Peril's Origin - A Magical Girl Quest [Complete]

[X] Get to know your team and start training
[X] Hang out with Lucifer
[X] Actually, perhaps your base commander would not mind some company?
 
Ichi can't skill negate the results of an intercept. But she can forcibly knock herself out of the way. Though that causes a lot of damage since she is literally hitting herself so she usually only does it if it means less damage than taking the hit.



[X] Crystalwatcher's Eye of the Pigeon
-[X] Get to know your team and start training
--[X] Test out common UD formations if there are any. Work with everyone to modify each formation to include unique skills and abilities each individual is capable of. Create new formations wholesale if necessary. Get your new minions used to working with a micro tank and a murder blender.

We're going to be working with these guys a lot in the future. Or at least, that's my guess. This means they will have our life in their hands at more than one point. I'd rather not leave that up to what amounts to Russian Roulette and not because Heidi is German.

-[X] Hang out with Lucifer

Because Lucifer is my spirit waifu. Also we already stripped her so we should try to go the full mile and finish becoming friends with benefits. QQ omakes anyone? :V

-[X] Actually, perhaps your base commander would not mind some company?

I like Liz and I want to avoid morality arguments.
 
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The Handle
Level 6 -----> 7 -----> 8 -----> 9 -----> 10
Magic Modifier: 315 -----> 330 -----> 345 -----> 360
Attacks Per Turn: 3 -----> 4
Affinities: Defiance | Interference
Ability: Indestructible | Mode Shift | Priority-1
Naron, there's a math error. One of Magic Modifier ticks is missing from this particular entry, so we ended up with 15 MM less than we should.
Heidi's current MM value is 615, however her weapon levels are 10-8-8-8-8, which amounts to 42*15=630.
This incidentally also affects all the other upgrade boxes, and the damage calculation during the stab-the-angel attempt.
Then...

SHAAARTTGAE'EN'SNST_FSSOETLAALLRY!!!

You can hear yourself speak something completely different and become quite satisfied even as black and bright blue rush together, then split off. They form two spheres that still connect to each other with thin strands of mana, crashing into the the stone toward the edge.

(Satan's Folly: 9750 Base Damage, no dice = 9750 Total Damage
Satan's Folly: 9750 Base Heal, no dice = 9750 Total Damage Healed

Structures can not be healed.
Unbreakable Sanctum: Damage nullified)


Even before they impact the stone and are repelled by something innate, the two orbs partly eradicate each other. You eye where your spell ended and exchange a glance with Lu, who shrugs. "Well, I was getting to that. Some of these spells are quite powerful while others are more or less useless. We apparently ended up with something in the latter category."
Hilariously enough, not quite useless. But very, very situational. Targets affected by Maim line (lowers healing on the target), or targets with specific defensive abilities, can depending on those particulars either treat it as a healing spell or as a destructive spell. Depending on the target.

For example, don't think that it's useless at all - it's only because of Unbreakable Sanctum that the fortress suffered no damage. This IS a viable demolition spell against non-living targets such as ground, walls and the like.

Also, hilariously enough, due to Lu's Blood Soaked Cross weapon and Blood Soaked Cross Super Ability having one and the same name, this effect of damage-heal is exactly what I thought about her weapon, back during our first exchange of blows. That the weapon has Total Heal (IIRC this is the one that resets health of all targets), AND Lu keeps her Dispel wrapped around the cross to prevent healing from actualization and actually hit someone with the cross.
You can see the staff lash out in perfect clarity, but your body moves far too slow to even attempt to dodge...

(Riposte triggers!

Blood Soaked Cross: +5000 Base Damage, dice suppressed, +3333 Horrific Speed Gap, +1000 Exploited Opening, -8500 Trying Not to Kill You = 833 Total Damage
Defiance: +100 Base Resilience, +11 dice, +445 Conundrum Dispelled, -20 Wide Open = 91 Total Damage Reduction

742 Final End Damage

Defiance Health: 300 - 742 = -442
Ouch)


Conundrum's shroud disperses without so much as slowing the polished metal and her staff rams into your stomach, sending you flying back a full metre as pain explodes all through your body; you roll over the ground and curl up, barely able to breathe for a few seconds.

(Blood Soaked Cross: Defiance's Health resets)

But then something soothes the pain, a cold touch snuffing out the burning sensation. You take a shaky breath and keep lying on the ground, unwilling to get up just yet.
See what I mean?

Also, regarding the other exchange of blows:

Blood Soaked Cross: Attack Negated
Blood Soaked Cross: Attack Negated
Blood Soaked Cross: Attack Negated
Wing Punch: Attack Negated
Shouldn't we be adding four attack negations to the counter of Guardian's Excellence Shop Item?

Also, I know that Deny the Reaper is not a save-from-death, but (given how Defiance already ignores Sudden Death, AND after given the appearance of Refuse the Hunter), I expect that Defiance will have a "immune to Auto Kill", and a "Negate Slayer", abilities in the aforementioned two.

Not even Grey can skill negate something after the intercept conflict has started.
That requires either an explicit personal ability, or the ridiculous pile of improbabilities that is Heidi's magic.
Umm. Would that let Defiance auto-win Intercept Conflicts then?

And, just for fun.
Paradox Charge
Level N/A
Base Boost: (Iron Shell Boost + Conundrum Boost) x3
Magic Modifier: (Sum of both Spells' MM) x2
Affinity: Iron | Interference
Ability: Boost-Self | Damage Barrier | Boost Weapon | (Synchronize Only)
1500-250 for Iron Shell. 375-500 for Conundrum. 5625 Base Boost, 1500 Magic Modifier.
 
Since always. Her starting ability, That Which Is Forbidden, lets her spoof having Death Affinity when hit by Sudden Death, and Rule Affinity when hit by Supremacy or Kingdom. It's explicitly called out in Passive Ability Exploits.

Which makes Sudden Death and Supremacy be ignored, and Kingdom to lower damage instead of increasing it.
 
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Naron, there's a math error. One of Magic Modifier ticks is missing from this particular entry, so we ended up with 15 MM less than we should.
Heidi's current MM value is 615, however her weapon levels are 10-8-8-8-8, which amounts to 42*15=630.
This incidentally also affects all the other upgrade boxes, and the damage calculation during the stab-the-angel attempt.
...I checked this three times and still failed.
Thanks for pointing that out. Fixed.
Shouldn't we be adding four attack negations to the counter of Guardian's Excellence Shop Item?
In an actual fight. If it was negations period, Heidi would have completed that long ago.
Edit: on second though, I guess this one was close enough to real conditions to count.
Umm. Would that let Defiance auto-win Intercept Conflicts then?
No, because winning an intercept conflict is a specific thing with specific results. She could cancel them though.
Okay, now I am confused. Please elaborate on that, Lost.
 
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I'm not sure how it's confusing...? You can't win an intercept conflict when you're stopping the conflict wholesale, which is what negating the attack would do.
I think it's one of the times you really should go into the specifics. So, let's make two situations.

Situation A: Heidi is the attacker, and gets Intercept-ed with 20'000 damage. If she negates the enemy attack during this Intercept conflict, does her offensive string go forward to proc on the enemy's defensive string with no other modifications (No procs of typical Intercept effects like second offensive string with second magic modifier roll, and no Unblockable)?

Situation B: Heidi is the defender, and Intercepts an attack with 20'000 damage with her Reaper's Will. If she negates the enemy attack during this Intercept conflict, does she get to use her offensive string on the opponent like in Situation A - or is it ignored altogether because Heidi wasn't making an attack on that opponent?
 
[X] See if you can find that Fairy and find out how bad he is

[X] Get to know your team and start training
-[X] Negate attacks during an Intercept-conflict, cancelling the conflict [2/3]

[X] Hang out with Lucifer

[X] EXP-Plan
-[X] The Handle 10 -> 12 (210 XP)
This should give one more APT.
 
I think it's one of the times you really should go into the specifics. So, let's make two situations.

Situation A: Heidi is the attacker, and gets Intercept-ed with 20'000 damage. If she negates the enemy attack during this Intercept conflict, does her offensive string go forward to proc on the enemy's defensive string with no other modifications (No procs of typical Intercept effects like second offensive string with second magic modifier roll, and no Unblockable)?

Situation B: Heidi is the defender, and Intercepts an attack with 20'000 damage with her Reaper's Will. If she negates the enemy attack during this Intercept conflict, does she get to use her offensive string on the opponent like in Situation A - or is it ignored altogether because Heidi wasn't making an attack on that opponent?
In no case would Heidi's string of the intercept hit anyone, because you cannot skill negate an intercept conflict without interrupting your own attack in the process. Using this exploit means the conflict stops, and both involved attacks are rendered moot.
 
A little late, but you now have the sheets for Heidi's Dark Stars on the front page. She got two Dark Star Sorcerers.

I really ought to put up some of the generic UL-troops into the enemy-Threadmarks, those look too empty for my liking.
 
A little late, but you now have the sheets for Heidi's Dark Stars on the front page. She got two Dark Star Sorcerers.

I really ought to put up some of the generic UL-troops into the enemy-Threadmarks, those look too empty for my liking.
Hmmm. It seems very much like Conundrum or Shared Conundrum will go along really well with their defensive spell. Thoughtful of Elisabeth to include spellcasters with those particular spells for us.

Also, gotta check if Argent Star and Mokutuuk's own fireballs go together. Which they might not, since AS is supposed to explode magic on contact... On the other hand, it's still a combination attack with Chaos thrown into the mix for another x2 multiplier on Purge.
 
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Uh... and now that I thought of it, the generic Hell Beast sheet was also added. And Moku got some stat-adjustments because he grew up a little more.
 
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[X] Actually, perhaps your base commander would not mind some company?
[X] Get to know your team and start training
-[X] Negate attacks during an Intercept-conflict, cancelling the conflict [2/3]
[X] Hang out with Lucifer
[X] EXP-Plan
-[X] The Handle 10 -> 12 (210 XP)

Things are going to be really interesting if Heidi ever gets back to her time.
 
Semi-Canon Omake: Proud of his Son
The last battle made me write a omake. I'm new to this so please tell me if I should have lurked some more.

[X] Crystalwatcher's Eye of the Pigeon

Your assistant walked into your tent.

"Sir, four of the five targets have been neutralized." She saluted "And we only lost contact with the squad that failed, sir."
"What unit did we lose?" you asked. this was not unexpected the scouts reported no major threat for a death-squad but no plan survived contact with the enemy.

The woman tried to hide her discomfort, but the way she fluttered of her wings said all.
"It's, uh, Squad Delta-3." She looked at me with sympathy "Sir, I offer my My condolence."

your son was in that unit, wasn't he.
You did not cry. You knew, and had accepted that this might and would happen.

It was for the best. At least your son died honorably.

If you lost your composure that would effect the morale. The mission was mostly successful and you should reflect that. Your eyes found their way to the portrait of your wife on your desk.
"These are death squads, your condolences are not necessary." You state "My son died honorably."

She saluted and left leaving you the rapport.
You felt some water on your cheeks, you where alone now.
 
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In no case would Heidi's string of the intercept hit anyone, because you cannot skill negate an intercept conflict without interrupting your own attack in the process. Using this exploit means the conflict stops, and both involved attacks are rendered moot.
What if you're someone with two weapons, one in each hand (with separate APT for each weapon) and you use weapon B to skill negate your opponent's attack before that attack comes into contact with weapon A's attack, which the opponent is attempting to Intercept?

As an aside, until Crys's post above, I thought that this is what Grey was doing, just with raw speed and offhand instead of two weapons.
 
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What if you're someone with two weapons, one in each hand (with separate APT for each weapon) and you use weapon B to skill negate your opponent's attack before that attack comes into contact with weapon A's attack, which the opponent is attempting to Intercept?

As an aside, until Crys's post above, I thought that this is what Grey was doing, just with raw speed and offhand instead of two weapons.
If they are attempting to intercept then it can be skill negated normally by anyone with enough experience. We're not talking about attempts.
 
It has been a little longer than intended, but now it is time to close the votes.

Things are a little weird due to the votes made, but what won is practice with the team (no clear consensus on what), interacting with Elisabeth, and talking to Lucifer.
Adhoc vote count started by Naron on Aug 8, 2019 at 7:23 AM, finished with 34 posts and 7 votes.

  • [X] Hang out with Lucifer
    [X] Crystalwatcher's Eye of the Pigeon
    -[X] Get to know your team and start training
    --[X] Test out common UD formations if there are any. Work with everyone to modify each formation to include unique skills and abilities each individual is capable of. Create new formations wholesale if necessary. Get your new minions used to working with a micro tank and a murder blender.
    -[X] Hang out with Lucifer
    -[X] Actually, perhaps your base commander would not mind some company?
    [X] See if you can find that Fairy and find out how bad he is
    [X] Get to know your team and start training
    [X] Actually, perhaps your base commander would not mind some company?
    [X] Get to know your team and start training
    -[X] Negate attacks during an Intercept-conflict, cancelling the conflict [2/3]
    [X] EXP-Plan
    -[X] The Handle 10 -> 12 (210 XP)
 
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