Pro Patria (Valkyria Chronicles)

If we hold up in a significant urban area, that enemy corps faces two options. It can attack, and probably force a surrender in the end, but it'll take quite some time to do so and will suffer disproportionate casualties simply due to the nature of urban fighting. Or it can throw up a cordon and try to siege us into surrender, probably with lots of little probing offensives to use up our ammunition and tire us out, though that will take even longer than storming the city.

Every week that corps isn't on the front-lines in Caucasia, though, is a week that we're tying down superior enemy forces and giving the rest of the Imperial army the chance to make a breakthrough when reinforced with the rest of Hall's army. Maybe if we're lucky enough the Empire can even actually make a breakthrough before we're forced to surrender, which is probably the only way we can avoid winding up in a POW camp.

I don't think guerrilla action is very useful or even feasible, partly because we've got a very conventional force that isn't really designed to operate off supply lines, and partly because we are in enemy territory where the population is hostile and we lack intimate knowledge of the local terrain. We might be able to find some rough terrain to operate out of but we'd been an ever-diminishing force that the Federation would not have to keep devoting a frontline formation to deal with.
 
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If we are planning to hunker down in an urban area, it might be worth our while to have the armoured formations conduct raids or delaying actions to buy us more time to prepare the defenses, since all that fuel might be wasted with the tanks not moving very much when defending. The Federation and their artillery is going to be serious problem though, and depending on how far we are from the sea, we might be in the receiving end of shore bombardments.

There's also the fact that the Federation can still send in another corps to deal with us and still have numerical parity with Keitel's army group even with Hall's reinforcements. With Caucasia looking like a mountainous region, it may be difficult for Keitel to breakthrough at all even if an entire Federal army is dealing with us. His offensives appear to be gaining ground despite all that for all that is worth.
 
[X] 12 hours
[X] Beach

If we are planning to hunker down in an urban area, it might be worth our while to have the armoured formations conduct raids or delaying actions to buy us more time to prepare the defenses, since all that fuel might be wasted with the tanks not moving very much when defending. The Federation and their artillery is going to be serious problem though, and depending on how far we are from the sea, we might be in the receiving end of shore bombardments.

There's also the fact that the Federation can still send in another corps to deal with us and still have numerical parity with Keitel's army group even with Hall's reinforcements. With Caucasia looking like a mountainous region, it may be difficult for Keitel to breakthrough at all even if an entire Federal army is dealing with us. His offensives appear to be gaining ground despite all that for all that is worth.

Very true about the Ferderation having more men to throw at us. But the entire operations goal was to tie up significant numbers of troops, and it could only be considered a success if we managed to attract enough forces that parity was achieved at the front.

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[X] Beach

Get moving ASAP, if we are going to setup for a siege and the hell of urban fighting there will be plenty of time for our men to rest up at the end of the march.

One thing I recommend is to locate and grab every single piece of Federation arty we can lay our hands on.

We are going to be out-gunned, but I'd rather it be by 2:1 than 10:1.

As for the video game. I'm pleased that another tactical version is coming out, especially one that showcases the Greater War. There are a ton of stories and campaigns they can show if this game manages to be a commercial success and encourage more sequels.
 
@Cavalier I agree with most of the things that you've said, but I am not in favor of holding up on the coast.

Right now, the sea is contested, but that could change easily. I'd rather not be on the business end of naval bombardment.

Also, although I am hesitant to suggest this as it is rather distasteful, but we could consider keeping the PoW's around. The enemy might hesitate to shell us if it means slaughtering their own countrymen. Even if this only buys us a day or two, it could make all the difference.

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Anyway, we were promised a supply drop by sea. We should at least pick that up.
 
There are limits to what artillery bombardment can do in an urban environment. If anything a generalized bombardment, even an extremely heavy one, just makes more and better cover for defending troops. The real threat is from artillery being used in direct-fire to support infantry clearing strongpoints, but that kind of close-in combat is painful for the attacker as well as the defender. And frankly a Federation fleet firing on one of the cities of a member-state might be a propaganda windfall of its own worth the costs.

That said there might be some ways to mitigate the danger by mining the approaches with light craft to force any fleet to stand off at a significant distance from the front lines. Still in the end we're fucked, and I fail to see any military objective that a half-assed attempt to play guerrilla would do that would be any more worthwhile. There's no supportive population, Rudolf isn't temperamentally suited for irregular warfare, the troops aren't really trained for it, and I don't see any sign that there are critical supply lines or resources of the enemy that can be interdicted.

Of course, I'd certainly like a better overview of the geography of Talaris so we might have some idea of where we could go, and I do think a Council of War or something of the sort where the underlings can present their thoughts and options might be a good way to provide us with a better idea of what we might accomplish before the almost-inevitable surrender.
 
@Cavalier

I never said anything about guerilla warfare. That was intentional, as I never really considered it an option.

I'd just rather fort up someplace where we aren't facing total encirclement and endless artillery bombardment.

We do need to know more about the local geography though.
 
There is little point in trying to hold a port: Empire cannot pull out a fleet from nowhere to contest Fed advantage, and without fleet support retreat will not be a viable option.
Even if we are not bombarded from the sea, a port is situated near sea level, while Feds can camp their artillery on some hill and have the high ground.

We'd better seek some location in mountainous/hilly terrain. These places are not likely to have good supply lines and many roads come in, so the enemy will have a harder time bringing all their forces to bear. And we just need to stock up by looting everything on our way.
Adhoc vote count started by FortTell on Nov 21, 2017 at 12:29 AM, finished with 35 posts and 19 votes.
 
While that maybe true, the now hinted canon reproductions may not be for superweapon, But acting as a Mobile Fortress, or a line breaker.

But I wasn't not referring to that, I explicitly named the Marmota and only Marmota. Not enough is known about the battleship in the trailer, not even if it is anything other then a regular waterbound battleship.
 
Nothing has really changed my view that the best solution is still just to beeline the frontline and either mass and hit them in the back if they don't react in time or find a place as close to the front as possible and turtle. The only forces they can pull off to deal with us would then have to come from the front (or be chasing our tail for a long time) and as such should in turn weaken whatever is facing our frontline commands so they can manage a breakthrough and link up with/relieve us.

Holing up somewhere far away is just begging to be sieged and starved out and/or gradually reduced by some manner of bombardment, especially if near a port. Naval they may not do if we can manage to pick an urban environment and keep their own civilians around as an effective shield but just getting a good vantage point and lobbing shells at us is something we'll likely be hardpressed to answer for too long.
 
Nothing has really changed my view that the best solution is still just to beeline the frontline and either mass and hit them in the back if they don't react in time or find a place as close to the front as possible and turtle. The only forces they can pull off to deal with us would then have to come from the front (or be chasing our tail for a long time) and as such should in turn weaken whatever is facing our frontline commands so they can manage a breakthrough and link up with/relieve us.

Holing up somewhere far away is just begging to be sieged and starved out and/or gradually reduced by some manner of bombardment, especially if near a port. Naval they may not do if we can manage to pick an urban environment and keep their own civilians around as an effective shield but just getting a good vantage point and lobbing shells at us is something we'll likely be hardpressed to answer for too long.

I'm not convinced we have any hope of breaking through.

Keep in mind, they just started mobilizing two or three times our number to come after us just out of troops they can spare. The front is where the greatest number of troops will be (trench warfare). The reserves alone are probably more than we can hope to handle.

If we had a real chance of it, Hall probably would have suggested it. Instead, the only thing he has to say is "survive". Our situation can only be called bleak.

Speaking of, do we have any idea where the enemy is mobilizing from? @Emdeman

If our force wasn't so infantry heavy, I'd prefer a high mobility battle plan, where we simply avoid engagements against groups stronger than us. Under the circumstances, our only real option is to take the next week or so while the enemy mobilizes to cause as much supply chain damage as we can reasonably manage, then hole up, hunker down, and pray.

Anyway, the presence of buildings (city) makes accurate artillery fire much harder, as there is no clear line of sight. It's probably our best chance. Also, if your worried about artillery, being near the front is the worst place to be. They definitely massed artillery there.

It's still a pretty slim hope. We're entirely reliant on the front breaking for our long term survival. Our best bet to damage the front is to disrupt supply lines, the front will not hold without food and ammunition. Both of which they will go through at a very rapid rate. Actually, now that I think about it, we could go all in on the supply line disruption. It means eventually getting caught in the field by a group much larger than us, but if the front line breaks quickly that is less of an issue.

That being said, the next time Hall asks us to volunteer for a crazy plan where we're inserted behind lines undermanned, just say no. No shiny medal or acting rank he can offer is worth this shit.
 
To be fair their strategy when it came to tanks wasn't about trying to match the raw power and technical advantage of the Imperial tanks, but to use their economic superiority to create a force of middling tanks that just overwhelms the imperials in sheer numbers.
From what I remember from the first VC that was the case, according to the glossary
 
So we just need to loot enough horses/carts/cars/etc. and run away faster than the enemy runs after us, forcing them to draw additional forces to surround us.

Also, does VC universe have railways?

It does, but you don't want to use trains without a good idea of the local schedules and lines. It's a good way to get a train collision.

Also, it will not be easy to loot enough transport to move around ten thousand people.


Given the option, I'd love to convert our forces into true mechanized infantry. Just not sure how viable that is.
 
I was thinking more along the lines of avoid/sabotage or possibly steal/storm an armored train just before we will be forced to turtle somewhere. This will give us artillery to contest the Feds with a moving battery, but may hurt us as we will get stuck to railways.

Well, I suppose we'll just have to see what opportunities are presented to us.

We have two or three weeks before the enemy is upon us. We must not waste this time.
 
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True, True, it would take a while to mobilize an artillery division from the front lines to a random port somewhere. While it is most definintly a threat, as the port can be used as a staging point for future armies, if we blitz them fast, we might be able to take the town and then fortify hard. Even if we can't push, we might be able to pull a siege of Jadotville and bleed their forces.

Sure, there are a lot more of them that there are of us, but if we can somehow manage to get a good defense up on the port, and wait for a possible reinforcement detachment, we might be able to pull this off. However, unlike the Siege of Jadotville, we can expect casualties.
 
I'm not convinced we have any hope of breaking through.

Keep in mind, they just started mobilizing two or three times our number to come after us just out of troops they can spare. The front is where the greatest number of troops will be (trench warfare). The reserves alone are probably more than we can hope to handle.

If we had a real chance of it, Hall probably would have suggested it. Instead, the only thing he has to say is "survive". Our situation can only be called bleak.
They can't just pull reserves off willy nilly nor is it a fast process. If they do it too haphazardly then they've overweakened a certain part of the line and that could be taken advantage of. Hell, they even have to stage the forces somewhere before they can send them after us, so it could be possible to disrupt that somehow. The enemy outnumbering us doesn't matter if they never bring all their forces to bear at once.

That said, we still just don't know enough about the situation either way.
 
True, True, it would take a while to mobilize an artillery division from the front lines to a random port somewhere. While it is most definintly a threat, as the port can be used as a staging point for future armies, if we blitz them fast, we might be able to take the town and then fortify hard. Even if we can't push, we might be able to pull a siege of Jadotville and bleed their forces.

Sure, there are a lot more of them that there are of us, but if we can somehow manage to get a good defense up on the port, and wait for a possible reinforcement detachment, we might be able to pull this off. However, unlike the Siege of Jadotville, we can expect casualties.

We will get no reinforcement, baring a miracle. It's a flat out miracle of dice we didn't lose most of our troops just trying to land.

Also, you know, the imperial navy has a bad reputation for a reason. A coastal fort just means we're going to be under total encirclement from land and sea.

They can't just pull reserves off willy nilly nor is it a fast process. If they do it too haphazardly then they've overweakened a certain part of the line and that could be taken advantage of. Hell, they even have to stage the forces somewhere before they can send them after us, so it could be possible to disrupt that somehow. The enemy outnumbering us doesn't matter if they never bring all their forces to bear at once.

That said, we still just don't know enough about the situation either way.

I don't think you get how trench warfare works. The fighting might die down a little, but is generally near constant. In order for your troops to not pass out from exhaustion from literal weeks of fighting and artillery bombardment, you need to replace them semi regularly. In other words, trench warfare requires sizable reserves to make it viable.

The reserve will be positioned right behind the front line. In other words, we'd be smacking right into them.

We're totally undermanned for that kind of fighting, frankly.
 
Early vote count.
Of course, I'd certainly like a better overview of the geography of Talaris so we might have some idea of where we could go, and I do think a Council of War or something of the sort where the underlings can present their thoughts and options might be a good way to provide us with a better idea of what we might accomplish before the almost-inevitable surrender.
Speaking of, do we have any idea where the enemy is mobilizing from? @Emdeman
This is in the works. I have a couple of maps planned. One will be in the next update which I hope to get out tomorrow. Though there will be some amount of time to decide on an option.
Adhoc vote count started by FortTell on Nov 21, 2017 at 12:29 AM, finished with 35 posts and 19 votes.
 
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