- Location
- USA
[X] 12 hours
[X] Beach
[X] Beach
[X] 12 hours
[X] Beach
If we are planning to hunker down in an urban area, it might be worth our while to have the armoured formations conduct raids or delaying actions to buy us more time to prepare the defenses, since all that fuel might be wasted with the tanks not moving very much when defending. The Federation and their artillery is going to be serious problem though, and depending on how far we are from the sea, we might be in the receiving end of shore bombardments.
There's also the fact that the Federation can still send in another corps to deal with us and still have numerical parity with Keitel's army group even with Hall's reinforcements. With Caucasia looking like a mountainous region, it may be difficult for Keitel to breakthrough at all even if an entire Federal army is dealing with us. His offensives appear to be gaining ground despite all that for all that is worth.
While that maybe true, the now hinted canon reproductions may not be for superweapon, But acting as a Mobile Fortress, or a line breaker.
Nothing has really changed my view that the best solution is still just to beeline the frontline and either mass and hit them in the back if they don't react in time or find a place as close to the front as possible and turtle. The only forces they can pull off to deal with us would then have to come from the front (or be chasing our tail for a long time) and as such should in turn weaken whatever is facing our frontline commands so they can manage a breakthrough and link up with/relieve us.
Holing up somewhere far away is just begging to be sieged and starved out and/or gradually reduced by some manner of bombardment, especially if near a port. Naval they may not do if we can manage to pick an urban environment and keep their own civilians around as an effective shield but just getting a good vantage point and lobbing shells at us is something we'll likely be hardpressed to answer for too long.
From what I remember from the first VC that was the case, according to the glossaryTo be fair their strategy when it came to tanks wasn't about trying to match the raw power and technical advantage of the Imperial tanks, but to use their economic superiority to create a force of middling tanks that just overwhelms the imperials in sheer numbers.
So we just need to loot enough horses/carts/cars/etc. and run away faster than the enemy runs after us, forcing them to draw additional forces to surround us.
Also, does VC universe have railways?
I was thinking more along the lines of avoid/sabotage or possibly steal/storm an armored train just before we will be forced to turtle somewhere. This will give us artillery to contest the Feds with a moving battery, but may hurt us as we will get stuck to railways.
They can't just pull reserves off willy nilly nor is it a fast process. If they do it too haphazardly then they've overweakened a certain part of the line and that could be taken advantage of. Hell, they even have to stage the forces somewhere before they can send them after us, so it could be possible to disrupt that somehow. The enemy outnumbering us doesn't matter if they never bring all their forces to bear at once.I'm not convinced we have any hope of breaking through.
Keep in mind, they just started mobilizing two or three times our number to come after us just out of troops they can spare. The front is where the greatest number of troops will be (trench warfare). The reserves alone are probably more than we can hope to handle.
If we had a real chance of it, Hall probably would have suggested it. Instead, the only thing he has to say is "survive". Our situation can only be called bleak.
True, True, it would take a while to mobilize an artillery division from the front lines to a random port somewhere. While it is most definintly a threat, as the port can be used as a staging point for future armies, if we blitz them fast, we might be able to take the town and then fortify hard. Even if we can't push, we might be able to pull a siege of Jadotville and bleed their forces.
Sure, there are a lot more of them that there are of us, but if we can somehow manage to get a good defense up on the port, and wait for a possible reinforcement detachment, we might be able to pull this off. However, unlike the Siege of Jadotville, we can expect casualties.
They can't just pull reserves off willy nilly nor is it a fast process. If they do it too haphazardly then they've overweakened a certain part of the line and that could be taken advantage of. Hell, they even have to stage the forces somewhere before they can send them after us, so it could be possible to disrupt that somehow. The enemy outnumbering us doesn't matter if they never bring all their forces to bear at once.
That said, we still just don't know enough about the situation either way.
Of course, I'd certainly like a better overview of the geography of Talaris so we might have some idea of where we could go, and I do think a Council of War or something of the sort where the underlings can present their thoughts and options might be a good way to provide us with a better idea of what we might accomplish before the almost-inevitable surrender.
This is in the works. I have a couple of maps planned. One will be in the next update which I hope to get out tomorrow. Though there will be some amount of time to decide on an option.Speaking of, do we have any idea where the enemy is mobilizing from? @Emdeman