Peril's Origin - A Magical Girl Quest [Complete]

I will throw some things here so that we may know the lay of the land a bit better.

This world is Heaven's deformed twin and almost as annoying. We may not die the moment we set foot on it, but it has a strong regenerative effect on the defenders; anyone you do not kill, no matter how badly you maim them, will eventually make a full recovery and rejoin the attack. Be certain to deal killing blows and pass on all of this information through the ranks."

Angels need to be one hit killed.

a handful of markers that appear like a tower form a curving line cutting off the UD's staging ground from the mainland. All around is the sea. "The Sixth Legion remains in charge of our beachhead and keeps engaging the Valkyries even as we speak," Argus adds while everyone takes a look at the map.

The sixth legion has a beach holiday. We will probably be able to kill a lot of grunts here. but that would reveal our presence to the angels.

And with that, she points a hand at, who else, you. Attention shifts to you again and you know you will hear the details later, but you can only roll your eyes at the completely expected revelation. Escorting a Gate Demon still sounds better than joining the frontal assault, though.

If this gate demon dies then our job will be harder. We they will probably be sending some stronger death squads. because their previous squad could only do squat.

She tells you that you enjoy her full trust and thus have free reign; flattering, but also daunting. You can ask for whatever materials you think you will need, within reason; any ideas you have, you can discuss with Elisabeth to see if they are workable.

We will probably be able to choose our battles. We can ask for our own projects and we can ask for extra resources.

It might be a good idea to hold a demonstration of combat tactics for her.

That aside they will probably have no reason to think that magical girls exists or that Neverwas has joined us, because we left no witnesses in the death squads. They could maybe have scryed our battle, but it would be nice to keep being a secret weapon, for now.

The fact there is exactly no discussion at all is concerning to me because that particular plan is a bit more important.

I thought that the EXP-plan was quite in line with Defiance's main power being with her weapons.
 
2.9 Stacking the Deck
Spell Upgrade

Arcane Slash
Level 1 -----> 2 -----> 3 -----> 4 -----> 5 -----> 6
Base Damage: 150 -----> 300 -----> 450 -----> 600 -----> 750 -----> 900
Magic Modifier: 25 -----> 50 -----> 75 -----> 100 -----> 125 -----> 150
Affinity: Story Maker
Ability: Unblockable | Echo

New Ability: Trans Smasher (attack ignores existence bonuses of higher growth Magical Girls and Divine Beings, allowing to bypass even the latters' morality barriers which prevent most mortals from targeting them. Technically exclusive to War-Affinities, but this one is complicated; That Which is Forbidden and direct contact with the deity in question allow to wield it)

There is a certain irony in the fact people keep being right on the milestones despite the fact I made it so they are difficult to predict. Then again, this one was probably because of a lack of EXP to spend
150 EXP spent
11 remain


[] Hang out with Lucifer

Seeing the area from up high is decidedly weird; not necessarily because of the perspective, but because a slender arm is slung around your waist. You mentioned earlier that you wondered how it felt to fly, and Lu offered to give you a taste of it.

Most people would have described the sensation instead, but you are not really surprised; your friend is not the talking kind and far more about actually taking action.

"This new spell of yours is interesting," she notes after a while of soft gliding; Angels project force with every feather of their wings to fly, so they do not need to flap them at all. You could say the same to her about all the magical things she can do, but you get what she means.

"Yeah. It's hilariously simple and yet so horribly effective that I don't even really want to use it in our spars." As you found out, it is some kind a spatial manipulation that ensures your strike hits its mark no matter what. May they dodge or try to deflect, or even just to catch it, it phases through all of it. "I can actually see it at work; the spell basically follows your moves and then slaps you. Or, well, it tries to."

Seeing that Lu has an anti-magic weapon, she can at least do something about it. Or rather, she can pulse that property to delete Arcane Slash entirely, seeing that it ignores her cross.

"So I noticed." Lu slows down a little further, though you could follow everything quite well so far, and carefully rearranges you in her hold. "It is no game-changer of its own, but a basically guaranteed strike to the neck can be a powerful tool, especially with those echoes."

You nod at that, watching the colourful flows of mana below; from this far up, you can even see the thick streams of leylines below ground and how they feed into the vast array under the Keep. You had quite a few interesting ideas for what to do with Arcane Slash, though some will be unusable as always and most of the rest is going to be difficult to pull off.

"I'll just have to be careful about when to use it. Argent Star is pretty useful as well, so it's more about choosing the right tool for the job."

"Quite."

The ensuing silence brings you back to your previous session; aside from the warping property, you got a better idea of those echoes the spell does. They are irregular, but also much faster than those of Argent Star. About a heartbeat passes between the impact of the initial attack and its echo; you actually tested it to make sure that something leaving your spell's reach while the echo moves does not stop the hit; every echo will follow no matter what, as long as the target was initially in reach.

What is also interesting, aside from the spell's fast growth, is its corrosive attribute. It is mostly dormant, but you can tell it is there; this one feels off in a way you can not describe, yet achingly familiar. Without ever having used it, you can tell it is not really power but desire. The desire to overcome, to strike that which you shall not strike. This one property, you feel, may be the closest to your nature; raw defiance filtered into a corrosive effect.

You have the feeling it will reveal its true power someday; either if you poke it into doing something like Lu suggested, or if you end up fighting an enemy strong enough to trigger it.

Existence Bonuses, as Trans Smasher targets, belong to Magical Girls of higher growth and comparable existences. The former are the most straightforward about it, though.

Starting at Story, if a Magical Girl's attack or spell carries their growth Affinity, it also carries their Existence Bonus, which is a situational modifier that represents them putting the weight of their very existence into an attack. Story receives +100, Myth +200, Legend +300, Epic +400, and Divinity +500.

If an enemy attacks with their existence backing the attack, one's own existence will automatically move to counter; for Heidi, this would mean if she targets a higher-growth Magical Girl with Arcane Slash, which carries her Story Maker Affinity, their own Existence would move against it and improve the target's defense. Trans Smasher allows for this to be made a non-issue, as it nullifies the bonus.


You just hope it will not be anytime soon. Though now you are wondering whether it would do anything to Elisabeth or Argus; they are certainly powerful.

"Are you considering which of our ideas are worthwhile?" You shake your head against your friend's chest, though you probably should put some more thought into that soon.

"Not really, just wondering what kind of enemy the corrosion might work on. Any ideas what could be strong enough?"

Lu sways in the wind for a moment, almost completely still now as she thinks. You give her the moment and look at the mountaintops in the distance; Sharon's Keep is far away now, though Lu followed the leyline's path to some extent.

When your friend speaks, her response is measured: "I can think of three, none of which you ever want to face. First being Archangels; though their individual strength varies, they are quite a bit more powerful than most anything you could find on this world." You nod understandingly; Archangels are a big deal.

Though you also feel that there is something unsaid about them. "You ever fought any before? Aside from Metatron?" You quickly add the last part with another glance at the mountains, recalling the origin of their name.

"One. They bleed and die like any Angel against me, but you could not take one of them."

Her response is curt and though it makes a bit of anger bubble in your core over being told to be unable to do something, you have to agree with Lu. "Makes sense. What are the other two?"

"The second," she continues while nimbly dodging a flock of birds, "are actual gods. Divine beings, Heidi, should never be on your list of opponents. I do not think many of them would even care about a being as small as you or me, but I know you. Trying to think of a way to kill a god sounds like something you would do."

You make a face, though she can not really see it. "Harsh. But fair." She has a point; on the other hand, you never really thought of Gaia as someone to defy and still do not; she is the planet you live on. Just there, always there. Perhaps she is doing something in the background, but you never even heard about any such thing. And as long as you do not know, you can not get mad about it. Great, now you are curious about what Gaia gets up to. "And the third?"

Lu's silence successfully diverts your attention from Gaia; it holds for an uncomfortable five seconds or so until she speaks a single word: "Dragons."

Her answer immediately fills your mind with large scaled beasts, flying through the air with mighty breaths of fire. "Dragons? There are dragons around?" Now you want to see one.

Lu quickly shakes her head, though. "No, and do not dare to look for them. Dragons are the original reason for the creation of the Archangels. I do not know what stories there are about them on your world, but they are not to be approached. They are the gods' natural predators, as their very presence devours all reality around them. A divine being will die if even one such beast stays around, and even their smallest form, the wyvern, could maul its way through most of the army currently on Sheol."

You pause at Lu's unusual insistence, but her explanation makes it understandable. "Okay, yeah. That sounds nasty. I always thought they made Archangels... well, I never even knew they made them, but I always thought they were for fighting Hell."

You hear a humourless chuckle while Lu flaps her wings once, not out of necessity but for effect. "They are nowadays. Few Dragons pass through the local dimensional cluster; the Elvin Empire possesses an ancient blade which can kill them, and I know for a fact that the Fairies managed to... devour one. Do not ask me how," she pre-empts your question. "I just heard that it happened long ago."

...'here there be dragons', except with the meaning completely inverted. The thought has you grin, even though you wonder what the Fairies might have done. Or what that sword is.

Well, questions for later. Or someone else. "Anyway, you have a point; I really don't want to fight any of those three." Though you immediately have to stop yourself from thinking that maybe you can give it a try at some point; this is not about your whims, it is about your survival. Living comes before trying to prove someone wrong... is what you think, but your feelings say something slightly different.

Still, the self-control you are practicing does work somewhat; the you back before all of this would have gone and looked where to find a Dragon, or an Archangel. It is difficult, oh so difficult to rein yourself in, but it works. You never thought that possible in the past.

Then Lu suddenly begins to descend, cutting your train of thought short. Before you can ask what she is planning to do, your friend distracts you with another tidbit of information: "Perhaps I should mention that only children of False Heaven become War Angels. The Valkyries have an equivalent, the Selectors, who focus more on single combat than destroying armies with their mere presence." She pauses for a moment as she looks around, then changes direction. "Though I doubt you will encounter any of them; I killed the only one they had about a hundred years ago. They may have appointed some more in the meantime, though."

Her musing is cut short when she lands on a small plateau far up and lets go of you. Flying is fun, but you do like the solid ground below your feet a lot more. The air is a little thin this far up, though. At least thin enough for you to notice, though it does not seem to impact your combat capability. Yay for magic?

"Either way," your friend finishes as she materialises her cross, "you should keep it as an ace up your sleeve. Our general growth is not indicative of opponents we may face in the future, though we often adapt to them a while after such encounters. Let us call it good fortune; if you ever find yourself facing something monstrous like that, you can likely use this spell to disorient them while you make your escape."

Except that you have a time travel spell. Which you would not use outside of mortal danger, but that is neither here nor there. You quietly materialise your own weapon and wait for whatever your friend wants to do now, noting how she takes a defensive stance.

"I just remembered that many spells such as your Arcane Slash can easily be layered over the strike carrying them. It works for many others as well, but those that inherently require an action with your weapon are usually easy. Try it." She motions for herself, though you do not move.

"On you?" With how fast it grew, its echoes would most likely hurt her. You do not like that at all.

However, Lu merely huffs and gives you a slightly mocking look. "Neither do I fear pain, nor will any damage last for long. This kind of spell is best tested on a living, breathing target instead of a dummy due to its fickle behaviour. I appreciate your unwillingness to injure me, but we do not have enough time to set up another session today, so I will have to do."

"I hate that part of you." She blinks at your muttered response, but you take up speed toward her before she can reply. The handle swings and with it and -"Arcane Slash!"- you cast, magic rushing with your blade as it connects with Lu's bare stomach, bypassing her raised stave despite it being right in the way of your stab. It is bent around it without being out of shape, ugh.

(The Handle: +160 Base Damage, dice suppressed, +900 Arcane Slash, +5 dice, +100 Stomach Blow = 1,165 Total Damage

Echo: 2; Echo triggers!
Arcane Slash: +900 Base Damage, +140 dice, +100 Stomach Blow = 1,140 Total Damage

Echo: 2; Echo triggers!
Arcane Slash: +900 Base Damage, +61 dice, +100 Stomach Blow = 1,061 Total Damage

Echo: 2; Echo triggers!
Arcane Slash: +900 Base Damage, +74 dice, +100 Stomach Blow = 1,074 Total Damage

Echo: 1; No Echo.
4,440 Unified Damage
Lucifer: +50 Base Resilience, +11800 dice, -10 Flat-Footed = 11,840 Total Damage Reduction

Looks like the dice really do not want to see her get hurt. Are they playing favourites? This was the third time or so this happend.)


You had carefully suppressed your inherent magic to minimise the damage, though you can not stop the echo. It surges once, twice, thrice, before fading out; every single slash hammers into Lu's midsection, though a protective flow of her own magic prevents even the smallest of scratches on her form. Lu simply nods, though her expression is a little weird. "I can guess what you mean, but this is who I am," she starts. "Just like you would not, can not change who you are, I refuse to stop being me because of your preferences."

She has a point, though you do not have to like it. "Nobody said I'm not a hypocrite. I don't like hurting you, even if you're fine with it." You do not like hurting any of your friends in general.

"Yet you did. Or rather, attempted to." Lu eyes you with a raised eyebrow, a gesture which you avert your gaze from. "Though I am unsure whether that says something about your respect toward me, or your temper." The nasty look you throw her only prompts a chuckle. "Maybe both."

She readjusts her grip on the cross and closes her eyes. "Either way, what I saw was that it worked, though something about that whole matter was off. Did you notice, or should we repeat the attempt?"

You noticed it too and shake your head, though returning to her previous point is tempting. "The echoes hit without any trace of my weapon. Only the original slash bent it around your counter." But in the end, you feel that the life you live now may require an adjusted mindset. Thoughts for later.

For now, you ready yourself to practice on nearby rocks under Lu's observation; that first strike went well, but you feel a little luck was mixed into it. In other words, time to turn it from luck to skill.

. . .
IDENTIFIED BREAK LINE
. . .

That little thing you worked out for Arcane Slash was actually a really neat one. It may give you another edge when fighting someone strong. With the other preparations you make in-between practicing with your team, things may just work out.

Sadly, your sparse conversations with Neverwas make one thing quite clear: the headache from interacting with them will never truly go away. It no longer hurts enough to make an impact, but it remains as a constant annoyance.

They also mentioned that they will not join you on Valhalla and rather remain back at the Keep; the thought of war seems to scare them a little.

In addition, you looked a bit into psychological warfare, mainly using your own words to manipulate the enemy in battle. Dragul and Orux were quite good teachers when you asked them, though you are not half bad yourself. They even had something interesting for you to think about; most people do not know your powers, which means you can set up nasty surprises by keeping as many aces as possible hidden until they are needed.

In retrospect, you are unsure how you managed to do all of this and even fit a training session into it all, but you did.

Now however, there is only a single day left until the invasion begins. You made your preparations and feel surprisingly calm, all things considered. Nonetheless, it is probably time to take a breather before the fighting starts. What to do, though...

-------------
Pick Three:

[] Put in a last training session to make sure you have everything ready

[] Talk to Orux and Dragul; they will come in with the second wave, but in the end it will be all of you in the field

[] Elisabeth has been rather subdued the last few days, perhaps you should have a chat?

[] Paoras is nervous, as is Maya. Take the time to calm them both.


[] EXP-Plan
-[] Write-in what to buy
-[] Save it


Bonus: Heidi had the time to fit in an extra training session off-screen. Vote for what she trained.

[] [BONUS] Pick one exploit

=====

+15xp Tales of Powerful Beings
+10xp Your Magic is Getting Into it's Own
+5xp Calm Before the Storm

EXP gained: 30
Total EXP: 41

=====

Unlocked Soft Exploit:
-layer Arcane Slash over a regular attack

Soft Mechanics updated and new exploits unlocked to train
 
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[X] Put in a last training session to make sure you have everything ready
-[X] Switch weapon mode during a series of attacks to get different weapon Abilities on the unified string [1 Training Action]

[X] Talk to Orux and Dragul; they will come in with the second wave, but in the end it will be all of you in the field

[X] Paoras is nervous, as is Maya. Take the time to calm them both.

[X] EXP-Plan
-[X] Save it

[X] [BONUS] spend an action to route more active magic into Perpetual Caster's echo for an immediate recast, using up one of them in the current turn instead of waiting. [Argent Star] [1/2]
Let's finish this one up, so we have it ready.
 
I want to have a little talk with everyone, because it could be our last.

[X] Talk to Orux and Dragul; they will come in with the second wave, but in the end it will be all of you in the field
[X] Elisabeth has been rather subdued the last few days, perhaps you should have a chat?
[X] Paoras is nervous, as is Maya. Take the time to calm them both.


[X] [BONUS] spend an action to route more active magic into Perpetual Caster's echo for an immediate recast, using up one of them in the current turn instead of waiting. [Argent Star] [1/2]
Let's finish this one up, so we have it ready.
 
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[X] [BONUS] spend an action to route more active magic into Perpetual Caster's echo for an immediate recast, using up one of them in the current turn instead of waiting. [Argent Star] [1/2]

[X] Elisabeth has been rather subdued the last few days, perhaps you should have a chat?
[X] Paoras is nervous, as is Maya. Take the time to calm them both.
[X] Put in a last training session to make sure you have everything ready
-[X] Spend time with your squad. You're being assigned a special mission, that's a good reason to work on readiness.

@Naron, is that write-in training session suitable? I'd like to get a preview of our squad's capabilities, especially since we've been given lessons by Epsilon Aaron in brandcraft for making armor, IIRC.
Nevermind, WOQM it'd be something of a wasted action.

[X] Meet with General Argus and show him your new spell. Request a spell synchronization attempt between Arcane Slash and Conqueror's Wave, and possibly an advice on the mission.
Okay, I'll let it lie for now.

"This is dumb."

"No, this is hilarious!"

You do think so, though the almost fifty spheres combined into one would probably kill most things they contact. You set them ten metres away from your nose again, palms put toward it and head held high. The sphere is big now. Not monstrous, but big.

You sadly can not actually shoot it like they do in the show, but if you put some more time into it, you could make it an even more convincing spirit bomb. It only took a minute or so and you are still busy giggling about it.

Another four spheres join the bunch, the last echo you are willing to put into this. With another giggle, you bring down both your head and arms so that it looks as if you actually threw the thing into the ground.

(Argent Star: +31200 Base Damage, +4935 dice = 36,135 Total Damage
BOOM
The ground takes tons of damage)

This time, the explosion is almost blinding in its intensity; when you look again, there is a sizable crater where your sphere impacted; the edges are completely smooth when you check, having been perfectly shaved off, though specks of earth begin to break off after your finger runs over it.

Once you are done laughing, you wave the Dark Star over to check it as well. "Sorry about that," you tell them with another chuckle. "I never thought I could reference that is all."
What reference is this? By "spirit bomb" and the, ahem, dialogue, I'm assuming Dragonball Z Abridged?

"Dark Star's summoners will assist us in this endeavor and deploy by the dozens, though the Valkyries may have been warned already. This is why we are also sending out another squad to escort a Gate Demon, a squad with a surprising amount of combat strength that the Valkyries will neither expect, nor be prepared for."

And with that, she points a hand at, who else, you. Attention shifts to you again and you know you will hear the details later, but you can only roll your eyes at the completely expected revelation. Escorting a Gate Demon still sounds better than joining the frontal assault, though.
Well, okay. Guess I should close the votes. Spending time with Lucifer and pumping exp into Heidi's new spell it is.

I would like to mention something, though; one of the reasons I provided more detailed information about Valhalla in the last chapter is that you can think it over before it is time to formulate the plan for Heidi's team during the invasion. The fact there is exactly no discussion at all is concerning to me because that particular plan will be a bit more important.
Ah. We probably thought we had time. More to the point, while we know we'll probably be dropped in within a very huge forest, in order to open a second front? We don't quite have the knowledge of Gate Demons we'd like. Or the lay of the land, for that manner.
1) How large is a Gate Demon, as in will it tower above the forests of Valhalla once deployed?
2) How long does it take for a Gate Demon to properly deploy?
3) Considering that Dark Stars (IIRC) open dimensional portals into places of negativity, what would count as one in the rear of Valhallan defensive lines?
4) And what are the chances it'll be watched so our appearance will be discovered?
5) And of course, how tough can a Gate Demon be? I mean, IIRC it's been hinted in CWMGQ that ~10'000 damage from our Purifier Beam would have been enough to one-shot one...
6) And I'm wondering when will the bonus from Charon's Keep Worldwide Effects apply to it (that is, tenfold resilience and no stationary malus) - only after deployment, or also before?

-consume an active mode affected by a negative effect to add that same effect to Heidi's next attack against an enemy. [The Weapon's Secret] [1 Training Action]
@Naron - is it possible to consume an active mode affected by a positive effect (such as Boost-Weapon) in order to transfer this positive effect to the replacement mode? As in, if we have our spear blessed by our spellcasters, and want to switch to lightsaber and have our base damage still supercharged for the purposes of boosting SuperSlayer damage as well?
-put more force into Trans Smasher's corrosion; halves damage, but anything of a lesser Existence than Heidi eats a malus to defense: -100% Max Health "Critical Existence Failure" [Arcane Slash] [4 Training Actions]

-use Stardust Striker's calming effect on Heidi's magical flow to push Arcane Slash's Echo closer to a favourable result; one failed Echo-proc is turned into a success instead [1 Training Action]
Oh my god this is awesomely terrifying. That's almost like a Scale-to-Target, even if it'll take quite a bit of training (understatement)... A few questions though, about Arcane Slash:
1) What counts as "a lesser Existence" to Heidi? My specific interest is in border cases, namely other Maker-affinity magical girls (she is Story Maker); in high-class opponents such as Elisabeth and Argus; and in other possible targets that are neither "a higher Existence" and "a lesser Existence".
2) What happens to a Greater Nightmare hit by the above corrosive effect?
3) Assume we use Arcane Slash in conjunction with Aetheric Tide weapon - does the spell affect only the first damage string, or all of them at once?

Also about Argent Star - does the "keep echoes" exploit allow Heidi to potentially amass those echoes from multiple castings, as in "cast Argent Star 5 turns in a row, then shoot 20 spheres at once when you release the echoes"? Or will it be limited to no more than one casting at once?
 
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-[X] Spend time with your squad. You're being assigned a special mission, that's a good reason to work on readiness.

@Naron, is that write-in training session suitable? I'd like to get a preview of our squad's capabilities, especially since we've been given lessons by Epsilon Aaron in brandcraft for making armor, IIRC.
Honestly, something in that vein was to happen either way, so your write-in is more a wasted action. The next chapter will have a vote on what Brand Craft is available, too.

What reference is this? By "spirit bomb" and the, ahem, dialogue, I'm assuming Dragonball Z Abridged?
Just Dragon Ball in general; I do not know much about it aside from a few memes and a handful of episodes.

is it possible to consume an active mode affected by a positive effect (such as Boost-Weapon) in order to transfer this positive effect to the replacement mode? As in, if we have our spear blessed by our spellcasters, and want to switch to lightsaber and have our base damage still supercharged for the purposes of boosting SuperSlayer damage as well?
I'd say yes, though that second part would not work. Boost-Weapon does not increase Base Damage, you would need Upgrade for that. Also highly situational because throwing a reset away to keep a buff is not going to be worth it often.

Ah. We probably thought we had time. More to the point, while we know we'll probably be dropped in within a very huge forest, in order to open a second front? We don't quite have the knowledge of Gate Demons we'd like. Or the lay of the land, for that manner.
1) How large is a Gate Demon, as in will it tower above the forests of Valhalla once deployed?
2) How long does it take for a Gate Demon to properly deploy?
3) Considering that Dark Stars (IIRC) open dimensional portals into places of negativity, what would count as one in the rear of Valhallan defensive lines?
4) And what are the chances it'll be watched so our appearance will be discovered?
5) And of course, how tough can a Gate Demon be? I mean, IIRC it's been hinted in CWMGQ that ~10'000 damage from our Purifier Beam would have been enough to one-shot one...
6) And I'm wondering when will the bonus from Charon's Keep Worldwide Effects apply to it (that is, tenfold resilience and no stationary malus) - only after deployment, or also before?
You will have time, but I witnessed the voting paralysis before. Three weeks I gave for a combat plan in Libra, of which more than two weeks passed in complete radio silence in the Thread. So I am telling you ahead of time.

That aside, information on Gate Demons will come with the next chapter, so I will postpone answering 1), 2), 5), and 6).

As for the other two...
3) It would kind of defeat the point for Heidi's mission if the Dark Stars made it behind enemy lines before bringing her over. You start on the peninsula under demonic control.
4) irrelevant due to the answer to 3)

Oh my god this is awesomely terrifying. That's almost like a Scale-to-Target, even if it'll take quite a bit of training (understatement)... A few questions though, about Arcane Slash:
1) What counts as "a lesser Existence" to Heidi? My specific interest is in border cases, namely other Maker-affinity magical girls (she is Story Maker); in high-class opponents such as Elisabeth and Argus; and in other possible targets that are neither "a higher Existence" and "a lesser Existence".
2) What happens to a Greater Nightmare hit by the above corrosive effect?
3) Assume we use Arcane Slash in conjunction with Aetheric Tide weapon - does the spell affect only the first damage string, or all of them at once?

Also about Argent Star - does the "keep echoes" exploit allow Heidi to potentially amass those echoes from multiple castings, as in "cast Argent Star 5 turns in a row, then shoot 20 spheres at once when you release the echoes"? Or will it be limited to no more than one casting at once?
1) I am keeping it a little vague on purpose, but as a rule of thumb, all normal units are lesser Existences; Magical Girls are never lesser because Heidi is a Story Maker, so even fellow Story Makers are equals on that end. Elisabeth and Argus... might eat the malus, I have to check how personal power and Existence are linked. It is likely they would take it, though. All types of Angels eat the malus, with the exception of Archangels and Selectors. All Elves and Fairies on their own are afflicted by it without exception.

2) I would have to check back with someone from the mainline Workshop to find out how strong Greater Nightmares are on the Existence-scale; considering how this is supposed to work, and how their big thing is called False Existence, I could see it actually dealing even more damage to them.

3) I have to think about that.

Argent Star's echo-buffer can technically go without limit, but I would recommend not to buffer too many. So yes, casting it five times and buffering those gives Heidi 20 spheres to shoot off at once.
 
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-have Arcane Slash's Echo carry the weapon attack as well when layering the spell over it [2 Training Actions]
-Switch weapon mode during a series of attacks to get different weapon Abilities on the unified string [1 Training Action]

Can we train to combine those training actions to have different echo-Procs have different weapon Abilities on the unified string?

e.g.
(Reaper's Will: +400 Base Damage, dice suppressed, +3000 Super Slayer, +900 Arcane Slash, +5 dice = 4,305 Total Damage

Echo: 2; Echo triggers!
Stardust Striker: 600 Base Damage, dice suppressed, +900 Arcane Slash, +140 dice = 1,640 Total Damage
...)
 
@justinkal made a good suggestion on Discord; after some consideration, I am done formulating it as an 'exploit' and added it into the list of things you can train.
-Time a normal attack so it synchronises its damage with one echo of Argent Star's Perpetual Caster. [1 Training Action]

Additionally,
3) Assume we use Arcane Slash in conjunction with Aetheric Tide weapon - does the spell affect only the first damage string, or all of them at once?
3) I have to think about that.
I thought about it. The spell would only affect the first attack of the multi-hit.
If Echo triggers, however, it would layer itself over an additional attack per trigger. Something which I just added to Arcane Slash's passive exploits.

Can we train to combine those training actions to have different echo-Procs have different weapon Abilities on the unified string?
If you have both trained, that is a synergy-effect Heidi will get with the package.
 
@Naron, can we go synch-spell fishing sometime? I can see two potential combinations... Admittedly we aren't likely be in a position to get them just yet...

Because Conundrum, or at least its upgraded form, might potentially synchronize with Abyssal Layer of the Ashen Maiden. Both are defensive spells, Conundrum creates a near-skintight layer of defense, Abyssal Layer explicitly names itself as a Layer, and there is already a precedent for a Boost-Self defense spell synchronizing with a Boost-All defense spell for Heidi.

Because Arcane Slash (enhanced weapon-swing, with increased range, with a corrosive effect Trans Smasher, with echoing multiattack Echo) seems to have quite a bit in common with General Argus' Conqueror's Wave (A beam attack let loose from but a single swing, reaching far beyond your blade, with a corrosive effect Slaughter, with echoing multiattack Perpetual Caster).
 
@Naron, can we go synch-spell fishing sometime? I can see two potential combinations... Admittedly we aren't likely be in a position to get them just yet...
You can do that at any time; write-ins are implicitely allowed at all times unless explicitely stated otherwise.

Just keep in mind that Sync spells are rare; even if you go looking for them, you will not find many.
 
You can do that at any time; write-ins are implicitely allowed at all times unless explicitely stated otherwise.

Just keep in mind that Sync spells are rare; even if you go looking for them, you will not find many.

Oh, thanks! Is this acceptable?

[] Meet with General Argus and show him your new spell. Request a spell synchronization attempt between Arcane Slash and Conqueror's Wave, and possibly an advice on the mission.
 
[] Meet with General Argus and show him your new spell. Request a spell synchronization attempt between Arcane Slash and Conqueror's Wave, and possibly an advice on the mission.
That would be a waste again. Just asking one person is likely to leave you disappointed if your suspicion of the potential sync is wrong. Additionally, advice does not really work if you do not have a plan yet; Heidi is not the kind of girl to let others make the plans for her.

Going around and asking everyone Heidi knows to check for syncs would be perfectly fine and about as valuable as any of the given actions.
 
[X] Elisabeth has been rather subdued the last few days, perhaps you should have a chat?
[X] Paoras is nervous, as is Maya. Take the time to calm them both.
[X] Put in a last training session to make sure you have everything ready
-[X] Spend time with your squad. You're being assigned a special mission, that's a good reason to work on readiness.
 
[X] Put in a last training session to make sure you have everything ready
-[X] Switch weapon mode during a series of attacks to get different weapon Abilities on the unified string [1 Training Action]

[X] Talk to Orux and Dragul; they will come in with the second wave, but in the end it will be all of you in the field

[X] Paoras is nervous, as is Maya. Take the time to calm them both.

[X] EXP-Plan
-[X] Save it

[X] [BONUS] spend an action to route more active magic into Perpetual Caster's echo for an immediate recast, using up one of them in the current turn instead of waiting. [Argent Star] [1/2]
 
I come bearing another answer after some conversation.
2) What happens to a Greater Nightmare hit by the above corrosive effect?
2) I would have to check back with someone from the mainline Workshop to find out how strong Greater Nightmares are on the Existence-scale; considering how this is supposed to work, and how their big thing is called False Existence, I could see it actually dealing even more damage to them.
Greater Nightmares hit by Trans Smasher's amped up corrosion do not only take the usual malus based on their Health, the additional defense their False Existence Ability grants is also lowered in most cases; by how much is up to the dice, though.

For the record, this is the Ability in question:
False Existence
-Increase Resilience by (Incoming Damage x 2). Reduce Resilience increase by (25% - Myth, 50% - Legend, 75 - Epic, 100% - Divinity).
 
I come bearing another answer after some conversation.


Greater Nightmares hit by Trans Smasher's amped up corrosion do not only take the usual malus based on their Health, the additional defense their False Existence Ability grants is also lowered in most cases; by how much is up to the dice, though.

For the record, this is the Ability in question:
Good to know. When I've read the exploit, I noted that it's supposed to actualize on defensive string, and therefore isn't supposed to play any into the False Existence, contrary to increased damage. The point is moot in either case though, because the day we're killing a Greater Nightmare we're probably using Reaper's Will, what with Superslayer and its incidental shutdown of False Existence.
 
Good to know. When I've read the exploit, I noted that it's supposed to actualize on defensive string, and therefore isn't supposed to play any into the False Existence, contrary to increased damage. The point is moot in either case though, because the day we're killing a Greater Nightmare we're probably using Reaper's Will, what with Superslayer and its incidental shutdown of False Existence.
And now @Naron has started creating a Greater Nightmare immune to all Slayerabilities!
 
And now @Naron has started creating a Greater Nightmare immune to all Slayerabilities!
Nightmare of Persistence
Image - D&D Tarrasque
Weapon - Colossal Body, with abilities of Thick Armor | Adamantine | Juggernaut
Personal Super Ability - Supreme Protection - lowers the effectiveness of all defense-negating abilities by 1 tier (downgrades Unstoppable to Juggernaut etc), or by 50% if it's a single-tier ability. Immune to Slayer abilities, including SuperSlayer.
Personal Ability - Supreme Vitality - regenerates 50% of max health every turn. Body Damage Modifiers last only the turn they're applied. If killed, revive after 5 turns.
Personal Ability - Huge Size - take 75% lower damage from smaller targets
Personal Ability - Trample - automatically attacks all targets lacking Large Size or derivatives in range with a single attack. Improve damage against smaller targets by 400%.
Honestly, give immunity to Slayer, Adamantine, and a personal ability that downgrades armor piercing abilities (including Unstoppable), and the result becomes rather ridiculously tough.
 
Stygian Tempest
Level 8
Base Damage: 280
Affinities: Defiance
Ability: Ray | Armor Pierce | Sudden Death

Also has Shop Item that gives it Anti-Infantry
Arcane Slash
Wrapped in magic, this strike will not miss. Reaches one metre beyond melee-range of current weapon.
Level 6
Base Damage: 900
Magic Modifier: 150
Affinity: Story Maker
Ability: Unblockable | Echo | Trans Smasher
On some reflection, I have questions about the interaction of Stygian Tempest and Arcane Slash.

1) Stygian Tempest has two blades. Does Arcane Slash layer itself over one of them, or over both of them? If it does attach itself to only one blade at a time, do Echo triggers manifest from only the initially used blade?
2) Does Ray count as a multiattack for Arcane Slash (and has Echo triggers attach themselves to Ray triggers)?
3) Adelheid uses spin-attack with Arcane Slash attached, and hits multiple opponents at once. Do all of them get hit by Arcane Slash? Do Echoes target them all at once?
4) Adelheid uses spin-attack with Arcane Slash attached. Does Arcane Slash increase the radius of spin-attack, or does it (because scythe blades are facing inwards) instead aim inwards? Or it extends the length of the blade from the tip? Or, perhaps, Adelheid can choose which one it is on a case-by-case basis?
5) Arcane Slash when layered over a weapon, appeared in the same damage string as weapon damage. If we purchase Anti-Infantry, would Arcane Slash damage be multiplied by it?
6) What measure is a mook? Between Sudden Death and Anti-Infantry of Stygian Tempest, and between Trans Smasher and its 4-training exploit, the combination seems to be designed to mow over anyone except Adelheid's existential peers and betters. Does this combination extend in any way the definition of "mook" for the purposes of Anti-Infantry trigger?
 
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1) Stygian Tempest has two blades. Does Arcane Slash layer itself over one of them, or over both of them? If it does attach itself to only one blade at a time, do Echo triggers manifest from only the initially used blade?
2) Does Ray count as a multiattack for Arcane Slash (and has Echo triggers attach themselves to Ray triggers)?
3) Adelheid uses spin-attack with Arcane Slash attached, and hits multiple opponents at once. Do all of them get hit by Arcane Slash? Do Echoes target them all at once?
4) Adelheid uses spin-attack with Arcane Slash attached. Does Arcane Slash increase the radius of spin-attack, or does it (because scythe blades are facing inwards) instead aim inwards? Or, perhaps, Adelheid can choose which one it is on a case-by-case basis?
5) Arcane Slash when layered over a weapon, appeared in the same damage string as weapon damage. If we purchase Anti-Infantry, would Arcane Slash damage be multiplied by it?
6) What measure is a mook? Between Sudden Death and Anti-Infantry of Stygian Tempest, and between Trans Smasher and its 4-training exploit, the combination seems to be designed to mow over anyone except Adelheid's existential peers and betters. Does this combination extend in any way the definition of "mook" for the purposes of Anti-Infantry trigger?
Okay, those are some tough questions. Let's see.

1) Arcane Slash attaches itself to one blade, seeing that it is cast with a single swing. Where Echo comes from matters little because it will hit the target anyway; in this case, it would be the same blade as the original spell was layered over.

2) Ray's interaction with the thing is a little weird. As it is a continuous attack, all Arcane Slash would cover in the Unblockable effect is the initial hit; everything after that would be a normal attack, though all of it goes on the same string. Enemies can still step out of an ongoing Ray-attack if they are good or fast enough. Oh, and it only works if Heidi is actually in range to hit normally after the spell's extended reach is used up. Echo should attach itself to Ray in a similar way as it does to multi-hits, yes.
Edit: added that to the spell's passive exploits

3) Arcane Slash is inherently single-target. Heidi can not cheat around that just by hitting several guys at once, her spell would simply target the first enemy she hits. Or maybe the first one who does not die on the regular hit. Echo acts the same way.
3.5) An exception here would be the interaction with Aetheric Tide; if Heidi spreads the hits to different enemies, Echo-triggers would target them instead of the original target.

4) It would be covering the area within the scythe's natural swing arc.

5) Yes.

6) Good question, the answer is "It depends" and does not even need to consider the presence or absence of Arcane Slash. What is or is not a mook depends a good bit on Heidi's personal feelings in that regard, as well as her actual, uh, power level, so to speak. At the beginning of the Quest, not even Hell's Foot Soldiers would have been mooks to her. As of right now, Anti-Infantry would trigger on those and Empire Legionnaires, as well as anything of comparable strength. If she makes it big, that perception will change further.
 
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Okay, votes closed!

No contention on the bonus training and technically a tie between three options for two spots. Hm... seeing that training is separated onto two different options, I think I will log in all social votes instead. That should fit better narratively, too.
Adhoc vote count started by Naron on Oct 3, 2019 at 2:14 PM, finished with 21 posts and 5 votes.

  • [X] Paoras is nervous, as is Maya. Take the time to calm them both.
    [X] [BONUS] spend an action to route more active magic into Perpetual Caster's echo for an immediate recast, using up one of them in the current turn instead of waiting. [Argent Star] [1/2]
    [X] Talk to Orux and Dragul; they will come in with the second wave, but in the end it will be all of you in the field
    [X] Elisabeth has been rather subdued the last few days, perhaps you should have a chat?
    [X] Put in a last training session to make sure you have everything ready
    -[X] Switch weapon mode during a series of attacks to get different weapon Abilities on the unified string [1 Training Action]
    [X] EXP-Plan
    -[X] Save it
    [X] Put in a last training session to make sure you have everything ready
    -[X] Spend time with your squad. You're being assigned a special mission, that's a good reason to work on readiness.
 
Say, a question. How often do spells that key off of only growth ability appear, and why? I mean I've seen one in The Fire That Burns, Juggernaut Wave, and now Arcane Slice here.
 
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