You now I was a bit bored an am currently waiting for something irl, so I decided to play with the Ambrosia Builder a bit, and then remembered the different build the thread has made early on the quest (and by that I mean literally when we were making Mona...man has it literally been a year since?) and I decide heck why not toss all the build we made and see which would have gotten Synergies? Im just going to post the Build name and the Sinergies. No idea how the powers would interact with each other or if the Remaining words will due something. But cest la vie, I bet a lot of these would change with the Knowledge we have now or if we Delta a few Samples.
The Builds were taken from Kermies Corkboard and Arcus Possible Ambrosia build sin the Information page (Plus a few extras that I made in the thread)
1. Lucid's Prop [The Chimaera]- Combining Soldier X, Daggermaw, Crimson Soprano, Adamant and The Red Huntress. With the knowledge we currently have This plan could have possibly gotten Autobiokinesis, Battle Precognition and Telekinesis. Probably a stronger version of Song's build now that I think about it. Dragon Mona was almost real.
2. Tim Eds [Soft Element] A potency 10 combo of Automne and Crimson Soprano. Still had room to add a few more samples, but would have gotten Fundamental Force Manipulation anyways. Also has a potency 11 version that adds Hydrocity. With all 6+ samples it can probably change depending on the Delta Sample
3. Derpmind's [Offense and Defense] A combo that is 11 potency and Combines "The Best" (At the time) Offense and defensive powers, Novalight and Adamant. No synergies here though. But now Im imagining a power to create A flood of Uranium. Yikes. Also Delta Novalight could change this by a lot.
4. Derpminds [ Metamorph] - A Potency 13 Combo that incorporates The Outsider, Adamant, Steadfast, Crimson Soprano, Daggermaw and Soldier X. Other than this getting Autobiokinesis, I have 0 clue how all these tags would mix. 3x Transformation and 2x Elemental Manipulation does seem cool though.
5. Kermie's [Sir Suffering and SS Revised] A Potency 8-9 combo that Combines Deadman and Adamant (with additional Daggermaw). No Synergies, but the power would probably be something alright.
6. The Wade Family combo by Bitterman. A combo of Adamant, Steadfast and Dragonsteeth. No synergies, but Bitterman said it would have been busted, but now would result in something different since its very similar to Menagerie Witch's power.
7. Scorpio Sting's [Bullet Proof (Right Math Edition)] - A potency 7 combo that combines Adamant, Steadfast, Daggermaw and Soldier X. Another Autobiokinesis Build.
8. Solar Gem X (Thats me) [Astral Chains] - One of my builds at the one I placed for Mona way back when. A combination of The Red Huntress, Adamant and Dragons teeth for 12 potency... man I did not know how to build back then (I still dont know now!) Either way, my poor attempt at the plans Namesake could have given Mona Telekinesis and Battle Precognition. Adding something like Soldier X would also have given Autobiokinesis and Mister Hunch would have given Intangibility.... Man thats...I do not know if that would have busted or not. I rather not know how that would have faired against Scarlet Maturity... A Stand that can phase trough walls?
9. Lucid Prop's [Astral Chain Revised] Lucid Prop analyzed a lot of the powers during the early stages of the quest and they revised mine as well. Combining The Outsider, Adamant, Dragonsteeth, Daggermaw and Soldier X for 12 potency. Probably a lot more similar to The Unleashed state from the game I took inspiration from, but with Only Autobiokinesis as a synergy. Adding Mr Hunch would had possibly added Telekinesis and Battle Precognition to the package. Sooo... my original plan would have been The Legion's while the revised plan would have been the Unleashed form. Neat.
10. Ka$h [The Being from Star X] - From what they say, an attempt on creating an Ultraman Expy. No synergies, but possibly still a very deadly power since Potency 13 and all that jazz.
11. Kermie's [Mad/Sad/Glad/Rad Bomber] - Nox, Eastwood and Millions Minefield at potency 9. No Synergies, but the powers will probably mix really well with each other.
12. Kermie [Uiara 2] Potency 8 Hydrocity + Umibozu. What it says on the tin tbh.
13. Kermie's [2000/20 VISION] - A potency 13 combo of I Spy, Chat Room, Memoria and Mr Hunch. No Synergies, but ALL the Clayrvoyance. Probably makes one hell of a support power set.
14. Kermie's [Underdog Boxer] - Another no Synergy build, but probably still very potent. Potency 10 power that uses Light Step and Sewer Rat. Probably gets reworked if the Delta Lightstep sample is good.
15. Lucid Prop's [Iron Sight] - A potency 8 Build with no Synergies, but probably makes something broken. Combines Anteus, Steadfast, Crimson Soprano and Mr Hunch. I think this was made for when we made John I think?
16. Kermie's Back with [Defy Together]- A build that mixes most of the Defiance Units powers together. This gets the Telekinesis synergy, but is most likely to change since Delta Nox would open up some space for other Dna samples, so it could change a lot in the future.
17. Kermie [Plan Bat…singer?] No Synergies but an interesting combination of Solferina and Nox at 10 potency. No idea how this would change, but Delta Nox could cause a change to it, maybe add some other Samples? Man we are going to abuse the Delta option the first second we get... I know I want to.
18. Kermie's [All the Homies] - A plan with no synergies, but has the end goal of hopefully creating a Minion Summoner to spam the Battlefield with. 3 Construct Creation Probably does something wacky.
19. Kermie's [[COPYRIGHT PROTECTED] Princess]- No Synergy, but with that much Mental Manipulation and 2 Elemental Manipulation? I could see the potential for a unknown synergy.
20. Kermie's [Courageous Carmilla]- A Build that Kermie really likes, but is probably REALLY outdated at the moment thanks to the 3 tol increase limit and Multiplex going up to 2 potency (Also Shelley only capable of going to 12 potency in a build). At the moment if used it would get Telekinesis and Battle Precognition. Still could change a lot if Depending on Delta Nox.
21. Arcus board has this one made by Lucid Prop [Oracle of the Hunt]- A potency 10 power that Combines The Red Huntress and Memoria. Could probably change a lot depending on Delta Red Huntress keywords, but at base it grants the Phasewalking and Intangibility Synergies. A 13 potency version that includes Daggermaw, Mr Hunch and Millions Minefield [nicknamed Punchy Scaling Teleporting] adds Telekinesis and Battle Precognition to the end result.
22. Arcus Board again with Lucid Prop's [Fire Breathing Lizard V.1] A Potency 10 power with Soldier X, Daggermaw, Crimson Soprano, Dragonsteeth and Adamant. Everything is better with Dragon's, and this Synergy has Autobiokinesis as well.
23. From Arcus Board again, Lucid Prop's [Invisible Space Cat] - A Potency 11 Build that combines The Red Huntress, The Outsider and Soldier X. No Synergies here, but has a lot of potential to change depending on Delta Red Huntress keywords.
24. From Arcus Board we have Ka$h's [The Dynamic Bionicle] A Potency 13 build that combines the Red Huntress, The Outsider and Dragonsteeth. No Synergies that we know of, but I have no doubt this could be busted.
25. From Arcus Board [Unlimited Energy Works] - A 9 potency build that uses Crimson Soprano, The Outsider and Dragonsteeth. No Synergies that we know off.
26. Another from the Arcus Board [Monster Mash] - Potency 9 build that uses the Red Huntress, Crimson Soprano and Daggermaw. Gives Telekinesis and Battle Precognition. Another Build [Nemea] which is 9 potency as well gives the same Synergies. Also [The Invisible chimaera] 9 potency combo of The Red Huntress, Steadfast and Daggermaw would give the same Synergies.
27. [Esoteric Utility] 8 Potency, Outsider + Memoria. No Synergies.
28. [Bastion] Potency 13 Zeno and bulwark Build. Only Synergy here is the one that Zeno brings, Space Time Manipulation.
29. [Artificer] Slightly outdated since Multiplex is now 2 potency instead of 1. So its 10 potency instead of 9 now. No Synergies that we know off.
30. [Eigen] - No longer possible due to Multiplex being 2 potency instead of 1 now.
31. [Wild Hunt] Potency 9. The Red Huntress + Wild Speaker. No known Synergies.
32. From Arcus Board and from Pawn Lelouch [Giant Transformer] Another build that cant be made since Multiplex is 2 potency now. Combines The Giant Slayer, Adamant, Multiplex and Soldier. This is 14 potency total and gives Autobiokinesis, but could be made if we Delta The Giant Slayer.
33. Found in Arcus Board and from TheTrueRealmWalk [Master of Water] - Potency 10 build that uses Frostbite, Hydrocity and Feth Fiada. Goes all in on Elemental Manipulation and has the Telekinesis synergy, but would not be surprised if theres an Unknown Synergy in there.
34. From Arcus Board [Flash Step] A Potency 13 build that mixes Lightstep, Memoria, Daggermaw and Mister Hunch. Gets the Phasewalking synergy, but also the Battle Precognition Synergy.
35. [Catch These Hands] From Arcus Board. Potency 14 build thanks to Multiplex (yes again). Would have gotten the Battle Precognition Synergy.
36. [Fairy Lullaby]- Another Arcus Board one, but this time from Suleverf. A Originally Potency 13 build, it is not usable due to multiplex being 2 potency. However, by removing Steadfast and just using Feth Fiada, Solferina and Multiplex at 12 potency, this gets the Intangibility Synergy.
37. [Misty Spectre] Potency 13 Build that uses Feth Fiada, Nox and Mister Hunch. The Builder gives Phasewalking, Telekinesis and Intangibility and Battle Precognition (Even if it just shows 3 out of 4 as text in the builder).
38. Solar Gem X [Magdaros] A Potency 13 build that uses Daggermaw + Hidrocity + Adamant + Frostbite + Deadman. Has 3x Elemental Manipulation and Enhanced Strength, but no Synergies.
Also have 2 others, but those use Tenebrism, which is not "safe" at the moment. So I wont post them. Tldr theres 1 potency 9 version that gives Fundamental Force Manipulation and a potency 11 version that gives FFM, Autobiokinesis, Telekinesis, and Battle Precognition.
Theres a lot more builds than these but those dont really give Synergies as far as Im aware. This is probably not necessary, but I was bored. Cant wait for the hell that is our next Project Prometheus.