January 12th, 1954//Q1 1954
Shadows
Sacred Priestess of the Benevolent Dice Gods
- Location
- USS Civilian, DDG-214
- Pronouns
- She/Her
[X] Labs, Spaceplanes, and New Hires, Oh My!
-[X] [FUND] 1.5%
-[X] Build the Long Beach Propulsion Research Complex X2
-[X] Build the Mombasa AND Sao Paolo Scientific Complexes
-[X] Build the Sao Paolo Aerodynamics Centre by 1955Q1.
-[X] Conduct Satellite Design Studies and launch the satellite before 1955Q1.
-[X] Conduct Spaceplane Development design studies
-[X] Conduct Jet Research (Phase 2) X2
-[X] Do not conduct military rocket launches or research
-[X] [GRAD] Facilities (x2)
-[X] [GRAD] Engineering
-[X] [GRAD] Science
-[X] [FUND] 1.5%
-[X] Build the Long Beach Propulsion Research Complex X2
-[X] Build the Mombasa AND Sao Paolo Scientific Complexes
-[X] Build the Sao Paolo Aerodynamics Centre by 1955Q1.
-[X] Conduct Satellite Design Studies and launch the satellite before 1955Q1.
-[X] Conduct Spaceplane Development design studies
-[X] Conduct Jet Research (Phase 2) X2
-[X] Do not conduct military rocket launches or research
-[X] [GRAD] Facilities (x2)
-[X] [GRAD] Engineering
-[X] [GRAD] Science
You returned from another eventful World Council meeting with an even greater allocation of resources to show for it. Eventually, you knew, you wouldn't be able to keep pulling it off, but for now, you were more than satisfied with the state of things. Oh, to be sure, you had a number of new commitments - but they were, after all, all things you and your fellow directors had floated as things you wanted to do anyway. The commitments merely simplified the order in which they got done.
You'd also met with the head of the Antarctic Exploration Cooperative while you were there, and wished them the best of luck with the research they'd be undertaking at the bottom of the world. Between Africa and Antarctica, you would take Africa any day. Yes, penguins were adorable dears, but that frigid place was too cold even for your New Englander self.
Now that it was over - and you'd not have to go back until the Council's next meeting, which would be in Christchurch this time next year - it was time to be getting back to the business of rocketry.
HEADLINES FROM AROUND THE WORLD
ANTARCTICA - The AEC has announced that they will be sending an expedition to Antarctica in October, beginning their operations at the South Pole once local summer has arrived…
HAMBURG - Cleanup brigades are nearing completion of their task of removing contaminated topsoil, ruins and debris from the city, six years after an American atomic weapon was dropped on the city to sink the Imperial High Seas Fleet's flagship, the HIMS Deutschland, along with the portion of the fleet that was at harbor on that day. Local hospitals still report multiple instances of individuals coming down with radiation sickness from lingering long-lived fallout in the surrounding area…
CASCADIA - The first color television broadcast was sent over the airwaves on New Year's Day, allowing those who had received their new color receivers to see the New Year's Day parade broadcast from Seattle, which was, for a wonder, seeing a day of chilly sunshine…
LONG BEACH - Local leaders are thrilled to receive the news that they have been selected as the host city for an Interplanetary Exploration Cooperative research center focused on propulsion research. The facility will be home to up to a thousand scientists and their assistance, and several hundred additional support staff.
Resources:
445R (+480R/turn) (-35R/turn from payroll/dice purchases)
58 Political Support
1 R-2 Gale
Objectives of the World Communal Council
Complete Post-War Reconstruction (18500/200000)
Defeat Partisan Forces
State of the World
(Updated at the end of every Quarter)
Mediterranean/Saharan Africa
Education: 5
Electrification: 5
Industry: 4
Infrastructure: 5
Security: 2
Partisan Activity: 3
Sub-Saharan Africa
Education: 5
Electrification: 5
Industry: 4
Infrastructure: 4
Security: 4
Partisan Activity: 5
Eastern Asia
Education: 9
Electrification: 8
Industry: 9
Infrastructure: 8
Security: 6
Partisan Activity: 7
Western Asia
Education: 8
Electrification: 11
Industry: 11
Infrastructure: 9
Security: 7
Partisan Activity: 11
Australia and New Zealand
Education: 6
Electrification: 6
Industry: 5
Infrastructure: 6
Security: 4
Partisan Activity: 3
Europe
Education: 9
Electrification: 10
Industry: 8
Infrastructure: 11
Security: 6
Partisan Activity: 5
North America
Education: 7
Electrification: 9
Industry: 8 (-)
Infrastructure: 7
Security: 13
Partisan Activity: 10
South America
Education: 5
Electrification: 6
Industry: 6
Infrastructure: 6
Security: 4
Partisan Activity: 3
Pacific Islands
Education: 4
Electrification: 4
Industry: 3
Infrastructure: 5
Security: 1
Partisan Activity: 1
Complete Post-War Reconstruction (18500/200000)
Defeat Partisan Forces
State of the World
(Updated at the end of every Quarter)
Mediterranean/Saharan Africa
Education: 5
Electrification: 5
Industry: 4
Infrastructure: 5
Security: 2
Partisan Activity: 3
Sub-Saharan Africa
Education: 5
Electrification: 5
Industry: 4
Infrastructure: 4
Security: 4
Partisan Activity: 5
Eastern Asia
Education: 9
Electrification: 8
Industry: 9
Infrastructure: 8
Security: 6
Partisan Activity: 7
Western Asia
Education: 8
Electrification: 11
Industry: 11
Infrastructure: 9
Security: 7
Partisan Activity: 11
Australia and New Zealand
Education: 6
Electrification: 6
Industry: 5
Infrastructure: 6
Security: 4
Partisan Activity: 3
Europe
Education: 9
Electrification: 10
Industry: 8
Infrastructure: 11
Security: 6
Partisan Activity: 5
North America
Education: 7
Electrification: 9
Industry: 8 (-)
Infrastructure: 7
Security: 13
Partisan Activity: 10
South America
Education: 5
Electrification: 6
Industry: 6
Infrastructure: 6
Security: 4
Partisan Activity: 3
Pacific Islands
Education: 4
Electrification: 4
Industry: 3
Infrastructure: 5
Security: 1
Partisan Activity: 1
1 Launch Stand (0-5 tonne) (+1 Operations dice)
1 Heavy Sounding Rocket Launch Pad (5-30 tonne) (+1 Operations dice)
1 Assembly Complex (+1 Build Capacity)
1 Engineer's Hall (+2 Engineering Dice)
1 University Affiliate (+2 Science Dice)
1 Materials Lab (+5 bonus to projects tagged [MATSCI])
1 Chemical Plant (+5 bonus to projects tagged [CHEM])
1 Electronics Cooperative (+5 bonus to projects tagged [AVIONICS])
2 Construction Union Halls (+2 Facilities die)
1 Publications Office (+1 to all science and engineering fields; coinflip each year to get an additional +1)
1 Hardened Tracking and Observation (T&O) Complex (+3 to Operations)
1 Engine Test Stand (+2 to PROP projects)
1 Isotope Separation and Nuclear Science Facility (Enables Nuclear Technology tree) (fully unlocks 1954Q1)
1 Computational Research Facility (+3 to all rolls)
1 Model 1952 'Stormchaser' Mobile Rocket Launch System (+1 Operations dice)
Advanced Concepts Office (unlocks experimental new programs from time to time)
1 Wind Tunnel (+3 to AERO)
1 Flight Complex (+2 Operations dice, enables the construction and launch of air- and spaceplanes.)
1 Heavy Sounding Rocket Launch Pad (5-30 tonne) (+1 Operations dice)
1 Assembly Complex (+1 Build Capacity)
1 Engineer's Hall (+2 Engineering Dice)
1 University Affiliate (+2 Science Dice)
1 Materials Lab (+5 bonus to projects tagged [MATSCI])
1 Chemical Plant (+5 bonus to projects tagged [CHEM])
1 Electronics Cooperative (+5 bonus to projects tagged [AVIONICS])
2 Construction Union Halls (+2 Facilities die)
1 Publications Office (+1 to all science and engineering fields; coinflip each year to get an additional +1)
1 Hardened Tracking and Observation (T&O) Complex (+3 to Operations)
1 Engine Test Stand (+2 to PROP projects)
1 Isotope Separation and Nuclear Science Facility (Enables Nuclear Technology tree) (fully unlocks 1954Q1)
1 Computational Research Facility (+3 to all rolls)
1 Model 1952 'Stormchaser' Mobile Rocket Launch System (+1 Operations dice)
Advanced Concepts Office (unlocks experimental new programs from time to time)
1 Wind Tunnel (+3 to AERO)
1 Flight Complex (+2 Operations dice, enables the construction and launch of air- and spaceplanes.)
Scientific Advances
Improved Instrumentation - Gain +1d2 bonus to a random field every 2 launches. Gain +1 to AVIONICS immediately.)
Regenerative Cooling - Starts down the path to more powerful and advanced rocket engines.
Second Stages - Can now build 2-Stage Sounding Rockets.
Combustion Instability Research - Turns the initial success roll for a rocket from a >60 to >50.
Engine Cycles - Enables Early Orbital engines.
Mobile Launch Operations - Can launch Sounding Rockets without the need for a launch pad.
Improved Stringer Alloys - New (expensive) alloys improve the performance of structural tanks. (+5 to R cost of Heavy Sounding Rockets and above)
Copper-Chrome combustion chamber alloys - New combustion chamber alloys with higher heat transfer efficiency allow for hotter (and thus more efficient) chamber temperatures, leading to the ability to produce more powerful engines. (Future rocket designs will be higher performing.)
Aluminum-Lithium monolithic tanks - New tank alloys enable lighter, higher performing tankage to be produced for new rocket designs. (Future designs that use Al-Li tankage will be more performant, but more expensive in R terms.)
Scientific/Engineering Specific Field Bonuses
AERO - +9
AVIONICS - +9
CHEM - +11
CREW - +3
COMP - +3
MATSCI - +17
PHYS - +5
PROP - +7
Penelope Carter [The Director] - [+10 to Politics rolls, +2 Politics die, +5R/turn in funding from Connections, reroll 1 failed politics roll per turn]
Sergei Korolev - [+5 to Science and Engineering rolls (unless researching [HGOL][FUEL] projects, then it becomes a -15), +1 Science dice, +1 Engineering Dice. Request: Build an Orbital Rocket within 5 years; build a Scientific Complex in Ukraine within 10 years.]
Rocket Reels - Adds a coinflip for 1 gained political support per quarter; gain an additional flip for every successful rocket launch.
Promises Made (Expires Q1 1954):
Build the Long Beach Propulsion Research Complex X2
Build the Mombasa AND Sao Paolo Scientific Complexes
Build the Sao Paolo Aerodynamics Centre by 1955Q1.
Conduct Satellite Design Studies and launch the satellite before 1955Q1.
Conduct Spaceplane Development design studies
Conduct Jet Research (Phase 2) X2
Do not conduct military rocket launches or research
Operations (5 dice, +3 bonus)
[ ] Construct an R-1 Beden - Standard Sounding rocket launches are now something of an old hat. Still perfectly useful, of course, and they're not actually that old, but the two stage rockets have stolen some of their thunder. (15R per dice, 3/35, costs 1 Build Capacity until complete)
-[ ] And launch it (free action for Sounding Rockets) (gains Scientific Data, launch experience, results to show the people funding you)
-[ ] And do a recon launch in the North American conflict (gains launch experience)
[ ] Construct an R-2 Gale - The IEC's engineers and scientists have come up with a moderately reliable stage separation system for multi-stage rockets. The Gale has seen active use for two years, now, and is turning into quite the reliable workhorse. (20R per dice, 13/45, costs 1 Build Capacity until complete)
-[ ] And launch it (free action for Sounding Rockets) (gains Scientific Data, launch experience, results to show the people funding you)
[ ] Construct an R-3 Snow - The Heavy Sounding Rocket, now known as the Snow, is ready for construction. It's a sizeable rocket, but thankfully you have a sizeable pad to launch it from. Unfortunately, it won't ever fit on a Stormchaser. (25R per dice, 68/80, costs 1 Build Capacity until complete)
-[ ] And launch it (free action for Sounding Rockets) (gains Scientific Data, launch experience, results to show the people funding you) (Unlocks Weather Observation Campaigns)
Facilities (8 dice, +10 bonus)
(A maximum of 3 dice may be used on any project - representing 3 shifts of work.)
[ ] Expand the Assembly Complex - A proposal to expand the Assembly Complex to allow for more rockets to be constructed simultaneously has hit your desk. This will significantly up your launch cadence, you are told, and allow for multiple rocket programs to be run in parallel, as well as future proofing you somewhat against the upcoming orbital rockets. (20R per die, 0/350, changes 2 Build Capacity to 1 Program slot, enabling campaigns to be run 'in the background', passively gaining experience and science, +3 Build Capacity)
[ ] Expand the Launch Complex - You have two launch pads (one of which has gone entirely unused, so far) but, soon enough, you expect to need additional pads to account for the maintenance and upgrades the existing ones will certainly need. Getting a head start on that need may be a good idea. (20R per die, 0/350, gain two 500t launch pads)
[ ] Build a Scientific Complex - While there are a significant number of people within the IEC who want to keep the Cooperative's footprint confined to Mogadishu - at least for now - there is definitely an argument to be made for building dedicated facilities in other locations to build up buy-in from the rest of the world by providing them something tangible in return. One of those ideas is for a dedicated Scientific Complex, dedicated to a particular discipline, much like the Soviet closed cities - just not closed. This has the potential to greatly increase your scientific output and your political sway at the same time. (25R per die, 0/450, opens up new research possibilities, +1d5+5 bonus in the associated field, +1 Education for the region)
-[] Sao Paolo Aerodynamics Centre (AERO) [CPAL, Int(C)]
-[] Long Beach Propulsion Research Complex (PROP) [Int(D),UWF]
-[] Beijing Institute for Chemical Research (CHEM)
-[] Sydney Microelectronics Research Centre (AVIONICS)
-[] Mombasa Computer Science Institute (COMP) [CPAL]
-[] New Delhi Institute for Physics (PHYS)
[ ] Tracking Station Construction (Phase I) - The first stage of Tracking Stations rolls out the facilities along the equator as best as possible where land exists, and deals with constructing the first of the fleet of tracking vessels the IEC will need to cover all those thousands of square kilometers where there is no land to be had. Thanks to the decision to use converted warships for the base of the tracking vessels, the process will be somewhat quicker, though also more expensive. (30R per die, 89/350, adds equatorial tracking for rocket launches)
Engineering (5 dice, +6 Bonus to All)
[ ] Conduct Design Studies (Platform) (Spaceplane Development) [AERO] - If you're going to be building spaceplanes, it would be a good idea to develop a working design to build in that hangar the spaceplane gang had wanted. Your engineers were talking about things like payload fraction and use cases and aerodynamic loading - all of which went more or less over your head but it certainly seemed they knew what they were about. (5R per die, 0/100, unlocks Prototype Spaceplane)
[ ] Conduct Design Studies (Alternative Launch Systems) [AERO, PHYS] - Still more of your engineers were talking about investigating different ways of potentially getting to space. Jules Verne stuff. Big guns and space towers and the like. You didn't think them likely to work, but having the knowledge wouldn't hurt. (5R per die, 0/300, ???)
[ ] Conduct Design Studies (R-4 Dawn) (Phase II) [AERO, PHYS, FUEL] - The initial design and engineering challenges have been tackled, an engine has been made that meets requirements, and now it's time to begin testing the tankage that will serve as the main structure and fuel supply for the IEC's orbital rocket pathfinder. (15R per dice) (Phase III) (225/300) (Unlocks Early Orbital Rocket) (2.4m diameter, 2 Payload, 35 RpD)
[ ] Conduct Design Studies (First Satellite) (Phase I) [PHYS, FUEL, COMP] - With your first orbital-class rocket nearing design lock, it's time to start thinking about what will go in it. Some are thinking small - essentially a bucket of batteries and a radio transmitting a fixed signal that would nevertheless allow some important science to be done - while others are… somewhat more grandiose. Radiation detection experiments are chief among those.
(Phase I, 15R per dice) (0/150) <- Rollover limited to 25 progress towards Phase II
(Phase II, 25R per dice) (0/200) <- Construction of prototype complete
[ ] Balloon Tanks [MATSCI] - A curious phenomenon has been observed with the use of stainless steel for tankage. If made very thin, it is flimsy - but if the material is then appropriately pressurized, it regains significant structural strength, saving greatly on weight at the cost of being much more expensive to manufacture. This could be ideal for some applications that the IEC has in mind where cost is not an issue while performance is, but needs further testing beforehand. (15R per dice, 0/200, unlocks balloon tankage for use in later rockets)
Science (4 dice, +6 Bonus to All)
[ ] Exploratory Propellant Research (Phase 1) [CHEM] - A group of chemists attached to the IEC came to you with a proposal to conduct an exhaustive campaign characterizing just about as many propellants as they could come up with. While expensive, and dangerous, and potentially deadly, the knowledge gained could also be invaluable for nailing down mixtures and ratios of fuels that could help the IEC achieve its objectives. (15R per dice, 0/150, unlocks fuel mixtures and further fuel development)
[ ] Conduct Materials Research (Phase 4) [MATSCI] - Better alloys and manufacturing techniques would lead to higher-performing engines and lighter rockets, you were told. A fair deal of research had already been done into the subject, giving you a much-improved set of materials with which to build your rockets and engines out of, but there was much more that could be done. (20R per die, 4/300, provides access to new manufacturing techniques)
[ ] Conduct Supersonic Jet Research [AERO] - While the IEC's remit wasn't extended to the design and testing of new jet aircraft, there was an argument to be made that studying what shapes worked under what conditions at high speed and why very much was something you had good cause to be interested in. You had a couple of buildings full of engineers; some of them would certainly be interested. (15R per die, requires a completed Hangar Complex and Runway to finish, can be started without, 0/240)
[ ] Weather Studies (Phase 4) [PHYS] - With the weather observation program started, keeping it going is now almost a given. The returns have been very valuable for the meteorological community at large, and the PAO has received numerous calls from various localities across the globe asking for the IEC to put up instruments where they are, each hoping to reap the rewards of more accurate weather prediction. (10R per die, requires a 2-Stage Sounding Rocket, requires Mobile Launch Operations, 14/240) (+5 PS on complete)
[ ] All-Sky Survey (Phase 1) [PHYS] - The Science Committee at the WCC put forward the proposal to perform an All-Sky Survey, mapping the entire night sky with telescopes across the world. The first such survey, the Carte du Ciel, had never actually finished, despite starting nearly three quarters of a century ago. With advancements in photography and optics, the science teams predict that they will be able to perform the task… in roughly a decade. First, though, you needed to wrangle observatories… (10R per die, 0/300) (+5 PS, ???)
[ ] Big Ear [PHYS] - The scientists working for the IEC have latched on to the opening the new broadcast regulations have given them, and are clamoring for funding to construct a radio telescope in a remote part of Africa. It might need a bit of infrastructure run out to it, and probably a security force of some sort to dissuade partisans, but it looked doable. Personally, you thought it was also a good excuse to help electrify somewhere that needed it. (20R per die; At least 1 dice must be Facilities, 0/300) (+1 Electrification and Infrastructure in Sub-Saharan Africa, +2 to PHYS)
[ ] Nuclear Power Studies [PHYS] - You now had a rather absurd amount of nuclear infrastructure making its way to Mogadishu. This included a number of nuclear physicists, some of whom had very big names, coming to join the IEC. While the world was still scarred by the horror of the atom's splitting, it was possible to use the technology for peaceful purposes - the IEC just had to show them. (15R per die, 341/400) (-15PS on completion, +4 to PHYS) (Opens further nuclear research)
Politics (3 dice, +10 bonus, reroll 1 failure per turn)
Political
[ ] Bothering Councilors - The year's budget is set, but next year's is very much not. You can influence investment priorities if you want to apply enough political pressure to the right people to convince them to fund, say, better roads out of Mogadishu… elementary and secondary schools in Africa… that kind of thing. (-10 PS, roll a quality dice to give options for influencing infrastructure funding, triggers subvote)
Outreach
[ ] Rocket Boxes (Phase 4) - The third phase of Rocket Box deployment was a complete success, and your Public Affairs Office wants to keep up the momentum by shifting their focus to South America and the Pacific Islands. The rocket motors will likely still be made near Mogadishu, but they plan to contact workshops across those two regions to supply everything else. (5R per die, 171/450. Gives Rocket Boxes to every middle-school, high-school and university or equivalent in South America and the Pacific Islands. Encourages future scientists and engineers - some of whom will even come work with the IEC.)
[ ] Creative Sponsorships - A junior physicist has made the suggestion that by sponsoring the work of fiction authors (particularly science fiction), interest in space, science, and the IEC could be generated outside the bounds of colleges and classrooms. This sparked another suggestion from one of the Outreach department's people - broaden the sponsorship from simply authors to filmmakers and more traditional artists as well. This would help reach even more people than before, they thought. (10R per die, 0/400) (-5R per turn when done, provides additional variable passive PS income and can result in shuffled costs and requests at World Council meetings.)
Personnel
[ ] Laboratory Talent Scouting - (0/150, 5R per dice, -5R per turn on completion. Gain +1 Science dice)
[ ] There is Power in a Union - The PAO says you should expand your physical footprint so more people can interact with the IEC. Preparations and initial expansions have already been made, but your facilities unions need more able bodies to do more with. (0/150, 5R per dice, -5R per turn and -5 PS on completion. Gain +1 Facilities dice, +5 to Facilities rolls)
The Personnel department reports that there's no one currently available for hire, as we have already snatched up everyone who was looking to get into the field. Check back in later quarters.
Last edited: