trade off the rifle for a Chainsword though.
 
Is there is a reason that all our named characters that don't have power weapons are all using 'Legionnaire Combat Knives'. I mean do we need to custom build chainswords for the troops or do the Crows prefer the knives?
Standard issue is a rifle, a sidearm, and at least a knife. CQC specialists trade off the rifle for a Chainsword though.
But didn't we actually spend a turn forging a whole bunch of gear for the various hero characters?
 
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