@Shadows can you list our promise to Korolev here? I worry that we might miss that deadline just from it not having an obvious deadline.
I doubt we're gonna miss that because all the main planners have it in the back of their heads and man-rated rockets are about 67% done. Three more quarters, and we start building the R-4a, putting chimps in them, and launching them into space.
Now, let's see here...I did help make this idea so...
Ops:
-[] (6 dice, 210 resources) Construct an R-4 Dawn (35R per dice, 97/120, costs 1 build capacity til complete)
Programs:
-[] Activate Weather Observation Satellites (1 slot required) (40R/turn)
Facilities:
-[] (3 dice 105R) Build a new Space Center (Phase 1 (0/250)
-[] (3 dice, 75R) Build a Scientific Complex (25R per die, opens up new research possibilities, +1d5+5 bonus in the associated field, +1 Education for the region)
--[] Sydney Microelectronics Research Centre (AVIONICS) (0/450)
-[] (3 dice 90R) Tracking and Communication Station Construction (Phase 3) (30R per die, 0/550)
Engineering:
(Locked: Human rated Rocketry 20R 5/8 turns, Nuclear Power 25R 4/8 turns.)
-[] (2 dice 20R) Strap-on Boosters (10R per dice, 157/250)
-[] Multi-Stage Designs (15R per turn, 1 engineering die locked, 2 turns)
-[] Impactor Designs (10R per turn, 1 engineering dice locked, 3 turns)
Science:
(Locked: Photovoltaic research 20R 3/4 turns)
-[] (2 dice) Exploratory Propellant Research (Phase 2) [CHEM] (15R per dice, 3/200, unlocks fuel mixtures and further fuel development)
-[] Transistor Computing Investigations (20R per turn, 6 turns)
-[] Closed-Input Life Support Systems (10R per dice, 126/200) -Needed for mmanned capsule design, so it gets a die.
Politics:
[ ] Bothering Councilors (-10PS)
[ ] (1 die 5R) Propagandize for Space (5R per die) (138/???)
[ ] (3 dice, -6PS) Propagandize for Nuclear Power (-2PS per die) (155/???)
Total resources left over, 0R, after I realized that Nuclear Power is 25R/turn. Weather Observation satellites should cover two of the orbits we need to fill, but the R-4a can't get here fast enough for a cheaper, easier to produce design.