And even in real life, NASA at least actually has had pretty consistent funding since the mid 70s, and that's measuring as a percentage of the US economy, as we are doing here. The Space race was just weird.
Plus, unlike NASA we won't have the military making massive requests/demands of us.
 
1955 was a year where we did pull back, dropping from 1.5% funding to 1% in preparation for this year's push forward.

There are different motivations here; we're not justifying our space program on "need to show the Russians how big our dick is". Funding may cost more in the future but outreach will probably still help with that.

mm. NASA has had somewhat low funding (rarely exceeding .5% recently*) but a lot of it is that a lot of people prefer to spend money at home. I have to imagine this will be a factor.

And even in real life, NASA at least actually has had pretty consistent funding since the mid 70s, and that's measuring as a percentage of the US economy, as we are doing here. The Space race was just weird.
Plus, unlike NASA we won't have the military making massive requests/demands of us.

NASA.. didn't do a lot of that? If you meant the STS program, they tried to get funding from the military, not the other way around.
 
@Shadows can you list our promise to Korolev here? I worry that we might miss that deadline just from it not having an obvious deadline.
I doubt we're gonna miss that because all the main planners have it in the back of their heads and man-rated rockets are about 67% done. Three more quarters, and we start building the R-4a, putting chimps in them, and launching them into space.

Now, let's see here...I did help make this idea so...
Ops:
-[] (6 dice, 210 resources) Construct an R-4 Dawn (35R per dice, 97/120, costs 1 build capacity til complete)
Programs:
-[] Activate Weather Observation Satellites (1 slot required) (40R/turn)
Facilities:
-[] (3 dice 105R) Build a new Space Center (Phase 1 (0/250)
-[] (3 dice, 75R) Build a Scientific Complex (25R per die, opens up new research possibilities, +1d5+5 bonus in the associated field, +1 Education for the region)
--[] Sydney Microelectronics Research Centre (AVIONICS) (0/450)
-[] (3 dice 90R) Tracking and Communication Station Construction (Phase 3) (30R per die, 0/550)
Engineering:
(Locked: Human rated Rocketry 20R 5/8 turns, Nuclear Power 25R 4/8 turns.)

-[] (2 dice 20R) Strap-on Boosters (10R per dice, 157/250)
-[] Multi-Stage Designs (15R per turn, 1 engineering die locked, 2 turns)
-[] Impactor Designs (10R per turn, 1 engineering dice locked, 3 turns)
Science:
(Locked: Photovoltaic research 20R 3/4 turns)

-[] (2 dice) Exploratory Propellant Research (Phase 2) [CHEM] (15R per dice, 3/200, unlocks fuel mixtures and further fuel development)
-[] Transistor Computing Investigations (20R per turn, 6 turns)
-[] Closed-Input Life Support Systems (10R per dice, 126/200) -Needed for mmanned capsule design, so it gets a die.
Politics:
[ ] Bothering Councilors (-10PS)
[ ] (1 die 5R) Propagandize for Space (5R per die) (138/???)
[ ] (3 dice, -6PS) Propagandize for Nuclear Power (-2PS per die) (155/???)

Total resources left over, 0R, after I realized that Nuclear Power is 25R/turn. Weather Observation satellites should cover two of the orbits we need to fill, but the R-4a can't get here fast enough for a cheaper, easier to produce design.
 
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mm. NASA has had somewhat low funding (rarely exceeding .5% recently*) but a lot of it is that a lot of people prefer to spend money at home. I have to imagine this will be a factor.
We're not just looking at the NASA budget, we're the combination of NASA's, the USAF's space budget, ULA's operating budget (or Lockmart and Boeing, if before the 2000s), various satellite manufacturers', etc.
 
We're not just looking at the NASA budget, we're the combination of NASA's, the USAF's space budget, ULA's operating budget (or Lockmart and Boeing, if before the 2000s), various satellite manufacturers', etc.

.. Yes, but half of those budgets only exist because of how our space program is, and I don't think it fair or logical to assume it'd be the same in quest.
 
We're not just looking at the NASA budget, we're the combination of NASA's, the USAF's space budget, ULA's operating budget (or Lockmart and Boeing, if before the 2000s), various satellite manufacturers', etc.
well, there's no council military so we don't have the air-force budget. And the rocket-builder's money comes from NASA.

For this year, it looks like our big budget items will be Facilities and Operations each taking about 1/3rd of the money every turn. Everything else gets dregs, if we want to build and launch at full-tilt.
 
We should start thinking about looking at an R-5 in the next couple years, maybe.
 
[] Plan: So Long, Big Al
Resources: 695/695
Political Support 82/100
Operations (6/6 dice, 1/1 programs, +3 bonus, -250R)
-[] Construct an R-4 Dawn (18/120) (6 dice, -210R)
-[] Activate Weather Observation Satellites (1 program, -40R)

Facilities (9/9 dice, +10 bonus, -270R)
-[] Build a Space Center (0/250) (3 dice, -105R)
--[] Singapore
-[] Build a Scientific Complex
--[] Sydney Microelectronics Research Centre (AVIONICS) (0/450) (3 dice, -75R)
-[] Tracking and Communication Station Construction (Phase 3) (0/550) (3 dice, -90R)

Engineering (6/6 dice, +9 bonus, -90R)
-[] Human-rated Rocketry (5/8 turns) (1 die, -20R)
-[] Nuclear Power Plant Design Studies (4/8 turns) (1 die, -25R)
-[] Multi-Stage Designs (0/2 turns) (1 die, -15R)
-[] Impactor Designs (0/3 turns) (1 die, -10R)
-[] Strap-on Boosters (157/250) (2 dice, -20R)

Science (5/5 dice, +9 bonus, -85R)
-[] Exploratory Propellant Research (Phase 2) [CHEM] (3/200) (3 dice, -45R)
-[] Photovoltaic Investigations (3/4 turns) (1 die, -20R)
-[] Transistor Computing Investigations (0/6 turns) (1 die, -20R)

Politics (5/5 dice, +10 bonus, -20PS)
-[] Bothering Councilors (1 die, -10PS)
-[] Propagandize for Nuclear Power (155/???) (4 dice, -8PS)
 
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In the next couple of years? We've had @CyberFemme drawing pictures of the thing on discord, the plan is for 100ish units of payload to LEO, a detachable engine pod on the first stage, and probably balloon tanks.

Engine pod recovery (downrange on land) and orthogrid tanks on the booster.
Balloon tank upper stage.
Preferably a recoverable fairing as well.

10 tons to a 0-inclination and 400 km altitude low earth orbit.

That's R-5 is a nutshell.
 
[] Plan: And Inside That Box, The Future
-[] Operations (6 dice, +3 bonus) (1 type of Rocket may be built at a time) 190R
--[] Construct an R-4 Dawn - (35R per dice, 18/120) x4 120R
---[ ] And launch it (1 Operations dice; specify payload)
----[ ] Curiosity-C-class Satellite
--[ ] Construct a Payload
---[ ] Curiosity-C-class Satellite (30R) (2 payload mass) (16 quarter lifetime) 30R
--[ ] Activate Weather Observation Satellites (1 slot required) - (40R/turn) 40R
-[] Facilities (9 dice, +10 bonus) 240R
-[] Build a new Space Center- (35R per dice) (Phase 1 (0/250) x3 105R
--[] Singapore
-[] Build a Scientific Complex - x3 75R
--[] Sydney Microelectronics Research Centre (AVIONICS) (0/450)
-[] Construction and Reconstruction Support - (0/250) x3 60R
--[] Specify Region [North America]
---[] Infrastructure (20R per dice)
-[] Engineering (6 dice, +6 Bonus to All, +3 from Research Support (1956Q1)) (4/6 Locked) 90R
--[] [1 LOCKED] Human-rated Rocketry - (5/8 turns, 1 locked dice, 20R per turn) 20R
--[] [1 LOCKED] Nuclear Power Plant Design Studies - (4/8 turns, 1 locked dice, 25R per turn) 25R
--[] [1 LOCKED] Multi-Stage Designs - 15R per turn) (2 turns) 15R
--[] [1 LOCKED] Impactor Designs - (10R per turn, 1 engineering dice locked, 3 turns) 10R
--[] Strap-on Boosters - (10R per dice, 157/250) x2 20R
-[] Science (5 dice, +6 Bonus to All, +3 from Research Support (1956Q1)) (2/5 Locked) 85R
--[] [1 LOCKED] Photovoltaic Investigations - (3/4 turns, 1 Science dice locked; 20R per turn) 20R
--[] [1 LOCKED] Transistor Computing Investigations - (20R per turn, 6 turns) x20R
--[] Exploratory Propellant Research (Phase 2) [CHEM] - (15R per dice, 3/200,) x3 45R
-[] Politics & Management (5 dice, +10 bonus, reroll 1 failure per turn) 15R
--[] Propagandize for Nuclear Power - (-2PS per die) (155/???) x2 -4PS
--[] Propagandize for Space - (5R per die) (138/???) x2 10R
--[] Laboratory Talent Scouting - (0/150) 1x 5R

Resources:
55R
96 PS
 
i would prefer that our new space center stay close to the equator and the ocean. Mogadishu is just 2 degrees north of the equator.

here is a google earth folder that i put the locations of the IRL launch locations and the ones we are using and talking about using in quest.

please let me know if it works
edit:new link
 
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Practically speaking, while it's listed as "Singapore", building a launch complex in the city itself would be obviously infeasible. I think we'd probably target the islands just south of the city as the actual location and just establish a daily commuter ferry service across the strait.
 
i would also like for us to be aware of any possible weather that happens at the locations we are choosing.
because i can see from a quick google search that Singapore has two monsoon seasons.
 
-[] Construction and Reconstruction Support - (0/250) x3 60R
--[] Specify Region [North America]
---[] Infrastructure (20R per dice)
I'm not a fan of ignoring our rebuilding requirements myself, but I think three dice is overkill. We can crash build this to a certain extent, so I'd much prefer just putting one die on it for now. Two dice if we want to push it.

On a semi-related note, anyone know how many Phases of the Launch Facility we need to get done for our promise? I'm thinking it's two, mostly because if it was three we'd have to be quite lucky to complete it by the deadline sans Negotiation Aid. If it is only two, then we can probably afford to only place two dice on it. This would free up a die to work on Infrastructure, which in turn would free up 30R worth of resources. That should be enough for us to activate all our dice this turn while still leaving a bit extra for next turn.
i would also like for us to be aware of any possible weather that happens at the locations we are choosing.
because i can see from a quick google search that Singapore has two monsoon seasons.
So far approximately six months out of the year, it will be pretty darn rare to have acceptable weather conditions for a launch. Anyone else reconsidering Vladivostok?
 
[] Plan: And Inside That Box, The Future
-[] Operations (6 dice, +3 bonus) (1 type of Rocket may be built at a time) 190R
--[] Construct an R-4 Dawn - (35R per dice, 18/120) x4 120R
---[ ] And launch it (1 Operations dice; specify payload)
----[ ] Curiosity-C-class Satellite
--[ ] Construct a Payload
---[ ] Curiosity-C-class Satellite (30R) (2 payload mass) (16 quarter lifetime) 30R
--[ ] Activate Weather Observation Satellites (1 slot required) - (40R/turn) 40R
-[] Facilities (9 dice, +10 bonus) 240R
-[] Build a new Space Center- (35R per dice) (Phase 1 (0/250) x3 105R
--[] Singapore
-[] Build a Scientific Complex - x3 75R
--[] Sydney Microelectronics Research Centre (AVIONICS) (0/450)
-[] Construction and Reconstruction Support - (0/250) x3 60R
--[] Specify Region [North America]
---[] Infrastructure (20R per dice)
-[] Engineering (6 dice, +6 Bonus to All, +3 from Research Support (1956Q1)) (4/6 Locked) 90R
--[] [1 LOCKED] Human-rated Rocketry - (5/8 turns, 1 locked dice, 20R per turn) 20R
--[] [1 LOCKED] Nuclear Power Plant Design Studies - (4/8 turns, 1 locked dice, 25R per turn) 25R
--[] [1 LOCKED] Multi-Stage Designs - 15R per turn) (2 turns) 15R
--[] [1 LOCKED] Impactor Designs - (10R per turn, 1 engineering dice locked, 3 turns) 10R
--[] Strap-on Boosters - (10R per dice, 157/250) x2 20R
-[] Science (5 dice, +6 Bonus to All, +3 from Research Support (1956Q1)) (2/5 Locked) 85R
--[] [1 LOCKED] Photovoltaic Investigations - (3/4 turns, 1 Science dice locked; 20R per turn) 20R
--[] [1 LOCKED] Transistor Computing Investigations - (20R per turn, 6 turns) x20R
--[] Exploratory Propellant Research (Phase 2) [CHEM] - (15R per dice, 3/200,) x3 45R
-[] Politics & Management (5 dice, +10 bonus, reroll 1 failure per turn) 15R
--[] Propagandize for Nuclear Power - (-2PS per die) (155/???) x2 -4PS
--[] Propagandize for Space - (5R per die) (138/???) x2 10R
--[] Laboratory Talent Scouting - (0/150) 1x 5R

Resources:
55R
96 PS
Interesting, but I don't think we can build the Curiosity C yet. We don't have the photovoltaics it relies on. Next turn, we can start building and launching weather sats that last more than a single turn, but for now, I do think building more launchers is our best bet to have a stockpile.

We do have a promise to do all our relay and tracking stations for high/southern latitudes, so we should get on that. At 550 progress, Anydice says we need 10 dice on that for a 72% chance to finish the project in a year.
 
Practically speaking, while it's listed as "Singapore", building a launch complex in the city itself would be obviously infeasible. I think we'd probably target the islands just south of the city as the actual location and just establish a daily commuter ferry service across the strait.
I don't think that would be a good idea, as rocket launches from just south of Singapore would require some alarming sea restrictions, being that the straight of Malacca is going to be a busy shipping lane basically at all times and "safe distance from a rocket launch" tends to be pretty far.
 
i would recommend using the google earth project that i made earlier to calculate and look at everything, having the link should allow you to edit it.

we should look at all of the factors that would affect us launching rockets from our locations ranging from natural disasters, sea restrictions, weather patterns, and anything else you can think of and put them in the descriptions and make marks on the project.

there are a bunch of things that will go into make the decision on where to put the new space center and we want to be sure that this thing is in the best location we can put it.

if you have any questions about the project such as making a dedicated post about it then just tag me in a post.
 
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