If we put 5 points on one thing it would probably be worth spending Luck on it.
Ten turns is plenty of time. We're only five turns in and we've got:
1. A complete Stargate list from Abydos
2. Gua'uld Artifacts from the Pyramid
3. Gua'uld Larva samples
4. Naquadah samples
5. A complete Infirmary
6. Nearly complete Armory
7. Tech analysis on the Staff complete
Prioritize the 10 Command Points needed for Workshop for two turns after and it'll be ready. And I'm still convinced that the geological survey being complete should offer a small discount or bonus on bunker expansion in general since the engineers will then know what the mountain is made of, so hopefully the big ticket items like the Bio Lab or the Particle Physics lab aren't quite so painfully expensive after.
If we put 5 points on one thing it would probably be worth spending Luck on it.
If this was any other crisis I'd have actually voted for you with no issue, but this is a situation which could legitimately wipe out every SG team we're sending. No matter the opportunity cost of not starting the Workshop this turn, it can't possibly be more costly than having to start recruitment over from scratch.The problem is we've got a lot of options but not a lot of results. Our exploration is doing pretty well... We've got over a dozen potential research projects we can do most of which seem useful... But our ability to complete them is very low. We are gathering potential projects far faster than we can do anything with them. And we don't have anything we can really show off to the Prez to say "see the project is worth it".
Also there is a fundamental issue with your assumption that we can just spend those points later... You see it in quests a lot. The issue is that you are prioritizing the current crisis over longer term capabilities. However there are also going to be future crises we don't know about yet. By saying we can do stuff later you are in effect limiting our ability to deal with future problems because they'll have to compete with all the stuff you are delaying. And in this system this is made worse because rushing many things makes them significantly more expensive.
This is certainly true... While I disagree on spending those five points we definitely should use luck on them if we do because the possibility of those five points failing to achieve their goal is still quite high. And if it fails we definitely get the worst of both worlds.
If this was any other crisis I'd have actually voted for you with no issue, but this is a situation which could legitimately wipe out every SG team we're sending. No matter the opportunity cost of not starting the Workshop this turn, it can't possibly be more costly than having to start recruitment over from scratch.
Okay, I am perfectly fine adding a luck point and switching a point from the mines to the workshop.You realize that if the heavy weapons are that important you still only have a 58% chance (assuming no bonus from Raytheon) of getting them, right? Trying this last minute upgrade thing is a bad idea. And as @KreenWarrior pointed out if there ever was a project roll that needed luck this one is it but you haven't assigned any.
In the end I think this mission is more likely to succeed as a quick in and out again sort of thing. We've got no real chance to defeat the whole garrison likely to be present and trying to take out death gliders means we've gotten in deep trouble and we probably should be running away.
Besides I do want to point out I'm not exactly asking a huge investment here for that workshop. 1 CP out of 10 gets the project started. Your plan still spends 2 CP on the mines which aren't helping this mission either.
Notifying y'all because you're voting for this plan. Still putting 5 points into Heavy Weapons and 1 point into Raytheon outreach for the rush order, but now adding a luck point to it for better odds and switched over one point from Mines into Workshop to get that project started.
In my defense, it is the weekend right now.Azel: I might need to slow down updates btw, sorry
Also Azel: *casually knocks out 1.6k good words within 12 hours of closing the vote*
There's a fishing village in the center of the map and the river is used for some limited trading / transport by boats. According to Teal'c, it's not very fast flowing and can be crossed decently well if you can find a shallow section. Unfortunately, he could not precisely tell you where those are.I see water running through, how big a river is it? Do the Jaffa have boats?