Pro Patria (Valkyria Chronicles)

Rudol X Surena?

I like shipping geniuses.

Neither of us is a genius. Or at least we aren't and she hasn't shown any indication of being one. That said I've got nothing against the ship.


[X] Send them as far as the distant ridges, forwards scouts will warn of any movements

We're gonna get fucked no matter what we choose probably, but it all depends on how that will happen. It's been a common occurrence that enemies are always right where we don't want them to be, so I'm just going to expect a surprise ambush no matter what.

Also those rolls for the navy hurt. I'm gonna throw some dice to see if we'd have better luck if some players did those rolls.

Edit: I think I'm proving the point of the SV dice having a lower average.
Blonddude42 threw 3 100-faced dice. Reason: Imperial Navy Total: 130
16 16 52 52 62 62
Blonddude42 threw 3 100-faced dice. Reason: Imperial Navy try 2 Total: 122
4 4 86 86 32 32
Blonddude42 threw 3 100-faced dice. Reason: Imperial Navy try 3 Total: 162
30 30 97 97 35 35
Blonddude42 threw 3 100-faced dice. Reason: Federation Navy Total: 78
4 4 30 30 44 44
Blonddude42 threw 3 100-faced dice. Reason: Federation Navy try 2 Total: 66
37 37 8 8 21 21
Blonddude42 threw 3 100-faced dice. Reason: Federation Navy try 3 Total: 196
71 71 28 28 97 97
 
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I love it when people take some of the more subjective assumptions in Rudolf's internal narration as fact... :D

Also I should probably add that battalion table to the front page with a mention to go to (or read up to) 1.6 for more info. I need to go through the thread sometime and add some more informational threadmarks here and there.

I confess I have been listening to this non-stop on a loop while writing the last ten or so updates. Really gets one into the mood.



Next update should be in 4-6 hours if I don't collapse from lack of sleep.

Edit: vote locked, writing update.
 
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Oh Lindsay. One day, if not already, you will be a household name in the United States.

Bless that women :)
 
Surena is the subordinate we have the irrational dislike of.

Pro Patria (Valkyria Chronicles) | Page 5
"Heavy Infantry -- Limousin's 24th Fusilier Battalion -- Alexis Surena (24)"
"- The commanding officers are all older than you by at least several years if not decades, with the exception of Major Surena who is only two years older than you.
- Surena and Vorbeck are women, the other four are men, though in your opinion two of them may still be boys."
"- Surena doesn't seem to have much history as an officer. You suspect she's inexperienced and got the rank through connections, though you personally can't really say much on that front either. Oddly enough her battalion runs smoothly enough so she probably has good administrative skills or natural talent like yourself."
The only knock against Surena is that she is generally a 'nice' person and will take slower, careful actions to try and preserve troops and especially civilians. She has not generally demonstrated a reputation for aggressive advances.

Probably fine guarding your rear or as second wave, okay going through urban terrain if you're looking to govern and not take a position, but not really a great first wave/blitz attacker.
 
The only knock against Surena is that she is generally a 'nice' person and will take slower, careful actions to try and preserve troops and especially civilians. She has not generally demonstrated a reputation for aggressive advances.

Probably fine guarding your rear or as second wave, okay going through urban terrain if you're looking to govern and not take a position, but not really a great first wave/blitz attacker.

Doesn't she also have some degree of desire for glory/proving herself? I know that our opinion of her is very biased, but we should be getting some details right.
 
3.14
Only one imperial ship is left on the field.

The only one still fighting that is.

The Federation ships cease firing for a little while.

Surrender is offered for a valiantly fought battle.

It is declined.

Imperial order of battle
1 Battleship

Federation order of battle
2 Battleships
1 Light Cruiser
2 Destroyers

The small Federation force waits several more moments before moving.

The two battleships approach Elodie's Wrath from the left hand side, so as to present both forward and rear main guns. Spotters have noticed some hits on that side and hope to breach armour.

The light cruiser sulks behind them, acting as a reserve.

On the other side of the imperial battleship, two federal destroyers circle around. They attempt to lurk outside the range of secondary guns, waiting for an opportunity. In practice, they play no significant role in the duel that follows yet.

Last Stand
Highest 2d100 = 40, 74
Total = 74

The two Federation battleships open up with their main guns. The black shells of the flagship land closer than its counterpart, forty yards behind Elodie's Wrath. Water falls on the mighty ship's stern from the splash in the scopes of gunnery crews as they start readjusting their aim. The answering salvo brackets the mine damaged battleship. The close call leads to the federation flagship shifting its heading to present a bigger target. All three battleships move erratically in an attempt to spoil their opponents aim. The following few salvos on both sides miss.

The secondary guns on both sides disgorge shells at each other. The armour on Elodie's Wrath holds, so does the armour on the Federal battleships for the most part. When it doesn't, it is handled by the overworked damage control teams.

Then Elodie's Wrath lands a hit on the Federation flagship. It causes serious but non-critical damage near the conning tower. This seems to rattle them as both capital ships pull back slightly. The cornered animal still has teeth it seems.

The light cruiser attempts to provide harassment with its guns. The ship then fires its limited torpedo launcher from maximum range. Both miss and it suffers a hull breach from a secondary gun for its trouble. The cruiser backs off for now to lick it wounds.

***​

The transport you are standing on is half empty. It is longer very crowded on the ship. The sun is also no longer as bright, as it is close to dusk.

You haven't heard back yet from the force that you sent to secure the ridges. That's expected as its only been a short period time. There's is no sounds of fighting so nothing has gone wrong yet.

You are looking over the construction of a temporary camp when you hear scattered rifle fire. It is not from the front like you expect, but instead from your right flank. You feel a bit uneasy as most of the transports should have landed to your left.

The first report you get from a messenger is that a platoon encountered an isolated group of gunmen while reconnoitring through a group of hedgerows. They are unsupported, but the on hand lieutenant and NCO says they have the situation well in hand as they appear to be barely trained armed locals. Your first instinct is to trust the officer on the ground but this could be something else. Do you divert your small, slowly growing reserve to their aid?

However taking those ridges will be important while they are unoccupied. You don't want to waste precious time and irreplaceable resources trying to take it back when they are simply there for the taking. If a sizeable enemy got dug in there you'd be in deep trouble.

[40 minutes until sunset]

[] Reinforce the force securing the vital ridges ahead of you
[] Reinforce the right and deal with any surprises
[] Wait for more forces to disembark first.
[] Write-in
- [] Split your forces between the two objectives.​
 
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@Emdeman

Are any of our light tanks ready to move or could we get a single one operational?

If the enemy on the right consists of militia, the armor and shock value of even a single light tank would improve the situation for our troops there. It's appearance could even break the enemy forces will to fight, if they lack anything that can damage it.

The rest of our troops could then be sent to secure the ridges.

Could we split the decision and our forces like that? Even if we have no tanks, there's no reason to send everything into one place or another. I doubt the right flank needs everything we currently have available and reinforcing the ridge wouldn't become drastically harder if we dispatch a tank or a squad to assist the right.
 
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@Emdeman

Are any of our light tanks ready to move or could we get a single one operational?
Yes you have several light tanks, the last update mentioned some. I didn't specifically highlight it in this one but assume they're there.
If the enemy on the right consists of militia, the armor and shock value of even a single light tank would improve the situation for our troops there. It's appearance could even break the enemy forces will to fight, if they lack anything that can damage it.

The rest of our troops could then be sent to secure the ridges.
Rudolf is afraid something could be using those militia as spotters or forward scouts. Thats why he immediately thought of sending his whole reserve, which at the moment is pretty small (about 40-60 troops) to ward off any rude surprises that may come up.
Could we split the decision and our forces like that? Even if we have no tanks, there's no reason to send everything into one place or another. I doubt the right flank needs everything we currently have available and reinforcing the ridge wouldn't become drastically harder if we dispatch a tank or a squad to assist the right.
I'll allow it, I'll edit in a write-in option. Though be advised that your splitting your strength quite a bit. Rudolf doesn't have very much available right now, that's why there is an option to wait until more troops have landed to assemble a bigger force.
 
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[X] Wait for more forces to disembark first.

If the militia proves to be only be the prelude for a flanking attack, then we can send in a bigger force to deal with that in next phase. Should the militia be easily handled (or should enemies appear at the front) then we can direct this larger force to fortify/attack the ridges.
Alternatively we could still split this bigg the force next phase (even though that would mean we wasted some time).
 
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Yes you have several light tanks, the last update mentioned some. I didn't specifically highlight it in this one but assume they're there.

Rudolf is afraid something could be using those militia as spotters or forward scouts. Thats why he immediately thought of sending his whole reserve, which at the moment is pretty small (about 40-60 troops) to ward off any rude surprises that may come up.

I'll allow it, I'll edit in a write-in option. Though be advised that your splitting your strength quite a bit. Rudolf doesn't have very much available right now, that's why there is an option to wait until more troops have landed to assemble a bigger force.
Are our troops securing the ridge line deeper inland than the soldiers on our right flank?

I'm presuming our forces on the right encountered the enemy militia further inland, positioning the enemy to the right and perhaps even closer to the shore of the soldiers taking the ridge.

If this is true, we could wait a bit to get more soldiers available, or send what we have to the ridge line, then have them move right to either assault the militia in the rear or flank any forces that might be using the militia as forward scouts, tying them down and letting the lieutenant deal with the militia.
 
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So scouts(?) on our right flank. Is that the flank where Surena is? I'm assuming not but won't hurt to ask.
Also of the 40-60 troops mentioned acting as our reserve, are those mostly from Giraud's Chasseurs as mentioned in the previous update?
 
[X] Wait for more forces to disembark first.

Yeah. I really don't want a repeat of leaving enemies behind our lines, but let's find out what we're dealing with in both directions first.
 
Let's review the information we have and extrapolate:

-We know that the Federation was almost certainly aware of this operation to at least some extent beforehand.

-They likely expected that their navy would be sufficient in driving off the invasion on its own, considering they were perhaps a bit careless in not sweeping for minefields earlier.

-We have not been met with overwhelming force at the beach head, opening up two possibilities
-The Federation army has either not anticipated the partial success of the landings, and that these militiamen are rapidly mobilized responses to us, as a token defense to buy time for other units to arrive.
-Otherwise, they have instead held their forces further back, allowing us to obtain a foothold, but buying themselves time to concentrate and kick us back into the sea.

-Of the two, the first is more likely for two reasons. We have yet to encounter any harassing artillery fire, which would indicate a lack of formal army units in the area, considering the dispersed nature of Federation artillery, and the initially landed infantry have already scouted 3-5 miles inland presumably while making it to the ridge line, by which time a counterattack from further inland likely would have already been triggered.

-Sunset is approaching, typically not a time when assaults would be begun for a vaguely interwar period army.

The militia can probably be regarded as a non-threat in my opinion, and we should instead focus on reinforcing the ridge line, although it would be a good idea to reinforce the right flank with a tank, perhaps as a sort of litmus test.

[X] Send a light tank to deal with the milita, and send the remainder of your forces to the ridge line.
 
Well, OOC-wise I believe it was stated the Federation didn't expect an Imperial naval sortie, but rather that the battleship squadron was present in Talaras for other reasons and responded to the sortie as a matter of opportunity. On the whole it looks like the landing did take the Federation by surprise, but that's somewhat meta-knowledge.

Still, sending a light tank or two to overawe the local militia or franc-tireurs is probably an affordable precaution.
 
[X] Send a light tank to deal with the milita, and send the remainder of your forces to the ridge line.

Sending a tank should be enough to reinforce the right if it's just militia. Armor is something that needs specialized equipment to deal with and the impact on moral would be pretty big.

Now, if it is a scouting force for a bigger concentration of Federation troops, then our forces on the ridge line should be in prime position to flank them if the need arises.
 
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[X] Send a light tank to deal with the milita, and send the remainder of your forces to the ridge line.
 
So, I've been trying to think what our plan should be here.

We can assume that this map is still an accurate description of the local theater.


We were obviously supposed to open a second front in Talaris. I assume the plan was to sweep South of the fighting on the Caucasia and Talaris border and take out those forces in southerm Caucasia bordering Aland. Effectively ending the fight in Caucasia and encircling what we can assume is most of the Federation Army in Talaris.

However, now we lack the greater part of the army we were supposed to have. We need to make a breakout if we are going to survive.

I propose we head directly North along the coast. We open a corridor as wide as we reasonably can and hit the front lines from behind. The reason I want to stick to the coast is that its one less side that the Federation can hit us from. And the more coast we can secure, the more likely we are to receive reinforcements. Especially as we decrease the distance between us and friendly ports.
 
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I propose we head directly North along the coast.

I think it will lead us into a trap. Moving along the coast limits our maneuver and, unfortunately, does not limit the amount of sides we get attacked on. Some Fed ships are still ship-shape after the battle (maybe even one of their battleships, which are built for shore bombardment) and more reinforcements can come rather soon.

The main problem is that we willingly put ourselves into a corner and move directly towards the highest concentrations of the enemy, when we are outnumbered and cannot receive supplies(no aircraft, remember).

Instead I propose to move roughly east-east-south, hitting the soft underbelly of the Feds, attacking supply depots(and keep our tanks going, you know) and HQs instead of line regiments. We can also destroy bridges/roads/etc. to disrupt supply flow to the front.

As the time goes on, we will need to extract. But it will be easier to do with the chaos we create behind the lines. In addition, the wireless (assuming it is a radio and it can reach our positions) can help us communicate with Command to find the weakest spot in the front and coordinate an attack.

 
[X] Send a light tank to deal with the milita, and send the remainder of your forces to the ridge line.
 
Our troops will have to very quickly learn to adapt to what is essentially guerilla warfare. There is nearly zero chance of re supply and an equally low chance of evacuation or breaking out. The faster we can adapt to that, the better. Command will have to be decentralized more than anyone is used to, and we will likely have to begin to get used to Federation equipment. Tanks will probably be a no go as well. The best we can hope to do is sow enough chaos behind the lines to ease an Imperial attack on the front, or force the Feds to dedicate multiple brigades to hunt us down. I would say that this is beyond hard mode. Guerilla warfare when the local populace isn't with you is on the very edge of impossible, and this is very much irregular war, behind the lines and cut off with maybe 3000 troops assuming a majority of our soldiers landed.
 
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