Reaching for the Stars - A Stargate Quest

[X] Take the mining and bunker specialists. Expanding Cheyenne Mountain and potentially setting up mining operations off-world would be massive boons.
 
[X] Take the mining and bunker specialists. Expanding Cheyenne Mountain and potentially setting up mining operations off-world would be massive boons.
 
[X] Take the mining and bunker specialists. Expanding Cheyenne Mountain and potentially setting up mining operations off-world would be massive boons.
 
Nobody's saying they're a trap option, just that we have a pretty clear immediate need.

Fair, I may have overstated. I was responding more to the suggestion they were relatively useless and any ally worth having wouldn't need them.

no reason why in a couple of turns or more we can ask them for help again when our situation stabilzed more

This part I doubt though, or the choice wouldn't have much meaning. At a minimum it can't be that simple, and next time we might need the CP somewhere else or they'll be offering something entirely different.
 
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This part I doubt though, or the choice wouldn't have much meaning. At a minimum it can't be that simple, and next time we might need the CP somewhere else or they'll be offering something entirely different.
like are choices do matter that why we can't go to them in a couple turns or more asking for help unless we want to take some hefty cost but I don't see any reason why they wouldn't have some civilian engineers that they could loan us? there are a lot of them it does not really make sense tbh to have us completely locked out of Civ engineers. The choice still totally has meaning
 
[X] Take the mining and bunker specialists. Expanding Cheyenne Mountain and potentially setting up mining operations off-world would be massive boons.
 
[X] Take the mining and bunker specialists. Expanding Cheyenne Mountain and potentially setting up mining operations off-world would be massive boons.
 
[X] Take the mining and bunker specialists. Expanding Cheyenne Mountain and potentially setting up mining operations off-world would be massive boons.
 
[x] Take the mining and bunker specialists. Expanding Cheyenne Mountain and potentially setting up mining operations off-world would be massive boons.
Even if we can't really help with water infrastructure, can we send water purifiers and so on to help stretch the water the Abydonians already have?
 
[X] Take the mining and bunker specialists. Expanding Cheyenne Mountain and potentially setting up mining operations off-world would be massive boons.
 
[X] Take the mining and bunker specialists. Expanding Cheyenne Mountain and potentially setting up mining operations off-world would be massive boons.
 
Vote closed.
Adhoc vote count started by Azel on Jun 28, 2022 at 9:05 AM, finished with 43 posts and 26 votes.
 
Turn 3
Turn 3

The pick of which team you would like to have transferred from the Army Crops of Engineers was an easy one. You were based in a bunker under a mountain and all signs were pointing towards the secret of alien technology being some mineral that would have to be mined on other planets. The mining engineers would have plenty to do under your command and their expertise would greatly accelerate a lot of otherwise complex projects.

Gained Trait Mining Engineers – Your engineering company has at it's core a group that is most experienced with mining and the construction of bunkers, making such projects much easier for you.

After settling that, you made your way to the infirmary for an overdue trip. It was generally a good showing when a commanding officer showed some compassion to the wounded of his unit and with how small the Stargate Command still was, that fell on you too. Some days you felt more like a Major than a Major General with how many duties form the lower ranks you had to take over. Then again, O'Neill was a Colonel, still was a Major and was doing the job of a Sergeant. You could probably count yourself lucky that you did not have to take up a rifle on your own.

The infirmary was a strange mix of hectic activity and quietness. Most of the first was confined to Captain Fraisers office and the storage rooms where medications came in and went straight back out towards Abydos, while the patient ward was kept isolated from it all as well as possible in a cramped bunker. Originally, you meant to not bother her with your presence and to just talk to the soldiers for a bit, but about three steps into the ward she had already noticed you and very politely asked if she could help you with something while you were in her infirmary. So, she accompanied you.

Captain Feretti (DC 4): (0 +1 +1 +1) + 2 (Basic Infirmary) = 5 => Healed
Specialist (SG-2) (DC 4 / 8): (0 +1 +0 +0) + 2 (Basic Infirmary) = 3 => No Change
Specialist (SG-2) (DC 4 / 8): (-1 +1 +1 -1) + 2 (Basic Infirmary) = 2 => No Change
Captain Kawalski (DC 4 / 8): (0 -1 +0 -1) + 2 (Basic Infirmary) = 0 => No Change
Teal'c (DC 4 / 8): (0 +0 -1 -1) + 2 (Basic Infirmary) + 2 (Jaffa) – 2 (Wounded Symbiont) = 0 => No Change
Teal'c's Symbiont (DC 4): (0 +0 +1 +1) + (-1 +1) (Experimental Care) = 2 => No Change

Captain Feretti had already bene released a day ago, the burns from a staff blast had healed decently already, though they would leave him with a rather impressive scar on the chest. For the others, nothing had changed much. The two Specialists of SG-2 still were fighting against the infected burns of more series staff hits and it would likely take a while before they would be fit again.

Captain Kawalski was barely present. The burns on his whole body from the sun and the infection from the sand that ground into the wounds made it necessary to keep him on so much morphine that he was only awake for short periods and even then not very coherent. Specialist Bashir was visiting him regularly. If the Goa'uld hadn't done whatever it was that kept the two of them alive shortly before the battle started, he would be laying in a bed right next to Kawalski in a similar state, making him feel rather guilty for having had so much luck.

Which left you with visiting the last patient and the only one that had been handcuffed to his bed, even though there was not terribly much point to it. The defecting Jaffa, Teal'c, was still in coma and kept in a separate room. Much to your surprise though, next to him stood a desk on which Dr. Jackson sat and worked on a computer while his paper notes were strewn around him. "Good afternoon, Dr. Jackson. I was not expecting you here."

He startled at the interruption. "Hello General. I'm here on request of Dr. Fraiser."

"I felt it would be prudent to have someone who can converse the with the patient when he wakes up," she elaborated.

"I needed a quiet office anyway," he held up one of the stacks of roughly bound paper. Or was it papyrus? It certainly looked a bit rustic. "Plenty of things to transcribe and Teal'c here is unlikely to interrupt me."

You briefly looked at the tall man laid out on the hospital bed. His torso was in a cast, save for a cloth covered patch on his stomach, and he was getting two IV's. "How is he?"

Captain Fraiser took the clipboard from his bed and looked over the notes there. "Well, not dead. Yet at least. Which is no small miracle given his injuries. His left shoulder is shattered. He has two spinal breaks and a broken pelvis. Ruptured kidney. Bruised liver. The internal bleeding was remarkably light though given that we had to get hydraulic tools to get his crushed armour off. This should be an autopsy report, but he is still hanging on and even breathing under his own power."

"And the parasite?"

"I still prefer the term 'symbiont', General." She pulled an ultrasound image from the file and handed it to you, showing the worm like alien that lived in the unconscious mans body. "As far as I can tell, it is trying to help him heal, not to control him. It's producing chemicals that seem to have a positive effect on the hosts wounds, but this symbiont was nearly crushed to death. You can see the bruising here and here and what might be a spinal injury here."

After pointing out some spots on the blotchy image that you could not really tell apart from everything else on the image, she took it and put it back into the file. "We are trying to help it heal too and coordinate with what it is trying to achieve for the host, but so far, I don't think we are having much success. We know too little about the physiology of the being and must try things on the fly, hoping we don't do more harm than good. I will keep you appreciated of any changes, General, though I think it will take some time for him to heal."

"Good. Carry on then, Captain. Doctor Jackson," you briefly nodded to him and turned to go.

"Actually, since you are here, I would like to have a word with you General." He got up and hastily began to search through his papers for something.

Captain Fraiser headed out without you while you stepped closer to the archaeologist's desk. "What is it, Doctor? I hope there are no problems on Abydos." You were still very much waiting for the other shoe to drop. Soldiers interacting with foreign civilians was always at risk of resulting in very unpleasant incidents between the two.

"No, it's all fine. The Abydonians are rather grateful for you aid and Kasuf is making sure nobody bothers your teams. However… Ah! There it is." He pulled out a very slim paper notebook, clearly made on Earth but having spent some rough time on Abydos. "I have a request and a proposal for you."

"What do you have in mind?"

"You need me," he stated with a slightly smug expression, clearly enjoying having the upper hand after your last meeting. "You don't have anyone who speaks the Abydonian dialect of Egyptian and definitely no one who is well versed enough in it to speak the Goa'uld dialect that Teal'c uses."

That was unfortunately true, but you kept up a blank, slightly bored look to not clue him in on that.

"So, here is my request. I have three Stargate addresses that I had earmarked for exploration and potentially as a place for the Abydonians to escape to if we found nothing that could help us in the pyramid complex. If you send teams to explore them for us and give us the right to settle there, assuming the planets are viable, then I'll join you. I can do translations and source analysis for all writings or other artifacts you uncover. And I can train others to do the same. That would be quite useful for you, wouldn't it?" No. It was not a smug expression. He was just happy that he found something that he could give you, but which you couldn't take by force if you did not like his terms.

"You want to enlist in the US Space Force?"

"No. I was thinking of… something like a civilian contractor? I remember some colleagues of mine doing work for the military in the Middle East, so I thought you could just hire me as a consultant or something."

"That would be an option," you replied non-committedly. "You seem very certain of yourself to demand a whole planet as payment for your services."

"Well, there's one person in the entire universe who speaks both English and Goa'Uld, but there are a lot of planets. Supply and demand, and all that stuff," he replied with a smirk.

What do you reply?

[] Take the deal. The Abydonians will expect one planet to evacuate to in return for Denial Jackson joining your command.
-[] Stipulate that, with all the best intentions, we cannot give what we do not possess, and the US Space Force has no property on any of these planets. We can at most assist the Abydonians in seeking asylum on whatever planet they choose, or, if no indigenes are initially apparent but show up later, act as mediators.

[] Reject the deal. Jackson is not as special and valuable as he thinks he is.




You have 2 SG-Teams that are ready for Missions, 10 points for Command actions and 0 unallocated points for Research actions.

[] Write-In Plan


Available Teams:
  • SG-1 – Major O'Neill
  • SG-2 – Captain Ferretti too many wounded
  • SG-3 – Sergeant Yi

[] Adjust Team Compositions: (Write-In)

Missions:
[] Exploration – Sunken City Planet – (Write-In Teams)
This planet once rebelled against Ra and as a punishment, he sunk their great city into the sea, killing all who lived there. In O'Neills opinion, this likely refers to Ra bombarding the city from orbit and causing heavy flooding as a result. See if the site is viable to establish a refugee camp.

[] Exploration – Cold Planet – (Write-In Teams)
In the past, this planet was losing the grace of Ra and thus the warmth of the sun, prompting the people do abandon it to be closer to their god. Dr. Jackson theorizes that there might have been a volcanic winter or an ice age that prompted people to flee, but maybe conditions have since reversed, making the planet viable to settle again.

[] Exploration – Garden Planet – (Write-In Teams)
According to the pyramid inscriptions, this planet once was one of Ra's most beloved gardens and only his most favoured servants lived there. But after one of them sinned against their god, he cast them all out and struck down all who dared to defy that decree. It is unfortunately too vague to make any guess what this refers to, but Dr. Jackson hopes that the danger has passed by now.

[] Reconnaissance Mission – (Write-In Teams)
You have a few possible gate addresses from where the attackers might have come. Try dialling them and explore if any of them are valid.
Can be picked multiple times.

[] Training – (Write-In Teams) – (Write-In Skills)
Try to improve the skills of your teams. Each team member has a chance to raise the target skill by one rank, up to a maximum of rank 2.

You have 10 points for command actions.

Abydos – Humanitarian Aid – (Write-In number of points to allocate)
The amount of material you can move through the Stargate is limited, but you can send medical supplies, MREs and some other basic necessities to alleviate the suffering of the people there.
Progress: 2 / 3

Abydos – Stargate Iris – (Write-In number of points to allocate)
Installing an iris would eliminate the threat of an incursion by Stargate to Abydos, but Captain Carter cautions that the other planet has not the same infrastructure as the Cheyenne Mountain Complex and they will need to analyse the gate and adapt solutions, which will take time and coordination.
Progress: 0 / 10

Abydos – Pyramid Investigation – (Write-In number of points to allocate)
Daniel Jackson told you about the inscriptions in the pyramid that was once the landing site for Ra's spaceship. Catalogue his finding, especially the gate addresses and bring copies back to Earth.
Progress: 0 / 2

Abydos – Pyramid Excavation – (Write-In number of points to allocate)
There are still large parts of the pyramid that Dr. Jackson has not yet excavated and which might hide further useful knowledge or even technology. Send people and supplies over so that he can continue his work.
Progress: 0 / 5

Abydos – Death Glider Salvage – (Write-In number of points to allocate)
During the battle against Ra, two death gliders landed in the sand near the pyramid. The Abydonians, unable to use them, simply buried them under the dunes. Excavate them and find a way to bring them to Earth for analysis.
Progress: 0 / 5

Abydos – Survey Mines – (Write-In number of points to allocate)
While keeping a presence on Abydos long-term is currently a risky prospect, you can none the less learn something from surveying a Naquadah mine. It might make it easier in the future to find other deposits and perhaps you can obtain some small amount relatively fast.
Applicable Traits: Mining Engineers
Progress: 0 / 5

[] Base Improvement – Dismantle the Self-Destruct – (Write-In number of points to allocate)
Sitting above armed nuclear warheads is not terribly reassuring and you can think of a lot of ways this system could be used against you. Better to not keep it around.
Progress: 0 / 2

[] Base Improvement – Formalize the Self-Destruct – (Write-In number of points to allocate)
Maybe this system is not entirely unwarranted. Being able to sterilize and destroy everything in Cheyenne Mountain might one day be the only way to save the world. But it might be better to design something to do that instead of relying on Wests nuclear IEDs.
Progress: 0 / 8
Applicable Traits: Poster Child, Connections in Washington

[] Base Improvement – Better Quarters – (Write-In number of points to allocate)
It would be preferable if more of your personnel lived on the base, as that makes it more likely for you to have them on hand in emergencies. Improve the accommodations to make that more palatable.
Progress: 0 / 5
Applicable Traits: Ample Funding

[] Base Improvement – Better Infirmary – (Write-In number of points to allocate)
Your infirmary is decent as far as frontline care goes, but it's a long way off from a proper hospital. Expand it and procure the equipment needed for surgery and radiological examinations.
Progress: 4 / 10
Applicable Traits: Ample Funding

[] Base Expansion – Geological Survey – (Write-In number of points to allocate)
You have plans. Big plans. Why should only people move through the Stargate? Unfortunately, the designers of the base lacked such vision. Order a geological survey as the first step on the way to deploy vehicles through the gate.
Progress: 0 / 5
Applicable Traits: Ample Funding, Mining Engineers

[] Base Expansion – Biology Labs – (Write-In number of points to allocate)
Captain Fraiser would prefer to not keep her regular patients and the alien horrors near each other. Build dedicated labs to store and analyse alien lifeforms.
Progress: 0 / 20
Applicable Traits: Ample Funding

[] Base Expansion – Weapon Test Range – (Write-In number of points to allocate)
There's a lot of alien technology out there and some of it is lethally dangerous on purpose. Build some laboratories and a test range to aid your weapon research.
Progress: 0 / 20
Applicable Traits: Ample Funding, Mining Engineers

[] Base Expansion – Particle Physics Laboratory – (Write-In number of points to allocate)
Captain Carter would like to set up a dedicated lab for high-energy physic experiments, including a small particle accelerator. She is certain that it would help her work greatly.
Progress: 0 / 50

[] Procurement – Optics – (Write-In number of points to allocate)
This isn't Vietnam. You can get night-vision and thermal imaging systems on the free market. Procure some systems and gun sights for your armoury.
Progress: 0 / 2
Applicable Traits: Ample Funding

[] Procurement – Ballistic Shields – (Write-In number of points to allocate)
As the fight on Abydos has shown, moving through a defended Stargate can be a very difficult operation. Obtain some ballistic shields that your teams can use in such situations.
Progress: 0 / 3
Applicable Traits: Ample Funding

[] Procurement – ABC-Gear – (Write-In number of points to allocate)
Given that you have no idea what might lurk on other planets, it might be prudent to keep some ABC equipment in the armoury and to stock up the infirmary with the means to threaten soldiers that got exposed to such threats.
Progress: 0 / 5
Applicable Traits: Ample Funding

[] Procurement – Heavy Weapons – (Write-In number of points to allocate)
The original Abydos mission was nearly powerless against the enemy close air support that the team dubbed "Death Glider". Obtain MANPADS, ATGMS and heavy weapons to be ready for such threats.
Progress: 0 / 5
Applicable Traits: Ample Funding, Bare Bones

[] Procurement – Man Portable UAVs – (Write-In number of points to allocate)
It would be quite useful for your soldiers to have fast and easy to deploy UAVs to aid them when scouting. See if you can get in on any ongoing procurement programs for such weapons.
Progress: 0 / 10
Applicable Traits: Ample Funding, Bare Bones

[] Recruitment – SG Team – (Write-In number of points to allocate)
As far as actual soldiers go, you are comically understaffed. Recruit more frontline soldiers from within the Space Force.
Progress: 0 / 2
Applicable Traits: Poster Child

[] Recruitment – Veterans – (Write-In number of points to allocate)
Unfortunately, the ill-fated Abydos mission has cost you most of your experienced frontline personnel. Try to recruit replacements from other service branches.
Progress: 0 / 5
Applicable Traits: Poster Child, Bare Bones

[] Recruitment – Language Specialists – (Write-In number of points to allocate)
It is becoming clear that you will need people capable of understanding ancient Egyptian if you wish to communicate with the Goa'uld or their (former) slaves. Unfortunately, this is hardly a skill common in the military, so finding people or it will take time.
Progress: 0 / 10

[] Recruitment – Recruitment Program – (Write-In number of points to allocate)
Your need for new soldiers won't stop any time soon. Set up a recruitment program so that you have a steady intake of recruits and to make it easier to recruit skilled officers.
Progress: 0 / 20
Applicable Traits: Poster Child, Bare Bones

[] Outreach – Raytheon – (Write-In number of points to allocate)
The recent talks with Raytheon were quite amenable, most likely since they expect you to become a good customer. Call them up again and see if there is something useful they can offer you.
Progress: 0 / 1
Applicable Traits: Poster Child, Ample Funding

[] Other – Investigate Major General West – (Write-In number of points to allocate)
Your predecessor was certainly something and you have many questions about the circumstances of Project Lodestone and its end. Make some calls. See if you can find out more.
Progress: 0 / ???
Applicable Traits: Connections in Washington

[] Other – Learn ancient Egyptian – (Write-In number of points to allocate)
Like it or not, you will likely have to interact with quite a few people in the future that don't speak English and there doesn't seem to be a convenient universal translator around. Hit the books and learn it yourself.
Progress: 0 / ???

You have 0 points for research. Once allocated, you will keep spending that amount of points on this each for each following turn until it completes. You can interrupt an action, but this will result in a loss of progress.

[] Autopsy – Host – (Write-In number of points to allocate)
You need to learn more about the humanoid alien warriors. How were they created? What makes them different from you? Do they have any weaknesses?
Progress: 0 / ???

[] Autopsy – Symbiont – (Write-In number of points to allocate)
You have three specimens of what presumably are larval aliens. See what you can learn about their biology and how they relate to their hosts.
Progress: 0 / ???

[] Technology Analysis – Jaffa Armor – Ongoing: 1 Point per turn
The armour worn by the aliens seems to be a mix of chainmail and metal plates. It seems almost medieval. Investigate it in detail to see if there is more to it than that.
Progress: 1 / ???

[] Technology Analysis – Staff Weapon – Ongoing: 2 Points per turn
You have four of the alien infantry weapons available. Have some of your scientist try to use them and disassemble one to see how they work.
Progress: 5 / ???

[] Technology Analysis – Personal Shield – (Write-In number of points to allocate)
While burnt out from presumably getting overloaded, the wrist guard containing Teal'c personal shield was secured intact. Captain Carter cautions that it is unlikely that they can recreate this technology from a single damaged unit, but it is the only bit advanced Goa'uld technology you have and might still provide useful insight.
Progress: 0 / ???

[] Other - Stargate Anomaly – (Write-In number of points to allocate)
There have been some anomalies in the Stargate since the aliens activated it compared to the baseline data from Project Lodestone. While nothing indicates an acute danger, the science staff wants to try to find out what has changed.
Progress: 0 / ???

[] Other – Naquadah Analysis – (Write-In number of points to allocate)
There have been some samples brought back from the mineral mined on Abydos and preliminary examination was unable to tell you what precisely it is. Have the research team examine the mineral, called 'Naquadah' by the Abydonians.
Progress: 0 / ???
 
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The ability to speak a language is not worth a planet. Once Teal'c is healed we can set some actual linguists to learning from scratch. Frankly I do not like Jackson's attitude either.
 
The ability to speak a language is not worth a planet.
I disagree - Jackson is right about supply and demand. There are many worlds and only one Jackson. Remember also that Dr. Jackson was one of the people who figured out the Stargate (and several related items) in the first place - he really is an expert in the field, in more ways than just being a translator.
 
The ability to speak a language is not worth a planet.

Planets are cheap. Daniel Jackson's ability to return from the dead isn't.

More seriously having a native, friendly population for whatever we chose to name our Alpha Site concept is a pretty decent deal. The Abydonians will probably be an ongoing presence in our activities.
 
The ability to speak a language is not worth a planet. Once Teal'c is healed we can set some actual linguists to learning from scratch. Frankly I do not like Jackson's attitude either.
He is already vetted, he knows these languages well enough to actually speak them, rather than knowing them as a purely written academic excercise and he is really almost as clever as he thinks he is.

That seems easily worth a planet to me, particularly since letting the Abydos people evacuate in an emergency is a sensible idea anyway.
 
@Azel, aside from the Recruitment Program, which of these options directly increase our Command Points pool?
Recruitment Program gives a discount on certain actions and gives you as many specialists as you can support with NCOs, but it does not raise your Command Points. There's currently no action available that directly raises CP.

You do have three actions that increase your Research Points though, namely building dedicated labs for various tasks.
 
I disagree - Jackson is right about supply and demand. There are many worlds and only one Jackson. Remember also that Dr. Jackson was one of the people who figured out the Stargate (and several related items) in the first place - he really is an expert in the field, in more ways than just being a translator.

Sure he was the one to figure out the gate, he deserves a fat grant for that, hell maybe even a more unofficial consideration if he is down for it, but not a planet. The sheer scale of the arrogance is grating and if we say no... well then by definition his expertise is worth nothing, no demand.
 
I disagree. We're following through on something we know we can't manage anyway (protecting Abydos from orbital attack) AND doing standoffish allies a solid AND getting a linguist on board who genuinely IS a genius.

Not to mention exploring new planets is part of our mission anyway. Why NOT start with the ones Dr. Jackson wants?

I think we can get paid twice, or even three times, is what I'm saying.
 
I don't think now's an amazing time to be getting petty, DP. Are we really going to actively sabotage ourselves because we're upset over Jackson having an attitude? Besides, he's right - there are plenty of planets to go around.
 
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Sure he was the one to figure out the gate, he deserves a fat grant for that, hell maybe even a more unofficial consideration if he is down for it, but not a planet. The sheer scale of the arrogance is grating and if we say no... well then by definition his expertise is worth nothing, no demand.
Its not like he can stop us from fucking the deal over later if we want, Betrayal is part and parcel of politics after all.
 
I disagree. We're following through on something we know we can't manage anyway (protecting Abydos from orbital attack) AND doing standoffish allies a solid AND getting a linguist on board who genuinely IS a genius.

Not to mention exploring new planets is part of our mission anyway. Why NOT start with the ones Dr. Jackson wants?

I think we can get paid twice, or even three times, is what I'm saying.

Because I think he is an arrogant ass and I do not believe in geniuses when it comes to modern science. In this day and age the 'lone genius' railing against the consensus is probably a conspiracy theorist while the actual smart people work in long boring cooperative projects to get things right. Dr. Jackson was a conspiracy theorist who happened to get things right one time. Also his loyalty is... questionable at best. Lastly I do not want to get into the habit of handing out planets or next time it might be Raytheon that asks. :V
 
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