[X] More training? More training!
-[X] -leave glowing afterimages through quick movements and confuse slower or not completely focussed opponents [Aetheric Tide] [1 Training Action]
-[X] -Switch weapon mode during a series of attacks to get different weapon Abilities on the unified string [1 Training Action]
[X] EXP-Plan
-[X] Improved Perception v2
Time to get ready for that war.
Buying the next level of HSC because the average War Angel and Valkyrie Warrior exceeds our current one.
She obviously noticed your spells and quickly extinguishes them as she slows down to a speed where you can follow her properly... except that something is weird.
Lu leans a little closer to look at Helena, but Maya gets her attention by holding the other twin out to her. Strangely enough, that one is actually reaching out toward your angelic friend with wide eyes. "I think Lilie wants to you, Lucifer."
Her eyes narrow for a moment, searching for lies in your face but finding none. Lu nods and dismisses her weapon. "We will. Such an ability is peculiar, but also problematic if left uncontrolled."
You nod in agreement before pointing at the main spire. "Anyway, care to join me?"
I agree with Lucifer, we need to control this perpetual casting ability better.
Edit: changed my vote
[X] Talk to Epsilon Aaron again
[X] More training? More training!
-[X] -set the target as a coordinate in space instead of a living being to set up a mine, or an area relative to something else to make spheres follow it around [Argent Star] [1 Training Action]
-[X] spend an action to route more active magic into Perpetual Caster's echo for an immediate recast, using up one of them in the current turn instead of waiting. [Argent Star] [2 Training Actions]
Doesn't matter here because AS will never reach that high, and the description is mainly so players unfamiliar with the system can tell what happens without having to crack open the Ability Bible every time.
Doesn't matter here because AS will never reach that high, and the description is mainly so players unfamiliar with the system can tell what happens without having to crack open the Ability Bible every time.
[X] The Ashen Maiden is a curious character, perhaps now is a good chance to find out more about her?
[X] More training? More training!
-[X] spend an action to route more active magic into Perpetual Caster's echo for an immediate recast, using up one of them in the current turn instead of waiting. [Argent Star] [2 Training Actions] x2
I'm thinking that doubling the amount of anti-air barrage is a good option, actually. It's a false Omni-Caster of sorts, after all!
[X] The Ashen Maiden is a curious character, perhaps now is a good chance to find out more about her?
[X] More training? More training!
-[X] spend an action to route more active magic into Perpetual Caster's echo for an immediate recast, using up one of them in the current turn instead of waiting. [Argent Star] [2 Training Actions] x2
I'm thinking that doubling the amount of anti-air barrage is a good option, actually. It's a false Omni-Caster of sorts, after all!
[X] Talk to Epsilon Aaron again
[X] More training? More training!
-[X] Try swapping weapon forms mid-swing to get a faster hit (Reaper's Will to Stygian Tempest would probably show the most benefit)
[X] The Ashen Maiden is a curious character, perhaps now is a good chance to find out more about her?
For one, training got a total of five votes, four of which are doubled; as this exceeds the number of votes anything else got, doubled training it is. Which means that Elisabeth and Epsilon Aaron are tied for the remaining slot. I think the Dark Star fits better here.
Adhoc vote count started by Naron on Sep 18, 2019 at 4:31 AM, finished with 8 posts and 5 votes.
[X] More training? More training!
-[X] spend an action to route more active magic into Perpetual Caster's echo for an immediate recast, using up one of them in the current turn instead of waiting. [Argent Star] [2 Training Actions] x2
[X] More training? More training!
-[X] -leave glowing afterimages through quick movements and confuse slower or not completely focussed opponents [Aetheric Tide] [1 Training Action]
-[X] -Switch weapon mode during a series of attacks to get different weapon Abilities on the unified string [1 Training Action]
[X] More training? More training!
-[X] -set the target as a coordinate in space instead of a living being to set up a mine, or an area relative to something else to make spheres follow it around [Argent Star] [1 Training Action]
-[X] spend an action to route more active magic into Perpetual Caster's echo for an immediate recast, using up one of them in the current turn instead of waiting. [Argent Star] [2 Training Actions]
[X] More training? More training!
-[X] Try swapping weapon forms mid-swing to get a faster hit (Reaper's Will to Stygian Tempest would probably show the most benefit)
Quick heads-up for anyone who rarely checks or only reads story posts, the last chapter has been put up last week during a timeframe where SV's alert system was borked. So if you missed it, make sure to go back to chapter 2.7 before reading this one.
[] More training? More training!
-[] -set the target as a coordinate in space instead of a living being to set up a mine, or an area relative to something else to make spheres follow it around [Argent Star] [1 Training Action]
-[] spend an action to route more active magic into Perpetual Caster's echo for an immediate recast, using up one of them in the current turn instead of waiting. [Argent Star] [2 Training Actions]
[] Talk to Epsilon Aaron again
You talk to your friends for a bit after getting up; Elisabeth used the opportunity to tell you there will be a meeting in the evening, exactly at sunset. You take note of that and tell everyone where to find you if something is up, then depart; not for the spire's top this time, but for the mountain.
Most of your day will be spent practicing something you thought of, as well as an idea Lu gave you. Problem is that both involve generous use of Argent Star, which is not the kind of spell you want to shoot around on-base. You could justifiy one of the training fields if it were just a few test shots, but this will be a lot more than that.
"Are you out hunting?"
The voice is a little unexpected, but you do not let it bother you as you turn to Epsilon Aaron; they lower themselves to ground level after apparently having been flying around. You knew there was a Dark Star from the various colours in the air, but did not expect this one. "Not directly, no. I'm practicing spellwork for now, and I wanted to drop in for Brand Craft later. What are you doing out here?"
Metatron's Divide is already looming over you at this point, the ground slowly beginning to rise. Epsilon Aaron's colouration shifts to brighter colours as they motion for the nearest mountaintop. "Merely a bit of exploration to let my mind rest for a time, though this is more interesting by far. May I watch?"
You eye the Dark Star curiously before shrugging at them. "Sure, I guess? I'm not sure if it will be all that interesting, though. Just trying to figure out some stuff."
"I disagree; your spells are quite unusual in their behaviour." That is the last they say as they begin to follow, so you quickly make to find a proper training ground.
Thankfully, you do not have to look for long; there is a rocky area shielded from sight by a larger slab of stone right at the mountain's foot. Not that you need the privacy, but it feels weird to be open to all sides. After deciding that this is the place, you take a moment to think while your audience sets down on top of the slab.
The first idea you are planning to work on is easy in concept; seeing that Argent Star has you set a target, it can be assumed that this target needs not be a living being. It can also be an object, you know that much.
Now the tricky part is to see about assigning other targets. Specifically, positions. You focus on the area above a particular stone, taking a moment to concentrate, then call out: "Argent Star!" The spheres all fly there and...
(Argent Star: +650 Base Damage, dice irrelevant = 650 Total Damage
Argent Star: +650 Base Damage, dice irrelevant = 650 Total Damage
Argent Star: +650 Base Damage, dice irrelevant = 650 Total Damage
Argent Star: +650 Base Damage, dice irrelevant = 650 Total Damage
2,600 Unified Damage
Stone: +10 Base Resilience, no dice = 10 Total Damage Reduction
2,590 Final End Damage
Stone Health: 25 - 2,590 = -2,565
Boom)
...target the rock instead, annihilating it in a silvery, sizzling explosion. You frown at that and keep trying with different ways of mental gymnastics.
. . .
IDENTIFIED BREAK LINE . . .
It takes a while until you have your first success; the problem was not how you went about it, but your focus. It is difficult to describe, but the targeting easily slips from 'above that rock' to 'that rock' depending on how you think of it, so you need to be careful how you designate the target. Actually designating a point in space is the easiest solution, but that is also more difficult than working off of a reference point.
But you succeeded, and even managed to set all four spheres up in a square around your current target. They sizzle quietly as they hang in the air, umoving. You grin at the sight while Epsilon Aaron hovers closer to inspect your work.
"I see," the Dark Star muses as they circle the arrangement. "Instead of making them hunt your enemies, these spheres can also be made to guard an area. Could you make them follow an entity that passes by after they were set?"
You shake your head at that and pick up a few bigger stones. "Not a chance. I designate their target while casting, not afterward. I can't change it later, either. Else I could make them patrol, which is a bit of a shame. Could you step back?" They do, and you quickly toss the stones into each sphere, making them explode. "This is why I came here, too."
Looking around, the entire area is already riddled with holes from your practice. Epsilon Aaron nods at you before falling back as you return to practice.
Once you actually figured out the trick, it becomes easier rather quickly. All of your spheres fall into position before noon and you feel confident in your little trick. However, there is one more interesting point about it. "Argent Star."
This time, you designate a space two metres in front of the tip of your index fingers for two spheres and have the other two take position over your head in three and six metres of height. then you take a step forward to check what you noticed earlier.
Just as you thought, the spheres in front of your fingers hover backward. Trying to look up is a dumb idea however, as the ground behind you explodes because you leaned back too far. You sigh and look forward again, though the Dark Star's amused flickering is visible even from where you stand.
After a moment of thought, you raise one hand upward. The sphere designated to that finger follows, then floats back down in a slow arc as you lower only the finger. Then the echo casts itself and you assign those four spheres in a straight line based on the tip of your nose. You could probably make it a spiral, but you are not going to test that kind of thing with yourself as the guinea pig.
"Most impressive." You silently agree with your audience's assessment as you direct the spheres set to your fingers into the ground, the kick rocks into each of the four right in front of you. Once they are all gone, you allow yourself a sigh while looking around at the ruptured area.
Then another question from Epsilon Aaron gives you pause: "Could you assign several spheres to the same point?"
Your eyes wander to the Dark Star, then back to the area around you. You did not really think of that before. "No idea, but I might as well try. Argent Star."
Again, four spheres form and are directed by your will; this time, you give each of them the same target coordinate right above another peculiar stone. You half expect them to explode upon contact or push each other around or something like that; this particular magic of yours is just that aggressive after all.
Instead, the spheres begin to melt into each other as they close in, overlapping and finally fusing into a single sphere that hovers in its designated spot.
You blink at it, waiting for whether anything might happen; your magic sight tells you that the sphere is as stable as the rest of them, so it will not suddenly blow up. It does look bigger, though. Good thing you have another batch coming without any further effort.
The echo is assigned to the exact same spot as the one already in place, and all four spheres converge on the position just like the previous group. Then they all melt into the bigger one, this time clearly fusing with it and adding their 'mass' to the whole. The sphere you have there is almost twice as big as a normal one.
"Hm. It got bigger, but does that actually mean anything?" you muse out loud. Technically, more mass means a bigger boom, at least in regard to explosives, but this is magic. You carefully pick up a bigger stone and make to throw, but then pause... and pass it to Epsilon Aaron. "Mind throwing that for me? I need more distance."
"Of course." They take the stone and you quickly turn around to take cover in one of the larger holes you created earlier. Once you show them a thumbs up to indicate your readiness, they throw with far more force than you could have mustered.
The stone does not hit dead center, but close enough to trigger your sphere.
(Argent Star: +5200 Base Damage, +35 dice, +112 dice, +94 dice, +7 dice, +83 dice, +8 dice, +16 dice, +17 dice = 5,572 Total Damage
Stone: +13 Base Resilience, no dice = 13 Total Damage Reduction
5,559 Final End Damage
Stone Health: 32 - 5,559 = -5,527
BOOM)
The explosion is visibly more violent, tearing the projectile apart and grasping outward for any other target; you can not say for sure whether it is exactly eight times stronger from just observing, but that would be your first guess. Its radius is about the same as on a single sphere, though. Except that it looks bigger because the sphere itself is.
Wait a second.
. . .
IDENTIFIED BREAK LINE . . .
"This is dumb."
"No, this is hilarious!"
You do think so, though the almost fifty spheres combined into one would probably kill most things they contact. You set them ten metres away from your nose again, palms put toward it and head held high. The sphere is big now. Not monstrous, but big.
You sadly can not actually shoot it like they do in the show, but if you put some more time into it, you could make it an even more convincing spirit bomb. It only took a minute or so and you are still busy giggling about it.
Another four spheres join the bunch, the last echo you are willing to put into this. With another giggle, you bring down both your head and arms so that it looks as if you actually threw the thing into the ground.
(Argent Star: +31200 Base Damage, +4935 dice = 36,135 Total Damage BOOM
The ground takes tons of damage)
This time, the explosion is almost blinding in its intensity; when you look again, there is a sizable crater where your sphere impacted; the edges are completely smooth when you check, having been perfectly shaved off, though specks of earth begin to break off after your finger runs over it.
Once you are done laughing, you wave the Dark Star over to check it as well. "Sorry about that," you tell them with another chuckle. "I never thought I could reference that is all."
Their response is a curt "I see", so you leave them to it and eat the sandwiches Maya made for you; it is about time for a short break anyway, though you still have something else to practice. It will probably be a lot less amusing or interesting, though; quite useful, but less interesting.
"Anyway, next up is something else. You've seen how the spell casts itself a second time?" You receive a nod and continue explaining: "Lu brought me onto this one; I might be able to get those echoes faster, so I can get a bit of a barrage going. That one will be more fiddly, though."
"I can imagine. Please proceed, I am still learning many things here."
"Sure, just let me finish this." As if to demonstrate, you take another hearty bite out of your second sandwich.
. . .
IDENTIFIED BREAK LINE . . .
A good part of your afternoon goes into trying to make this other technique work, but you can not quite work out how much magic to pour into Argent Star. The echo is fleeting and sometimes you actually manage to shoot a second batch only moments after the first goes flying, but most of the time it simply does nothing or fizzles out.
In conclusion, you need to be more delicate with the spell, which is kind of amusing when considering how volatile it is.
Before you can actually finish that however, Epsilon Aaron reminds you of the time and you decide to let it rest for a bit. A lesson in Brand Craft sounds like a good way to conclude the day.
True to your previous decision, you kept reviewing the tricks you were taught before; this time, your teacher decides to use the distance from Charon's Keep for a more practical lesson... which leaves you a little stumped at first: "Turn this area into a small fortress."
At first you want to protest, knowing that there is not enough time in the day to actually get enough set up. But then you narrow your eyes and decide to do as much as you can with only Brand Craft. Arrays are set up as you explain the functions, each one meticulously checked as you have long since been taught. Instead of experimenting with things like raising the ground or transforming solid steel into buildings, you set up several traps in the free directions, as well as two barriers; one only against physical attacks, the other only against magical attacks.
And that is as far as you get; the sun begun its descent by the time the second barrier goes up; Epsilon Aaron looks over your work curiously before returning to you with several flashes of colour. "Your choices are quite interesting. The barriers would need to be better reinforced, they break too easily and parts of their arrays stick out into undefended territory. Good work on the traps, though they depend on someone stepping directly on them."
You nod slowly and sit down with a sigh. "Yeah, I would have made more, but there was no time. The barriers would have been so much easier with Magic Binary, but...." You shrug to make your point clear; MBinary is not Brand Craft after all.
The Dark Star perks up, though. "Magic Binary?" They pause and regard the sun, then motion for the Keep. "I would ask you to explain, but there is a meeting we need to get to."
They are right; you blink at the distant fortress city and consider your chances, then cast a glance at Epsilon Aaron. "I tell you on the way if you carry me."
You are considered for a moment, then they nod and hold out a claw. "You have a deal." Moments later, you are lifted in the air while strands of magic wrap around your waist; you can not really feel them, but seeing them makes your skin tingle a little where they touch. Epsilon Aaron quickly takes to the air and dashes off at a convenient speed while you begin with the basics.
"Magic Binary is a human invention; one of several that were added to the general magics. It's a lot like Brand Craft and can create many similar effects, but has different specialties. Magic Binary always applies effects to specific areas and is more efficient than Brand Craft, but can not really be used to enchant equipment and such. I know they built giant arrays at home to prevent dimensional travel into most major cities, all of them via Magic Binary."
You pause to think about how to continue while Epsilon Aaron glides through the air. "Fascinating," they note after a moment of mulling over what you told them. "How are those arrays powered?"
That draws a grin from you. "They aren't." You can tell they are looking at you incredulously now, much to your amusement. "Magic Binary arrays don't need to be powered, they are self-sustaining once set up. Only setting them up costs mana, though the amount grows with the area and effects to be invoked."
You leave out that MBinary looks a lot like computer code in writing, as that would require you to describe computers and how to code with them; you understand both somewhat, but do not really want to talk about them.
"That is quite interesting to hear. Would you demonstrate this to me sometime?"
"Sure, just need to find the time."
They seem fine with that and soon set you down in front of the main spire, the distance having melted away quite quickly. "This way."
You are led into a large hall that is already filling with people of all kinds; Demons in the dozens, or rather hundreds, are gathering and you can see a few Dark Stars as well. In front is a large stage, currently unoccupied, it as well as the hall itself made of dark stone. Great banners are hung along the walls and uniformly red carpets hide the ground, you note as you weave through the growing number of people to a position at the side.
Elisabeth already told you that you are technically too low in rank -meaning: have too few people under your command- to attend, but your unique situation warranted an exception. All the people here look quite strong, a few auras wash over the room and you can see their powerful magic roiling. You quickly settle to stand next to Lu, who offers you a nod in greeting as she waits. Everyone else keeps their distance from her, so you have some space.
Conversation quickly dies down and the mass parts when another handful of people enter, Elisabeth and Argus in the lead. The rest must be the other generals. They all move with confidence and strength, their mere presence silencing the room.
The stage has no stairs in front; all of them simply leap up onto it without much trouble instead of going around. A few Imps scurry around and offer maps, all hand-drawn and copied by their workforce; you take one and hold onto it for now.
Elisabeth steps up first, prim and proper as always. When she speaks, you can see a Brand Craft array around the stage flare to life; her voice easily carries through the entire room without any need to raise it. "I welcome the commanders of the next push into Valhalla; today, the command staff will address the general strategy and assign a few particular assignments that need to be known by everyone." You and Lu receive more than a few glances over that, which you can kind of understand. "Details of the specific units' objectives will be delivered over the following days.
"With the formation of the Unified Light and the Unified Darkness, we find ourselves at war with a new foe. The Fairy Home Realms are but a shadow of the Fae Empire's old power, but nonetheless powerful opponents, proven by the fact they not only survived but held against Dark Star for three thousand years. We may consider their way of life weak, yet we must not assume this makes them weak."
You are curious what this empire business means, but now is not the time to ask. The crowd remains strangely quiet, though you can imagine that making noise here could lead to harsh punishments.
"Therefore," Argus continues into the pause his sister leaves, "we will strike Valhalla before the Valkyr Legion manages to integrate Fairy strike forces into their ranks. Dark Star's presence in our ranks is greater, and we have two other surprises for the Valkyries." This time, even some of the people on stage are looking your way. Subtle, they are not.
However, Elisabeth takes over again, her words distracting the rest from Lu and you: "You are of the Twelfth Legion, so I expect that most of you have never set foot on Valhalla. This world is Heaven's deformed twin and almost as annoying. We may not die the moment we set foot on it, but it has a strong regenerative effect on the defenders; anyone you do not kill, no matter how badly you maim them, will eventually make a full recovery and rejoin the attack. Be certain to deal killing blows and pass on all of this information through the ranks."
Silence continues to reign before Argus continues: "Open the maps that were distributed to everyone. Valhalla gathers conflict-oriented prayers and births the Valkyries, masters of arms. They lack the burning presences of Heaven's spawn, but are ultimately the better combatants. Our standard tactics will be less effective." Standard tactics being 'rush the Angel until they are buried in bodies'. You almost snort, but manage to keep quiet. "We will break the stalemate they have held us in for a thousand years; the peninsula we still hold has been warded off by grand castles that are heavily fortified and defended."
You cast a glance at your map and find about exactly what he said; a handful of markers that appear like a tower form a curving line cutting off the UD's staging ground from the mainland. All around is the sea. "The Sixth Legion remains in charge of our beachhead and keeps engaging the Valkyries even as we speak," Argus adds while everyone takes a look at the map. You can see that everything behind those fortresses is marked as thick forest while nary a tree can be seen on Hell's side. Makes sense, considering the charging hordes.
This bottleneck where the castles stand makes those same hordes lose a lot of their effectiveness, though.
"Due to our constant assault however, Heaven has little opportunity to repair any damage to those castles. They have already been eroded somewhat, and every further push will get us closer to overwhelming and destroying them." Argus appears certain about it, though you have to sigh about the fact they throw their troops into a constant grinder. It is like-
You pause. Then you close your eyes and take a deep breath, trying to come to terms with the fact that your first battle in the Eternal War is being held in magical Stalingrad. Joy.
Before you can actually start pitying yourself, Elisabeth takes over again with a motion encompassing the room. "Some of you will be reinforcing the Sixth and distract the defenders, but most will be held in reserve until our Gate Demons make it past the bottleneck. Once those gates stand, we will crush the defenders with an assault from both sides.
"Dark Star's summoners will assist us in this endeavor and deploy by the dozens, though the Valkyries may have been warned already. This is why we are also sending out another squad to escort a Gate Demon, a squad with a surprising amount of combat strength that the Valkyries will neither expect, nor be prepared for."
And with that, she points a hand at, who else, you. Attention shifts to you again and you know you will hear the details later, but you can only roll your eyes at the completely expected revelation. Escorting a Gate Demon still sounds better than joining the frontal assault, though.
"Our larger kin and the beasts you brought along will be put to use in creating a path for the army once the gates are open," Argus notes calmly as he steps forward to overlook the crowd. "Most of Valhalla is a particularly thick forest, which makes actually charging forward troublesome; once the trees are trampled into the ground however, it will be even and sturdy enough to march on. I will be following right after the first wave with the Twelfth's first twelve batallions."
It continues like that, but nothing of particular importance to you is said after that point. You are a little surprised when the meeting concludes with an almost ear-shattering roar from every throat, the Demons raising their fists in expectation of battle.
After that, Lu takes her leave and you follow Elisabeth to her office, though there is not much to talk about. She tells you that you enjoy her full trust and thus have free reign; flattering, but also daunting. You can ask for whatever materials you think you will need, within reason; any ideas you have, you can discuss with Elisabeth to see if they are workable.
It is both a proof of trust and a test, she admits that much without hesitation. That is why so little was set for you, not to mention she figured that you would hate the idea of being given direct orders. She is right, too.
That woman is good.
. . .
IDENTIFIED BREAK LINE . . .
After all of this however, you do not really feel like sleeping yet. Yes, it is already night and late, but much was said that you have to think about.
So you decide to do something that easily manages to clear your mind: exercise.
You are bathed in moonlight as you swing your weapon, completing sequence after sequence just as Lu taught you. Sometimes you vary the movements and test new ones to see if they work, sometimes you flick around and react to an imaginary enemy
Then you pause, feeling your magic swirl with every swing. It is different tonight, more clear. More... simple.
Was it really that easy? Was that there the whole time and you never noticed?
Inspired, you put yourself to work; magic flows with the weapon's movement but never truly materialises. So you swing and try to get a better feeling for it. You swing and stab and swing again, going through the motions with every single weapon type.
In the end, you almost giggle as it clicks into place. "Arcane Slash!"
And magic becomes visible even to the normal eye, a turquoise shroud around your weapon that follows its strike and flickers out after reaching a full metre beyond your weapon. You do it again and again, noting that sometimes the magic echoes, similarly to Argent Star. This one is more fickle though, inconsistent and sometimes doing nothing while sometimes repeating itself several times.
It was so easy that you never thought of it. Though the attack itself is rather weak, you have the feeling that this will do quite nicely. And you are training with Lu tomorrow, so you can figure out what it does.
Now however, you realise with a sudden yawn, it is time for bed.
Still you might be able to squeeze something in tomorrow.
------------- Pick One:
[] Hang out with Lucifer
[] Just laze around, this might be the last time you can do that for a while
[] Spend some time with Neverwas
[] EXP-Plan
-[] Write-in what to buy
-[] Save it
=====
+10xp Learned Magic Stuff
+25xp You Are The Special Forces
EXP gained: 35 Total EXP: 161
=====
Unlocked Soft Exploits:
-set the target as a coordinate in space instead of a living being to set up a mine, or an area relative to something else to make spheres follow it around [Argent Star]
--assign two or more spheres to the exact same area to make them merge, folding damage and modifier rolls into one stronger attack
Practiced Soft Exploits:
-spend an action to route more active magic into Perpetual Caster's echo for an immediate recast, using up one of them in the current turn instead of waiting. [Argent Star] (1/2)
=====
New Spell
Arcane Slash Wrapped in magic, this strike will not miss. Reaches one metre beyond melee-range of current weapon.
Level 1
Base Damage: 150
Magic Modifier: 25
Affinity: Story Maker
Ability: Unblockable | Echo
(Unblockable: attack can not be negated, dodged, or intercepted. Automatically applies itself on the winner of an Intercept-conflict. This Ability does not belong on a weapon or spell and should only be granted by other effects, except that That Which is Forbidden flips that rule the bird.)
(Echo: Attack has a 50% chance of repeating itself. [Recursive])
Recursive Abilities are a special category of their own, seeing that they can simply keep triggering as long as their conditions are met where every other Ability merely triggers once in a single instance. For example, if Echo triggers, the attack it creates may once again trigger Echo. A non-recursive Ability of the same effect would only trigger one additional attack. Another example would be another Magical Girl's To Stand Amongst Gods, which keeps reducing damage as long as it is higher than 20% of that girl's maximum Health, effectively making it so she can not be hit for more than a fifth of her Health at most in one attack.
Quick heads-up for anyone who rarely checks or only reads story posts, the last chapter has been put up last week during a timeframe where SV's alert system was borked. So if you missed it, make sure to go back to chapter 2.7 before reading this one.
The Dark Star perks up, though. "Magic Binary?" They pause and regard the sun, then motion for the Keep. "I would ask you to explain, but there is a meeting we need to get to."
How does this interact with weapon damage?
e.g. we activate the spell and hit with the spell and Aetheric Tide.
Is only the spell unblockable? is the attack also factually unblockable, because our opponent would have to block the spell too, which they can't?
How does this interact with weapon damage?
e.g. we activate the spell and hit with the spell and Aetheric Tide.
Is only the spell unblockable? is the attack also factually unblockable, because our opponent would have to block the spell too, which they can't?
If both hit at the same time, the spell is layered over the weapon attack and the latter therefore also Unblockable. Congratulations, you figured out a potential exploit ahead of time.
Well, okay. Guess I should close the votes. Spending time with Lucifer and pumping exp into Heidi's new spell it is.
I would like to mention something, though; one of the reasons I provided more detailed information about Valhalla in the last chapter is that you can think it over before it is time to formulate the plan for Heidi's team during the invasion. The fact there is exactly no discussion at all is concerning to me because that particular plan will be a bit more important.
Adhoc vote count started by Naron on Sep 26, 2019 at 10:30 AM, finished with 14 posts and 7 votes.