The Federation battleships decide enough is enough and approach once more. They know that once nightfall comes, Elodie's Wrath has a decent chance of getting away in the darkness. Which might be why it refused to capitulate. They intend to scupper that idea.
Last Stand
Highest 2d100 = 6, 16
Total = 16
The battleships once more come in guns blazing, the splashes of missed shells encircle the imperial battleship. One finds its mark and the armour takes a heavy blow that stretches it to breaking point.
The destroyers decide to launch their run, now that their prey is distracted. A very wide spread of torpedoes proceeds towards the imperial battleship, making it harder to escape. Already a large ungainly target, the Novan capital ship still tries to manoeuvre out of the way. She is hit by three torpedoes. One turns out to be a dud, while two are not and proceed to cause heavy damage.
The battleship is in dire straits, taking on water from multiple hull breaches. It is in this situation that the Federation capital ships come in for the kill. Main gun shells bracket Elodie's Wrath. Another shell strikes the battleship far forward on her port side, sending shock waves throughout the ship. Smoke billows out from the numerous hits she has taken.
The end seems near for the Imperial flagship, it still continues to fight.
***
In the end you decide to send something to reinforce the right side of your landing zone. A tank and a handful of supporting infantry.
By the time the light tank arrives, the local imperial forces have already triumphed, driving the gunmen away. They decide to use their fresh reinforcements to pursue. Pushing half a mile forward they encounter another group of armed enemies which they quickly overwhelm. After the enemy's surrender it turns out they were just some of group of local Home Guard from a nearby hamlet. The militia, if it can be called that, was very ineffectual and not much of a threat. This is good news to hear.
Back at the landing site, you finally receive word that the important ridge-lines have been secured by the troops send there. They met no resistance and are presently digging in. They have sent more scouts forward into the plains but they don't see any Federation forces present. This is more welcome news.
The transport you are on is nearly empty. The last company of Giraud's battalion is unloading now. You decide to move onto the beach soon personally.
There is a semi-sizeable group of troops built up on the beach, nearly a hundred strong. This is not counting the non-combat personal buzzing around moving equipment and supplies of course.
[20 minutes until sunset]
What do you do with your available forces?
[] Send even more reinforcements to the ridges
[] Send them left to secure a route to Surena's landing site
[] Hold them in reserve
[] Split them
- [] Write-in
AN: Turns out I was very pessimistic and the update came out much sooner than I thought it would. It helped that the update was shorter than expected.