Reaching for the Stars - A Stargate Quest

The mention of a "gift" on the planet is very curious. What "gift" would a captured populace give a Goa'uld, and what about it would anger him? Maybe they found some bit of Ancient or Asgard tech? How confident is Jackson of the translation here?
 
The mention of a "gift" on the planet is very curious. What "gift" would a captured populace give a Goa'uld, and what about it would anger him? Maybe they found some bit of Ancient or Asgard tech? How confident is Jackson of the translation here?
My mind goes to "captured enemy of Ra," with Ra's thought process being "fuck, if they can capture one of my enemies - my [near] peers - what might they do to me? Better nip that in the bud."
 
The mention of a "gift" on the planet is very curious. What "gift" would a captured populace give a Goa'uld, and what about it would anger him? Maybe they found some bit of Ancient or Asgard tech? How confident is Jackson of the translation here?
My mind goes to "captured enemy of Ra," with Ra's thought process being "fuck, if they can capture one of my enemies - my [near] peers - what might they do to me? Better nip that in the bud."
Or maybe Ra just thought the gift wasn't good enough and threw a hissy fit...
 
Always a possibility, but not a terribly interesting one.

Well, in all honesty I'm not sure we are likely to ever find out. Sure, we could go explore the place more thoroughly... But why would we? We found nothing of particular interest and it doesn't seem very suitable to colonization or mining operations. So I'm not sure if we'll ever go back there. We have a whole galaxy to explore and getting stuck on the first mystery we run into doesn't seem optimal.
 
well, given that the two other candidate planets we have are like "possibly still frozen" and "massive environmental hazard vibes" I wouldn't entirely write it off as a candidate lol. call it a fixer-upper.
 
Well, in all honesty I'm not sure we are likely to ever find out. Sure, we could go explore the place more thoroughly... But why would we? We found nothing of particular interest and it doesn't seem very suitable to colonization or mining operations. So I'm not sure if we'll ever go back there. We have a whole galaxy to explore and getting stuck on the first mystery we run into doesn't seem optimal.
Can't speak for @KreenWarrior, but I'm just speculating idly, not (at this point) making any serious proposals for a long-term survey of the planet's history.

well, given that the two other candidate planets we have are like "possibly still frozen" and "massive environmental hazard vibes" I wouldn't entirely write it off as a candidate lol. call it a fixer-upper.
An easier fixer-upper had we opted for the civilian engineers (noted for their facility with water systems), but alas we did not. Still, an island with no obvious human inhabitants would make a good refuge for the Abydonians if we can somehow drill for fresh water or set up a desalination scheme.
 
well, given that the two other candidate planets we have are like "possibly still frozen" and "massive environmental hazard vibes" I wouldn't entirely write it off as a candidate lol. call it a fixer-upper.

Well I suppose that as long as you can set up some sort of desalination system the planet might be acceptable... But honestly that is probably not something viable for a quick evacuation. And with us having recovered more addresses we'd probably just try more candidates if the first three options don't work out.

That said a thought does occur to me how we could make this work... Suppose the other planet is still frozen and we are dealing with a covered in snow and ice situation. It wouldn't be impossible for the Abydonians to come to said frozen planet and gather ice and snow and just throw it through the gate. Once that ice and snow melts it becomes fresh water. It would be slightly inconvenient but probably not impossible. The already are used to being reasonably careful with water given where they are from and they'd at least could stay in a warm climate most of the time.

Though if the salt water is also messing with the ground water it may still be a bust since salted ground isn't great for growing crops most of the time.
 
Turn 4
Turn 4

For the most part, things had calmed down. Expansions of the base were continuing apace. The research efforts were beginning to bear fruit. Operations on Abydos and the exploration of P1X-1 were not running into any major problems. It, of course, could not last.

The first attack was targeting Earth. A few minutes before a supply shipment to Abydos was supposed to go out, the gate began activating on its own and the gate room was hastily evacuated as the iris was closed. It held. For about ten minutes, you watched from the control room in grave silence as things kept being sent to Earth and be immediately pushed back into the event horizon of the incoming wormhole to… you weren't quite sure. Even Captain Carter was not quite sure what happened when you went the wrong way into a Stargate, but the small amount of heat and x-rays generated every time something was repelled did not bode well for whatever or whoever had just been repelled.

There was not even an outward sign of anything happening, only the gate room sensors and dialling computer announcing another failed materialization. It was probably another Goa'uld attack. The cadence of events implying wave after wave of Jaffa dying without even seeing battle, just because their commander could not accept that his attack was failing. It was certainly giving credence to defection of Teal'c if this was the normal way for Apophis to treat his soldiers.

It did not stop there.

Once the attack on Earth was over, you immediately dialled Abydos to warn them of an incoming attack and about an hour later it came. Without their own iris, the small team on Abydos had to defend themselves and luckily, they did so with flying colours. The assault started by the Jaffa throwing one of the spheres that the scientists were suspecting to be some sort of MALP equivalent for recon purposes, then threw some of their stun grenades like the last time they attack Abydos. This time though, your soldiers were much too far away to be affected.

They came through the gate already firing, plasma bolts striking out but hitting only sand. Only one managed to hit the HESCO barriers around your firing positions without doing much damage. Then the slaughter began and there was simply no other word for it. The Jaffa tried to assemble into neat firing lines and kept attempting to overwhelm your machine gun positions with massed staff fire, but failed utterly at doing so. The no man's land with its bared wire traps gave them not enough room to properly manoeuvre and their neat lines just created one big target for the M2's to tear apart.

Four squads of Jaffa died like that, none moving more than about thirty meters from the gate. There was a brief lull in the fight after that, likely the attacker switching tactics, as the next groups came out the gate at a run, trying to charge down the defenders. This time, they went much further. About a hundred meters, sometimes by literally advancing over their dead comrades to get over the concertina wire. Six squads tried this, before the attack ended, the final tally reaching 130 dead Jaffa and two lightly wounded Space Force soldiers from a staff blast sending some shrapnel into their firing position.

It was an amazing victory, even if gruesome, and yet it was also concerning. Without the iris, this attack could have breached the Cheyenne Mountain Complex. Without having moved the Abydos gate outside, they could have taken the temple. Jaffa on an open field were no match for your weapons, but under confined conditions, they could overwhelm you with the weight of numbers. The question was what they would do now. There was no doubt in your mind that Apophis would try again somehow. Either with new tactics on the ground, or from space. It was only a matter of time.

Meanwhile, your soldiers were still recuperating from the wounds sustained on Abydos with few signs of improvement. Only the Jaffa Teal'c was showing signs of improvement and had briefly woken up for a few hours from his coma. Dr. Fraiser had to put him back under nearly immediately due to the intense pain from his wounds. In the brief window of time, Dr. Jackson managed to hold a short conversation with him.

While mostly telling Teal'c about his current situation and the outcome of the battle on Abydos, he also managed to gain some actionable intel that you had told him to ask about. The gate address of the planet that Apophis had sent the first raid to Earth from and where the abducted Air Force personnel had been brought too. It was called Chulak and apparently housed a sizeable Jaffa population from which Apophis was drafting his soldiers. Teal'c did not know the fate of the Air Force members but mentioned that a group of prisoners managed to break out shortly before he departed for Abydos, so maybe there was still hope to retrieve them alive.

The question was if you could. With SG-2 still out of commission, you had at most two teams and Captain Ferretti. Not odds that would favour you in an engagement if the teams were discovered. And yet every day you waited would make the chance of rescuing them smaller.

There was much to do and far too few hands for it all.

Specialist (SG-2) (DC 4 / 8): (-1 +0 +1 +1) + 2 (Basic Infirmary) = 3 => No Change
Specialist (SG-2) (DC 4 / 8): (-1 -1 +0 +1) + 2 (Basic Infirmary) = 1 => No Change
Captain Kawalski (DC 4 / 8): (1 +0 +0 -1) + 2 (Basic Infirmary) = 2 => No Change
Teal'c (DC 4 / 8): (1 +0 +1 +0) + 2 (Basic Infirmary) + 2 (Jaffa) – 2 (Wounded Symbiont) = 4 => Condition Improved, now Wounded
Teal'c's Symbiont (DC 4): (0 +0 +0 +0) + (0 +0) (Experimental Care) = 0 => No Change

You have 2 SG-Teams that are ready for Missions, 10 points for Command actions and 0 unallocated points for Research actions.

[] Write-In Plan


Available Teams:
  • SG-1 – Major O'Neill
  • SG-2 – Captain Ferretti too many wounded
  • SG-3 – Sergeant Yi

[] Adjust Team Compositions: (Write-In)

Missions:
[] Exploration – Agricultural World (formerly Ra's realm) – (Write-In Teams)
There are many planets that were described in the Abydos pyramid as focused on agricultural exports. Most of them will likely still be settled and be temperate and rural. It is hard to gauge how likely it is to find a Goa'uld presence.
Can be picked multiple times.

[] Exploration – Mining World (formerly Ra's realm) – (Write-In Teams)
These planets are dominated by large-scale mining operations for various minerals, ranging from mundane iron to exotic materials like naquadah or yet unknown minerals. Given the value of these worlds for the Goa'uld, they are likely to have an active presence.
Can be picked multiple times.

[] Exploration – Urban World (formerly Ra's realm) – (Write-In Teams)
The Goa'uld did once allow their slaves to build cities, likely to allow for the production of complex goods and as administrative centres. However, after the rebellion on Earth, it seems Ra destroyed at least some of these planets and repurposed them. It is unknown what will await you on these planets.
Can be picked multiple times.

[] Exploration – Garrison World (formerly Ra's realm) – (Write-In Teams)
You are aware of some planets that were referred to as garrison worlds and which are connected to the military of Ra. It is unclear what precisely was done on each of these planets and what has changed over the last millennia. These sites are likely risky to explore, but might also contain useful technology.
Can be picked multiple times.

[] Exploration – UX-2 / Cold Planet – (Write-In Teams)
In the past, this planet was losing the grace of Ra and thus the warmth of the sun, prompting the people do abandon it to be closer to their god. Dr. Jackson theorizes that there might have been a volcanic winter or an ice age that prompted people to flee, but maybe conditions have since reversed, making the planet viable to settle again.

[] Exploration – UX-3 / Garden Planet – (Write-In Teams)
According to the pyramid inscriptions, this planet once was one of Ra's most beloved gardens and only his most favoured servants lived there. But after one of them sinned against their god, he cast them all out and struck down all who dared to defy that decree. It is unfortunately too vague to make any guess what this refers to, but Dr. Jackson hopes that the danger has passed by now.

[] Recon in Force – Chulak – (Write-In Teams)
In the brief time that he was awake, Dr. Jackson managed to learn from Teal'c both the gate address and the name of the planet from which the Cheyenne Mountain Complex was attacked the first time. The abducted Air Force personnel might still be there, but it would likely not be easy to retrieve them.

[] Training – (Write-In Teams) – (Write-In Skills)
Try to improve the skills of your teams. Each team member has a chance to raise the target skill by one rank, up to a maximum of rank 2.

You have 10 points for command actions.

Abydos – Stargate Iris – (Write-In number of points to allocate)
Installing an iris would eliminate the threat of an incursion by Stargate to Abydos, but Captain Carter cautions that the other planet has not the same infrastructure as the Cheyenne Mountain Complex and they will need to analyse the gate and adapt solutions, which will take time and coordination.
Progress: 0 / 10

Abydos – Pyramid Excavation – (Write-In number of points to allocate)
There are still large parts of the pyramid that Dr. Jackson has not yet excavated and which might hide further useful knowledge or even technology. Send people and supplies over so that he can continue his work.
Progress: 3 / 5

Abydos – Ring Transporter Salvage – (Write-In number of points to allocate)
Currently located in hollow part of the ceiling of Abydos temple complex, this device is already having your science teams arguing who will get the honour of working with it. Unfortunately, it is right now stuck between tons of solid sandstone and you won't be able to bring in heavy equipment, making extraction difficult.
Progress: 0 / 10

Abydos – Death Glider Salvage – (Write-In number of points to allocate)
During the battle against Ra, two death gliders landed in the sand near the pyramid. The Abydonians, unable to use them, simply buried them under the dunes. Excavate them and find a way to bring them to Earth for analysis.
Progress: 0 / 5

Abydos – Survey Mines – (Write-In number of points to allocate)
While keeping a presence on Abydos long-term is currently a risky prospect, you can none the less learn something from surveying a Naquadah mine. It might make it easier in the future to find other deposits and perhaps you can obtain some small amount relatively fast.
Applicable Traits: + Mining Engineers
Progress: 0 / 5

P1X-1 – Ruin Investigation – (Write-In number of points to allocate)
The sunken ruins of P1X-1 will take some effort to search, but it's likely that you will find more written sources that would allow you to puzzle together who used to live here and what gift they gave to Ra that prompted him to destroy them.
Progress: 0 / 5

[] Base Improvement – Dismantle the Self-Destruct – (Write-In number of points to allocate)
Sitting above armed nuclear warheads is not terribly reassuring and you can think of a lot of ways this system could be used against you. Better to not keep it around.
Progress: 0 / 2

[] Base Improvement – Formalize the Self-Destruct – (Write-In number of points to allocate)
Maybe this system is not entirely unwarranted. Being able to sterilize and destroy everything in Cheyenne Mountain might one day be the only way to save the world. But it might be better to design something to do that instead of relying on Wests nuclear IEDs.
Progress: 0 / 8
Applicable Traits: + Poster Child, + Connections in Washington

[] Base Improvement – Better Quarters – (Write-In number of points to allocate)
It would be preferable if more of your personnel lived on the base, as that makes it more likely for you to have them on hand in emergencies. Improve the accommodations to make that more palatable.
Progress: 0 / 5
Applicable Traits: + Ample Funding

[] Base Improvement – Better Infirmary – (Write-In number of points to allocate)
Your infirmary is decent as far as frontline care goes, but it's a long way off from a proper hospital. Expand it and procure the equipment needed for surgery and radiological examinations.
Progress: 6 / 10
Applicable Traits: + Ample Funding

[] Base Expansion – Geological Survey – (Write-In number of points to allocate)
You have plans. Big plans. Why should only people move through the Stargate? Unfortunately, the designers of the base lacked such vision. Order a geological survey as the first step on the way to deploy vehicles through the gate.
Progress: 3 / 5
Applicable Traits: + Ample Funding, + Mining Engineers

[] Base Expansion – Biology Labs – (Write-In number of points to allocate)
Captain Fraiser would prefer to not keep her regular patients and the alien horrors near each other. Build dedicated labs to store and analyse alien lifeforms.
Progress: 0 / 20
Applicable Traits: + Ample Funding

[] Base Expansion – Weapon Test Range – (Write-In number of points to allocate)
There's a lot of alien technology out there and some of it is lethally dangerous on purpose. Build some laboratories and a test range to aid your weapon research.
Progress: 0 / 20
Applicable Traits: + Ample Funding, + Mining Engineers

[] Base Expansion – Particle Physics Laboratory – (Write-In number of points to allocate)
Captain Carter would like to set up a dedicated lab for high-energy physic experiments, including a small particle accelerator. She is certain that it would help her work greatly.
Progress: 0 / 50

[] Procurement – Optics – (Write-In number of points to allocate)
This isn't Vietnam. You can get night-vision and thermal imaging systems on the free market. Procure some systems and gun sights for your armoury.
Progress: 0 / 2
Applicable Traits: + Ample Funding

[] Procurement – Ballistic Shields – (Write-In number of points to allocate)
As the fight on Abydos has shown, moving through a defended Stargate can be a very difficult operation. Obtain some ballistic shields that your teams can use in such situations.
Progress: 0 / 3
Applicable Traits: + Ample Funding

[] Procurement – ABC-Gear – (Write-In number of points to allocate)
Given that you have no idea what might lurk on other planets, it might be prudent to keep some ABC equipment in the armoury and to stock up the infirmary with the means to threaten soldiers that got exposed to such threats.
Progress: 0 / 5
Applicable Traits: + Ample Funding

[] Procurement – Heavy Weapons – (Write-In number of points to allocate)
The original Abydos mission was nearly powerless against the enemy close air support that the team dubbed "Death Glider". Obtain MANPADS, ATGMS and heavy weapons to be ready for such threats.
Progress: 0 / 5
Applicable Traits: + Ample Funding, - Bare Bones

[] Procurement – Man Portable UAVs – (Write-In number of points to allocate)
It would be quite useful for your soldiers to have fast and easy to deploy UAVs to aid them when scouting. See if you can get in on any ongoing procurement programs for such weapons.
Progress: 0 / 10
Applicable Traits: + Ample Funding, - Bare Bones

[] Recruitment – SG Team – (Write-In number of points to allocate)
As far as actual soldiers go, you are comically understaffed. Recruit more frontline soldiers from within the Space Force.
Progress: 0 / 2
Applicable Traits: + Poster Child

[] Recruitment – Veterans – (Write-In number of points to allocate)
Unfortunately, the ill-fated Abydos mission has cost you most of your experienced frontline personnel. Try to recruit replacements from other service branches.
Progress: 0 / 5
Applicable Traits: + Poster Child, - Bare Bones

[] Recruitment – Language Specialists – (Write-In number of points to allocate)
It is becoming clear that you will need people capable of understanding ancient Egyptian if you wish to communicate with the Goa'uld or their (former) slaves. Unfortunately, this is hardly a skill common in the military, so finding people or it will take time.
Progress: 0 / 10

[] Recruitment – Recruitment Program – (Write-In number of points to allocate)
Your need for new soldiers won't stop any time soon. Set up a recruitment program so that you have a steady intake of recruits and to make it easier to recruit skilled officers.
Progress: 0 / 20
Applicable Traits: + Poster Child, - Bare Bones

[] Outreach – Raytheon – (Write-In number of points to allocate)
The recent talks with Raytheon were quite amenable, most likely since they expect you to become a good customer. Call them up again and see if there is something useful they can offer you.
Progress: 0 / 1
Applicable Traits: + Poster Child, + Ample Funding

[] Other – Investigate Major General West – (Write-In number of points to allocate)
Your predecessor was certainly something and you have many questions about the circumstances of Project Lodestone and its end. Make some calls. See if you can find out more.
Progress: 0 / ???
Applicable Traits: + Connections in Washington

[] Other – Learn ancient Egyptian – (Write-In number of points to allocate)
Like it or not, you will likely have to interact with quite a few people in the future that don't speak English and there doesn't seem to be a convenient universal translator around. Hit the books and learn it yourself.
Progress: 0 / ???

You have 0 points for research. Once allocated, you will keep spending that amount of points on this each for each following turn until it completes. You can interrupt an action, but this will result in a loss of progress.

[] Autopsy – Host – (Write-In number of points to allocate)
You need to learn more about the humanoid alien warriors. How were they created? What makes them different from you? Do they have any weaknesses?
Progress: 0 / ???

[] Autopsy – Symbiont – (Write-In number of points to allocate)
You have three specimens of what presumably are larval aliens. See what you can learn about their biology and how they relate to their hosts.
Progress: 0 / ???

[] Technology Analysis – Jaffa MALP – (Write-In number of points to allocate)
You finally captured on of the devices that the Jaffa teams keep tossing through the gate before starting their attacks. The scientists speculate it is meant for reconnaissance and dubbed it 'Jaffa MALP' for now.
Progress: 0 / ???

[] Technology Analysis – Jaffa Armor – Ongoing: 1 Point per turn
The armour worn by the aliens seems to be a mix of chainmail and metal plates. It seems almost medieval. Investigate it in detail to see if there is more to it than that.
Progress: 1 / ???

[] Technology Analysis – Staff Weapon – Ongoing: 2 Points per turn
You have four of the alien infantry weapons available. Have some of your scientist try to use them and disassemble one to see how they work.
Progress: 8 / ???

[] Technology Analysis – Personal Shield – (Write-In number of points to allocate)
While burnt out from presumably getting overloaded, the wrist guard containing Teal'c personal shield was secured intact. Captain Carter cautions that it is unlikely that they can recreate this technology from a single damaged unit, but it is the only bit advanced Goa'uld technology you have and might still provide useful insight.
Progress: 0 / ???

[] Other - Stargate Anomaly – (Write-In number of points to allocate)
There have been some anomalies in the Stargate since the aliens activated it compared to the baseline data from Project Lodestone. While nothing indicates an acute danger, the science staff wants to try to find out what has changed.
Progress: 0 / ???

[] Other – Iris Heating – (Write-In number of points to allocate)
While the iris worked and successfully prevented the attack on Earth, the scientists noted that both the iris itself and to a lesser degree the Stargate began heating up as objects were sent through. They want to investigate this effect to gain a better understanding of how the gate works and if there is a risk from sustained attacks against an iris protected gate.
Progress: 0 / ???

[] Other – Naquadah Analysis – (Write-In number of points to allocate)
There have been some samples brought back from the mineral mined on Abydos and preliminary examination was unable to tell you what precisely it is. Have the research team examine the mineral, called 'Naquadah' by the Abydonians.
Progress: 0 / ???
 
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How are people feeling about piling into the Recon in Force versus holding off for a turn? I don't want to wait longer than that but I'm waffling on the merits of taking a turn to prepare versus Time Is Money.
 
Alright.
Well, to demonstrate what I said….

[] Plan: Example
-[] Exploration – UX-3 / Garden Planet - SG-1
-[] Exploration – UX-2 / Cold Planet – SG-2
-[] Abydos - Pyramid Excavation- 2
-[] Base Improvement- Better Infirmary- 4
-[] Base Improvement- Geological Survey- 1
-[] Sg Team- 2
-[] Optics- 1

The above is an example, but it's really what I'd like to see- we get better healing facilities, we literally man up, and then we go in and get things done instead of dropping points into projects that will mostly half finish.
Wonder what we can do about the transponder….

About relying on random events to carry progress for us… eh?
Looking back, a 2 may not add progress, but a 4 consistently will.
It's something. I'd rather not rely on it though, especially since what we get may not actually be progress.

(Note: the above plan is demonstrative, and I'm not particulalry sure about all of them… but on a first glance they sound useful, and they will probably be finished, or pretty close.)
 
I was thinking something in this direction:

[] Plan: Mining And Preparing
-[] Training - SG-1 - Medicine
--[] Temporarily reassign Captain Louis Feretti to SG-1.
-[] Training - SG-2 - Medicine
-[] Abydos - Survey Mines - 4
-[] Base Improvement - Better Infirmary - 3
-[] Base Expansion - Geological Survey - 1
-[] Procurement - Optics - 2
-[] Technology Analysis - Staff Weapon - Add 1 Point
--[] Remove point from Technology Analysis - Jaffa Armor

Some out of the mines, infirmary, and survey should finish and the others can be finished next turn, we pick up another infantry buff ahead of trying to go find our missing people, and we invest in both being able to bring those people back and getting better medical outcomes if we get in another big fight.
 
Yes, I think having more our people who go unsupported onto alien worlds get Medicine 1 ahead of a big rescue mission is useful. I also think it's dubious to send them on more away missions while we have that clock ticking - if they weren't in training I'd just be sending them to do the force recon mission and get our people faster.
 
Plan: Health and Welfare
-[] Exploration – UX-2 / Cold Planet – SG-3
-[] Exploration – UX-3 / Garden Planet – SG-1
-[] Abydos – Pyramid Excavation – 1 Command Point
-[] Base Improvement – Dismantle the Self-Destruct – 2 Command Points
-[] Base Improvement – Better Infirmary – 4 Command Points
-[] Base Expansion – Geological Survey – 1 Command Points
-[] Procurement – Ballistic Shields – 2 Command Points

I think our priority should be getting our people back into action and keeping them that way. A better infirmary will help with recovery time and hopefully ballistic shields will help prevent future injuries. Beyond that, I'm flexible.
 
More people will amount to one to three people, maybe one at 2, looking at the training DC (less than half, probably more than a quarter, at DC 2). Combined with us already having people with medicine 1, and I'd rather try and chew through our backlog ASAP, since we'll always have things we'll need our teams for and never enough of them.
 
Mind that you have enough NCOs / officers for two more teams. Feretti who is currently on the bench due to SG-2 being out of active personell and Atkins who is currently still part of SG-1, but could lead her own team instead. Or you bolster teams up to have more members.
 
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Any expedition to Chulak should wait for Teal'c to be healed. We don't have the forces for a real raid right now, so guile is our best option and without Teal'c we'd be flying too blind. I'd like to explore the sunken city too.
 
remarkably little interest in recovering the missing personnel, alright.

I think I'm a little too tilted because of other things to make an effective plan this turn. Will look at other people's plans tomorrow.
 
[X] Plan: Wrapping Up
-[X] Exploration – UX-2 / Cold Planet – SG-3
-[X] Exploration – UX-3 / Garden Planet – SG-1
-[X] Abydos - Pyramid Excavation - 2 Command Points
-[X] Abydos – Survey Mines - 3 Command Points
-[X] Base Improvement - Better Infirmary - 4 Command Points
-[X] Base Expansion - Geological Survey - 1 Command Points
-[X] Technology Analysis – Staff Weapon - 3 Research Points
--[X] Reassigning the Research Point that was previously going towards Armor

Basically wrapping up existing projects. Definitely learned our lesson at half assing these things.
 
My only issue with giving the other planet an iris is we can't hold the planet form orbit. So any defensive investment like that can come back to bite us.

Edit: Are we not going to prepare to get the missing personal? Or are we waiting for Teal'C or others to recover?

Really need to recruit more teams so we aren't hamstrung like this later.
 
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