I've spent the past week or so making a sheet that compiles a lot of the current information regarding Ambrosia and powers in general. The sheet also includes the first version of an Ambrosia Builder for making builds.

Version 3.1 is HERE

Current Features (Last Updated 5/1):
  • List of all known and available DNA profiles (Updated with DNA from Issue #3.8!)
  • List of all known and learned synergies and a worksheet for recording synergy guesses
  • An Ambrosia Builder. Allows for the combination of up to 5 DNA samples. Compiles all used keywords and calculates potency.
    • Synergy Detection! Thanks to spiderhellian for completing this feature!
    • Easier Copy + Paste! Rename your build, copy the cells then shift + ctrl + v to more easily share your builds.
    • More Samples Slots! There are now a total of 13, which is the maximum. By default the rows containing them are hidden, so make sure to Unhide rows 23-54.
    • Δ Samples have been added. Sample descriptions will be added as they are bought. Typing " ( " into the sample drop down will quickly display all Δ samples.
Patch Notes (Last Updated 5/1)
  • Added Wind Rose's Transformation tag
  • Golem changed to have Construct Creation, Printemps description added, Multiplex now Potency 2 with Clairvoyance
  • Typo on Sewer Rat's Self-Enhancement tag on Sheet 7 fixed
  • Zauberin's TTK Fix added (Thanks for the help!)


Google Account Method
If you have a google account you can copy the sheet directly to your drive. Remember to check which account you are signed into and practice safe internet practices. To be safe you may want to use a private or incognito tab.
1. File > Make A Copy
2. Open the Copy on your Google Drive. This version should be editable by you.
Direct Download Method
If you do not have or don't want to use a google account you can also directly download the file.
1. File > Download
2. Download as a Microsoft Excel (.xlsx) or OpenDocument (.ods) file

Once downloaded go to the Ambrosia Builder tab and select the samples you want to use from the drop down. To make a Sample dropdown blank backspace until the cell is empty then select another cell.

I know there are errors so please let me know when you find them by @ing me. For glitches and bugs I will try to solve them to the best of my ability but please be patient- this is not my specialty or something I'm experienced in and I'm just doing this for fun :)
Tactile TK has been added thanks to @Zauberin ! I would not have been able to do it on my own, so thanks again. The transformation bug should also be gone, as well as some errant typos.
 
My personal guess is that Mona is physically capable but mentally incapable of doing radiation blasts, because she doesn't want to give a random bystander cancer.
 
The Brass Shield Was Inside You All Along!

Or, an idea for if we recruit Philip and PP him but wanna keep it on the low: recreating what his suit can do as his own powerset.

Bulwark (4) + Dragonsteeth (3) + (Hydrocity/Frostbite)

Bulwak provides defense, Dragonsteeth shaping, and light is Elemental so Hydrocity or Frostbite provide the Elemental Manip.
 
Wait, didn't Crusade think Justice Unlimited already knew about the Ladder powering up Metahumans? Sure we threw them off track, but if LL's hidden Ladder base gets revealed, they'll think it was a bluff; that's where we're getting all these Metahumans! Not only did we know about the Ladder's empowering ability, we've been using it all along, and we lied to the whole world about knowing nothing!!!

If that actually happens, by the time Project Prometheus gets revealed nobody's gonna believe it's anything other than another LL gaslighting campaign. She's got every conspiracy on the planet sweating and she doesn't even know about half of them.
 
When thinking about POWERS, potential poaching and War in Heaven. An important thing to remember is only some of them have been boosted by Scarlet Maturity.
  1. Scarlet Maturity (Leader) (Former Guardian Wave)
  2. Earthen Owl [Powered Up]
  3. pHarreitt
  4. The Bloody Slayer (OG Leader of SLAYERS)
  5. Blue Skies [Powered Up]
  6. Lady of the Knight
  7. Cowboy V
  8. Bandersnatch (Former Looking Glass) [Powered Up]
  9. White Crane
  10. Battlefly [Powered Up]
 
Last edited:
For this segment of the mission, given an infiltration is the plan, there's only reasonably like, 5 guys on the list who could be good stealth picks:

-Paper Crane (ability to make skeleton key-cards to bypass any electronic locks and maybe paper masks that hide our identities)
-Battlefly (dysmorphic, sure, but knockout gas is always a useful tool in an infiltration)
-Bandersnatch (teleportation infiltration)
-pHarriet (sabotage power)
-Blue Skies (fog cover)

And even then, Battlefly and Blue Skies are shakier picks.
 
My latest Nega-Quest idea, involved pHarreitt.

In that quest, the QM deliberately designed things so that pHarreit would be a minor hero. As it was the purpose of the quest in the first place, the trials of a C-List hero, this recent step-up in matters is suppose to be a difficultly spike because things have been getting too easy.
Meanwhile on pHariett!Quest

The power classfiction system (supplied by JU) is the GM tightening up the mechanics of the quest

"We have a power classification system broken down into several parts. First is a number that describes the strength of a metahuman's power—called potency—that goes from 1 to 10. Next, there are a number of 'keywords' that describe common characteristics across different powers and help sort them. We've noticed certain keywords tend to combine into more exotic abilities called 'synergies'—"
 
Last edited:
Minor discord note: I asked why LA never seems to be on anything mellow, since he always seems to be in a MDMA/cocaine "manic, twitch, always active" state.

Bitterman says the fragments we've seen is LA on the mellow stuff.

If that's him on downers I'm scared what his uppers do to his mood.
 
You now I was a bit bored an am currently waiting for something irl, so I decided to play with the Ambrosia Builder a bit, and then remembered the different build the thread has made early on the quest (and by that I mean literally when we were making Mona...man has it literally been a year since?) and I decide heck why not toss all the build we made and see which would have gotten Synergies? Im just going to post the Build name and the Sinergies. No idea how the powers would interact with each other or if the Remaining words will due something. But cest la vie, I bet a lot of these would change with the Knowledge we have now or if we Delta a few Samples.

The Builds were taken from Kermies Corkboard and Arcus Possible Ambrosia build sin the Information page (Plus a few extras that I made in the thread)

1. Lucid's Prop [The Chimaera]- Combining Soldier X, Daggermaw, Crimson Soprano, Adamant and The Red Huntress. With the knowledge we currently have This plan could have possibly gotten Autobiokinesis, Battle Precognition and Telekinesis. Probably a stronger version of Song's build now that I think about it. Dragon Mona was almost real.

2. Tim Eds [Soft Element] A potency 10 combo of Automne and Crimson Soprano. Still had room to add a few more samples, but would have gotten Fundamental Force Manipulation anyways. Also has a potency 11 version that adds Hydrocity. With all 6+ samples it can probably change depending on the Delta Sample

3. Derpmind's [Offense and Defense] A combo that is 11 potency and Combines "The Best" (At the time) Offense and defensive powers, Novalight and Adamant. No synergies here though. But now Im imagining a power to create A flood of Uranium. Yikes. Also Delta Novalight could change this by a lot.

4. Derpminds [ Metamorph] - A Potency 13 Combo that incorporates The Outsider, Adamant, Steadfast, Crimson Soprano, Daggermaw and Soldier X. Other than this getting Autobiokinesis, I have 0 clue how all these tags would mix. 3x Transformation and 2x Elemental Manipulation does seem cool though.

5. Kermie's [Sir Suffering and SS Revised] A Potency 8-9 combo that Combines Deadman and Adamant (with additional Daggermaw). No Synergies, but the power would probably be something alright.

6. The Wade Family combo by Bitterman. A combo of Adamant, Steadfast and Dragonsteeth. No synergies, but Bitterman said it would have been busted, but now would result in something different since its very similar to Menagerie Witch's power.

7. Scorpio Sting's [Bullet Proof (Right Math Edition)] - A potency 7 combo that combines Adamant, Steadfast, Daggermaw and Soldier X. Another Autobiokinesis Build.

8. Solar Gem X (Thats me) [Astral Chains] - One of my builds at the one I placed for Mona way back when. A combination of The Red Huntress, Adamant and Dragons teeth for 12 potency... man I did not know how to build back then (I still dont know now!) Either way, my poor attempt at the plans Namesake could have given Mona Telekinesis and Battle Precognition. Adding something like Soldier X would also have given Autobiokinesis and Mister Hunch would have given Intangibility.... Man thats...I do not know if that would have busted or not. I rather not know how that would have faired against Scarlet Maturity... A Stand that can phase trough walls?

9. Lucid Prop's [Astral Chain Revised] Lucid Prop analyzed a lot of the powers during the early stages of the quest and they revised mine as well. Combining The Outsider, Adamant, Dragonsteeth, Daggermaw and Soldier X for 12 potency. Probably a lot more similar to The Unleashed state from the game I took inspiration from, but with Only Autobiokinesis as a synergy. Adding Mr Hunch would had possibly added Telekinesis and Battle Precognition to the package. Sooo... my original plan would have been The Legion's while the revised plan would have been the Unleashed form. Neat.

10. Ka$h [The Being from Star X] - From what they say, an attempt on creating an Ultraman Expy. No synergies, but possibly still a very deadly power since Potency 13 and all that jazz.

11. Kermie's [Mad/Sad/Glad/Rad Bomber] - Nox, Eastwood and Millions Minefield at potency 9. No Synergies, but the powers will probably mix really well with each other.

12. Kermie [Uiara 2] Potency 8 Hydrocity + Umibozu. What it says on the tin tbh.

13. Kermie's [2000/20 VISION] - A potency 13 combo of I Spy, Chat Room, Memoria and Mr Hunch. No Synergies, but ALL the Clayrvoyance. Probably makes one hell of a support power set.

14. Kermie's [Underdog Boxer] - Another no Synergy build, but probably still very potent. Potency 10 power that uses Light Step and Sewer Rat. Probably gets reworked if the Delta Lightstep sample is good.

15. Lucid Prop's [Iron Sight] - A potency 8 Build with no Synergies, but probably makes something broken. Combines Anteus, Steadfast, Crimson Soprano and Mr Hunch. I think this was made for when we made John I think?

16. Kermie's Back with [Defy Together]- A build that mixes most of the Defiance Units powers together. This gets the Telekinesis synergy, but is most likely to change since Delta Nox would open up some space for other Dna samples, so it could change a lot in the future.

17. Kermie [Plan Bat…singer?] No Synergies but an interesting combination of Solferina and Nox at 10 potency. No idea how this would change, but Delta Nox could cause a change to it, maybe add some other Samples? Man we are going to abuse the Delta option the first second we get... I know I want to.

18. Kermie's [All the Homies] - A plan with no synergies, but has the end goal of hopefully creating a Minion Summoner to spam the Battlefield with. 3 Construct Creation Probably does something wacky.

19. Kermie's [[COPYRIGHT PROTECTED] Princess]- No Synergy, but with that much Mental Manipulation and 2 Elemental Manipulation? I could see the potential for a unknown synergy.

20. Kermie's [Courageous Carmilla]- A Build that Kermie really likes, but is probably REALLY outdated at the moment thanks to the 3 tol increase limit and Multiplex going up to 2 potency (Also Shelley only capable of going to 12 potency in a build). At the moment if used it would get Telekinesis and Battle Precognition. Still could change a lot if Depending on Delta Nox.

21. Arcus board has this one made by Lucid Prop [Oracle of the Hunt]- A potency 10 power that Combines The Red Huntress and Memoria. Could probably change a lot depending on Delta Red Huntress keywords, but at base it grants the Phasewalking and Intangibility Synergies. A 13 potency version that includes Daggermaw, Mr Hunch and Millions Minefield [nicknamed Punchy Scaling Teleporting] adds Telekinesis and Battle Precognition to the end result.

22. Arcus Board again with Lucid Prop's [Fire Breathing Lizard V.1] A Potency 10 power with Soldier X, Daggermaw, Crimson Soprano, Dragonsteeth and Adamant. Everything is better with Dragon's, and this Synergy has Autobiokinesis as well.

23. From Arcus Board again, Lucid Prop's [Invisible Space Cat] - A Potency 11 Build that combines The Red Huntress, The Outsider and Soldier X. No Synergies here, but has a lot of potential to change depending on Delta Red Huntress keywords.

24. From Arcus Board we have Ka$h's [The Dynamic Bionicle] A Potency 13 build that combines the Red Huntress, The Outsider and Dragonsteeth. No Synergies that we know of, but I have no doubt this could be busted.

25. From Arcus Board [Unlimited Energy Works] - A 9 potency build that uses Crimson Soprano, The Outsider and Dragonsteeth. No Synergies that we know off.

26. Another from the Arcus Board [Monster Mash] - Potency 9 build that uses the Red Huntress, Crimson Soprano and Daggermaw. Gives Telekinesis and Battle Precognition. Another Build [Nemea] which is 9 potency as well gives the same Synergies. Also [The Invisible chimaera] 9 potency combo of The Red Huntress, Steadfast and Daggermaw would give the same Synergies.

27. [Esoteric Utility] 8 Potency, Outsider + Memoria. No Synergies.

28. [Bastion] Potency 13 Zeno and bulwark Build. Only Synergy here is the one that Zeno brings, Space Time Manipulation.

29. [Artificer] Slightly outdated since Multiplex is now 2 potency instead of 1. So its 10 potency instead of 9 now. No Synergies that we know off.

30. [Eigen] - No longer possible due to Multiplex being 2 potency instead of 1 now.

31. [Wild Hunt] Potency 9. The Red Huntress + Wild Speaker. No known Synergies.

32. From Arcus Board and from Pawn Lelouch [Giant Transformer] Another build that cant be made since Multiplex is 2 potency now. Combines The Giant Slayer, Adamant, Multiplex and Soldier. This is 14 potency total and gives Autobiokinesis, but could be made if we Delta The Giant Slayer.

33. Found in Arcus Board and from TheTrueRealmWalk [Master of Water] - Potency 10 build that uses Frostbite, Hydrocity and Feth Fiada. Goes all in on Elemental Manipulation and has the Telekinesis synergy, but would not be surprised if theres an Unknown Synergy in there.

34. From Arcus Board [Flash Step] A Potency 13 build that mixes Lightstep, Memoria, Daggermaw and Mister Hunch. Gets the Phasewalking synergy, but also the Battle Precognition Synergy.

35. [Catch These Hands] From Arcus Board. Potency 14 build thanks to Multiplex (yes again). Would have gotten the Battle Precognition Synergy.

36. [Fairy Lullaby]- Another Arcus Board one, but this time from Suleverf. A Originally Potency 13 build, it is not usable due to multiplex being 2 potency. However, by removing Steadfast and just using Feth Fiada, Solferina and Multiplex at 12 potency, this gets the Intangibility Synergy.

37. [Misty Spectre] Potency 13 Build that uses Feth Fiada, Nox and Mister Hunch. The Builder gives Phasewalking, Telekinesis and Intangibility and Battle Precognition (Even if it just shows 3 out of 4 as text in the builder).

38. Solar Gem X [Magdaros] A Potency 13 build that uses Daggermaw + Hidrocity + Adamant + Frostbite + Deadman. Has 3x Elemental Manipulation and Enhanced Strength, but no Synergies.

Also have 2 others, but those use Tenebrism, which is not "safe" at the moment. So I wont post them. Tldr theres 1 potency 9 version that gives Fundamental Force Manipulation and a potency 11 version that gives FFM, Autobiokinesis, Telekinesis, and Battle Precognition.

Theres a lot more builds than these but those dont really give Synergies as far as Im aware. This is probably not necessary, but I was bored. Cant wait for the hell that is our next Project Prometheus.
 
For if/when we recruit Victor, I have two thoughts on how to take his build:

1. We need a proper Flying Brick.

This, for a reasonably low cost and wanting to avoid reusing Novalight or Seraph, means it's Automne (which if Victor is 4 would eat up ALL his potency) or Crimson Soprano. Annoyingly, we don't have a non-blaster flyer.

So from there, Crimson Soprano and add Daggermaw as our low-cost Strength addition. From there, we can either do Steadfast AGAIN, but we've done it twice. We can use Frostbite to go for an FFM and extra Enhanced Strength. Or Antaeus, reinforcing the existing Energy Manip in CS with shockwave ranged attacks.

2. Staying Simple.

We stay on the Deadman/Soldier X/either Frostbite or Hydrocity route, for a low-tags, high abilities build.
 
Back
Top