Well thats just peachy... either way I doubt we will get to said time limits ANY time soon. Were here for the IRL LONG HAUL. If we do Wider than a Mile by the end of this year Ill be surprised.
So panicking is not really necessary at the moment. Later? Sure panic all you want.
 
Personally I'd like to bring at least 20 metahumans to Wider Than A Mile on top of the 4 P13 requirement, but that might be just me.

(If we count New Dawn and get a merger with Trilogy, it is very much doable.)
 
Folks should also consider some questlines also become unavailable after Wider than a Mile.

It's the end of Act 1, after all.
It's been on the tip of my tongue for a while now, but this quest low key reminds me of Petals of Titanium. Not necessarily in content or even the severity of consequences, but in the way votes are about what you don't choose just as much as what you do choose.

The difference though, is that Petals of Titanium pretty clearly signaled when you were making a choice that would have a negative consequence and told you what those consequences would be.

Your choice now, and one you'll be presented with after every ship battle, is to decide as players how things shook up in the aftermath here, in terms of the immediate consequences of the battle, before things return more directly to Amani's perspective and you decide what she does next.

Choose two. Votes will be counted as a set.

[ ] The damages to the Titanium Rose did not result in loss of crew life
[ ] The battle did not result in significant expenditure of the Titanium Rose's finite resources
[ ] Most of the civilians and crew fleeing from Phoebe station made it out unscathed
[ ] Phoebe's communications facility managed to transmit all of the data you found to high command before it was destroyed

I think the reason some players are feeling like the quest is too harsh or even unfair despite the fact that we have a lot of wins might be because of this.

The list of missions tells us that missions expire, but players aren't immediately given reason to suspect that each mission has a set of negative effects tied to them as well should we fail to do them. Many of them have consequences we have no way of anticipating.
Combine that with the fact that a lot of the posts explaining that we can't get every resource and take every missions aren't in the main story posts, so there's never really been a moment where this expectation is explicitly set for new readers.

I'm not exactly sure what the best solution to this would be for you. I think clearly explaining that missions, chosen or not, will affect the world would be helpful. I'm not sure if it would work to label mission danger level or priority or if that would be too revealing (maybe tie it to global ESP? I'm not sure).

I also would appreciate if Spider's Web and ESP in general were emphasized more as important. I know it's important because I read every mission and mechanics checks but I think the ambushes and enemy actions in general would feel less bad if more people knew that an action could have mitigated them. Likewise I think we would also benefit from seeing enemy action fail because of our action as well to some degree to balance things somewhat?

I'd appreciate some way of knowing when there's a chance of -REP for not taking a quest, or really a way of accessing our REP in general- it feels like the stat that's the least explained so far.

I personally enjoy the current tone of the quest and don't want for it to change. I just think it's a matter of signaling what style of quest this is and placing more emphasis on the fact that is a "choose what you don't do" style of quest.

I hope that makes sense?
 
I honestly hope people allow Song to go as high as possible Tolerance wise while keeping within the scope of plausible deniability.

Having someone with his level of experience and skills is a boon and we're heading into a really dangerous situation as is so I'd rather he have as much advantages as possible to keep his chances of survival up given he's meant to be a frontliner at his advanced age.
 
It'd be sweet if we've flipped Powers by then and have Scarlet Maturity on call for the attack.
Scarlet Maturity would be pretty good for space combat, wouldn't he? Assuming he's able to pull his punches, his tactile telekinesis can easily deal with low gravity environments (say for example Elysium cutting power to a sector) and he can survive loss of life support too. Being a melee attacker, he doesn't worry about aiming shots to prevent breaching the walls and instead just has to move over to the schmucks to pummel them. His biggest barrier is whether the hallways are large enough for him to move in.

On the topic of preparing for Wider Than a Mile, I think it would be good to look into more esoteric powers for our P13s in addition to a frontliner. The last people to attack Elysium got infected with the very strange Jordano's disease which not even Zeno avoided and many people from the Horae Guard have weird powers (see Penitent Scholar's quantum bullshit, Seven's probability bullshit, and so on). Yara is likely a step in this direction, and assuming Cain gets a bruiser build I had some ideas for Homer that involve heavy abuse of delta samples.

Surreality
ΔZeno + ΔThe Giant Slayer + Crimson Soprano + Hydrocity + Daggermaw (Potency 13)
Assuming in the worst case that the delta samples discard everything but their synergies we have:
Keywords: Space-Time Manipulation, Transmutation, Flight, Solar Absorption, Energy Manipulation, Elemental Manipulation, Transformation, Enhanced Senses, Enhanced Strength
Keywords after known synergies: Space-Time Manipulation, Transmutation, Fundamental Force Manipulation, Flight, Transformation, Enhanced Senses, Enhanced Strength

This is 3/5ths of the Reality Warping synergy revealed to us in Eidolon, missing just Biokinesis and Phasewalking. Daggermaw can be swapped out for some other 1 cost like Millions Minefield, though I wanted a spare transformation (RIP Multiplex) for the overall power I envision. The individual components are not that synergistic, but the 3 existing synergies taken together have a clear manifestation in my mind.

Entropy bullshit manipulation!

In simple terms, entropy is a measure of chaos and disorder. In physics, the entropy of the world as a whole tends to increase (barring superpowers). It is the forward arrow of time that says an egg cannot be uncooked, that broken windows cannot be repaired without additional work, and so on.

So what if we had a power that could reverse that? To uncook the egg, unbreak the window. And to even refund the energy that went into doing those things and use them for something else. Defensively this may have some overlaps with what Arc or possibly Yara can do, though distinct from those we can intentionally turn the power in the other direction again to give it a very powerful offensive application. After all, the quickest way to increase disorder is to start wrecking things. In terms of destructive potential from harnessing entropy, something akin to New Dawn's Master of Disaster on steroids is what I'm seeing here.

Alternate pathway:
ΔZeno, ΔPrintemps, Epoxy (Potency 13)
Assuming in the worst case that the delta samples discard everything but their synergies we have:
Keywords: Space-Time Manipulation, Transmutation, Fundamental Force Manipulation

Personally I would not prefer this version of the formula, as it requires extra research actions and doesn't save on delta sample costs. It assumes the delta sample and whatever the red research actions do won't take away Printemps' transmutation, which sounds reasonable. Epoxy fits in better with the combo than Crimson Soprano + Hydrocity I feel, but Printemps is a worse fit than Giant Slayer. And the first combo leaves space for a P1 transformation or energy manipulation as a nice cherry on top.
 
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I don't think synergies are necessarily a thing anyone else* knows about? Like theres no body of knowledge for how different types of powers combine outside of Drs Ibis' labs and Nora's notes because in the normal course of things no one has any control over who gets what power. And it's not suspicious to only field people with useful powers because that's what every team does.

*Augur excepted, but he already knows enough that it doesn't matter there either
 
The entropy manipulation @Suleverf brought up can only be used on people with 10 Tolerance. Song's tolerance is 3 which means we can up to 6 potency plans.

Hold on, couldn't we do +3 Tolerance and -3 Potency for a P9 build on a P3?

But anyway, yeah. Waiting 7 more Issues for Wider than a Mile is silly when we'll be past the minimum requirements by the end of this turn and then fairly comfortably at 6-7 S-tier metahumans by the start of Issue 6. The story just moved a lot faster than anyone might've anticipated 380k words ago, so I'm actually happy we're going to be pre-empted on it by other missions.
 
minimum requirements

Minimum requirements is important to note, I would feel more comfortable if we when way beyond minimum requirements.

Hold on, couldn't we do +3 Tolerance and -3 Potency for a P9 build on a P3?

We could do +3 Tolerance once we unlock Fastest Pass! or do Spoonful of Sugar + Faster Pass or do Spoonful of Sugar 3 times on the subject (However, since we are PPing Song right now, we can't do that).
 
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Minimum requirements is important to note, I would feel more comfortable if we when way beyond minimum requirements.
People keep mixing "minimum requirements" and "recommended"; QUICK GORILLA "requires" Menagerie Witch, but Wider than a Mile "recommends" EXCEED-BEYOND and 3 P13 heroes. (Also, next turn we'd be well above that recommendation; doing Cain and Homer puts us at 4 P13 heroes, and as far as we're aware Crusade hasn't had time to remake their anti-Mona stuff when Stockpile left so she'll be punching above her weight class again for the next couple encounters against them.)
 
as far as we're aware Crusade hasn't had time to remake their anti-Mona stuff when Stockpile left so she'll be punching above her weight class again for the next couple encounters against them

Two points:
  1. We will probably be fighting the Horae Guard not Crusade during that particular mission as we are going after Jacob's Ladder.
  2. "as far as we're aware" is an important term The Horae Guard/Crusade might already have something. SM himself points out how 4th Hour would totally destroy Mona.
doing Cain and Homer puts us at 4 P13

We only have chance of eventually recruiting Homer and the only way we can get Cain up to 10 Tolerance is if we either do Spoonful of Sugar + Faster Pass or Fastest Pass! before giving him powers.
 
We will probably be fighting the Horae Guard not Crusade during that particular mission as we are going after Jacob's Ladder.
The description for Wider than a Mile is pretty clear: "Encounter with Crusade". Granted, I expect that we'll also be fighting the Horae Guard, and having those different P13s is probably so that we can have them fight the Hours they aren't countered by (so Mona doesn't have to fight the 4th, or she can fight them with backup on her level).
 
Wider than Mile its basically not a full on destroy horae guard yeh. Our priority is find evan then evac.
But will they know that?

I honestly hope people allow Song to go as high as possible Tolerance wise while keeping within the scope of plausible deniability.
His cover story will be that he is an old superhero coming out of retirement, but even then, we are starting to look elitist.
We need to recruit and "recruit" some lower tier metas. Not just for OpSec and Optics, but we also need extra people to make sure our expanded domain is patrolled and safe.
 
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