Centrally Planned Anarchist Quest? Something doesn't seem right... :thonk:
I actually think anarchism fits these quests better. We all gotta get together and decide, no dictators here. In-universe I bet other cooperatives will constantly be leaning on us, and the voters will be breathing down our necks if we have any spectacular failures.
 
I'm personally looking forward to see what a bunch of people who are passionate and knowledgable about something can do when they have access to the money and resources they require without worrying too much about politics
 
I actually think anarchism fits these quests better. We all gotta get together and decide, no dictators here. In-universe I bet other cooperatives will constantly be leaning on us, and the voters will be breathing down our necks if we have any spectacular failures.
Given the environment of people being able to vote us out at any time, it's good that we went with the political director. Though people are probably also weary of any sort of central authority given how the last ones ended up. But someone has to be there to keep everyone focused, make decisions, and make sure two different engineering cooperatives don't try to knife each other in the cafeteria over a very heated debate on which rocket engine design is better.

Time to spread the black and red to the moon.
 
First thing first, figure out what counts as a 'benefit', since some would say expanding our knowledge of the cosmos is hugely beneficial. Others less-so.

Though if we're starting early enough then we could go for manned earth observation (since computers at that point in time aren't up to the task.)
 
I am hopeful that some early successes could help garner popular support for doing science and exploration in space, not just doing things that are of immediate practical use.
 
I actually think anarchism fits these quests better. We all gotta get together and decide, no dictators here. In-universe I bet other cooperatives will constantly be leaning on us, and the voters will be breathing down our necks if we have any spectacular failures.
That's fair enough for most Quests. But I've been in a lot of Planquests, and the format heavily encourages a very small number of plan-makers for each quest. The complicated mechanics and the high amount of effort needed to create and push a successful plan seems to inevitably lead to only a few people making the winning plans. It's just the nature of the format.
 
That's fair enough for most Quests. But I've been in a lot of Planquests, and the format heavily encourages a very small number of plan-makers for each quest. The complicated mechanics and the high amount of effort needed to create and push a successful plan seems to inevitably lead to only a few people making the winning plans. It's just the nature of the format.

The debate orutd those plans is where the bulk of the post count comes from IMO. The consensus building process it the most enjoyable part.
 
The debate orutd those plans is where the bulk of the post count comes from IMO. The consensus building process it the most enjoyable part.
Sometimes, that debate and consensus is all done by just one single person. (I've even done so a few times, and it always feels wrong, at least to me.)
 
First thing first, figure out what counts as a 'benefit', since some would say expanding our knowledge of the cosmos is hugely beneficial. Others less-so.

Though if we're starting early enough then we could go for manned earth observation (since computers at that point in time aren't up to the task.)
If the world is as war torn as it seems to be from all the choices then there's an immediate benefit of being able to document any changes to the landscape that mass bombing, fighting, and burning would have caused. Not to mention that, at least in the 50s, people wouldn't yet know if there was a possibility of outerspace having something beneficial for things like farming or mining or power generation.
 
If the world is as war torn as it seems to be from all the choices then there's an immediate benefit of being able to document any changes to the landscape that mass bombing, fighting, and burning would have caused. Not to mention that, at least in the 50s, people wouldn't yet know if there was a possibility of outerspace having something beneficial for things like farming or mining or power generation.

If the war resulted in a supercharged nuclear taboo, then space based solar might have a legitimate shot.
 
If the war resulted in a supercharged nuclear taboo, then space based solar might have a legitimate shot.
I'm excited to get more info on the world and maybe see the program evolve out of making it into space and into building things in space
 
[X] United Space Exploration Bureau - The powers of the world have elected to avoid the horrors of the recent Great War by attempting to foster stronger international ties and cooperation.

[X] Penelope Carter [The Director] - Your skills lie in managing people. You have... a gift, really, for making sure people go where they'll be happiest and most productive, and enough social graces to make sure that if you've got to ruffle feathers, they remain as un-ruffled as possible. You also have a fair few friends in the groups that decide where money goes. [+10 to Politics rolls, +2 Politics die, +5R/turn in funding from Connections, reroll 1 failed politics roll per turn]
 
If the war resulted in a supercharged nuclear taboo, then space based solar might have a legitimate shot.

Eh, Depends on the transmission method - microwave systems require rectennas with the same area as an equivalent terrestrial solar array unless you enjoy powering civilization with death rays.

Now using them for laser propulsion on the other hand...
 
[X] United Space Exploration Bureau - The powers of the world have elected to avoid the horrors of the recent Great War by attempting to foster stronger international ties and cooperation.

[X] Penelope Carter [The Director] - Your skills lie in managing people. You have... a gift, really, for making sure people go where they'll be happiest and most productive, and enough social graces to make sure that if you've got to ruffle feathers, they remain as un-ruffled as possible. You also have a fair few friends in the groups that decide where money goes. [+10 to Politics rolls, +2 Politics die, +5R/turn in funding from Connections, reroll 1 failed politics roll per turn]
vote has already been called
 
Why DOES the anarchist option have the most damaged industrial base. Did the bourgeois do THAT much destruction out of spite when it became apparent the workers would win?

I actually think anarchism fits these quests better. We all gotta get together and decide, no dictators here. In-universe I bet other cooperatives will constantly be leaning on us, and the voters will be breathing down our necks if we have any spectacular failures.
Sovietquest had an in-joke where we are a fog of black miasma speaking into the mind of the ministry head Twitch Plays Pokemon-style. Here we're cutting the fat and having the arguing forumites directly represent the arguing anarchist representatives.

If the war resulted in a supercharged nuclear taboo, then space based solar might have a legitimate shot.
On the other hand, no nuclear thermal rockets ):
 
Why DOES the anarchist option have the most damaged industrial base. Did the bourgeois do THAT much destruction out of spite when it became apparent the workers would win?
Anarchist or socialist ideals would have been absolutely fought with extreme resistance in the 50s, but if we can last until the 60s with the counterculture movement we'll be the cool kids in town.
 
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