Peril's Origin - A Magical Girl Quest [Complete]

Yeah, FTB is quite non-canon.

Although, being involved with that one, I can say that was more the QM wanting to work with unreliable sources (people think Gaia makes MGs like girls, but that is not actually the case and Gaia never clarified) and failing at doing anything with that.
Kind of wondered if the yuri pairings was mostly MGs with MGs.
Could be as simple a formula as:
-Increased personal power means they can ignore more social pressures regarding their sexuality.
-Tween to teen ages means they're more prone to experimentation anyways owing to puberty hitting like a truck.
-The category of magical girls and supernatural beings in general tend to have aesthetics that tend to stand out.Erring ob the side of being attractive.
-Magical girls tend to spend a lot of time with other magical girls, partly because the choices are other magical girls close in age and experiences to them, people who don't know the magical warfare life, other supernaturals, or older career military men.

Then you throw in the suspension bridge effect from fighting life and death battles side by side(or head to head) and its unsurprising that many MGs with any vaguely compatible orientations on the Kinsey scale would have experimented at some point with their fellows or one of the many supernaturally hot people around.

Then throw in some unreliable observers madly shipping everything.
 
Bloodsoaked Legacy
The name I carry is indeed heavy. Yet it is also an honour for me to carry such a grand warrior's name, and to redeem it!
-Lucifer may heal beyond her maximum Health; while she is on the field of battle, allied Presences and Auras are tripled in their effectiveness. Lucifer may make a free counterattack after dodging, and her first attack with the Champion's Blade each turn is Unblockable.
Does this run into "abilities don't affect OPs unless they specifically say they do"?

Or does it mean that effects like Goddess White doubling the APT of allies and halving the APT of enemies are also tripled?
 
Does this run into "abilities don't affect OPs unless they specifically say they do"?

Or does it mean that effects like Goddess White doubling the APT of allies and halving the APT of enemies are also tripled?
Immunity to OP is far different than enhancement.

Either way, it affects Lucy's own Overwhelming Presence, so even if the difficulty were the same this Ability would affect it.
 
Immunity to OP is far different than enhancement.

Either way, it affects Lucy's own Overwhelming Presence, so even if the difficulty were the same this Ability would affect it.
That's frankly terrifying when combined with other OPs.

On that note, which type of multiplier stacking is used for the Goddess White interaction?
 
On that note, which type of multiplier stacking is used for the Goddess White interaction?
I don't know. All things considered though, it says it triples effectiveness, not some shenanigans that make it less or more effective than that due to exact wording.

In regard to Goddess White... uh, for reference
Overwhelming Presence
-All Enemies have their actions per turn cut in half. Allies have their actions per turn doubled.
Seeing that this doubles and cuts in half, it should turn those into quadruplying allied ApT (3 times the number of base ApT in addition instead of 1 time) and reducing enemy ApT to an eighth, being rather straightforward there... though I feel something is off about one thing being as one would expect and the other being different.

But yes, unless someone from the mainline team notes shenanigans of some kind, it should turn x2 and /2 into x4 and /8 respectively.
 
Divide/Multiply by 2, tripled, would be Divide/Multiply by 6.

Although part of me gut read insists those two shouldn't interact that cleanly.
 
Yeah, that's why I wasn't sure.

Didn't know if it's simple multiplication or the way that effects like Crush stack with each other.

Either way, anything that isn't immune is fucked.
 
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E8 Three Broken Wings
It felt like a regular deployment at first, at least to her. She had done this thousands of times, killed thousands of Angels, and turned the tide on hundreds of battles. Yet, somehow, Lucifer knew that this day would be different.

It was Valhalla once again. She disliked fighting the Valkyries on principle, what with them being mostly exempt of her presence unless she engaged them directly. Although, if she was honest with herself, part of the reason was that her successor would be one of them.

She floated far above the UD's staging ground, wings turning lazily as her eyes scanned the horizon. The forest had recovered, even the parts that burned where Adelheid had unleashed the horde one and a half millennia ago; even her magically enhanced sight could not make out much below the foliage. For all she knew, there could be no defenders hiding there; it might as well be millions.

However, there was once thing that caught her eye. One tiny detail that told her all she needed to know.

On top of the central castle boxing in the UD forces, there stood a figure. No wings covered her back and none of the Valkyries bothered her even as they passed by. Clad in the same turquoise and silvery white she always wore when she passed by throughout time, there she was. Magical Girl Defiance, yet more than three millennia before the advent of humanity.

Heidi stood quietly, even after their eyes met. Even over this distance, Lucifer could see the glistening of unshed tears in the afternoon sun.

"So it is time," she murmured to herself. Her fingers tightened around the Blood Soaked Cross, but then relaxed again. She had known this day was approaching, had been counting for decades already. She knew her successor would exist, and so her own existence was to end one day.

Despite that, however, Lucifer had long since made up her mind. She would die as she lived, a menace to the Light. If this was the day, then she would sell her life to as high a price as she could.

She had often considered to bow out, to simply leave this war behind and settle down. She had considered to explore motherhood after meeting Maya, who had made herself a name in Hell over time. She had considered to... retire.

But the hollow feeling in her chest, the white-hot pain in her entire body gnawing at her every thought, only kept at bay by endless wrath; she could not stop, never could, never would. Heidi had taught her how to change, and Lu knew at heart that she might have been able to. Maybe she could have found something else to dedicate herself to. But that was a maybe, one which she never risked.

But, as it was, Lucifer was tired after such a long time of battle. Yet it was all that kept her mind off the flames and darkness within herself, and the pain that still echoed ever since her fall.

She did not feel that retirement was possible. Nonetheless, Lu was grateful for all the memories she could make with her dear friend, be it in her own time or the future she would never know otherwise. Heidi had even appeared to see her off.

So, with her mind as eased as it could ever be, Lu began to search for her target. Now that she knew it was a trap, she could tell the man displayed himself a little too openly on purpose; not enough to draw her attention normally, but noticeably enough once she knew what to look for. He appeared to inspect the castle defenses during a short time of respite.

Then the next tide of Demons began to march and the purifying light they normally feared was neutralised with her own presence.

The moment they hit the defenders' lines was the moment she angled her wings and dove; rapidly gaining speed, Lucifer homed in on her target as his wings failed him, spearing him through the heart in passing; she was long past before the defenders could react.

Yet, Lu did not even attempt to turn around once she passed enemy lines. She had done this many times and even pushed past the occasional ambush laid out for her upon turning, but today she knew to be different. So instead, she pushed further inland.

All around her, thousands of Valkyries broke through the foliage. She could spy the armour of Heaven's First and Second Hosts in their midsts, together with the arcane shine of at least ten thousand Fey following. Lu grinned and slowed down to let the first volley pass where she would have been flying. Angelic presences were snuffed out by her own the moment they stopped suppressing them.

She turned in mid-air with thrust from her third wing, still able to see her friend in the distance; Adelheid had turned to keep watching her, but made no other motions. Nodding, Lu focussed back on the situation before her. Her mind discarded fleeing as an option; with that many, they would tire her out before she made it to safety. There were probably more waiting for her, too.

Instead she raised her weapon and dove to meet the defenders, angling herself to give as little surface area as possible. Her Blood Soaked Cross made the Fey's magic fizzle out before it ever hit her and all the additional volleys roared right past her.

Then she reached the Valkyries and began to dance amidst them. As prepared as they were, as fast as their elite acted, they could not shake the moment of horror when their wings truly began to fail them. Their two wings could not match the maneuverability a third wing gave her.

The cross swung around in rythmic motions, severing heads and wings wherever she aimed; some got away with deep cuts and bleedings, but she paid them no mind. More filled the open spaces, arms grabbing for her while swords, spears, axes, and so many others aimed to tear her wings.

Lu took note of the strategy and coyly pulled her wings out of their reach at the last moment each time. She was fighting outnumbered and the Valkyries began to cease under their allies' spellfire when she kicked them into its way. Heaven's Host merely ignored the magic as it failed to hurt them, continuing their assault as she ran circles around them with her superior speed and abused them as shields from their allies.

Then instincts screamed at her and her cross caught a blade millimetres before her face, redirecting the strike. The wave of displaced air that followed told her enough, together with the almost overwhelming presence of light.

The entire field seemed to pause for an instant when she and Gabriel locked gazes. She could see the regret in her assailant's eyes, perhaps even a hint of sadness in her posture. Perhaps she had even slowed down enough for Lu to react. She would never know.

However, Lucifer smiled. An honest smile. "Thank you." Her words were quiet, but nonetheless heartfelt. The other Angel's eyes widened, then bugged out in pain when Lucifer's cross ran over her ribcage. Gabriel received a kick to the stomach and dropped like a stone, though her wings soon regained their strength and stopped her descent.

Lucifer considered the arrayed Angels and went to hunt the First Host some more; she quickly took up speed, leaving Gabriel behind for the moment. Valkyries moved in again while Heaven's elite began to fight back, but they all knew this battle would just keep going. Lu's skin and flesh regenerated almost as fast as they hit her, every drop of blood soon returning when her cross drew more.

Then one got a hold of her bad arm, running a dagger through the wing; the Valkyrie died a moment later, but her weight pulled the weapon down and through the membrane. Another trickle of pain added itself to the constant agony, but she did not give to it. She had felt so much of this during her life, this was nothing in comparison.

Her advantage of movement gone, she continued to cut them up where she could; yet more and more got a hold of her wings, at first not long enough to matter, but soon capable of tearing into them. One of them she recognised, exchanging grim looks as she first got a hold of her waist as her presence began to wash over everyone, having been suppressed up to this moment to surprise her.

Looking down and finding the face of her old friend made Lucifer feel at ease somehow. Leliel, determined and angry as she was, would not let go that easily.

And then they all felt the magic up top, saw the giant forms dropping from the heavens; Lu found grim faces around her and quietly saluted their bravery. She saw Gabriel rush off, leaving the blast zone together with as many of her own as she could save; yet Lu had taken her toll, rupturing wings where she could. Most of them would not make it.

Under a gargantuan effort, she shook off her attackers one last time; only Leliel managed to hold on, but was unable to stop her from flipping the Blood Soaked Cross up. Lucifer aimed it like a javelin, eyes on one of the few fleeing Angels. One more she wanted to take.

Then, in an instant of consideration, her mind flashed to her friend. Adelheid was still watching and stood in about the exact same direction. Leliel had a hold on her, so she had no time to do anything else.

With what strength Lucifer had left, she aimed further upward; then her arm lashed out, propelling the cross into the sky at ludicrous speed. Her final deed done, she let herself drop and ran her good arm around Leliel's shoulder. "It's fine," she told her friend, who looked perplexed at the action. "If you're coming with me, I'm not scared of wherever we are going next. Thank you, Leliel."

Leliel's eyes widened. Yet, whatever her response would have been, it was taken away when the two Angels began to burn one last time.

. . .
IDENTIFIED BREAK LINE
. . .

The Valkyries were vaporised together with Lucifer, as were the Fairies; Heaven's Host may have remained alive, if buried under the rubble of the meteor, but the following ten definitely ended them.

Gabriel hated what they had to do this day. Five thousand Valkyries, ten thousand Fairy Battlemages, no less than fifty death Squads, and a tenth of Heaven's first two Hosts respectively. Even she had come as a last reassurance to Lucifer's end this day.

All but the Death Squads and a few stragglers were gone now, their ashes having joined the one opponent they came to defeat. The empty crater deep below spoke of it, and the shockwave that hit them a moment later reaffirmed what they already knew.

It was over. Lucifer was gone.

Gabriel's eyes reluctantly fell on Adelheid, whom she herself had granted permission to observe despite her subordinates', especially Leliel's, doubts. To her surprise, the human girl held the fallen Angel's weapon in hand; her expression remained unreadable, though the tears soaking her face were anything but.

Despite herself, Gabriel felt a pang of envy toward the dead.

She was an Archangel, one who stood head and shoulders above even her fellow Archangels. She led Heaven's Host despite not yet having obtained the title of Grand Archangel.

And yet she felt this way. Despite all the things she had and could have, Gabriel was missing such a simple thing. She wondered, by herself, whether there would be someone to remember her not as Archangel Gabriel, the strongest warrior of the Light... but simply as Gabriel. She was realistic enough to know even she would not live forever; yet she was sad to imagine having no one close enough to remember her for her.

The human below firmly grasped Lucifer's cross and offered her a thankful nod. Then she was gone, as if she had never been there to begin with.

Now Gabriel was alone with her thoughts once more. Her thoughts and the hope that perhaps Adelheid would remember her as the person she was; with how everyone else put her on a pedestal, this one young woman was the closest she had to an actual friend in a long time.

The other one, she had just helped annihilate.
 
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... So if Haidi is trying to be there for each of her old friend's Death Days... Shit, She's gonna find out Liz is basically Holding Gabriel Prisoner, and that she isn't actually dead...
 
E9 Light Left
Heads turned when she stepped into the command centre, her presence making itself known even without looking. The air thrummed with her power, beckoning all of them to try stopping her.

Naturally, Gabriel did not look up; she already knew who it was. "Have a seat, friend." The Angel said no more, yet she knew she had been heard.

With just these four words, all suspicion left the humans around her; hands left weapons at the reassurance that the Grand Archangel called her a friend. Adelheid herself followed the invitation quietly, uncaring for the force of Gabriel's own presence.

The two exchanged a look once her old friend was seated; Adelheid appeared little different to the handful of times she had seen her over the ages.

"So. Any reason you're reading here of all places?"

The human's question made Gabriel consider her 'reading material', which was really just paperwork. She softly marked the current page and put it down. "It is quite calm."

"Meaning, everyone here doesn't try to kiss your ass at every opportunity?" Gabriel could not help but chuckle over the crude words; some of the staff quickly hid smiles as well, she noted from the corner of her eye, but her friend also gathered some looks from the senior officers. Adelheid saw it too, throwing stinkeyes right back until they turned away.

Gabriel only shook her head at that, but decided not to comment. "As I said, it is quite calm. Interacting with humans, I still feel I can learn a great many things. There are some interesting individuals here as well." At that, her mind went to that one particular soldier; one of the few who did not put her on a pedestal.

"Really, now?" Her friend raised an eyebrow, to which she nodded. "Sounds like people I'd want to meet... too bad that I don't have the time for that."

Gabriel was old enough to hear the code out of her words. They both knew that this young woman, of all people, never lacked time for anything. Something was up and the old Angel narrowed her eyes at Adelheid to tell her she was understood.

The Magical Girl frowned, but then shook it off and cast a curious look her way. "So, anything interesting happen recently?"

It was oh so tempting to press for more information, but Gabriel doubted that she could get it out of her friend ahead of time. So she took the distraction and shared what few interesting details her life had over the years. Adelheid offered bits of her own life in turn, noting that she was engaged and had started visiting everyone.

Her expression grew melancholic as she continued on that line, though. When the younger one had stopped in thought, Gabriel gently reached over to put a hand on her shoulder. "What is going on?"

Once she got the quiet response, she really wished she never asked: "I... I saw Lu off just yesterday." The younger woman remained silent and Gabriel wondered what to say; she had no real friends beside this one anymore and her knowledge of social norms for interaction with humans was limited on top of it.

Most of all however, she still recalled that day vividly herself. "I am sorry I asked."

Heidi shook her head quietly, though her attention was diverted for a moment when the command staff began to fall into chaos.

Gabriel herself looked around to find out what happened, but most of what she read on their screens made no sense without context; she only understood that an attack was happening. Confirmations and estimations were ordered over the radio while those in command whispered with each other.

"Don't be, it was my choice to come here so soon. This... had to be done, too. It's time for me to leave." With this, she got up; Gabriel followed, filled with sadness that her friend would leave so soon. "Sorry, I... I can't stay longer." But she swallowed it down when she heard how troubled her friend sounded.

Quietly cursing her bleeding heart, Gabriel gave Adelheid an understanding smile and nodded. "It's okay. Surely we will meet again in the future."

However, her reassurance only made Adelheid's expression worse. Before the Angel could figure out what was going on, her friend hugged her waist with surprising force. In the same moment, sirens began to sing.

When she let go, her face was unreadable even to someone as ancient as Gabriel. She looked up at the Angel and gave her a weak smile.

Her bare whisper was almost lost amidst the chaos, yet she heard it. One word that made her eyes widen: "Farewell."

Adelheid turned to leave then; Gabriel's attempt to stop her was interrupted by one of the human officers approaching her hurriedly. "Ma'am, Hope is under attack!"

In the few moments it took to process the news, Gabriel understood. She let her friend go and pretended not to realise she was crying. By the time Heidi had vanished, she was already busy making sense of the situation. The Counter Force soon began to move.


The Avatar of Light

(Unified Light / False Heaven) Grand Archangel Gabriel


Supreme Commander of the Unified Light
The Avatar of Light
Stats

Health: 750,000
Base Damage: 11,000
Base Resilience: 3,000
Magic Modifier: 1,100


Affinity: Light | Hope | Salvation | Revelation
Weapon

Blade of Salvation
Level 55
Attack Per Turn: 19
Affinity: Light | Hope | Salvation | Revelation
Ability: Slash Hell | Unstoppable | Smite | Demonslayer | Tyrantslayer | Devilslayer | Starslayer
Spells
Judgement
Level 50
Base Damage: 15,000
Magic Modifier: 2,500
Affinity: Light | Hope
Ability: Unstoppable | Boost-All | Demonslayer | Tyrantslayer | Devilslayer | Starslayer | Affinity Kill

Blinding Light

Level 50
Base Damage: N/A
Magic Modifier: 5,000
Affinity: Light | Revelation
Ability: Downgrade | Blind | Target by Modifier
Abilities
Flight
Level 51
-Grand Archangel Gabriel is capable of flying at 500mph.

High Speed Combat (LVL 6)
-Grand Archangel Gabriel is capable of tracking objects moving up to 540mph.

Flash of Light
-When Blinding Light is cast, reset Gabriel's health to max.

Moment of Revelation
-When Gabriel lands a killing blow on an enemy, auto-kill all other enemies within striking range that have less health than her original victim.

God Felling Blows
-Each consecutive strike against an enemy has twice as much base damage as the last attack. Her regular attacks may ignore Edge of Mortality after three hits, Beyond Good and Evil after seven, and Blue and Orange Morality after twelve.

Subjugation of Evil
-Operates as Overwhelming Presence. Any opponent aligned with the Unified Darkness have all of their stats reduced by half. Should they have Evil as an affinity, they are automatically paralyzed while Gabriel is on the field.

Overwhelming Presence
-Gabriel's enemies cannot heal or recover health when she is on the battlefield.

Avatar of Light
Level N/A
I am more than just the light... I am Hope incarnate!
-Heals all Allies to max Health at the start of each turn. All enemies take 50% of their current health in damage at the start of each turn. All affinities of a morally negative alignment are suppressed. All Affinities of a morally Positive alignment gain a 600% increase in all stats. Grand Archangel Gabriel cannot be damaged unless by a Class 5 Demon or Greater. This immunity can be overwhelmed by an offensive power of 15,000 or greater.

Supremacy of the Light
All it takes to hold back the darkness, is a single spark of light...
-Spell-based damage heals Archangel Gabriel instead of damaging her. Any Class 3 or lesser demon that enters the same combat zone as Archangel Gabriel is automatically killed.
 
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God damn, that hurts.
Edit: think this revelation will be enough to get Gabriel to make the leap with her soldier "friend"?
 
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E10 Helpless Might
"Heidi?"

No response; the girl in question simply kept directing her weapon with her mind, leading it through various motions and at speeds Anna could not follow. Her friend had done this many times over the last hour, quiet and without much emotion on her face. As before, Anna knew, she would follow this up by fighting together with her weapon against imaginary opponents, using merely her fists and feet while the blade moved independently.

It was an interesting idea. Her friend had been playing with her magic for months, finding more and more interesting ways to apply it. Aside from turning herself into two separate opponents, Heidi had also demonstrated an incredible fine control and speed at which she fought.

Yet her enthusiasm was not there; she kept on thinking and experimenting, but Anna rarely saw her smile these days.

Even more concerning, she had stopped being defiant toward the teachers entirely; her behaviour already became less aggressive when she returned from her journey, but these days Anna barely saw her speak out at all.

The young Practitioner knew something was not right and today was the day she would find out. Orux knew, but he refused to tell her when she asked. Which meant that she had to do it by herself.

"Heidi!"

Her call made the Magical Girl blink; her weapon stood still in the air and then snapped back into her hand when she turned her attention to Anna. "Yes?"

She sighed and stepped closer to her friend, giving her a stern look all the while. "What's up with you? You barely hang out with us, you don't have any energy, you're... you're not yourself. What happened?" Anna almost stumbled over her words as she tried to convey her own concern. She did not like seeing Heidi like that.

Her friend blinked again and lowered her gaze with a sigh. The stave fell to the ground with a clatter when she let go of it. "Sorry, I've got a lot on my mind."

"Then tell me, I'm your friend!" Anna almost whispered, her stern facade falling away as she grabbed Heidi by the shoulders. "I want to help." When Heidi remained quiet, she asked the question she had been dreading to ask: "Do you want to join the war, like Steffie?"

Thankfully, the other girl quickly shook her head. Yet the words that followed were not reassuring: "No. Don't worry, I won't throw my life away for that."

A moment passed in silence, then Heidi sunk to the ground; Anna went with her, sitting in the dirt next to her friend as she stared at nothing in particular.

When Heidi spoke, she listened. "I, I had a lot of time to think. It's been months, maybe years for me, I haven't really been counting. I'm definitely older than eighteen now, at least. I practiced and practiced and practiced to see if there is anything I can actually do, but...." She paused and threw the blonde by her side a miserable look. "Anna, this war isn't going to end.

"Don't bother," she immediately continued when Anna opened her mouth to respond. "You wanted to say you're sure it will end soon, right?" The prediction gave her pause; it was what she had wanted to say, and so she only gave a mute nod. Heidi took it as her cue to continue: "Well, guess what? They have been saying that everywhere. Back when it all started, the Fairies said it. The Demons said it when Heaven and Hell joined up. The Angels keep saying it. The Elves said it when they got involved. And now look at us; we're still in this shit, why do you think it's going to stop now?"

There was more pain in Heidi's voice than Anna had ever heard before; they had known each other for years, but the unbreakable girl next to her never looked so miserable. Anna had no words; she could only take her friend's hand, who squeezed it desperately.

She continued a moment later; now that she began talking, more words just kept coming: "I, I thought I can just not care about all of this and flip it the bird. Stay true to myself and all. For a while I even believed it myself."

A hollow laugh, but Anna only listened, quietly prompting her friend to let it all out. "Most don't even realise, and if they do, they never thought about what it means: however this war turns out, at least one race will likely face genocide. Be it Dark Star or the Fairies, or maybe even the Elves. The difference in ideology is what started this war, and by this point everyone hates each other. It can't stop until one side lies broken."

She had half a mind to argue that it was fine if the Light stood victorious, but her friend was engaged to a Demon and had different values these days; they discussed this before and Anna knew now was not the time.

Nonetheless, Heidi's withering glare made her shiver, despite not being directed at Anna herself. Magic crackled all around them, giving her goosebumps. "There is going to be no winner in this war. Only two factions of losers. One side will 'win', sure, but that doesn't bring the trillions of dead back. Fuck anyone who thinks there is moral superiority in any of this madness!"

She calmed down after that, shoulders slumping. To Anna's surprise, her friend had begun to cry; she quickly wrapped her in a hug, uncaring for the risk of being crushed by Heidi's increased strength.

"I, I thought a lot," the Magical Girl admitted against her shoulder. "There are so many heroes of the Light, but who does the Dark have? I considered... to join them for good, and to spearhead the UD's victory, then keep Earth as mine and safe, then influence things from within. But that doesn't work. The Dark Lord's power goes from one to the next, and it kills the one holding it if they're not aligned with the UD's current goals. Any unsuitable candidate just dies, so of course nothing will change for them. The only Dark Lords that live are those who agree with all the bad views the UD holds, not a change for the better. It will stay that way for as long as the UD exists."

The torrent of words made Anna cringe; there were some dangerous thoughts she really wanted to address, but felt that it would only make things worse if she did. She kept quiet, wondering if the conclusion to this was the Light's victory like she thought.

"But... what am I supposed to do then? Join the Unified Light? Become one more in such a long line of fools that fight this war until they die? What's the meaning of that if all of them and even Gabriel herself couldn't do any more than keep up the status quo? I don't want that, I don't want to throw my life away like that. Not for a fleeting chance."

As Heidi began to sniffle, Anna started to understand the bigger problem. They all knew the horror that lay in war, but only intelectually. Yet her friend had lived it; even though she remained with the stance that she owed nothing to the people in charge and made her own decisions. Yet her own kind heart made her want to help, want to do something.

Finally, Heidi's posture faltered entirely and she slumped against Anna, who simply held her as best as she could. "I, I have all this p-power, and it's s-still not enough to make a diff-fference at all." The hiccups got worse and Heidi began to cry uncontrollably, leaving no more room for words.

Anna did her best to stroke the troubled girl's back, wondering what there was to say. What could she say?

To her dismay, she found she had no words.

Perhaps someone else would find the right words, or have the insight to put Heidi at ease and allow her to make a choice? She wondered if there was a person like that.


The Crestfallen Time Traveler

(Unaligned) Magical Girl Defiance

Adelheid Schmeling
The Greatest Story Maker
A.K.A. Heidi / The Dragonslayer
Stats

Health: 1,500
Base Damage: Variable
Base Resilience: 100
Magic Modifier: 1,950

Affinity: Defiance | Interference | Story Maker
Weapon

The Handle
Level 35
Attacks Per Turn: 12
Affinities: Defiance | Interference
Ability: Indestructible | Mode Shift | Telepathy | Levitate | Return | Priority-1


Stardust Striker
Level 20
Base Damage: 1,500
Affinities: Interference
Ability: Auto Max Charge | Supremacy | Laser


Stygian Tempest
Level 20
Base Damage: 700
Affinities: Defiance
Ability: Ray | Unstoppable | Sudden Death | Anti-Infantry


Aetheric Tide (on character portrait)
Level 35
Base Damage: 1,400
Affinities: Interference
Ability: Slash Hell | Riposte | Vampire | Unerring


Reaper's Will
Level 20
Base Damage: 1,000
Affinities: Defiance
Ability: Vorpal | Abrade | Superslayer
Spells

Voyage
Slip through the layers of reality, be it either in space or in time
Level N/A
Base Damage: N/A
Magic Modifier: N/A
Affinity: Defiance | Interference | Story Maker
Ability: Journey | Dimension Shunt


Argent Star
Silvery spheres that hunt and destroy your enemies
Level 30
Base Damage: 1,950
Magic Modifier: 600
Affinity: Interference | Defiance
Ability: Homing | Omni-Magic | Purge | Anti-Air | Perpetual Caster


Arcane Slash

Wrapped in magic, this strike will not miss. Reaches one metre beyond melee-range of current weapon
Level 20
Base Damage: 3,000
Magic Modifier: 500
Affinity: Story Maker
Ability: Unblockable | Echo | Trans Smasher | Dragonslayer
Abilities

That Which is Forbidden
Level 10
-Count as fulfilling any requirement for any Ability, personal or otherwise, at all times. Governs Health

The Weapon's Secret
-The Handle is always present as the base of the current weapon, and carries Base Damage equal to half of Stygian Tempest or Aetheric Tide, whichever is higher. Weapons can be switched for free, but only once per action. Active effects on weapons are removed upon switching.
-Defiance may seal one of her weapons for the remainder of combat to reset her ApT and increase MM by 100%.

Inhuman Agility
-Defiance can perform feats of agility that beggar belief.

Rage Against Fate
You think that's enough to stop me?
-Nullify opposing Auto Kill effects, mental effects, and Slayer-Abilities within 80m.
-Defiance remains alive for the next two turns after her Health falls below 0; should she heal back above 0 in that time, or the person responsible for this Ability triggering be killed by her, her death is prevented.

Overwhelming Presence [Locked]
-Defiance is capable of negating spells, and opposing Magic Modifiers are set to 0.

High-Speed Combat (lvl 4)
-Defiance can track and react to opponents moving at up to 360mph

Unmatched Skill
-Spend a single action to nullify an opponent's action.

Defy the Rules
-Treat any instance of attributive Abilities like Silent, Intangible, or Indestructible as if they were not present. Defiance can safely perceive all forms of the Conceptual Language.

Guardian's Excellence
-Defiance is aware of all attacks within 20m of herself and may ignore the Anti-Parry Ability.

Meaningless Slaughter
Level 30
There is no point to it all....
-Complete immunity to damaging non-attacks as well as Overwhelming Presence-effects. Increase Defiance's ApT by 30% per enemy she fights, and decrease the level of opposing movement-related Abilities by 30.


The Handle
A metal bar about one and a half metres long, with a glowing red section in its center. This is the base of all other weapons and, technically, the only weapon Heidi possesses. Of note is that because this functions as the base for all others, all of its Abilities are active on each weapon, though only on the parts that are The Handle.

-Priority-1: Jolts of magic that let Heidi get around having to process information and deciding how to act; basically allows her to act instantly with the full knowledge of what is going on

-Indestructible: The entirety of the Handle's exterior. It holds all the squishy parts of different modes and their blueprints within its unbreakable metal shell.

-Mode Shift: Upon a mental command, the weapon can switch forms; the core itself elongates or shrinks itself depending on the form, and forms the additional parts out of mana; switching removes active effects on the current weapon, buffs and debuffs alike
--the lightsaber is a special case, as the blade is not solid; all the additional solid parts are inside of the casing

-Telepathy: Allows to move the weapon via telekinesis; not much momentum aside from what it already has, though; the mind-link also gives a feedback for how heavy an impact is
--due to Unmatched Skill, Heidi can adjust momentum a lot more freely than this Ability normally allows

-Levitate: Allows to supply motive force in a given direction; not particularly much in general, but enough to stand and move at walking speed in the air.

-Return: The weapon immediately surges back into Heidi's hands from wherever it is; does not work when not in the same dimension as her weapon; it always takes the shortest free path, and moves very fast



Stardust Striker
A turquoise to green blade that mostly consists of mana aside from the grip. While Reaper's Will has a greater amount of mana, it is innately harmful. Stardust Striker instead is calm and inherently calms the roaring current that is Defiance's magic. This calming effect also makes it a great focus to channel the magic with.

-Auto Max Charge: Due to calming the flux of mana Heidi draws from, she can pull out a lot more of it at her usual pace, with the usual maximum as a guaranteed minimum amount. This also affects spellcasting while the weapon is active.

-Supremacy: Heidi's magic actively interferes with defensive effects her attack comes in contact with, shutting them down to let her strike pass before letting them go back up

-Laser: The blade serves as a limitless battery that Heidi can charge with mana. At 20 charges, the mana in her attack begins to spill over and form into an energy wave which grows bigger the longer it is charged.
--releasing the charge without attacking saturates the surrounding area with excess mana; this boosts modifier rolls, but can be debilitating in higher concentrations (like drugs)
--massive Laser charges will take a toll on Heidi, to the point where she can no longer stand depending on the strength of the discharge



Stygian Tempest
A double-bladed scythe with barbed blades that is easy to rotate and swing in a continuous circling motion.

-Ray: The scythe is easy to swing in a circling motion, allowing the attack to be kept up. It also subtly boosts Heidi's ability to keep up the motion while moving.

-Unstoppable: Both blades are coated in a magical field that reaches several centimetres past them in all directions. When this field comes into contact with an opposing force, it sharpens itself in response to finely cut into it from the best possible angle.

-Sudden Death: Complete shutdown of whatever enemy thing would stop the scythe from dealing damage the moment it is encountered, otherwise inert.

-Anti-Infantry: This creates a malevolent surge of magical power whenever weaklings are encountered; even the weapon refuses to fail against small fry.



Aetheric Tide
A straight lance with a triangular, glowing blade on one end and two long ribbons attached to the other end. The ribbons are sturdy enough to allow throwing her weapon and holding onto them for a somewhat increased hit range. If need be, they are also sturdy enough to strangle enemies if Heidi gets in a good position for that.

-Slash Hell: A surge of speed that allows Heidi to attack several times instead of just once, packing five hits into a single 'strike'.

-Riposte: Passively increases Heidi's eye for exploitable openings, and makes it easier to find correct parrying strategies to make use of those openings. Also yields a burst of speed whenever such an opening presents itself (read, an attack was parried).

-Vampire: This ability lets the blade glow; it sucks life force out of wounds it causes.

-Unerring: Adds a subroutine into the spear that constantly calculates enemy movement patterns and environmental influences on them. It nudges Heidi to adjust her aim in order to guarantee a given strike to hit wherever she intents for it to land, allowing even called shots to specific body parts. This subroutine can not account for active interference with a given attack or any significant reaction from the target, though.



Reaper's Will
A lightsaber with a bright blue blade. This blade is magical and not solid, but rather a constantly returning burst of magic that pulses so fast it appears constant. The weapon has an off-button which turns off the blade, allowing to conceal it more easily.

-Vorpal: The blade itself is technically not sharp, but so incredibly hot that what it touches does not get Burn or Melt but simply melt away and the edges are sealed up; if this happens any faster than at crawling speed, it is a clear cut.

-Abrade: The blade wears down armour and other defensive effects it impacts, weakening the structure of an enemy's protection.

-Superslayer: Malevolent and defiant; there is devastating energy woven into each burst of mana that forms the blade. It immediately adjusts to whatever it attacks and ruptures it.



Weapon Exploits
-Passive:
--Major Improvement of reflexes and reaction time (Priority-1)
--Modes previously destroyed can be reequipped; they can just be reformed because the core is still there (Mode-Shift)
--Impact-feedback allows Heidi to more accurately gauge how sturdy her opponent or their weapon is (Telepathy)

--So much as touching Stygian Tempest's blade can lead to injuries once Unstoppable is active; even the blunt sides can take fingers and transfer the weapon damage when slapped into someone's face
--Stygian Tempest leaves grievous Body Damage Modifiers upon successful hits because the field ruptures any wounds the blades carve into comparably large gouges.
--Due to Defy the Rules, opposing instances of Unstoppable in an Intercept-conflict are treated as Juggernaut and thus no longer automatically break past Heidi's half of the conflict. Due to Stygian Tempest possessing Unstoppable, she can automatically win against someone else who attempts to combine Intercept and Unstoppable

--Due to Unerring, Aetheric Tide can be used as a completely accurate throwing weapon. Binding Telepathy and Levitate into this grants Heidi a surprising reach with it as well. Vampire and Slash Hell do not trigger on a throw.

--Reaper's Will damages melee weapons during intercepts, can easily falsify Cleave when winning, and potentially even break weapons while parrying if Heidi hits them correctly
--Reaper's Will can easily leave Body Damage Modifiers if the weapon actually deals damage
--due to how Reaper's Will works, it can even parry attacks that can normally not be parried, such as manabolts (Fairy basic attack) or lasers (Solid Core's Purifier Beam)


-Active:
(General, works for most or all modes)
--String several attacks together like a multi-hit (each attack still costs an action)
---Switch the weapon mode in-between the above to add different Abilities to the attack
--Negate attacks during an Intercept-conflict, cancelling the conflict
--Use Levitate/Telepathy to let Heidi take to the air on top of her weapon
--Employ tactical mode-switching to remove debuffs from the weapon (careful, also removes buffs)

--maneuver the weapon behind the enemy and use Return, then Levitate/Telepathy to run them through from behind (Unstoppable (False) due to speed, Backstab (False))

--Impale an enemy on Stardust Striker and switch to Aetheric Tide, or impale them on either of the former and switch to Stygian Tempest, to inflict nasty Body Damage Modifiers by the expanding weapon being within the enemy's body.

--Hold Laser-charges with Stardust Striker and hold them active even while swinging the weapon to negate attacks, or while casting spells
---Hold the charge active even while traveling with Voyage
--point Stardust Striker's Laser-shockwaves into the correct direction instead of everywhere in the swing arc

--falsify the Armor Pierce line with Stardust Striker's Laser
---while below magic spillover threshold, focus energy into the sharp edges of the blade (below 5 charges is Armor Pierce, 5 to 20 is Juggernaut)
---while magic spills over, forcibly focus the AoE; lessens the AoE-rate by 1/3 for False Juggernaut, by 2/3 for False Unstoppable

--Use Stygian Tempest in an overhead-spin to attack all enemies within its range in a single attack

--spread Aetheric Tide's Slash Hell's hits from one target to other nearby enemies
--use additional actions to negate each attack in a multi-hit for a Riposte-trigger each on Aetheric Tide, the counterattacks folding into each other
--increase Aetheric Tide's glow to create a light source


--Hold back and sustain the speed-boost of Slash Hell so the hits function as separate attacks and overlay into later actions; increased speed is added together

Additional damage to each hit as follows:
+50% Base Damage "Blender Initiated" (one speed-boost still going)
+100% Base Damage "Blender Ongoing" (two speed-boosts)
+200% Base Damage "Blender Full Swing" (three speed-boosts)
+300% Base Damage "Unstoppable Blender" (four speed-boosts, max)

[more is technically possible, up to the number of ApT available, but becomes more difficult and would injure the user]




Voyage
This Spell warps space and time to the point they form a gate between two places and/or times; it stops reality from readjusting itself until Heidi and whoever she takes along went through. The portal moves toward her unless conciously stopped, though it is barely visible to most; it adjusts to the size of whoever is to pass through, though Heidi can only take a handful of people along. Touching them directly makes it easier.

Using Voyage effectively requires to adjust to how time counts itself, as its increments are different from any human-made ones. Once one is proficient however, predicting the 'code' of a future or past point becomes easy.

-Journey: Adds the capability to pass through time, as well as a notable teleportation from one spot to another. Heidi's Journey, due to being inferred by a sidestep to the general rules, breaks the Gloss that normally prevents time travelers from interacting with other times on accident; she can stop it from doing that, but it requires concious effort.

-Dimension Shunt: Adds the capability to pass through dimensions, reaching up to four dimensions beyond the current one.


Exploits
--Time Dodge: The 'feeling' of specific moments follows a pattern that Heidi can work out and follow; once she knows it, she can predict how a specific time in the future will feel and send herself there to dodge an incoming attack, even some that have Undodgeable or Unblockable

--Instant Closing: Journey comes with a weak teleportation-effect; used correctly, the Spell allows Heidi to close into melee-range against distant opponents



Argent Star
Casting this spell forms a silvery sphere somewhere around Heidi, roughly the size of her head. It quickly takes up speed as it shoots toward the target Heidi designates for it.

-Homing: Upon casting, Heidi marks targets for each sphere; this requires her being able to properly perceive them, to know where they are. The sphere will keep following the designated target no matter where it goes, excepting that they leave their reach for too long or teleport away; else it follows everywhere, but does have a certain turning radius due to possessing momentum and inertia. It attempts to dodge obstacles.

-Omni Magic: The spell produces five spheres instead of one.

-Purge: The silver light is quite aggressive against differently aligned magic; the more different things there are, the more potent it becomes to assure they are eradicated. Spheres explode once they encounter something foreign, as long as it is at least as big as a grown man's fist or directly magical in nature. The explosion has a reach of roughly 1m in diameter, which equals a radius of 50cm.

-Anti-Air: Spheres expand a little as they fly, which increases their radius a bit. Each sphere also produces a magical backlash from active Flight-Abilities to strengthen the damage it deals.

-Perpetual Caster: Once the Spell is cast, an echo of it lingers around Heidi for a few turns; it surges every few seconds to recast before fading as it uses itself up.


Exploits
--Note: due to how Purge works, Argent Star can be negated via the Skilled-line with the right approach despite being a spell

--(Passive) Cluster Killer: if the sphere's explosion hits several enemies simultaneously, Purge triggers on all of their combined Affinities

--(Passive) Blanket Trigger: Anti-Air counts every use of the Flight-Ability, even if the user remains on the ground while doing so or creates another effect with it entirely; in particular, ongoing soft exploits of Flight trigger it as well.

--Spread Targeting: Heidi can assign each sphere to target a different opponent

--Mines: Homing allows to set the target as a coordinate in space instead of a living being to set up a mine, or an area relative to something else to keep spheres following it around. Two or more spheres can be assigned to the exact same area to make them merge, folding damage and modifier rolls into one stronger attack

--Second Barrage: Heidi may spend an action to route more active magic into Perpetual Caster's echo for an immediate recast, using up one of them in the current turn instead of waiting for the next.



Arcane Slash
Heidi coats her current weapon into a faint magical shroud that warps space. Upon attacking, the targeted enemy is hit no matter what they attempt to prevent it as long as they remain in the same dimension. The shroud can target enemies up to 1m beyond the equipped weapon.

-Unblockable: The mother of all aimbots, in that it works by warping space; a melee-slash is made and contorts space around it to hit the intended target. The warping property makes the strike move around attempted Intercepts or negations, and follows even if the target moves out of reach after the spell is already going.

-Echo: The magical shroud resonates with Heidi and sometimes produces an echo of the strike that lashes out less than a hearbeat after the actual attack. This can repeat any number of times, though the magic is fickle and never really lets it be a consistent effect.

-Trans Smasher: The magic refuses to bend in the slightest, even against those greater than Heidi herself; it corrodes the opposing Existence until it breaks in, then passes by unobstructed.

-Dragonslayer: Spikes the strike's mana, thus amplifiying its cutting power and sending damaging shocks through the target, whenever it encounters said target holding a Dragon-Affinity. Any defensive property tied to that Affinity is simply cut through.


Exploits
--(Passive) Natural Overlap: Layering the spell over a multi-hit only attaches its effects to the first hit; if Echo triggers in this situation, it layers itself over an additional hit per trigger. The same happens to applications of Ray.

--All in One: Heidi can layer the spell over a regular attack, and is even capable of forcing Echo to carry a replica of the weapon attack without making another one.

--Spread Recall: Each proc of Echo can be made to target a different enemy, as long as they are in range.

--Just Die: By putting more force into Trans Smasher's corrosion, it affects even beings without a heavy Existence malevolently. The spell's damage is cut in half, but any Existence lesser than Heidi's own takes the Critical Existence Failure malus for 100% of their maximum Health to their defensive string.




That Which is Forbidden
Fools reality by emulating Affinities or traits required to access particular Abilities. Does not do anything to Shop-prerequisites because everything in the Shop is already accessible.

(Passive Exploit: Heidi appears as Rule or Death when targeted by Supremacy/Kingdom and Sudden Death; the same goes for every other Ability that is blocked by specific Affinities. Also treats her as specific Affinities which bypass opposing personal Abilities.)



Inhuman Agility
Increases Heidi's flexibility to levels most humans are unable to ever reach and that even sees many Elves wanting. Magically augments her jumping height to several times the usual limit, adjusts her muscles so she can actually move mid-jump, and improves Heidi's sense of balance by an order of magnitude. Of note is that her flexibility is a permanent change and thus applies even while untransformed.



The Weapon's Secret
Most already covered under weapons; the weapon-sealing temporarily consumes a mode to free up magic and grant a short burst of speed; with some time out of combat, consumed modes are recreated.



Rage Against Fate
This Ability has an outward and an inward effect.

Outward is an aura that interrupts and disrupts all Slayers (normal and Super), Auto Kill effects, and mental influences within its reach (not sealing, disrupting after they actually activated and before they can afflict anyone); the affected area glimmers like hot air and feels a little oppressive for opponents to be in. Allies feel themselves lighter, slightly less affected by pain and injury

Inward is a Save from Death in the form of battle continuation; if Heidi's Health goes below 0, a bit of her mana is converted into life energy to keep her body alive and specifically prevent complete desintegration or mutilation from any source; it is fickle and only lasts up to thirty seconds, but it allows her body to go along with the force of her will instead of breaking down; if regular life force is added in high enough quantities to replace the imitation (Health goes above 0), the body returns to normal functionality. Heidi still takes damage as normal, falling further below 0, and can be healed by outside sources as normal.

The mana of the enemy responsible for the body's 'death' is held onto; if they are killed by Heidi, their whole life force is pulled out of them to heal Defiance back to full Health (this also removes all Body Damage Modifiers).


(Note: The timer does not count the current turn, no matter how far it progressed. If this triggers on turn 1, then turn 2 and 3 are where it holds; it would then break at the end of turn 3.)

(Note: the Save can trigger any number of times in the same battle, provided that Heidi returns to positive Health in-between)

(Passive Exploit: Augments Overwhelming Presence a little further within its aura reach, affecting even opponents used to the fear it induces more seriously)

(Passive Exploit: allied morale is not as easily broken because of the mental boost; positive modifiers for being inspired are more common)

(Semi-Active Exploit: once the timer starts, Heidi can break her own body's limitations to hit harder (i.e. use force that snaps her own bones and muscles for bonus damage) against her 'killer', as long as she can fight through the pain of it [technically strain damage])



Overwhelming Presence
Heidi's presence disrupts the flow of mana in the area. Inherent magic attempting to augment anything an enemy of hers does is dispersed before it can even take effect. Spells, which are of a stronger existential weight, lose that weight instead of fizzling out and can be parried or deflected as normal. This only applies for Defiance herself as the origin of this presence.

(Passive Exploit: Due to how a spell's conceptual weight is scrambled away, it can be parried. At the same time, with the conceptual weight gone, Defiance can intercept it like a normal attack.)



High-Speed Combat
This Ability intersects with Heidi's perception and speeds it up, as well as improves her reaction time.

(Semi-Active Exploit: Heidi can slip attacks in-between enemy movements and interrupt them (e.g. cut off their arm in the wind-up for a swing, or cut through a bow's string))



Unmatched Skill
Magic reinforces Heidi's ability to "parry incoming attacks", no matter how this is required. This Ability additionally improves her body against blunt force trauma and kinetic energy to ensure she can actually parry vastly stronger attacks without getting hurt by the shock even a deflected attack would lead to

(Note: Heidi's kit is focussed on melee combat; she is capable of using this Ability at range to negate attacks made against other people, but it is more difficult for her. All such ranged negations require twice the action cost, but this only covers the case of Heidi not being able to close into melee range before the to-be-negated attack lands.)

(Note: The Skilled-line can be bypassed with significant enough damage. Higher tiers of Skill require more to be bypassed. Unmatched Skill as possessed by Defiance can negate attacks of up to 1.2 billion damage, but no more.)

(Passive Exploit: This Ability grants a soft immunity to Body Damage Modifiers incurred by shockwaves or strong impacts; it is not perfect, but holds quite long. In addition, Heidi receives +500 DR against blunt attacks or kinetic energy)

(Semi-Active Exploit: Due to Unmatched Skill in particular requiring the ability to dictate physics, Heidi possessing it allows her to fool reality into believing Heidi actually can make her own physics for a few stunts, such as bashing someone with the flat side of her sword without repercussions, or manipulating the ratio at which force is transferred between two colliding objects.



Defy the Rules
This augments Heidi's entire existence so that attributive effects no longer hold effect on or against her. Together with the emulated divinity from That Which is Forbidden, it can even filter the Conceptual Language into something she can safely perceive and understand.

-Ignored are:
--Hypersonic: Whenever someone begins using a technique or effect with Hypersonic X on the field, Heidi is adjusted to have HSC X unless her own HSC is already that high or higher.

--Intangible: The moment one of Heidi's attacks or Spells hits an Intangible target, this Ability throws up a magical field that hits not the physical body but the essence of the enemy, basically targeting their entire 'actual body' at once.

--Silent: Improves Heidi's ears; she can hear magic instead of just the effect it has on regular physics. In most cases, this is just a faint noise which can easily fade into the background. For Silent however, she can hear the sounds the magical effect would normally swallow because they go through this effect first instead of immediately vanishing.

--Invisibility: Same as for Silent; an augment for the eyes that allows Heidi to see magic. All magic is now more colourful to her. Anything invisible is unveiled because its entire outline and colouring is visible to her eyes, traced and counter-coloured by the magical field keeping it invisible.

--Indesctructible: Whenever an indestructible object is encountered by Heidi's attacks, her magic lashes out and flash-corrodes that property for the instant it is hit by her. For that one moment, it becomes destructible and may break. Afterward, it or its parts (if broken) are once again indestructible.

--Unstoppable's effect on Intercepts: Where Unstoppable would normally just plunge through an opposing attack, some of the previous augments add an existential weight to all of them that 'blunts' it, basically reducing it to Juggernaut for the duration of the Intercept-conflict. This does not confer enough existential weight to trigger Existence Bonuses.

--Size-based Defenses: Not technically ignored, but reduced. Size-based defenses grant damage reduction against anything smaller than the colossal being themselves. Heidi's magic, when encountering an opponent sufficiently large, runs off her strikes and tears greater wounds; it does not scale to the target, though. The size of the extension is set, lowering the defense by one step. Large Enemy, the first step, is ignored; the next step is treated as being Large Enemy instead, and so on.


(Passive Exploit: Heidi posseses a higher sensitivity to magic; she can actively listen to magical effects and determine which race they belong to by hearing alone. Fairy magic sounds the most melodic, angelic magic has a certain reverence, demonic magic sounds rough and deep, Dark Star magic is sizzling and heated, elven magic is calm and thrumming like drums, human magic is plain weird and keeps making cartoon or anime sounds, and is completely individualised for Magical Girls)

(Passive Exploit: Mana residue lingers for a while, meaning that Heidi can tell if someone magical was around a place for some time by just listening to the echoes)

(Passive Exploit: Grants perfect sight in magically dense environments, no matter the light level or attempts to obscure her vision. Heidi can find ranged casters by following their Spells' contrails, or other magical effects)

(Passive Exploit: target-vision; bodies of magical beings are quite distinct, so Heidi can see people and monsters even through vision-impairing effects, walls, and the like (regular humans are immune, except if they carry active Brand Craft or such). Untransformed Magical Girls have lingering mana around them. She can identify them, and has an easy time finding Type-3s because their regular bodies are magical constructs)

(Passive Exploit: Heidi has a much easier time finding weak points in magical structures, and any kind of magical ambush; also good at detecting hidden Brand Craft (not what it does, just that it is there))



Guardian's Excellence
This works as a limited battlefield awareness which pings Heidi whenever an attack is made or enters the area within 20 metres of her. Unless someone attacks however, it does not do anything; neither does it tell her where the attacker is if the attack enters from outside the Ability's range. Traps are exempt from this awareness. Whenever an attack holds Anti-Parry, her magic ignores the property which makes it impossible to parry.



Meaningless Slaughter
This Ability permeates Heidi's entire body

-First is a defensive property that makes Heidi nonexistent as a target for any and all harmful Overwhelming Presence-effects. It also disperses every damage not carried by an actual attack, making it simply fade away. Any effects that came with it are dispersed as well (such as flames being snuffed out when attacked by Burn). This also emits a growing integrity field which holds Heidi's body together as her speed increases.

-the inner magic augments Heidi herself, focussing her magic to short-circuit her nerves entirely; it creates a set of magical nerves that transmit information in both direction instantly, then increases her reaction time and speed; it observes Heidi's Battle Zone, meaning all enemies she could immediately engage in combat through any means, and adjusts the increase based on their number
--Her ApT adjust immediately; defeated foes and new arrivals adjust the count, though she loses 'spent' actions first (2 used and lowered by 3 technically costs her only 1 action)
--The ApT-boost is summed up before being applied; meaning that 3 enemies give her 90% bonus ApT, not three times 30%; if the final increase is not an integer, it is rounded down

-In addition, the observational part is capable of detecting Abilities related to movement speed or teleportation; whenever one such Ability is detected, it reaches out even beyond Heidi's Battle Zone toward such an opponent, then flows against the flow of power that actualises its effect to slow it, be it physical or magical; depending on the other Ability's strength, it is either reduced or completely cut off by the power in Heidi's interference. This is effectively a Downgrade-effect.


(Note: The reduction of Ability levels requires an Ability to actually possess a level; unleveled Abilities are unaffected. In addition, spells carrying the Teleport-Ability are also unaffected despite arguably falling under this.)

(Note: Due to being entirely magical in nature and dependant on magic, Heidi's increased speed is completely nullified for as long as she is under a Dispel-effect.)


(Passive Exploit: the integrity field includes a weak soft resistance to Body Damage Modifiers, which grows more powerful the stronger the field becomes in reaction to Heidi's growing speed.)

(Active Exploit, "Parallel Thought": While combat is handled over the magical 'nerves' she uses for her horrifying speed, Heidi can still use her regular nerves and even put some of her mind to think while the rest of her fights without any loss of martial prowess)

(Active Exploit, "Disjoint Combat": Using the 'Parallel Thought' exploit to actively control her weapon telepathically at all times while she fights, weapon and owner can act as separate entities in battle, each able to utilise Heidi's full ApT.
While doing so, Heidi's Base Damage is reduced by 75% due to fighting unarmed, and her weapon's Base Damage is reduced by 25% due to Levitate being unable to supply as much force as she can. Enemies fighting the weapon are unable to read the (nonexisting) wielder's body language and thus have trouble anticipating or negating it, but certain Abilities and exploits are unavailable.)




Other
This includes anything else which might be relevant.

-Transformation: Heidi's transformation phrase is "As stolen flame sets fate ablaze, I rise as Magical Girl Defiance!"
--With it comes a feeling that roughly equals a defiant outcry against the world and its rules; by replicating that feeling on her own and then replicating the way it makes her magic flow, Heidi can transform without saying the phrase
(Of note, Heidi's magic actively wants her to transform and lash out against the world; as such, it readily flows as needed whenever she is in the right state of mind and gives it a push)


-Affinities: Heidi's Affinities are Defiance and Interference.
--Defiance: Due to this, her general temper, and her willpower, she is capable of pushing past pain and most Body Damage Modifiers.
---It also grants the "Defiant Against X" modifier against powerful opponents, or opponents Heidi perceives as powerful. The stronger the opponent, the greater the modifier. Strong Magical Girls of higher growth are likely to trigger an additional spike of damage due to their own Existence weighing in and reinforcing the defiance.

--Interference: This grants a great aptitude with the Skilled-line of Abilities, as well as obtaining them.
---It is also related to Heidi's temper and attitude, which often makes her jeopardise her own plans and goals (i.e. she interferes with herself)

--Defiance + Interference: Heidi is particularly vulnerable to Affinities related to enforcing order, but also resists all Affinities related to ruling. Chaos and related Affinities are likely to be immune to her modifiers.
---This particular combination of Affinities is capable of resisting World Sphere effects. With Dragons in particular, it even plugs the hole in reality that is them, which hampers their racial Abilities to the point of outright nullifying them in certain cases.
---of note however, this also means Heidi's magic is quite unwilling to do anything it does not want to; directing it in specific ways is basically impossible, which makes casting spells wordlessly impossible while she is transformed


-Suppression: Heidi is capable of suppressing different parts of her kit, even in combat
--Heidi can suppress her modifier roll by holding back on the additional magic that normally flows into her strikes
--Heidi can suppress the outward effects of both of her Super Abilities; Rage Against Fate's aura by pulling it back in, similarly to her modifier roll, and Meaningless Slaughter's short-circuiting of movement-related Abilities by actively pushing it back whenever it moves to lash out.
 
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Final Epitaph
For to find an end, every story needs a beginning.

"I rise as Magical Girl..."

On a journey hardly imaginable to many,

"Demons, we're busted! Armour up and get to casting!"
""""Aye!""""


Great obstacles have to be overcome.

"Yep, the only problem is that we're going into magical Stalingrad."

Her tale born into a world of sadness,

"I will-" "Don't say it!" "I will protect you, no matter what. Always!"

With blossoming friendships most unusual,

"We do not want to harm your friends. Please come quietly."
"...No."


She will stand where none of hers ever stood. One who refuses fate and destiny alike, who holds her head high, inspiring those by her side.

"I will wait for you, no matter how long it takes!"

Peril's Origin, a Magical Girl Quest
 
Thanks for running. I had a lot of fun reading through it.

What were all the capstone upgrades for the weapon types, just for posterity?
 
What were all the capstone upgrades for the weapon types, just for posterity?
Stardust Striker had Downgrade set (reduces levels of enemy weapons and spells); this one in particular would have always reduced the target's highest level between weapon and spells by 1 with each damaging hit.

Stygian Tempest had Hypersonic 1 as its capstone (target needs HSC 1 to react to the attack), for that litte bit of extra speed.

And Reaper's Will, I am still unsure about. It was originally supposed to be Brutal Carve (acts as Unstoppable if the attack would deal damage at all), but that felt a little weak, so it likely would have been Sunder (automatically breaks the opposing weapon during Intercept-conflicts).
 
The end huh, I have to admit, reading this and looking at her title as the greatest story maker makes me a little teary eyed. She lived through some of the worst, and she can be present for any moment of history, but she can't so anything about it. It was a great journey with a bittersweet ending.

Glad to have read this quest, though I wish I could see more of Defiance.
 
This has been the story that I have been looking for in my feed ever since it started. I love this story, and love your writing. I am glad to have gone on this journey with Defiance, and to me it will never truely end. Heidi has joined the ranks of characters that I constantly think about adding to the settings and meeting new people. She is right there alongside Shikako Nara and Anna Sanchez.
Good job Noron, and I cannot wait to read more of your work.
 
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