[X] Alchemy
You want to say the past two months have been idealic. Perhaps they might have been in a different circumstance. Guivzi is very good at her job, putting you through half a dozen exercises and pushing you to your limit physically. Supplimented by the alchemical potions that she's using, and the strange contraptions that she pushes you into, you are at your full strength in a month.
The fact that you are a prisoner makes all of this bittersweet. Mr Dampgear checks in on you often to make certain that his daughter is doing her job. In between that, you catch loud bellows of Orcs, and even louder smashing sounds as Grim Batol is remodeled. You are isolated in a room far away from the action, so you can't tell what's going on, but the sounds make it clear that there is a lot of something happening.
In between physical sessions, Guivzi puts you through Alchemy lessons.
"Now, normally Goblins just throw a few things together and hope it works." The girl drawls out as she holds up a glass vial. "It's not that big a deal in engeneering. At worst the thing will blow up in your face. Alchemy though, that gets costly as the ingredients are ruined and can't be recycled. So the better alchemists work the long and careful way. That's what I'm teaching you."
The goblin girl sets down the vial and gestures to the rest of the small alchemist set. You see half a dozen beakers and strangely colored liquids on it.
"This is a slow, painstaking process. You don't do shortcuts here. Since you are a blacksmith, we are going to work on the basic material refinement first. Then we can move onto the basic potions." She gestures to a few potions here and there.
"Sounds all right." You drawl out. Not as if you had much a choice really.
"I'll get into stimulants too, and physical boosters." Guivzi pauses here. "I'm going to warn you now, and pound it into your head if I have to later. Do not overdose. Take at most one potion every three days. What I'm teaching you is the concentrated stuff. The stuff that lasts awhile. The best effect you can hope for if you overdose is spending the rest of the day on the toilet praying to the light for the pain to stop."
You look at the potions at the set again. "Really?"
Guivzi looks at you flatly. "Had an idiot steal two of my healing potions once. He downed them both, and then was surprised when his gut ballooned out as something went wrong inside. The healing part of the potions kept him alive, but he couldn't move for the rest of the month."
You can't help it, you chuckle at the thought.
"Oh, you think it's funny, but he hated it. Especially when I gagged him and used him as a foot rest for my customers." The Goblin smiles at the thought.
You chuckle again.
The lessons are enjoyable to be honest. Your teacher is very strict and thorough as she goes over the processes, and is very careful that you have all the necessary grounding and understanding of the trade. You aren't going to be a master right off, but you are going to be proficient. Alchemy is a very time gated profession though, so nothing happens fast in it. You do get a good idea of what is and isn't possible, and even have a few things that will make life easier for you.
But all good things come to an end. All too soon the two months of recovery that you were allowed ends. And you are going to be starting to 'work' for Mr Dampgear.
It's the first time you leave your room in months really. You are almost happy about that. Then you are brought down to the forges.
The heat is hellish. You see liquid metal pouring from a large cruicible and down into molds in front of several Orcish blacksmiths, and hear shouting and bellowing as they slam oversized hammers into crude weapons. Here and there you see green fires lighting up, and even more Orcs almost throwing the axe blades into those. It's utter chaos, and as you watch, one of them is showered in sparks. That would be enough to severely burn a human. Against her, it simply makes her snarl.
You blink a few times as that registers, and your eye darts around. Mostly female Orcs here. One or two males, but they are rare. And these Orcs make Garona look waifish.
"Really something ain't it?" Mr Dampgear smiles cheerily. "You won't be working here while I have you. So be glad for that."
You look around again, and swallow. You would lose more than your eye already if you were to go here. Quite possibly your sanity if those green fires were what you think they were.
Past the main forge, there is another room. A massive one with chains bolted to the ground, and straw everywhere. Your best thought is that it's for a massive beast, but you don't know what could be large enough to fill those chains you see.
"Don't know what this is for." Mr Dampgear laughs as he talks. "The Orcs have been working double time to get it setup right. Only room big enough for whatever it is. Unfortunately you gotta walk past it to get to your place, so keep an eye on the chain length all right?"
You eye the chains again and evaluate the distance. They are pretty short thankfully. So unless you go halfway across the room, you should be fine.
Past that room you are lead into a far quieter room. There is a forge of course, but it's almost serene compared to the rest of the place. A very familiar set of tools are there, and you see a thorium anvil bolted to the ground nearby. A table for storage, and even some alchemical equipment. You see bins of resources. Copper, tin, some gold, iron, and even mithril and thorium. Enchanting materials setup neatly in the corner, and a coal bin as well.
"You need grunts, I can get you grunts. You need more stuff, I can get you it. This isn't going to be a bad gig." Mr Dampgear gestures to the room. "I don't even insist you make something that will revolutionize the Horde's war machine. Just make something really flashy, and we are golden."
"Something flashy?" You raise an eyebrow.
"Something that would make those orcs back there take you seriously." Mr Dampgear gestures back. "Listen, I know your humans get picky about your nation and all that. But with Stormwind down, the Horde is winding up. Work with me and give me something good, and we both keep our heads. We need a bit of glimmer to show you are 'cowed' into making things, then we can stretch out the next project. So sketch out something, and let me know what you need."
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Alchemy Perks *** Warning, do not take more than one potion every 3 days ***
- 25 Minor Fatigue Potion(1G -10 Fatigue), Minor healing potion (.5G Heals minor wounds)
- 50 Refine Silver (Silver cost -1), Transmute Iron to Gold (1 week process)
Alchemy at 50/150