[x] Try to throw away the seed.
[x] Also, contact Mr. Kyubey to take it.
[x] Have Ariane quickly get the recently defeated witch's grief seed and give it to Kishi for cleansing.
[x] Continue healing.
[x] After that is complete, de-transform.
[x] Talk with Kishi/Ariane.
-[x] Are you okay? What happened to the other girl?
-[x] Apologize for getting yourself hurt.
[x] Hug the two of them.
Added that in. Thanks![x] Telepathy Kishi: Kishi stop! You need to cleanse!
[x] Try to throw away the seed.
[x] Also, contact Mr. Kyubey to take it.
[x] Have Ariane quickly get the recently defeated witch's grief seed and give it to Kishi for cleansing.
[x] Continue healing.
[x] After that is complete, de-transform.
[x] Talk with Kishi/Ariane.
-[x] Are you okay? What happened to the other girl?
-[x] Apologize for getting yourself hurt.
[x] Hug the two of them.
I think I would have preferred a system that was more predictable and less swingy than 1d100. But this is probably too far into the quest to make such a drastic change to the base system. Recalibrating the witches seems good. In particular, I think having difficulty affect the abilities they have rather than just giving them bigger numbers sounds like a nice change.I do tend to put a bit high numbers on the witches when the difficulty ratings get up... I assume you'd rather like to see the bonuses smaller as a general rule then, and compensate with some following:
- Stronger witches gain more beneficial and advantageous barrier layouts and/or more useful familiars.
- Stronger witches gain more useful abilities (reach, stealth etc.)
- Even higher bonuses would be more of a defining thing, for example as armor or offensive capabilities, rather than the norm.
Because that kind of thing could be implemented, if you guys would like? It would make witch design a bit lengthier and abstract, but should be workable enough. Not to mention it should alleviate the dependency on rolls somewhat.
Also, to explain, difficulty mostly affects those base bonuses and more importantly the witch's ability to take hit. The abilities of each individual witch are usually somewhat heedless of such numbers (see 8/100 Lilibeth and poison bullshit). I am actually going to scale down the general endurance factors of witches regardless after going over the phases of this fight, though. It should alleviate some future frustration at least.
All the world's a stage?
That would be pretty damn depressing, only missing some notice that Tamiko's uncle decided to make a suicide due to witch's kiss as well .Okay, so worst case scenario time:
Kishi witches out. The grief seed hatches another witch. Ariane dies or witches out.
Wow, that got depressing in a really small amount of time.
Oh thank Madoka.That would be pretty damn depressing, only missing some notice that Tamiko's uncle decided to make a suicide due to witch's kiss as well .
But mreh, it isn't going to get that bad, which is why I decided against it.
Why is this not as reassuring as it should be?That would be pretty damn depressing, only missing some notice that Tamiko's uncle decided to make a suicide due to witch's kiss as well .
But mreh, it isn't going to get that bad, which is why I decided against it.
Because even if it's half as depressing as that, it's still pretty bad.
Also, because this is still a thing:
Well considering we are uh, chomped. And got pretty messed up the last fight...
You do it to yourself, you do