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You know, now we're actually in a position to ask what the heck that thing was made out of and use the same material.
You know, now we're actually in a position to ask what the heck that thing was made out of and use the same material.
Non-lethal for whom? Anything that could "taze" an Orc would probably kill a human.How about something non-lethal using elemental lightning? Basically, lets make a taser.
Orcs have all sorts of internal discipline problems after all. A police weapon will help Doomhammer, who we know is basically reasonable, because he currently holds power.
Non-lethal for both. The difference between "this makes your muscles twitchy" and "this fries your organs" is wide enough we could probably fit both in there. Let the GM make a call on it.Non-lethal for whom? Anything that could "taze" an Orc would probably kill a human.
Alchemy stuff is just pay the gold and get it done. That's about it. Technically I should set a time for it, but frankly you got enough on your plate. A lot of it is setting the stuff and letting it brew or seep or mix.@Lost Star Can you elaborate on how alchemy exactly works? Do we just have to pay the price and work for the given duration (i.e 1 week for gold transmutation)?
How about we ask for a shaman to teach us about the elements, telling them that we want to imbue elemental properties into weapons?
Are you aware that there are some issues with this and all of the other ideas you presented so far? For example, Wayland does not know how to make a sword like this and he has to start making one right away. Or that this gives a weapon of tremendous power to the orks and that is the last thing that Wayland wants?Hey let's make sword that simultaneously damages the opponent and drains the opponents magic, like using lighting to make circuit with the opponent body.
I'm pretty sure they won't like the fact it can't keep an edge. Thorium would be good for war hammers.Honestly, I think the orcs are likely to be impressed by stuff that's insanely durable, even if it's not effective. So I'd say thorium weapons, stupid as they are in many respects since they can't keep an edge like other metals do, could be a very high-ticket item with them. Big thorium axes or warhammers that they never need to replace. Give them mithril inlay for impressive lightning-zappiness and call it done.
We should try to avoid making armor since it will lead to the orcs heroes surviving more often. Honestly, I don't think we want even Doomhammer to survive, he has his points in comparison to Gul'Dam but we should want him dead.
Nothing wrong with making quality weapons, but if we can make quality weapons of a certain type, which encourages a certain combat style and indirectly leadership style by those who wield them, then we can affect the conflict.I think anyone who thinks we're going to get out of this without making some quality weapons for the Orcs are being naive. Trying to avoid that will just piss of our goblin watchers for screwing around and get us ungodly eye-pain. The thing we want to be mindful about doing is revolutionizing things for the Orcs, not making good stuff.
exactly, we can make shamanistic weapons of high quality, hopefully bringing shamans into more positions of power over warlocks.Nothing wrong with making quality weapons, but if we can make quality weapons of a certain type, which encourages a certain combat style and indirectly leadership style by those who wield them, then we can affect the conflict.
Mmm, shamanistic enchanting won't help the shamans much - it might even make them obsolete, to a degree. What would help would be a weapon that requires basic shamanistic training to use properly.exactly, we can make shamanistic weapons of high quality, hopefully bringing shamans into more positions of power over warlocks.
Can you point out where anyone said to try and avoid making some quality weapons?I think anyone who thinks we're going to get out of this without making some quality weapons for the Orcs are being naive. Trying to avoid that will just piss of our goblin watchers for screwing around and get us ungodly eye-pain. The thing we want to be mindful about doing is revolutionizing things for the Orcs, not making good stuff.
There's been talk of tasers for orcs in a world of divine shields, magic armor, demons, and dragons to try and push them towards non-lethality and shields of "dubious utility". It seems to me like some people are trying to avoid actually making things that would realistically be of use, hence my comment.Can you point out where anyone said to try and avoid making some quality weapons?
The conflict might be ridiculous, but there are plenty of mortal combatants, and, more importantly, a whole bunch of split opinions within factions. Weapons for internal policing that don't kill people avoid the worst of the resentment, cement the rule of the guy in charge, etc. They wouldn't use tasers for open combat. They'd use them for policing, and for taking prisoners on the battlefield.There's been talk of tasers for orcs in a world of divine shields, magic armor, demons, and dragons to try and push them towards non-lethality and shields of "dubious utility". It seems to me like some people are trying to avoid actually making things that would realistically be of use, hence my comment.