Renegade Chapter Master Quest Redux (WH40k Quest)

Storm Avengers Space Marine Chapter

Storm Avengers

Founding Chapter: Ultramarines
Founding: M32/Fourth Founding
Chapter Master: Torvald Thunderson
Homeworld: Midgardia (Current), Ragnarok (Former)
Fortress-Monastery: Aula Fortis (Current), Aula Occisi (Former)
Speciality: Combined Arms, Naval Warfare & Boarding Actions.
Colours: Red and white with a golden trim.
Symbol: Crossed golden lightning bolts behind a red lambda 'A'.
Battlecry: "We are the Avenging Storm!"
 
Hey @Oshha how exactly do other chapters, or the rest of the imperial factions play into us and our sector? Like, we know we can do say a trade talk with the Carmine angels, but does that also mean we can just send ships out to leave the sector and go meet up with a Unforgiven chapter in order to share STC variants between ourselves in that exact same way? And are other imperial factions going to get involved in the sector despite its fall? We know that Ork Waaaghs! and the Occasional Chaos Warband can just randomly pop in, but what about other Chapters also randomly showing up?
The three Rogue Trader dynasties are basically attempting to snatch up what they can get away with while the rest of the Imperium has written you off as lost one way or another. You might get the Adeptus Mechanicus sending an Explorator Fleet to loot what technology they can from your 'fallen' Forge Worlds or some other non-renegade Imperial faction might show up for one reason or another. You are unlikely to get wandering Space Marines as you aren't part of Imperial Space anymore.

As for you going outside Imperial Space, you or the Forge Worlds could get away with it as the Adeptus Astartes and Adeptus Mechanicus have enough independence under the Imperium that nobody will look too closely at you at glance. You would only run into problems if people start looking into where you could from or if you want into someone like Astrid or your loyalist counterparts.
Ok next turn send in most of the spare Librarians to divine the location of the sons
I just wanted to say that you won't be having spare Librarians for the forseeable future. All of your Librarium will either be assigned to a company or will be acting as instructors at your psyker academy.
 
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The three Rogue Trader dynasties are basically attempting to snatch up what they can get away with while the rest of the Imperium has written you off as lost one way or another. You might get the Adeptus Mechanicus sending an Explorator Fleet to loot what technology they can from your 'fallen' Forge Worlds or some other non-renegade Imperial faction might show up for one reason or another. You are unlikely to get wandering Space Marines as you aren't part of Imperial Space anymore.

As for you going outside Imperial Space, you or the Forge Worlds could get away with it as the Adeptus Astartes and Adeptus Mechanicus have enough independence under the Imperium that nobody will look too closely at you at glance. You would only run into problems if people start looking into where you could from or if you want into someone like Astrid or your loyalist counterparts.

I just wanted to say that you won't be having spare Librarians for the forseeable future. All of your Librarium will either be assigned to a company or will be acting as instructors at your psyker academy.
And now my additional plan to divine what the sons were hiding under, has now also been brutally murdered by the fact their just arent enough space marines in order to meet the demand of other things. Ah well, if were lucky, hopefully in the future, after weve got the school up and running, we can create a surplus of stable psykers that we can keep for the Academy and then use them to eventually try a Divination attempt later on with the Librarians sent as teachers using the rest of the trained and sane Psykers that we gathered as a form of Psychic Choir.

Besides that, Gotcha dont want to cause accidents that clearly dont need them, so we should just try and pull off an Alpha legion move every time we decide to leave outside of the sector then in that case.
 
So question for everyone what's gonna be the name of psyker academy and what theme it would be. Cause space Norse harry potter would be fun oh a name for fun Steffens school for strange and gifted psykers.
 
So question for everyone what's gonna be the name of psyker academy and what theme it would be. Cause space Norse harry potter would be fun oh a name for fun Steffens school for strange and gifted psykers.
If we really want to hammer in the reference we could call it Grisvarta (literally translates to hogwart) but that's a bit to silly even for me.

I recommend Gandrmegin which according to 5 minutes of googling translates to "Enchanted might" or "Sorcerous Power" or "Strong monster" depending on the context
 
Ok the plan for the ground battle of Odin is attrition cause legio ignavus doesn't have the resources to last a long siege due to losing the orbital battle we the space marines take out the small fry and support units leaving them vulnerable to attrition and wear down and easy capture cause an army marches on its stomach both man and machine with food and fuel and munitions. And we just need to defend the orbit from heretical reinforcements which thankfully is gonna be unlikely thanks to the absolute savaging the heretics.
 
[X] The Storm Avengers give the Vengeance-class Grand Cruiser to Forge World Odin. Repay one Major Favour to Forge World Odin.
[X] The Storm Avengers claim the Executor-class Grand Cruiser for Midgardia's defence.
-[X] The Storm Avengers give the unknown Heavy Cruiser to Forge World Thor. Gain one Major Favour from Forge World Thor
[X] 1st Company.
[X] 3rd Company.
[X] Thur
--[X] Advanced Campus. Costs one Honourbound Favour from Forge World Loki.
 
Yet even as the void battle is won, the fighting on the ground goes poorly. The defenders of Odin are doing their best, but the remaining Tech-Guard are facing their own counterparts supported by the corrupted god-machines of the Legio Ignavus. Much of the planet is already fallen and reinforcements from off-world barely halts the advances of the invaders rather than reverse them.
With this line here, it paints a grim picture for Odin. While Sif is under attack by a Titan Legion now, the Traitors have been running rampant on Odin for longer and at least Sif has the Order of the Storm for Help, which pushes me towards leaving 1st Company here since Odin needs the help more.

[X] The Storm Avengers give the Vengeance-class Grand Cruiser to Forge World Odin. Repay one Major Favour to Forge World Odin.
[X] The Storm Avengers claim the Executor-class Grand Cruiser for Midgardia's defence.
-[X] The Storm Avengers give the unknown Heavy Cruiser to Forge World Odin. Gain one Major Favour from Forge World Odin
[X] 1st Company.
[X] 4th Company.
[X] Thur
--[X] Advanced Campus. Costs one Honourbound Favour from Forge World Loki
 
Depending on how things do for the remaining turn I want to divide our ships as such:

Might of Storm, 2 Vanguard Cruiser to track down the Prodigal Brethren
1 Battle Barge to Forge World Sif
1 Battle Barge to Forge World Freya

While the situation with the Prodigal Brethren might look bad, they have to use their ships to transport the stolen ships. If we get into combat they would have to drop everything to fight Might of Storms. Plus due to them burning their allies in the sector they have to repair the fleet outside the sector allowing us more time to track them down.
 
Depending on how things do for the remaining turn I want to divide our ships as such:

Might of Storm, 2 Vanguard Cruiser to track down the Prodigal Brethren
1 Battle Barge to Forge World Sif
1 Battle Barge to Forge World Freya

While the situation with the Prodigal Brethren might look bad, they have to use their ships to transport the stolen ships. If we get into combat they would have to drop everything to fight Might of Storms. Plus due to them burning their allies in the sector they have to repair the fleet outside the sector allowing us more time to track them down.
But how many companies do we send with each of those ships? Or all of our Strike cruisers that we have that we also need to use for various mission actions? We can't just send a Strike cruiser with no marines on board in order to fight the Prodigal Sons, and not expect it to be stolen after all.
 
But how many companies do we send with each of those ships? Or all of our Strike cruisers that we have that we also need to use for various mission actions? We can't just send a Strike cruiser with no marines on board in order to fight the Prodigal Sons, and not expect it to be stolen after all.
1st company with Might of Storms, Torvald to Ymir if it is still going on, 10th to Freya, 3rd for Defense, 9th to Sif.

3rd company took the largest hit this round so they can sit this one out.
 
1st company with Might of Storms, Torvald to Ymir if it is still going on, 10th to Freya, 3rd for Defense, 9th to Sif.

3rd company took the largest hit this round so they can sit this one out.
Shouldn't all of our scouts from the 10th company be able to refill their ranks since we just sent them off to the Beowolf subsector for Ork Clearing and last turn we got close to a hundred new aspirants that can become Neophtyes in the 10th as well in order to fill in the ranks?
 
Shouldn't all of our scouts from the 10th company be able to refill their ranks since we just sent them off to the Beowolf subsector for Ork Clearing and last turn we got close to a hundred new aspirants that can become Neophtyes in the 10th as well in order to fill in the ranks?
Not every scout is going to be promoted. 3rd company lost effectively 12 marines (7 dead, 3 promoted to 1st, 2 turned to Dreadnoughts) and 3rd company is not the only company that lost marines.
 
Not every scout is going to be promoted. 3rd company lost effectively 12 marines (7 dead, 3 promoted to 1st, 2 turned to Dreadnoughts) and 3rd company is not the only company that lost marines.
Well, that sucks then, should we try and get more of the scout company involved in other missions then in that case, in order to increase those premotions? (Also did a background check, including these losses from this fight, and the losses from other companies in the past 3 turns, we are down almost 30 marines across all of our Companies that arent the first or tenth. That attrition be bad man.)
 
[X] The Storm Avengers give the Vengeance-class Grand Cruiser to Forge World Odin. Repay one Major Favour to Forge World Odin.
[X] The Storm Avengers claim the Executor-class Grand Cruiser for Midgardia's defence.
-[X] The Storm Avengers give the unknown Heavy Cruiser to Forge World Odin. Gain one Major Favour from Forge World Odin
[X] 1st Company.
[X] 4th Company.
[X] Thur
--[X] Advanced Campus. Costs one Honourbound Favour from Forge World Loki
 
Shouldn't all of our scouts from the 10th company be able to refill their ranks since we just sent them off to the Beowolf subsector for Ork Clearing and last turn we got close to a hundred new aspirants that can become Neophtyes in the 10th as well in order to fill in the ranks?
Scout Marine promotions aren't fixed time frames like with aspirants and neophytes. It is based on experience aka a mixture of narrative, how intense their missions our and dice rolls.
 
More scouts are needed what do people think when we get over 100 of them eventually form another scout company or increase the cap to like 200 for 10th or maybe even assign some scouts to the other company's there is advantages and disadvantages to all of them.
 
The vote is now closed.
Adhoc vote count started by Oshha on Apr 15, 2024 at 5:40 PM, finished with 74 posts and 12 votes.
 
Turn 4/515-519.M41 Results - Part II
[X] The Storm Avengers claim the Vengeance-class Grand Cruiser for Midgardia's defence.
[X] The Storm Avengers claim the Executor-class Grand Cruiser for Midgardia's defence.
[X] The Storm Avengers give the unknown Heavy Cruiser to Forge World Thor. Gain one Major Favour from Forge World Thor.
[X] 4th Company.
[X] 8th Company.
[X] Thur
-[X] Advanced Campus. Costs one Honourbound Favour from Forge World Loki.

The Ymir Sub-Sector is in dire straits. The final hold out of the rebellion that was raging when the Storm Avengers arrived in the Asgardia Sector, it is also the only place the rebels have been successful. The heretics had seized control over the sub-sector with only a few holdouts of the Imperial Guard and only their lack of voidships is keeping their heresy from spreading further.

The greatest hold out of the Emperor's faithful is the 7th Company of the Storm Avengers. The Angels of Death have fought valiantly and fiercely against the rebels and yet it hasn't been enough, not to defeat the rebels or even hold them at bay. To this end, they have received reinforcements in the form of two companies of fellow Adeptus Astartes, 2nd Company from their own chapter and the 3rd Company of Iron Sentinels.

Three hundred space marines fought against the rebellion and it wasn't enough. The heretics continued to entrenched themselves, in some places having held their territory for over a decade and the earliest sites of the rebellion had spent more than two decades under heretic control. The last Imperial Guard holdouts were crushed and their reinforcements held at bay as they attempted to land.

The space marines did what they could, but without the hammer of the Imperial Guard backing them up, their effects were limited. They killed countless heretics and destroyed uncounted strategic targets and yet nothing became of such things without follow up invasions.

In the end, the sons of Guilliman weren't able to prevent the heretics from creating a new daemon world from the Shrine World Jotnar.

9 Battle-Brothers are killed. 7 Gene-Seed Recovered. (7th Company).

***​

Feliust Horjen was the Arch-Priest on Jotnar, leader of the local branch of Celeste's faithful. The Shrine World had been a bastion of faith to the False-Emperor and now it would become a bastion of faith for the True Saintess. No more would it be a monument to the false god as the holy might of Sabraella Celeste would sweep over the world, transforming it in her image. The faithful would be blessed by her touch while the unfaithful would suffer her judgement for their lack of belief in her righteous cause.

They have overthrown the corrupt and unfaithful rulers of Jotnar, crushed the unbelievers that clung to the False-Emperor before driving back all those that descended from the stars to crush them. It didn't matter if they were ignorant guardsmen, the infamous Vanaheim Valkyries or even the False-Emperor's profane Angels of Death.

They had once had a true Angel on their side, a Daughter of Celeste herself, but the interlopers, false angels who did not come from the Asgardia Sector and didn't know of the True Saintess, had banished her. The faithful of the True Saintess would make them pay for that, that the might of Sabraella Celeste was greater than the fraudulent strength of the False Emperor and his so-called angels.

The Arch-Priest watched as the workers, all of them faithful and many blessed with mutations by the True Saintess, put the final touches of the ritual into place. The grand ritual is the work of years, nay, decades as the preparations are long and time consuming as befitting the power required to unleash the holy power of the True Saintess. The lapdogs would try to stop them if they knew, but the mortal mutts had been purged and the false angels knew not the truth.

None could-what are those explosions. Feliust pauses as booming yet distant explosions go off. Those are not planned and should not be happening. To have such unexpected interruptions when the ritual is so close to completion, it could be disastrous. The end of decades of work.

"What is going on?" demands Feliust as the Arch-Priest looks around, the workers having also paused their work upon hearing the explosions, "Faithful of Celeste, what disturbs our holy work?"

"Xenos, milord," replies the leader of the Arch-Priest's holy guards as she listens to her vox.

"The Dark Eldar?" inquires Feliust as he remembers how those filthy animals took millions of the Faithful.

"No, sir, it is the Orks, sir," answers the soldier, "Warped into orbit and started attacking the planet. Both bombarding from orbit and sending troops to the surface."

"Foul greenskins!" hisses Feliust, his fury and indignation rising, "They shall not stop our holy work. Not when we are so close to completion."

Then there is a flash of blinding lightning as several imposing figures appear not quite in the centre of the room. Orks, wearing metal plates fashioned into crude armour and wielding ramshackle weapons that can only be described as unholy abominations.

"Alright Boyz, it iz lootin' time!" roars the towering slab of green muscle as its beedy eyes glance about the grand ritual room, "Kill 'em all an' take der stuff!"

"You animals dare-" starts Feliust as he spits at the intruders, only to have his world ended as one of them guns him down.

***​

Even as both Chapters committed their scout companies, the actions of xenos derailed their plans. While the greenskins in the Grendel Sub-Sector had lain idle for a decade, the Orks now once again spilled out of the Grendel Sub-Sector even as the Angels of Death attempted to purge their taint from the Beowulf Sub-Sector.

A minor Waaagh emerged from the Grendel Sub-Sector as half a dozen capital ships with a score of scores made course for the sub-sector capital. In some ways, it was a good thing that Warboss Killfang went straight for Beowulf as of all the worlds in its namesake sub-sector, the Fortress World was best prepared to repel the Orks.

The Iron Sentinels were the first to face Waaagh! Killfang as their strike cruiser containing their 10th Company was ambushed by the xenos fleet. While their sergeants did their best, the lone warship was taken by surprise and the half strength company was made up of new Scout Marines, not battle hardened veterans. The Iron Fury limped away, but not before the strike cruiser suffered crippling damage and two squads' worth of scouts had died fending off Ork boarding parties. The only saving grace is that the Iron Sentinels survived to warn their fellow servants of the Emperor about the new threat.

With a fresh victory under their belts, Killfang and his fleet continued onto Beowulf, where the defenders were ready and waiting for them, having been forewarned by the Iron Sentinels. With little heed for caution or planning, Waaagh! Killfang throw itself at the indomitable defences of Beowulf.

Barely over half of the Ork transports failed to get past the orbital defences and most of those that did met their ends to the defensive batteries of Beowulf, their broken hulls raining down on the Fortress World. The few that managed to land and the survivors of the wreckage attempted to assail the planetary fortification, but they were too little in number to pose a true threat. Thousands of the Beowulf PDF died manning the defences, but for every soldier that died, several greenskins were also slain.

The battle in the void went just as poorly for the Orks. While they were busy throwing themselves against the defence stations of Beowulf, the Defiant Light and the 10th Company of the Storm Avengers ambushed them from the rear. Targeting the lite kroozer and pair of kill kroozers that had been identified as former Imperial warship hulls, the Storm Avengers boarded and butchered the crews. With half of their capital ships, including the flagship, out of the action due to needing to repel the boarders, what remained of the Ork fleet was easy pickings for the Defiant Light. By the time that the battle was over, another kill kroozer and several escorts died to the guns of the strike cruisers and its pair of escorts.

Which left the Storm Avengers to go over their hardwon loot. While reclaimed Lunar-class Cruiser and Dauntless-class Light Cruiser hulls were nothing special, Killfang's flagship had used to be a strike cruiser. A strike cruiser that didn't used to belong to the Iron Sentinels, the local Space Marine chapter.

***​

"Angels of Redemption," reports Gudmund Freeson, the Techmarine assigned to 10th Company, as he finishes going through the cogitator of the once proud strike cruiser.

"Are you certain?" asks Clin as the captain of 10th Company glares at the crude and ugly additions that the Orks had made to the room.

"Yes," answers Gudmund firmly as he looks over at Clin, his cybernetic eye and organic eye meeting both of Clin's organic eyes, "The original crew attempted to perform a wipe and while partially successful, they were unable to delete all of the data before getting overrun. While I was unable to find any recent information or any of a sensitive nature, I was able to confirm that this warship, the Angel of Reprisal, has served the Angels of Redemption."

"Well, that settles whether or not we will try to return this warship," muses Clin, "Our own chapter does not have a good history with those cowards."

"May I ask for the details, Captain?" inquires Gudmund and Clin shrugs, deciding that the details aren't a secret.

"The Angels of Redemption had a known history for bailing on their duty and fleeing before the Emperor's enemies," answers Clin, "They should have been censured for it, but they have been able to avoid the Inquisition. The general suspicion is their status as a Second Founding Chapter and their close ties to-"

"Captain," calls the voice of their apothecary, Edvin Metalson, comes over the vox, "I have a situation which requires your attention."

"I will be over there as soon as possible," replies Clin into his vox before turning to his Techmarine, "Sorry Gudmund, but my tale will need to wait for another time."

***​

When Clin finds Edvin, he is met with a repulsive and tragic scene. This part of the strike cruiser has been as defiled by the Orks as much as the rest of the warship, but there are dozens of corpses on the floor. Corpses in varying states of intactness and decay, but clearly recognisable as belonging to fallen Astartes.

"They were up on display where I found them," says Edvin from where he is extracting gene-seed from one of the corpses, "Killfang decided to keep them up as trophies, but they deserve more honour than that."

"They do," agrees Clin, "Even if they are Angels of Redemption."

They might be cowards at times, but they are still fellow Angels of Death who remain loyal to the Emperor. Clin doesn't like or respect them, but that doesn't mean he is going to disrespect them beyond what their actions have earnt them.

"You discovered who this strike cruiser used to belong to?" inquires Edvin.

"Aye," confirms Clin, "A Second Founding Successor Chapter of the Dark Angels, sons of the Lion."

"Some of their bodies are in good enough condition that I have been able to extract their gene-seed intact," reports Edvin, "I have been doing so since I do not know how long that will remain the case. Will we be returning it to them?"

"That will be for the Chapter Master to decide," says Clin, glad that such decisions aren't his to make.

***​

"This is the Emperor's own fortune," declares Clin as he and Gudmund look at the armoury of the Angel of Reprisal, the secret vault hidden away deep within the strike cruiser.

"No, the Emperor's own fortune would have been not being surprised by the Orks and losing the warship," replies Gudmund.

"Perhaps for the Angels of Redemption, but for us to find this instead of the Orks getting their hands on it," replies Clin.

"Aye, you have a point there, Captain," agrees Gudmund, "There are enough weapons and other equipment here to fit out an entire company and then some. And then there are those."

Clin knows exactly what his brother is referring to as they both stare at the suits of Terminator Armour lined up in the Angel of Reprisal's armoury. All Indomitus-pattern and all painted bone-white rather than the traditional green and white of the Angels of Redemption. There has to be entire squads' worth of Terminator armour here and Clin has no idea why the Angels of Redemption didn't use them, but he is grateful that his company found them rather than Killfang or any other Orks.

"So what are we going to do with them?" asks Gudmund.

"Load them aboard the Defiant Light and bring them back to Midgardia with us," answers Clin, "We can use them and we will not be returning them to the Angels of Redemption so the Chapter Master will decide who gets to make use of them."

No plan voting.

What do the Storm Avengers do with the Lunar-class Cruiser hull?
[ ] The Storm Avengers give the Lunar-class Cruiser hull to Battlefleet Asgardia. Gain one Major Favour from Battlefleet Asgardia.
[ ] The Storm Avengers give the Lunar-class Cruiser hull to Forge World Thor. Gain one Major Favour from Forge World Thor.
[ ] The Storm Avengers give the Lunar-class Cruiser hull to Forge World Odin. Gain one Major Favour to Forge World Odin.
[ ] The Storm Avengers give the Lunar-class Cruiser hull to Forge World Loki. Gain one Major Favour from the Loki.
[ ] The Storm Avengers claim the Lunar-class Cruiser hull for Midgardia's defence.

What do the Storm Avengers do with the captured Dauntless-class Light Cruiser hull?
[ ] The Storm Avengers give the Dauntless-class Light Cruiser hull to Battlefleet Asgardia. Gain one Major Favour from Battlefleet Asgardia.
[ ] The Storm Avengers give the Dauntless-class Light Cruiser hull to Forge World Thor. Gain one Major Favour from Forge World Thor.
[ ] The Storm Avengers give the Dauntless-class Light Cruiser hull to Forge World Odin. Gain one Major Favour from Forge World Odin.
[ ] The Storm Avengers give the Dauntless-class Light Cruiser hull to Forge World Loki. Gain one Major Favour from Forge World Loki.
[ ] The Storm Avengers refit the Dauntless-class Light Cruiser hull into a Strike Cruiser (No Launch Bays, Prow Heavy Lances). Costs one Major Favour from a Forge World Thor.
[ ] The Storm Avengers refit the Dauntless-class Light Cruiser hull into a Vanguard Cruiser (Prow Lances). Costs one Major Favour from Forge World Thor.
[ ] The Storm Avengers claim the Dauntless-class Light Cruiser hull for Midgardia's defence.

What do the Storm Avengers do with the Angel of Reprisal?
[ ] The Storm Avengers give the Angel of Reprisal to the Iron Sentinels. Gain one Major Favours from the Iron Sentinels.
[ ] The Storm Avengers give the Angel of Reprisal to the Carmine Talons. Gain one Major Favours from the Carmine Talons.
[ ] The Storm Avengers keep the Angel of Reprisal for their own Chapter Fleet.

Gain 55 Indomitus-pattern suits of Terminator Armour.
Gain
Blade of Swift Absolution: Master-crafted Power Sword (Increased Initiative, Additional Attack)
Gain 100 Power Weapons
Gain 100 Specialist Weapons
Gain 100 Heavy Weapons
Gain 32 Gene-Seed (Angel of Retribution).



***​

Despite the ongoing conflicts, your warrior-women brave the dangers as your Skalds open up communication with the other four forge worlds in the Asgardia Sector, sending diplomatic parties to each of them.

Forge World Loki is the most friendly. Specialising in the construction of vehicles, Loki is the traditional ally of Odin and their support is a major part of Odin's first amongst equals status within the forge worlds of the Asgardia Sector. Unlike their orthodox allies, Loki is anything but traditional. Eschewing the conventional way of doing things, it is an open secret that Loki's tech-priests are borderline hereteks though they do make more than a token effort to maintain the pretence of being far more traditional than they are. Nevertheless, the alternative patterns that Loki specialises in are widely suspected to be local innovations and not STCs like they claim.

Freya is a more conventional forge world like Odin. Specialising in the production of heavy weapons, Freya is known for their exotic and esoteric designs as their weapons are famous for having little extras that make them better than their conventional counterpart. What isn't mentioned so much is how this obscure and arcane technology also makes their weapons harder to maintain and more likely to break down.

Nonetheless, the Vanaheim Valkyries welcome the advanced weapons of Freya as the guardswomen have ties with the forge world dating back to the time of Sabraella Celeste. Freya and the Vanaheim Valkyries worked closely together to defeat the False Saintess, leaving Freya with a friendship with the former and an enmity with the latter.

Baldur is the most traditional and zealous of Asgardia's forge worlds. Home to Legio Fulgaran, Baldur is the only one of the forge worlds with the ability to produce new titans and Baldur bases itself around its capability to make more god-machines. As part of their zeal, Baldur is the only forge world to hold Mars above their own needs as all of their fellow prioritise local concerns above those of Holy Mars.

Sif is effectively the pet forge world of the Order of the Sacred Storm, specialising in making the local variants of the equipment used by the resident Adepta Sororitas as well as all of their other equipment. While they maintained some pretence of being faithful to Mars whilst the Imperium remained in the Asgardia Sector, Sif has since discarded its masks in favour of openly proclaiming their loyalties to the Order of the Sacred Storm, the Sif Sub-Sector and the God-Emperor. Which is different to worshipping the Omnissiah despite the Emperor being the Omnissiah.

With the exception of Odin and Loki, the Forge Worlds of the Asgardia Sector have never been friends and have vied with each other as rivals. While not so apparent with the Imperium breathing down on them, the withdrawal of wider Imperial authorities is showing the cracks in prior enforced peacefulness.

The war between Sif and Baldur may be the first conflict between the forge worlds of the Asgardia Sector, but it is unlikely to be the last.

***​

This turn is going to be a three parter rather than a two parter for a change. Anyway, you get to know some of the Forge Worlds better, crush a budding Waaagh at Beowulf at the expense of not reclaiming any worlds and you are bailed out by the Orks at Ymir. The next update will be covering the homeworld diplomacy and the Rogue Trader puppet search to wrap up Turn 4.

Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to.
 
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Welp when it rains it pours God i thought it ymir would be conquered with three companies great welp were stuck in again ugh but atleast we got some more stuff from dark angels which have a great non malfunctioning geneseed an upside atleast. And hhm another worrying thing there could be fallen hiding in asgardia.
 
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So send some orcs in and Krump the demon world hard enough to make it a ork world then blow it with cyclonic torpedoes to make sure it never returns.

On a more serious note what are we gonna do with the Dark angel geneseed we are hurting on attrition that's not that bad but it's worrying. So hypothetically in a fun idea we can make our own chapter of dark angels under command with some test slaves and then create a chapter of dark angels under our control and make our own version imperium secundus or badab give or take the three chapters which is funny. But an unforseen is that they could be mistaken for fallen.
 
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Like I said hypothetically cause I don't want the unforgiven finding us yet on this critical moment maybe in the future But not now. Also we are the ultramarines aka the legion of hey hide your true genefather because he's a traitor or whatever or he just sucks. Which applies both to the silver skulls and sons Anteus which are iron warriors and death guard respectively.
 
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