- Location
- USA
@Sturmi so you want us to hunker down somewhere and hold the line? For how long? When is help going to come? Is help going to come?
What i took out from the turn updates so far was that we are on our own behind enemy lines. What we can do is keep on moving and leave chaos and destruction behind.
Holding a position here has several problems: we have no stockpiles whatsoever so we can't hold long. We won't get regular supply drops in such amounts to make it viable either. We can't get to close to the sea (aka occupying and fortifying Sinope) because enemy has sea superiority. And as far as i have seen there is no other really viable spot to set up a good defensive position.
However the enemy is not really sure about our numbers nor about our exact intent (thats why they detached a corps). What we can pretty securely assume is that they have not detached armored units in any large quantities since the front is at a standstill and detaching armored troops would be too much of a weakening.
And we can use that. The current area just has nothing of interest in my eyes so my idea in general was to raid as many arsenals as possible , take what supplies we can get and just continue fighting our way towards the frontline and maybe somehow suddenly appear in their back forcing them to detach even more forces to come towards us or alternatively simply find some other juicy target. If that single corps cant catch us they need to detach another one. However if we hunker down we give up all initiative, which is basically one of the few thing we do have.
The enemy is off balance if we allow him to regain balance we are getting screwed unless miracles happen. However if we push and push and push we keep him unbalanced maybe long enough for some miracle to happen.
tl;dr keep mobile, keep pushing, attack only weak spots, avoid getting bogged down, try and link up with the frontline or make a right proper mess of things.
Hunkering down and attempting to fight is in fact exactly what I am trying to propose. I want to trap a large section of the corps somewhere in this area and try to repeat our earlier feat against the militia division at the beaches.
I think I addressed this in an earlier post, but trying to make it to the front is even more suicidal than what I'm proposing. We cannot hide the movement of what is effectively an entire division of soldiers for very long, and judging by the good old mark one eyeball, we have to be at least 100km from the front, it not more. The reason they don't already know where we are is because the civilians haven't had time for the rumor mill to go a running, and we decapitated the command structure the first time, which we will hopefully be able to do a second time. Soldiers moving is not a subtle activity. We cannot hide.
If we start roaming the country side for targets of opportunity, we are going to run out of fuel far faster than we will be able to find it forcing us to abandon the tanks, one of our only true advantages, and the population will keep basic tabs on wherever we are. We don't have a speed advantage to use for running away, and we most certainly will not know where the corps is coming from.
Also, what makes you sure that they won't detach armored units? They've already dispatched 30k-40k soldiers, what makes you so sure they can't throw in a few armored companies?
The opponent currently has approximate parity with the Imperial navy, although that won't be the case for long. If we manage to defeat this corps, an evacuation becomes at least possible, if not likely. If we destroy the corps, then we are under far less pressure. The Federation cannot afford to pull another corps of the front to deal with us after that, and the Federation will think twice about trying to intercept an evacuation convoy after the spanking they got in the Ligurian sea.
Initiative has become less valuable in this stage of combat. Because we are not supplied, because we have no reinforcements, because we cannot evacuate yet, we cannot afford to take the initiative. It puts us in too many positions for the opponent to very easily exploit, because they know the terrain, they have the friendly populace, and they have time. I would argue that moving honestly gives the Federation the initiative, because they will be the ones that can begin combat with us when they feel like, and they can avoid it if they wish, while we simply react to the whatever we come a cross as we move.
By hunkering down, we goad them into taking the initiative in such a way that we can capitalize on their mistakes, and we have a chance of crushing them. If we try a mobile Guerilla war, they will simply find us, surround us, and end us.